Sidetracked, but in a good way (x2)

Much as I’d like to give a status/progress update on the first draft of the action-comedy spec, I can’t because there ain’t one. I didn’t work on it at all this week.

But what I did work on fulfilled one of my goals for 2026: a quick polish on my western.

While many readers have enjoyed it, more than a few said it was uneven in tone. Parts of it were a hard R, while others were more PG/PG-13. Since I’m going for a wider range of audience, I’m leaning more into the latter.

(This could also contribute to the script’s lack of success in the big contests, but that’s another issue)

One batch of comments had suggestions of more creative ways of having those scenes play out. It didn’t require as much overhauling as I thought. So I hit PAUSE on the action-comedy and dove in.

Wrapped it up a few days later with the page count still the same. Waiting to hear back from a reader.

Work was going to resume on the action-comedy, but I decided this might be the perfect opportunity to check off another 2026 goal: a light rewrite/polish on the fantasy-comedy. Figure once I got that out of the way, I could dedicate the rest of the year to the action-comedy.

Earlier this year I’d written out a brief scene-by-scene outline that hopefully addresses that which needs to be fixed. Armed with that and 3 previous drafts, I’ve been slowly working my way through it. Currently around p65, with a good chance I can wrap it up in the next week or so.

Once that’s done, it’s all about the action-comedy. With how these two rewrite/polishes have gone, feeling pretty confident about how that’ll go.

First hard part’s out of the way

Bit of a breakthrough for the action-comedy spec this week – I wrapped up the outline.

It’s done, but not totally done.

It still needs a ton of work, especially regarding the development/placement of several subplots, but the primary storyline is there, ready to be hammered into better shape.

Despite it all, I’m thrilled to have gotten here. There were many times over the past few months I’d get concerned (read: stressing out on a regular basis) I’d never figure things out.

But I stuck to it and eventually did, and am very happy with it.

Skimming through the whole thing in its current state, there are probably a lot of scenes and sequences that’ll get trimmed, cut, or drastically revised, but that’s expected. And that’s not even taking into account the aforementioned subplots.

I’ve written before about my astonishment at how other writers are almost assembly line-like regarding their output. It’s just not something I’m capable of, and the slow, slow progress for this latest project is just another example of that.

But I also realize that when somebody reads one of my scripts, they definitely remember that it’s mine – the story, the characters, the voice. If my taking the time to do that for each script means a smaller output than others, that’s fine by me. Same conditions apply this time around.

I was wavering between diving right back into this one or shifting to one of my two rewrites. I think I’m leaning towards the latter. I haven’t done as much with those two the last couple of months, so it’s probably better to let the new one simmer and work on those.

Then when I’m ready to jump back into this one, it’ll be with a mostly-all-there outline (and most likely a lot of “This is better than I remember” and “I don’t remember writing this”).

Change: embraced

The ping-ponging between my three projects continues, with a little bit of progress for each.

A lot of this whole endeavor comes down to not only rewriting, but how each rewrite is put together. What to keep, what to cut, and most importantly: what to change.

For the most part, there’s nothing huge or drastic, but just enough to make a difference.

Is this scene necessary, and if so, where does it fit best into the story?

Is there a different way to present it so it’s not the same as its previous version but still accomplishes what it’s meant to?

What would be a more effective way to show the protagonist in action while driving the story, but also reinforces their arc?

Notes for each project are dotted with questions that need addressing (e.g. WHY DOES SHE DO THAT? WHICH IS SHE MORE LIKELY TO DO?, etc.) – all with the intent of helping me figure things out.

Also very helpful – a collection of notes from readers with questions, comments, and suggestions. Some have had quite a lasting impact.

It’s becoming easier to make these changes. Some long-term darlings have been sacrificed, all for the greater good – resulting in what is hopefully a better and stronger story.

It’ll be interesting to see what the end result for each project is, with every day seeing a few steps forward.

Good news for the crowdfunding of my short film SHECKY! We hit our initial goal, which was all about post-production. There are still a few weeks left, so a stretch goal has been added with whatever’s raised going towards helping out with film festival fees.

All the tier rewards remain in place, with the addition of a new one that includes a personalized video of me telling you a terrible joke. And in case that sounds weird, it’s keeping with the style of the short’s story.

So if you’re a supporter of indie filmmaking, the telling of terrible jokes, and the screenwriting community, I hope you can chip in. Every dollar really does make a difference.

Thanks!

Drips & drabs, but no drudgery

Some kind of bug/virus took me out of commission earlier this week, which slammed the brakes on everything – including the slow-but-steady progress developing the new spec. Apart from a persistent runny nose, I’ve for the most part recovered, and am slowly getting back into it. Slow definitely being the operative word.

I may be working at a snail’s pace, which is a bit frustrating, but it’s a snail that’s seeing results, which is good. Even with this like-molasses-in-January output, things continue to move forward. Getting a few scenes done today means a few more than I had yesterday. It might not seem it at the time, but all the little steps forward will gradually result in the completion of a long journey.

The most important thing is to GET IT WRITTEN. Outlines and first drafts ain’t pretty, but at least they’re a starting point.

It’s not just about putting all the puzzle pieces together, but figuring out what the puzzle is and all the potential components. Pages and pages of the project’s notebook are jam-packed with ideas and possibilities. There is absolutely no doubt this will continue to be one big mess, but oh what a beautiful mess it is (and will continue to be as it takes shape).

But despite all the frustration about timing and slow progress, I’m still having an absolute blast doing it. Having a solid polished script is great, but it’s the figuring things out and organizing all the ideas that has always given me an extra thrill. I do what I can to spin an entertaining yarn, and this time is no exception.

I’ve said it many times and it still rings true – you can see the writer’s love and enjoyment of the material in the material itself. That’s what I’m shooting for here – apart from just having a fun script. I want the reader to get just as caught up in the story and NEED to see what happens next. I try to have my scripts fall under the category of “I hope you enjoy reading this as much as I enjoyed writing it”.

Onward, runny nose and all.

Finding the right next one

Progress continues for developing the story of the new spec, with a few important details solidifying, along with weighing options for the overall setting (Is it too familiar? If it changes, how much will that affect the rest of the story? Is that a good thing?)

But the one thing really coming into play this time around is figuring out the best way for one scene to lead into the next – to the point that it needs to seem like it was only logical that this next thing is the only thing that could have happened, and so on and so on. It’s challenging.

This is where watching films and reading scripts really comes in handy. Taking a look to see how other stories have accomplished this can make quite a difference. Granted, a lot of the scenes involve being set up earlier in the story, so not only is there a payoff somewhere down the line, they also tie in to how the story is developing AND move things forward.

A leads to B, which leads to C, which leads to D, etc., etc.

It’s also important to stress that the events of the story need to flow organically. B needs to be the only thing that could have followed A without it feeling forced or “this happens because I need it to”. Making sure of this is a big contributing factor to all the time being spent on the story.

I’ve discussed this with several other writers, and many said this is a positive thing. Putting so much effort into this now leans towards the story’s foundation being pretty solid, and establishing that steady A-to-B-to-C movement will help things flow.

Something else I’ve noticed in a lot of the films and scripts is that the scenes are VERY TO THE POINT. There is no time wasted whatsoever. The scene starts, they get to the point asap, then move on to the next one. I’ve seen the opposite in a lot of scripts, including some earlier drafts of my work. I’ll be making sure this doesn’t happen this time around.

Even though there is still a lot to figure out for this story, there’s also a lot coming together – at a slightly faster pace than usual, which is something I’m not used to. There’s even been a random moment of clarity or inspiration when I’m not expecting it, which is always great.

My automatic reaction to when that happens is “does this work within the context of the story and accomplish its purpose?” and if not, is there a way to adjust it so it does? Even if I end up not using it, it might still have the potential to be used in one form or another somewhere else in the story (or in an entirely different script).

And what might be the best thing of all is that I’m simply having a great time putting all of this together. Like I said, it’s challenging, but still fun. Wish it could go a little faster, but I think it’ll be worth the wait.