I’ve quite a challenge ahead

With the first draft of the action-comedy out of the way, attention now turns to a rewrite of the fantasy-comedy, prompted by a few sets of recently-received and very thorough notes on it.

Each set boiled down to the same points:

-the story works

-good, solid characters

-the jokes hit (but maybe fine-tune them a little)

-biggest takeaway – this doesn’t need a major overhaul or significant rewrite; more reworking most of Act Two and the start of Act Three to put more emphasis on the protagonist and her journey

That sounds like a lot, and I agree.

Fortunately, the notes also included an incredibly helpful suggestion: create a scene map from the start of Act Two to around the middle of Act Three. Then label each scene by the one thing that materially changes. They included a list of six applicable options from which to choose; sort of a “which one best applies here?” It’s a really cool idea.

The scene map is done, so now it’s all about determining the proper label for each scene. I suspect there may also be some revising/overhauling of a few of those as part of the process.

This set of notes also added in the sterling advice of “Ask of every sequence: what becomes impossible to return from after this?” That really resonated for me, and will also add to keeping things moving forward.

Based on a friend’s notes, there should also be a change in how the protagonist goes about achieving her goal and – very important – making her the one driving the action. She needs to be more active than reactive.

This one feels especially challenging, but taking it one scene at a time, along with the potential changes listed above, may be the strongest approach. The biggest hurdle will probably be rewriting scenes to put more of the focus on my protagonist and show how she’s moving things forward, along with the aforementioned change.

It certainly seems that the number of moving parts involved is increasing – for the better.

There were also some very helpful comments about other important components, including emphasizing the “two sides of the same coin” aspect of the protagonist-antagonist connection, and tightening things up to enhance the momentum of the read.

This rewrite really feels like it’s going to be a major one, so time to step up my writing and storytelling skills.

I’ve got dragons to slay. Wish me luck.

And that’s three

My goal for this year was pretty simple: complete two rewrites and at least the first draft of the new action-comedy.

Rewrite #1: done

Rewrite #2: done

First draft: done

This first draft was the closest I’ve ever come to actually churning out a proverbial vomit draft. As has been documented here over the past several weeks, it was primarily just writing down what was in the outline with a bare minimum of going back and editing.

It ain’t pretty, but I got there. To put the most positive spin on it – it can only get better from here.

I won’t say that it’s bad, but more like this first effort is severely lacking. It needs an absolute shit-ton of work, along with adding in somewhere in the neighborhood of 25-30 pages. I already know a lot of what’s missing and what needs to be added, so no panic mode as of yet.

At the top of an continuously-getting-longer list: fleshing out both the protagonist and antagonist, building on the subplots, and at least a few more sequences to enhance the overall story.

The foundation is there. Now it requires some major work on revising the blueprints.

All of this is going to be challenging, but I’d much rather have an awful first draft to work with than no draft at all.

So what now? Going to let this one simmer while I conduct a bit of an experiment on a previous script. When that’s done, I’ll return to this one, red pen in hand and ready to have at it.

I was pretty certain I’d be able to get the first draft done, and my sights are now set on finishing a second (and much-improved) draft.

And I’m quite confident I can do that.

More like this, please

Some MAJOR progress on the outline for the action-comedy spec this week, and I am thrilled.

Among the highlights: figuring out how and where to connect some sequences, plotting out a few others, and coming up with a great new angle about my antagonist’s arc.

Some of these were a long time coming, and some were spur of the moment. I’ll take what I can get.

Also realized a few subplots still need work, which range from “should this be cut or expanded?” to “three scenes should cover it”.

One thing that’s been nagging at me since the beginning is the best way to show my protagonist’s arc in action. How is she changing over the course of the story, and what are the most effective ways to do that? Doing what I can to have this occur at every opportunity, even if it’s something that initially seems insignificant but plain as day in retrospect.

Ain’t easy, but it’s coming together. Would have been great for this to have happened a few months ago, but that’s how it goes.

No guarantee this momentum will continue, but confidence levels are currently registering as high. I may even be so bold as to suggest a strong possibility the outline could be done by the end of the month. This will most likely be followed by either a whole lot of editing and revising, or setting it all aside to work on one or both of the two rewrites.

Either way, there’ll be at least one completed draft of this script by the end of the year.

A lot of moving parts

Progress on the new spec has been slow but steady-ish.

Biggest development was finally figuring out the reason why my antagonist is doing what they’re doing, and that in turn will have an impact on the rest of the story. Still working out some of the details about the subplots connected to that; some directly and some not so much.

As I work my way through all of it, more subplots for the overall story are popping up. It’s gotten to the point that I’ve put together a pair of lists – one for the protagonist and one for the antagonist, each listing their respective subplots (along with some important details about their storylines).

Both have grown exponentially, and I have to be careful not to overdo it. I don’t want things to get too confusing. The last thing I want is a reader to stop and ask questions, or have something left unexplained. Things need to be easy enough to understand, but not too simple. I try to make sure everything plays a part.

Honestly, this is one of those parts of the process I enjoy – just figuring stuff out. It’s a challenge, to say the least, but it’s oh so worth it to take the time to make sure all the pieces fit together the way they should. This probably explains why the development and outlining take me so long – trying to get everything organized and set up in the right places.

As I work my way through all of these potential ideas, there’s a good chance a lot of them will be dropped – wouldn’t be the first time – but it’s easier to cut and revise than to try and jam something in that feels forced. Sometimes I get lucky and discover a viable connection set up earlier in the story, which is more likely serendipity than me being exceptionally cunning.

A reader on my fantasy-comedy had commented there was a lot going on over the course of the story and they were wondering if I’d be able to pull off keeping things organized. But when they were done, they admitted to being impressed with how all the subplots played out both individually and how they all came together in Act Three. They could tell I’d put in a lot of effort to ensure that happened.

That’s what I’m going for with this one. There really is a lot going on for this story, which is why I’m really taking my time to figure everything out so it all works the way it’s supposed to.

Narrowing things down

Sometime in the fall of 2024, I started working on this new script. As is my standard practice, I came up with the main plot points and then started filling in the blanks.

Made some good progress – to a point. Act One came together pretty quickly, so now it’s all about Acts Two and Three. Those are proving to be a bit more challenging, so work has slowed a bit. But not stalled, which is important.

Part of this stems from not wanting to have things come across as too similar to the films that inspired the idea (so much that they’re the comps). Obsessing about finding the perfect solution won’t help, so I’ve opted to write down any and all ideas, see which ones are the best fit, and then figure out a way to put that “familiar but different” spin on them.

As is usually the case, there will probably be a ton of ideas that end up unused, but better to have a lot of those rather than fall short.

I already had a list of possible scenes/ideas, and have started expanding on each one while also considering how it could involve or affect the protagonist, the antagonist, or possibly both.

It’s also very important to not get frustrated about how long this is taking. It’s better to spend time figuring things out now while still in the early stages rather than have them cause problems later. Also good – not having everything locked in. Flexibility is a good element to work with.

And by coming up with a lot of ideas, if something doesn’t work in one spot, maybe there’s somewhere else in the story that might be a better fit. Wouldn’t be the first time that’s happened.

I’m making a deliberate effort to really take my time with this one, and am confident it’ll all pay off.