My first project of the year was to keep pushing through on revising the sci-fi adventure outlines, but a few days before New Year’s, a colleague contacted me and asked if I could take a look at his collaborator’s first ten pages.
English isn’t the writer’s first language, so while the intent and context of the words and the overall sense of the story were there, in addition to a lot more telling than showing, the pages just didn’t read smoothly. I asked my friend if they wanted to me to do some cleanup work and polish it.
“Please. And feel free to make any changes you think are necessary.”
My project was put on hold, with all focus redirected to this. It’s been a lot of fun. What the original story had made for a good foundation, and I’ve really enjoyed putting my own spin on it and doing what I can to kick things up a notch. Nothing drastic, but again – fun stuff.
It also helps that my friend gave me a deadline. I know what I need to do, and how much time I have to do it. That really helps you stay focused.
If I can keep up my daily output of productivity, it looks like I’ll beat the deadline by at least one to two days. Which is what I was hoping for.
And then it’s right back into my own material.
Part of my plan for 2020 is to not only get something done every day, but to have it help me move things forward. So far, so good.
After what seemed like endless attempts, I finally came up with what is hopefully a solid beginning for the sci-fi adventure spec. Or at least the first ten to twelve pages or so. If I haven’t grasped you in my yarn-spinning clutches by then and have you begging to turn the page, I’m in trouble.
But with all those previous drafts at hand, along with heeding the guideline that the events of the story need to KEEP PUSHING FORWARD, it all (slowly) came together.
And to make sure I wasn’t deceiving myself, or working with a “Eh. Good enough” mindset, I took a short break (to work on another script, of course). A quick perusal upon my return showed that, yep, it still works.
Finding the right beginning was truly the biggest obstacle. I wanted to really put this world on display, along with better establishing the main characters – primarily the hero and the villain, along with the supporting characters. Numerous options were explored, but none seemed to fully fulfill my requirements. The journey to find that solution was a long and frustrating one, and it was tough to not get annoyed.
But I held on and kept trying, over and over, finally hitting on a solution. Even though the rest of the story looms, I couldn’t have moved forward without reaching this point. Fortunately, most of it is pretty set in place, so hopefully it won’t take too long to work through it.
Quick addendum – during one of my moments of downtime working on this script, I saw several “scripts wanted” listings that were asking for low-budget horror. Last year I cranked out a first draft of a horror-comedy that wouldn’t be too tough to trim down the number of locations and characters so as to make it cheaper to produce. Figure it’s worth a try.
-Writer/filmmaker/friend-of-the-blog Venita Ozols-Graham has put together a crowdfunding campaign to produce a filme version of her award-winning psychological thriller short script WHO WANTS DESSERT? Donate if you can!
So far, so good, at least in terms of how the rewrite of the sci-fi adventure spec is going.
Already managed to trim a decent amount of pages, with more potential targets coming up fast.
However, one of the most surprising results this time around is seeing more and more opportunities to really get the most of not just the words on the page, but HOW they’re presented.
I already knew overwriting was one of my biggest obstacles. I tend to go into more detail than is necessary. Not “this is the color of his t-shirt, and this is what’s on his breakfast plate”-type stuff, but more in terms of excessively describing what you’d see transpire onscreen.
This has become painfully obvious for some of the fast-paced action scenes. In the old draft, there’d be several lines about what a character was doing. This time around, I want to get to the point faster – partially for less ink on the page, and partially to help speed things up – so I highlight only the parts that the can’t do without.
It’s probably safe to say each scene has become shorter by at least some degree. Some by a few lines, others by half a page, etc. But the overall impact is becoming more noticeable. Scenes seem to be flowing more smoothly. Even though the descriptions aren’t as detailed as they were before, the new, tighter versions are just as visual.
Of course, since I’m the one writing it, I already have a strong sense of how it’s supposed to “look”. The real test comes when a reader gets their hands on it. Will they experience the same results? I sure hope so, so in the meantime, I do what I can to write it so everything is easy to follow and all questions are answered.
What’s most surprising at all about these new developments is I’d written my last few drafts of several scripts with the same approach I’d always used, but there’s just something very different about it this time around. The way this draft is being put together has a much more analytical feel to it. It’s as if something holding me back has been removed, and the positive results are coming in rapid-fire. One can only hope this sensation endures.
Once again, there’s no firm deadline for a completed draft, but as I mentioned, progress has been strong and steady, so “slightly sooner than possibly expected” will have to do for now. And even when that one’s done, there’s a strong suspicion that just a little more touch-up work will be in order.
Thrilling times, chums.
-Screenwriter/filmmaker Ally May has launched a crowdfunding campaign for her packs-an-emotional-wallop short film project In A Breath. Donate if you can!
The latest draft of the sci-fi adventure is moving along at a pleasantly brisk pace. Still averaging about 4-5 pages a day. The whole process this time around feels a lot more organized. Much more so than in the past.
The previous draft was 118 pages, and one of my many objectives for this one is to get it down to somewhere in the 105-110 range. I’m just about at the end of Act One, and it’s already 9 pages shorter than where it was at this point last time. Seems like the odds are in my favor to hit that page count goal.
But it’s taken a good deal of work to get here, including some shifts in my approaches.
Among the highlights:
-being more diligent in applying the “get in late, get out fast” approach to each scene. Although somewhat unavoidable for action sequences, doing what I can to use this as often as possible.
-cutting unnecessary dialogue. Never realized how much more I used to put in before. It’s been a real effort (and steep learning curve) to get the characters to only say what needs to be said, but it definitely helps get to the point of the scene quickly as well as moves things along.
-not being so detailed with action descriptions – by which I mean “what the characters are doing”, and not the fast-paced, high-octane thrilling moments. Focus on the important stuff. Don’t clutter up the page. Is it absolutely necessary to be so step-by-step about it? Nope.
-In a very “why didn’t I think of this before?” kind of way, having a hard copy of the outline and the previous draft have proven to be exceptionally helpful. The outline tells me what needs to happen in each scene, and the previous draft shows me not only what I did before, but gives me a starting point for potential changes.
-Taking that last item one step further, seeing how a scene played out before, combined with the applying the question of “how does this scene advance the plot, theme and character?” has enabled me to totally rewrite some scenes which before had felt kind of flat, but now read as stronger and help reinforce those three important components.
I managed to crank out the previous draft in about a month, and hoping to accomplish that this time around as well. Of course, a few ideas for more changes have popped up. Nothing too severe, and I’m going back and forth about implementing them right away, or waiting for the cleanup-polish phase.
Every writer puts their material together in the way that works best for them. It took me a while to find mine, and it continues to be a work in progress. But if the latest results are any indicator, it’s working out quite nicely.
April has been a most productive month for working on the new draft of the pulpy sci-fi adventure spec. This week saw me reaching the midpoint – page 73, which is about 18 pages more than it should be. (Not to mention that a spec script of approximately 150 pages is just ludicrous to begin with.)
Part of me wants to put the writing on hold and go back to page 1 to start editing and clearing away the excess, but I sort of like the idea of just pushing forward, finishing it. and THEN going back armed with the Red Pen of Doom.
When it comes to a first draft, I always tend to put in too much. More “kitchen sink draft” than “vomit draft”. Even taking a look at some previous pages, it’s easy to see where I’ve written more than what’s needed – of practically everything.
The silver lining here is that when it comes to rewriting and editing, there’s a lot to work with. Stuff thought necessary during that initial phase might prove otherwise, and out it goes.
My storylines can be a bit complicated – too many moving parts, so to speak. A combination of “I really want to wow you with this” and “there needs to be more here”. While the first definitely rings true, the second runs the risk of overdoing it and bogging things down – something I don’t want.
It used to be a lot tougher for me to kill my darlings, but time and experience have shown me it’s all about doing what you need to to achieve the end result. As much as I might like a particular something, if it can be cut (or at least drastically shortened) without any significant impact to the rest of the story, that’s fine by me.
If I can maintain my current pace of page output, there’s no reason to think I couldn’t be done with this draft by the end of the month, or maybe the first week of May. While I usually take a little break after completing a latest draft, the always-developing ideas for potential fixes and such may cause me to forego that and just jump right back in.
In the meantime, I’m just having a good time spinning what I can only hope will be an entertainingly ripping yarn.