What’s new, missing, or different?

It happens to every writer. You start the rewrite of your latest draft, and you need to figure out what needs to be cut or changed. Sometimes it ain’t that easy, and sometimes you hack and slash with wild abandon.

Part of my recent focus has been rewriting the fantasy-comedy spec, which has involved a little bit of both.

It already needed some trimming – at least 5-10 pages’ worth, so that’s just one of the many things taken into consideration as I work my way through it.

I’ve been told my writing is pretty sparse to begin with, so finding material to tighten, let alone cut, has been somewhat tough.

Tough, but not impossible.

There’s the small stuff. A widow/orphan word here, a snippet of dialogue there. Finding some way to get those three action lines down to two, or one if you can swing it.

Then there’s the big stuff. One noteworthy item was a particular story detail that had been around almost since the story’s inception that wasn’t syncing as well with the story as it was now, so that had to be changed. This caused a domino effect on all the things it impacted, which meant making sure all those connections had to be adjusted so everything still meshed in a smooth and organized manner. It was a bit of a pain to deal with, but it had to be done.

The big stuff also has its fair share of little stuff. A scene or sequence that needs a major overhaul – already dealt with a few of those, as well as a few half-page scenes that I hated to cut. Then there was a character I initially loved that proved to be ultimately unnecessary, so out they went.

If I maintain this amount of cutting, there’s no reason the finished draft couldn’t fall within the target range of the aforementioned 5-10 pages. If it ends being more than that, great (but at this point seems highly unlikely). If it’s just a few pages shorter, that’s still okay, and I’ve no doubt my beta readers will have plenty of suggestions that I probably never even considered.

No matter what gets cut or changed, it’s all for the benefit of the story. As long as the script is a tight, succinct and solid read, that’s a win.

(Turns out I’ve written about this before, waaaay back in 2013. A lot of it is still applicable, except for the part about my time in the half-marathon. Those days are long past.)

Friendly reminder: my book Go Ahead And Ask! Interviews About Screenwriting (And Pie) Volume 3 officially comes out on October 7th (two weeks from today), and the final setup of the links on Amazon and Smashwords is just about done, in case you’d like to purchase it slightly ahead of schedule. Signed copies will be available. Just let me know.

Thank you for the positive reinforcement

Got some notes back on the animated fantasy-comedy spec.

I’ll be the first to say it still needs work on a few fronts, but the overall consensus is “I really enjoyed it”, which means a lot. On several levels.

Added bonus: they liked the jokes. Always great.

Despite all this, for as long as I’ve been at this, I still feel a twinge of anxiety as I open the email to see what the reader thought.

Impostor Syndrome? Possibly.

I know I can do the work, but there’s always that hidden fear that somebody’s going to say “wow, does this suck”. I suppose it stems from that initial sense of just hoping the reader likes it.

While it’s great to get notes of a positive nature, I tend to focus more on the sections that deal with what didn’t work or needs work. Every writer wants their script to be the best it can be, and notes of a critical nature can be invaluable in helping you get there.

And a lot of the time I find myself agreeing with what the notes have to say. Sometimes they even help me navigate my way out of a problem I already knew was there, but was having trouble finding a solution. Those are fantastic to get.

Even as I wait to hear from a few more readers, I’ve already started jotting down ideas to incorporate the strongest suggestions from this batch into the next draft.

Which I will then send out, once again thinking “I hope they like it.”

-Just a friendly reminder that my two books – GO AHEAD AND ASK! INTERVIEWS ABOUT SCREENWRITING (AND PIE) VOL 1 & 2 are available on Amazon and Smashwords.

The heart of the matter

The past few weeks, part of my writing schedule has involved revising the outline of my animated fantasy-comedy spec. It’s been fun to develop – having a previous draft to work with really helps. The action sequences, the story, the jokes and sight gags haven’t been too difficult, but I’ve been making more of an effort to build up the emotional aspect.

This isn’t to say I’ve never included that. It just hasn’t been as prevalent in the early stages of planning and plotting process.

It’s not enough to just show the stuff that’s happening, you need to show how it’s relevant to the characters. While the plot is about the external goal (what do they want?), there’s also the importance of establishing their internal goal (what do they need?).

Sometimes the internal and external goals work together, and sometimes a character will achieve one and not the other. There’s also the tried and true “they got what they wanted, but it wasn’t what they needed” (and vice versa). It all depends on how the writer wants to the story to go.

To help myself get a better grasp of this, I’ve been reading the scripts for and watching other animated films to see how they approach it. There has also been the occasional “read a few pages of the script, then watch how it plays out onscreen”.

*helpful tip – for prime examples of incorporating emotion into story, you can’t go wrong with well-made animated films. They do a fantastic job of setting everything up as fast and efficiently as possible. Sometimes singing is involved. And as it should be with live-action, each scene manages to include advancing the characters’ emotional arc as well as the story arc.

As more than a few readers have said to me, sometimes my writing is more about what we see onscreen and not as much about what’s happening to the characters on the inside. Hopefully that won’t be the case this time around. Since I’m still outlining the story, I try to include what the emotional impact is in each scene. Does the point of the scene affect the character(s) the way it’s supposed to?

At first, this was pretty challenging, but watching how other films accomplished it, it wasn’t as daunting as I initially thought, plus the more I think about it and plan for it, it’s not as bad as I thought. It’s helping with the overall development because I’m taking that sort of detail into consideration as part of the initial planning stages, as opposed to trying to work it in later, along with avoiding a few unnecessary rewrites.

Since this is a slightly different approach for me, I’m sure it’ll be chock-full of trial and error along the way, but am fairly confident it’ll yield the results I’m hoping for.

The spark is lit once again

I hadn’t realized it had been quite a while since I’ve written about how my writing has been going, mostly because there hasn’t been as much of it as I was hoping, and what there has has been proving to be a bit of a challenge. Therefore…

The past few months have been me working on rewriting/overhauling the fantasy-comedy I wrote last year. For some reason, it just wasn’t clicking for me, hence the lengthy break.

So when I decided the time was right to dive back in, I really had to figure out what the problem was.

I still loved the concept, and a lot of what I’d already written, but something still seemed off. So I went to my tried-and-true practice of “take a step back for a closer look”.

What was it I liked about the story? Did the way it played out seem like the best way to tell it? What could be done differently, yet still yield the same results (or something even better)?

When I was first putting the story together, I must have gone through at least half a dozen different ways to start it. Each one had it’s own pros and cons. I don’t strictly adhere to “this plot point HAS to happen on THIS PAGE”, but I do what I can to stay in the neighborhood.

As I wrote down scenes I wanted to include, a pattern started to emerge. If I started the story THIS WAY, that would lead to THIS happening, and maybe I could rearrange a few things so as to get the full impact of what I was going for.

Then another realization came to me. The story was working, but my protagonist was the wrong character. Another character initially created as a big supporting role seemed to hold more potential, plus having things revolve around them would really punch up the tone of the story.

More pieces of the puzzle were falling into place.

Because of this drastically new approach, I don’t have the option of just recycling scenes from the previous draft. Each scene has to be rewritten to accommodate this new perspective and really play up the impact this new protagonist has on everything around them.

It’s a challenge, but the new story is slowly coming together. My enthusiasm for putting myself through all of this and my confidence in the story is as strong as ever.

I’ll admit this is also taking longer to than I wanted it to. My initial hope was to have completed the outline a while ago and have a new draft done by the end of the year, but that ain’t gonna happen.

Instead, I’m totally fine with the rest of 2021 being all about hammering out the outline and its subsequent fine-tuning. Kicking off the New Year with pages isn’t a bad way to go.

As we head into the weekend, here’s hoping for a whole lot of productivity for everybody’s current projects.

Rewriting: more than just moving words around

I came up with the idea/concept for my fantasy-comedy more than a few years ago. Up until last year, putting it together consisted mostly of the occasional jotting-down of ideas for scenes and sequences. Figuring I had enough to work with, I worked my way through writing a first draft.

That was the end of last year.

After working on several projects since then, including some still in progress, I’ve decided to make things just a bit more complex for myself and start on the next draft.

The core concept and execution are still pretty solid, but after a lot of help and suggestions from some trusted colleagues, I’ve got a better grasp of which parts need some major work. It’s not as long a list as I expected, but there’s still a good deal for me to work on – especially from the perspective of character development; namely – my protagonist.

There are still some aspects to his internal and external goals that need tweaking, so a lot of my time lately has been all about that. And I was already racking my brains trying to figure out what would work best not just for that character, but also how all of it relates to the antagonist as well as the supporting characters.

Initially a daunting prospect, I am finding the more I work my way through this, the stronger the story seems to become.

I’m also working on fleshing out the storylines for some of the supporting characters, making sure to incorporate the theme into each of those. It’s also been a pleasant surprise to realize/uncover previously hidden connections between some of them and work those into the story.

As is my usual M.O., I’m taking my time in figuring all of this out and doing what I can to make sure everything is as solid as I can make it (for this draft, anyway) before starting on pages.

And what might be the most important angle to all of this – I’m enjoying it. This is just a fun story to work on. It is definitely the kind of thing I would write, and I hope that vibe really comes through in the finished product.

Until then, and as it always does, the work continues…