San Diego Comic-Con: A look back

A few days later, and I’ve recovered from my first Comic-Con experience.

Biggest takeaways:

-huge crowd

-even bigger venue

-didn’t see as many cosplayers as expected

-lots of panels covering numerous topics from which to choose. More than a few at the same time, so had to pick which one to attend

-planning out your schedule ahead of time makes a major difference

-figuring out dining options ahead of time also really helped

-comfortable shoes and hydration cannot be emphasized enough

-give yourself a big window of time to wait in line to get into pretty much anything. I was lucky to make it into a few panels that had to turn people away

-most vendors will not say no to cash; only a handful only accepted credit cards

-if I decide to go again, leave the jeans home and bring shorts. San Diego was hotter than predicted

-not as many comic-oriented vendors as expected. If you’re looking for older (and more expensive) stuff, you’re set. A few of the books I’d hoped to purchase – nobody had them.

Among the highlights:

-attending two panels featuring the legendary Leonard Maltin. I took advantage of the opportunity to get a photo with him (taken by his daughter Jessie)

-got to meet a Marvel/DC comic book artist and ask him about character designs while he signed an issue he drew

But what was probably one of the best parts was discovering the work of several writers and writer-artists and talking to them about it.

A majority started by their display catching my eye. Full disclosure – I enjoy art featuring an attractive female protagonist.

I’d approach and ask “Tell me about NAME OF PROJECT”. They’d go into their well-rehearsed pitch. I might have a couple of follow-up questions (i.e. “What was the inspiration for this?” was a common one). My interest piqued, I’d fork over the cash and ask them to sign the book, which they were more than happy to do.

Apart from the obvious satisfaction of making a sale, I got the strong sense that all were very appreciative to not only have somebody ask about their work, but to show a genuine interest in the material.

I bought more stuff than expected, but they were all books. Fortunately, my luggage was able to handle them without any difficulty.

Others will no doubt fondly recall waiting several hours to catch a panel in Hall H (no thank you) or acquiring some exclusive convention swag (pass), but I thoroughly enjoyed working my way up and down the aisles – mostly in the Small Press area – and talking to creators about their work.

No idea if I’ll ever return, but if that does happen, I’ll have a much better idea of what to expect and how to go about it.

And to wear shorts. Definitely shorts.

More like this, please

Some MAJOR progress on the outline for the action-comedy spec this week, and I am thrilled.

Among the highlights: figuring out how and where to connect some sequences, plotting out a few others, and coming up with a great new angle about my antagonist’s arc.

Some of these were a long time coming, and some were spur of the moment. I’ll take what I can get.

Also realized a few subplots still need work, which range from “should this be cut or expanded?” to “three scenes should cover it”.

One thing that’s been nagging at me since the beginning is the best way to show my protagonist’s arc in action. How is she changing over the course of the story, and what are the most effective ways to do that? Doing what I can to have this occur at every opportunity, even if it’s something that initially seems insignificant but plain as day in retrospect.

Ain’t easy, but it’s coming together. Would have been great for this to have happened a few months ago, but that’s how it goes.

No guarantee this momentum will continue, but confidence levels are currently registering as high. I may even be so bold as to suggest a strong possibility the outline could be done by the end of the month. This will most likely be followed by either a whole lot of editing and revising, or setting it all aside to work on one or both of the two rewrites.

Either way, there’ll be at least one completed draft of this script by the end of the year.

From the archives: Active, not reactive – OR – C’mon, do something!

Never has a call to action been more necessary

One of the things I’ve noticed as I work my way forward with the first draft of the action-comedy spec is that my protagonist isn’t doing as much as she needs to – especially in terms of moving things forward. Again – first draft, so lots of work in the days ahead.

But that detail about the protagonist still applies, and is just one item on an ever-growing list of “Stuff to fix in the second draft”.

I suspected I’d written about this before, so I had to go all the way back to March 2014 to find a short but concise post about dealing with a passive protagonist.

Enjoy.

As you work your way through your latest draft, among the numerous questions to keep in mind is “Is my main character the one driving things forward?”

It’s a common complaint: a protagonist who is too passive. How do you make sure they aren’t?

Start with this: Do they make things happen or just react to them?

Your story is about this character going through some ordeal as they try to achieve their goal. Are they taking the steps needed and doing what they have to in order to do that?

Their normal routine has most likely been drastically altered. How are they reacting to all these changes while trying to get things back to normal?

How does the character factor into each scene? Are they having some kind of impact? Does the outcome of each scene depend on them? Does what they do here get them closer to reaching their goal?

A scene can be about them even if they’re not part of it. Maybe it’s the other characters’ reactions or the ramifications of what they’ve done.

You don’t want a main character who just sits around, waiting for things to happen. Get them out there and throw them right into the thick of it.

A lot of moving parts

Progress on the new spec has been slow but steady-ish.

Biggest development was finally figuring out the reason why my antagonist is doing what they’re doing, and that in turn will have an impact on the rest of the story. Still working out some of the details about the subplots connected to that; some directly and some not so much.

As I work my way through all of it, more subplots for the overall story are popping up. It’s gotten to the point that I’ve put together a pair of lists – one for the protagonist and one for the antagonist, each listing their respective subplots (along with some important details about their storylines).

Both have grown exponentially, and I have to be careful not to overdo it. I don’t want things to get too confusing. The last thing I want is a reader to stop and ask questions, or have something left unexplained. Things need to be easy enough to understand, but not too simple. I try to make sure everything plays a part.

Honestly, this is one of those parts of the process I enjoy – just figuring stuff out. It’s a challenge, to say the least, but it’s oh so worth it to take the time to make sure all the pieces fit together the way they should. This probably explains why the development and outlining take me so long – trying to get everything organized and set up in the right places.

As I work my way through all of these potential ideas, there’s a good chance a lot of them will be dropped – wouldn’t be the first time – but it’s easier to cut and revise than to try and jam something in that feels forced. Sometimes I get lucky and discover a viable connection set up earlier in the story, which is more likely serendipity than me being exceptionally cunning.

A reader on my fantasy-comedy had commented there was a lot going on over the course of the story and they were wondering if I’d be able to pull off keeping things organized. But when they were done, they admitted to being impressed with how all the subplots played out both individually and how they all came together in Act Three. They could tell I’d put in a lot of effort to ensure that happened.

That’s what I’m going for with this one. There really is a lot going on for this story, which is why I’m really taking my time to figure everything out so it all works the way it’s supposed to.

Narrowing things down

Sometime in the fall of 2024, I started working on this new script. As is my standard practice, I came up with the main plot points and then started filling in the blanks.

Made some good progress – to a point. Act One came together pretty quickly, so now it’s all about Acts Two and Three. Those are proving to be a bit more challenging, so work has slowed a bit. But not stalled, which is important.

Part of this stems from not wanting to have things come across as too similar to the films that inspired the idea (so much that they’re the comps). Obsessing about finding the perfect solution won’t help, so I’ve opted to write down any and all ideas, see which ones are the best fit, and then figure out a way to put that “familiar but different” spin on them.

As is usually the case, there will probably be a ton of ideas that end up unused, but better to have a lot of those rather than fall short.

I already had a list of possible scenes/ideas, and have started expanding on each one while also considering how it could involve or affect the protagonist, the antagonist, or possibly both.

It’s also very important to not get frustrated about how long this is taking. It’s better to spend time figuring things out now while still in the early stages rather than have them cause problems later. Also good – not having everything locked in. Flexibility is a good element to work with.

And by coming up with a lot of ideas, if something doesn’t work in one spot, maybe there’s somewhere else in the story that might be a better fit. Wouldn’t be the first time that’s happened.

I’m making a deliberate effort to really take my time with this one, and am confident it’ll all pay off.