Full speed ahead!

Apart from a few tweaks on the animated fantasy-comedy, the past few weeks have been all about cranking out the new draft of the sci-fi adventure.

And “cranking out” seems to be the appropriate term.

My usual process is to write a few pages, go back and do some work on them, then move on to the next set.

Not this time.

I write ’em and move on. No looking back.

No editing. No tweaking. Nothing.

There is absolutely no doubt there’ll be a ton of editing and rewriting when it’s done, but for now it’s “just get the damned thing written”.

Current output is about 2-3 pages a day, so if I can maintain that pace, there’s no reason to believe it couldn’t be wrapped up by the end of June or thereabouts.

Also nice – I’m having a great time telling this story, and I hope that enjoyment comes across to future readers.

I don’t know if I’ll continue to use this method for future scripts, or even for future drafts, but for now it seems to be working. It’s definitely different and takes some getting used to, but I don’t mind.

-last-minute addition! as of this writing, the aforementioned fantasy-comedy was announced as a quarterfinalist in the animation category for StoryPros. Not too shabby, especially since it’s been rewritten/polished a few times since then to what I believe is a more put-together version.

While it would be great for it to continue moving forward, I’m quite happy with this.

-The writers strike continues, with no end in sight. Here’s hoping that that changes soon. #WGAStrong

Implementing course correction

Got a hard lesson in humility and a hearty dose of reality these past few weeks.

I’d thought my animated fantasy-comedy spec was ready to set loose on the world, so had submitted it to contests of note, plus a few other genre-centric ones.

Initial results have been trickling in, and those results have been drastically less than desired.

Naturally, it raises doubts about ability and lots of second-guessing on several fronts.

I’d sent it out to some trusted colleagues for feedback, and almost all of them were very enthusiastic and encouraging about it. There were even words of praise from writers of exceptional quality, which added to my growing feelings of confidence.

Note I’d said “almost all”. There were a few that didn’t care for it. They weren’t fans of animation, fantasy, or comedy, or the script was too light-hearted for them. No matter what, it just wasn’t for them.

I get that. Not everybody’s going to like everything.

But it was the comments about why it wasn’t working that really struck a nerve – at first in a negative way, but like with many notes, the hidden positives and takeaways soon came to light.

Questions were asked and about story details, characters, the world it’s set in, and so forth.

When several people ask the same question or have the same concern, then that’s something that needs to be addressed.

So after a brief period of “sheesh, I must be a really shitty writer”, I took those notes and started figuring out how to make the appropriate fixes.

As you’d expect with a rewrite/revision, darlings had to be killed. Painful, but necessary. On the upside, the replacement material seems to be working; some beyond expectations.

I’ve already written off this year’s contest season. If anything positive happens, that’ll be great, but just seems highly unlikely at this point.

It’s frustrating that this is how things worked out, but it’s just the way it is. Putting in this new round of work is helping restore confidence levels for myself and the material.

Everything from this point forward is all about getting the script into better shape – and to be ready for next year.

A slightly different approach

Consider this a bit of an experiment.

My usual M.O. is to work on the outline of a script multiple times until it’s where it needs to be, and then start on pages. Such was the case for when I started the rewrite of the sci-fi adventure.

Part of that rewriting includes expanding scenes from a one- to two-sentence description to something a little longer, sometimes including dialogue, etc.

With a few previous drafts at my disposal, I already had a good idea of how things were supposed to go.

But after completing the latest outline, I opted to do a quick polish, then just jump right in. Partly because I was eager to get started, and also to see how it would turn out.

So that’s what been going on.

I only have a handful of pages written, and keep wavering between “just crank ’em out and don’t look back” and “write, go back the next time and edit, then move on to the next scene”.

It’s been a good experience. One day I might get a few pages written, others might only see half a page, but it all adds up.

Not giving myself a deadline for this one; more like a vague timeframe.

Also making sure not to rush through it. If more time than expected is spent figuring out the right word or sentence, then so be it. This will also help reduce how much time is spent on the draft after this one.

Since this is totally new territory for me, I’ll be proceeding with equal parts caution, excitement, and wild abandon.

Fingers crossed as I work my way forward.

I appreciate the praise, but need the criticism

I had a great notes zoom call with a script consultant this week for the animated fantasy comedy spec.

They really enjoyed it, and had a lot of nice things to say – about both the story and the writing. Admittedly, those were all very gratifying to hear.

But I was more interested in what they thought didn’t work, or at least could use some tweaking.

Fortunately, it wasn’t a long list – just a handful of things, really. And even better, just about all of them were easily fixable.

This has been my m.o. since way back when I first started. Yes, it’s great to hear somebody say nice things about your script, but I need to know what doesn’t work. How else can I make the script better?

It also helps that my readers have some strong analytical skills. They won’t hesitate to point out both the strengths and weaknesses in my work, and that’s the sort of thing a writer needs if they want to improve.

Naturally, I don’t agree with every single note and/or suggestion, but I can see where they’re coming from. Looking at your script from somebody else’s perspective can help you see issues you might not have even considered. That’s also helped me a lot as well.

It all comes down to the single most important question when it comes to notes and feedback: will this make the script better?

Based on my recent series of notes and how the subsequent rewrites/polishes turned out, I’d offer up a resounding “absoutely”.

Speaking of which, I went through and made some of the changes suggested by the consultant – which also trimmed it a little more to a pleasantly round 100 pages.

Now it’s out to what is hopefully my last set of readers. Once those notes come in and any appropriate changes are made, the shift into contest-entering mode can begin.

There’s also the soul-sucking process of having to write a synopsis, but I’ll focus on the positive stuff for now.

It’s all about the gradual improvement

Progress has been slow, steady, and in all honesty, somewhat faster than expected regarding the ongoing development of the animated fantasy-comedy spec.

Having learned my lesson from getting too many sets of notes per draft in the past, this time I limited myself to 2-3 writers per draft. All of the notes, as expected, were extremely helpful.

Not at the FINAL final draft yet, but gosh is it a lot closer than it was a few months ago. Pages have been cut, characters and subplots tossed, scenes revised or combined, lots of lines and pages trimmed down to what is hopefully succinct and to-the-point writing.

Currently clocking in at a respectable 102 pages. Nice. Especially considering an earlier draft was 119(!). Better to overwrite and cut than to pad and add.

(Big shoutout to Richard Walter for his invaluable advice of “Write as if ink costs $1000 an ounce.”)

While I did achieve one goal of having a workable rewrite done by the end of 2022 – at 10pm on New Year’s Eve, I was hoping to have it contest-ready soon after that.

Not the case, but that’s okay.

I’ve since received a few more sets of notes, including some helpful and encouraging comments from somebody who does coverage for the studios. Two more rounds of polishing have been completed since then. No major or drastic changes; more like a lot of effective and beneficial editing.

At this point, I’d guess there’s probably one more polish, possibly two, to go before I start warming up the credit card and check out contest deadlines.

Well worth the wait, I’d say.

Despite the still-growing number of drafts, it’s been quite satisfying to see the script slowly come together, and the next (but not the last) finish line is in sight.