Make something happen

organizational chart
Time to get organized!

Lots of resolutions and goals being bandied about today, but that’s just the first step.

All the things you want to accomplish this year as a screenwriter. What are you doing to make them a reality?

It’s going to take a lot of work. It’ll be frustrating at times, but isn’t this something you’re willing to put yourself through hell for in order to see happen?

Give yourself some goals, but be realistic.

Write. Edit. Rewrite. Polish.

Watch. Analyze.

Read. Study. Learn. Hone.

Network. Connect. Share. Support.

Enter contests. Attend conferences. Pitch.

Research. Query. Reconnect.

Keep trying.

Don’t give up.

Enjoy yourself.

Make 2016 the year you make something happen for you.

Now go get started.

 

 

 

The Force is strong with this one

galaxy
Don’t get your knickers in a twist. This isn’t about that.

Star Wars: Episode VII officially opens today, and my God, what an impact this is having. I’ve been a fan since way back in ’77, but not to the point of sleeping in front of a movie theatre for days on end.

I’m opting to wait a couple of days and let all the crazy hoopla die down. It’s not like it’ll play for a week and disappear. Even the neighborhood theatre up the street is playing it on both screens. That’s saying something.

Looking at this phenomenon from a screenwriting point of view, you can’t help but be impressed with the world that’s been created here. Count me among those inspired by the creativity on display in these films and who strive to achieve something similar with our own work.

I’ve written before how I’d love to write the next STAR WARS (as would a zillion other writers), but I don’t mean a sprawling epic space opera, although that would be kind of cool.

I’m talking about an entertaining story of memorable characters and situations that you never get tired of seeing. That thrills you with its overwhelming sense of wonder. The sheer joy of being swept away as this tale unfolds before your eyes and ears.

Do I have that ability? Hard to say, but I like to think so. Nobody thought STAR WARS was going to do well, and you know how that worked out.

So in the meantime, I’ll keep plugging away, telling my own stories the best way I can, and hope that someday I come close to accomplishing something similar. At the very least, it’ll be fun trying.

See you at the movies.

 

A few points about plot points

delorean

Time for a quick refresher course, chums.

Today’s topic: plot points. What they are and what they represent.

I’ve always seen plot points as pivotal moments in the story; events that change the situation for your protagonist, usually in a negative manner, and ask/reiterate the central question (Will your hero achieve their goal?).

Having solid plot points also helps establish your story’s structure. Without it, all you’ve got is a big convoluted mess, and who wants to read that?

Although this uses a 110-page script as an example, plot points don’t have to happen exactly at those pages. A few more or less is totally acceptable. I’ve also opted to use fairly recognizable examples to emphasize each plot point.

Pencils ready? Let’s begin.

Page 3 – statement of theme. What’s the overall message of your story? The theme should also be incorporated in some fashion into each scene throughout the course of the story. (“No McFly in the history of Hill Valley has ever amounted to anything!” “Yeah, well, history’s gonna change.”)

Page 10 – inciting incident. The event that shakes up you protagonist’s world, and asks the central question of the story. (Will Indy get the Ark before the Nazis?)

Page 17 – a twist to further complicate things for the protagonist. (“Alderaan? I can’t go with you to Alderaan!”)

End of Act One (page 25-30) – Your protagonist leaves behind their old world and enters a new one to achieve their goal. Also repeats the central question. (Marty arrives in 1955)

Page 45 – another twist to complicate things for the protagonist (Indy saves Marion, destroys her bar. “I’m your goddamned partner!”)

Midpoint/Point of No Return (page 55-60) – your protagonist becomes fully committed to achieving their goal (Brody decides to go after the shark after his son barely survives the latest attack)

Page 75 – yet another twist to really complicate things for your protagonist (Vader kills Ben as Luke & Co escape)

End of Act Two (page 90) – All is lost. Your protagonist is totally screwed with no apparent way out. Makes it seem like the answer to your central question is “no”. (The Nazis get the Ark).

Climax (page 95-100) – final showdown between your protagonist and antagonist. (Rebels attack the Death Star. Marty must hit the wire when the lightning hits. Nazis open the Ark. The shark attacks the Orca, eats Quint.)

Resolution (page 100-105) – Aftermath of the climax. Central question gets answered. (Rebels victorious. Marty returns to 1985. Brody & Hooper survive. Indy delivers the Ark.)

Denouement (page 105-110) – How your protagonist’s world is now different from what it used to be (but not necessarily better). (Marty’s family is successful. The Ark gets crated and goes into a warehouse. Luke & Han hailed as heroes. Brody doesn’t hate the water anymore.)

So there you have it. Do the plot points of your story match up with these? Just something to think about. And feel free to watch the movies represented here (or one of your own personal favorites, or one similar to yours) to see all those plot points in action.

It just might be some of the most fun homework you’ll ever have.

Let’s get those brains stimulated, people!

You mean movies can be smart AND good?
You mean movies can be smart AND good?

One of my favorite things to do as a parent is go to the movies with my daughter. It’s a nice feeling knowing I’ve instilled in her the appreciation of the whole moviegoing experience. It also helps that there’s a fantastic two-screen (one of a handful of similar small neighborhood theatres in San Francisco) a few blocks from us.

And as she’s getting older, our choices are growing in number. Strictly kid-based animation has given way to PG-13 fare, so we try to see what we can when possible.

Earlier this summer, we caught JURASSIC WORLD and INSIDE OUT within a week’s time. She really enjoyed the dinosaur flick. I thought it was fun, but felt it relied more on the nostalgia factor rather than smart storytelling (“Remember when we helped Grandpa fix that old car?”). I found the latest offering from Pixar to be pure genius, while she found it to be simply “okay”. I asked why she liked the first movie more than the second.

“I think I like movies where you don’t have to think too much.”

Gasp.

I won’t go so far as to say it was a dagger in my heart, but you can probably understand my being taken somewhat aback.

I could easily chalk it up to that she’s still relatively young and hasn’t latched on to my love of the movies to the extent that I have. Like I said, the list of what she’s seen is somewhat limited. I’ve done what I can, and hopefully can continue to contribute to it.

But as a writer, what’s my biggest takeaway from this?

Obviously I want to write scripts for films that will be embraced by the general public, which means they’d have to be simple enough that anybody could follow along, but also written in a way that the reader/audience doesn’t feel insulted or talked down to.

All this talk about needing to appeal to the lowest common denominator has always bothered me. It makes it sound like there’s no point in trying to write something smart.

I beg to differ.

Getting the reader/audience to really think about the story gets them more involved. You hooked with them with the beginning, kept them intrigued throughout the middle, and now they’re compelled to find out how it all ends. Isn’t that what it all comes down to?

I love it when I read a script where it’s obvious a writer knows what they’re doing when it comes to telling a story. Setups and payoffs. Multi-dimensional characters. Plotlines where I know what the endpoint is, have no idea how we’re going to get there, and am getting a real kick out of taking the journey.

This is the kind of writing we should all strive to create.

It’s easy to write something that doesn’t try to challenge the reader/audience, and the reaction will probably be similar. “Boring.” “Unoriginal.” “Meh.”

Push yourself to write something that offers up something new, or at least a new twist on an old standard. Give us something we haven’t seen before, or totally weren’t expecting. Not just one part. THE WHOLE THING. There’s something exhilarating about venturing into new territory. Take us there.

We’re writers. It’s what we do.

Something awfully familiar about this – OR – Already seen it

Not exactly the same, but mighty darn familiar
Whoa.

I was THIS CLOSE to being done with the latest version of the outline for the pulpy adventure spec when my writer’s sense starting tingling.

“Something’s still not right!” screamed out my internal editor.

What? That couldn’t be possible, could it? I’d spent the past few weeks being oh-so-meticulous in reorganizing sequences, working out subplots and connecting story points. How in the names of Walter Gibson and Lester Dent could there be a problem?

I looked at the outline with a more critical eye.

Opening sequence – check.
Intro of hero, establish his world – check.
Hero’s world drastically changes while raising central question of the story – check.
Complications ensue – check.
Midpoint where hero becomes fully committed to achieving his goal (accompanied by reminder of the central question) – check.

Wait. Back that up a little. To right between the “Complications” and “Midpoint” parts.

Hokey smokes, there it was. Cue the flashing red light bulb (with optional klaxon).

Two consecutive sequences just way too similar to each other. This is what’s been bothering me.

No doubt about it. One of ’em has to go. Probably the first one. You’d think it would be no big deal to just go in and change it.

And you’d be kinda/sorta wrong.

The events that happen during these two sequences are vital to the story, so the outcome needs to stay the same. The tough part now is figuring out how to change the “what happens” in that first one so not only is it unique enough unto itself, but also falls neatly into the overall structure of the story.

As always, a daunting task. For now. But potentially solvable given some time and exploration of possible alternatives.

I cannot stress enough the importance of why you should outline your story before even considering starting on pages, and being extremely thorough about it while you do. This is where you get all the heavy lifting done by figuring everything out. Where it’s a lot easier to identify the cracks in the foundation. Where it might take you a few passes to realize what works and what doesn’t.

Then again, this is how I do it, so your approach may be totally different. But speaking for myself, I prefer to go back in and fine-tune a couple of scene descriptions consisting of one to two sentences, rather than labor my way through several pages, then have to totally junk them because they’re not working.

So my focus for the time being is fixing this, then going through the whole outline a few more times, making adjustments where necessary, until I think it’s done/ready for conversion into pages.

-Got to see JURASSIC WORLD and INSIDE OUT last week. Both very enjoyable, but for very different reasons. Of the two, I’m more interested in seeing INSIDE OUT again, mostly for the writing and storytelling aspects.

Regrettably, still haven’t seen MAD MAX: FURY ROAD yet. Of all the summer releases, this feels like the one that must be seen on the big screen. Will do what I can to rectify that.