It may not pretty, but at least it’s something

This isn’t saying the Mona Lisa isn’t pretty. It was just tough to find a picture of people looking at art.

Some exceptionally helpful notes continue to come in on the latest draft of the animated fantasy-comedy spec. For the most part, very supportive and encouraging, along with some great suggestions for small fixes here and there.

But one note really hit home – not because it was overly negative, but because it touched on something that I’d been uncertain about.

I won’t go into too much detail, but it involves how in one sequence the focus shifts from my protagonist to set up the backstory of some important supporting characters. Even while I was putting it together, it seemed kind of odd and I wasn’t entirely sure it worked, but felt it was “good enough for now”.

Nevertheless, something about it still didn’t seem right.

Numerous options rolled around in my head as I strained to come up with a solution, but still nothing. Also not helping was that constant trepidation when dealing with a rewrite. Would I be able to come up with something that works the way I need it to?

So I decided follow one of the most important tips for writing, screen or otherwise:

I just sat down and started writing. I knew what I wanted to accomplish – have the protagonist be part of it, which helped guide things along.

And thus the words did flow.

Revised and totally new scenes were churned out over the next 60 minutes or so. As is my usual m.o., there’s probably more in the new stuff than I’ll need. Trimming the fat later shouldn’t be too challenging, but I’d rather have more than I need than come up short.

I also managed to come up with a few details that I could plant early on in the story that would pay off later, and came up with a joke that actually made me laugh out loud. Hopefully others have the same reaction.

Overall, I’m quite pleased with how it turned out. Confidence and enthusiasm for this script continue to build.

But don’t get me wrong. There’s definitely more work that needs to be done, but this is a pretty encouraging step.

A friendly reminder – just two weeks to go until the Maximum Z Winter ’22 Script Showcase goes up (Dec 2), so make sure to send in the details about your spec screenplay or TV script ASAP.

All the info is right here: https://wp.me/prjnO-8yJ

The next mountain awaits

Wrapped up the latest draft of the animated fantasy-comedy earlier this week and sent it to a few readers.

Notes have begun trickling in.

Overall responses: very positive, but could still use some tweaking. Points were awarded for creativity, originality, dialogue, and the jokes.

I appreciate all of those very much.

But…it can still be better.

I’d estimate it’s maybe one to two drafts away from being where it needs to. Waiting for a few more notes to come in before diving into that.

What’s also helped is that a lot of the changes don’t seem to be of a major overhaul type, but I suspect it won’t be a few minor changes here and there either. Somewhere in that nebulous middle.

It’s been quite encouraging how fast and effectively things are playing out for this one. It’s taken a while to get to this point, but all the time spent writing, rewriting and constantly trying to make previous scripts better are yielding the desired results for this one in a more timely manner.

Another thing that’s different about this time around is that confidence levels were already pretty high about the script, and getting comments about what still needs work hasn’t diminished them. Many times in the past I would get notes and think what a terrible writer I must have been, which was not the case.

I’m quite psyched about this one, and can’t wait to get back to work on it.

**SHAMELESS SELF-PROMOTION!!**

I was the featured guest on some recent podcasts:

What Are You Watching? with Chris Mancini (who has a q&a on this blog)

The Successful Screenwriter with Geoffrey Calhoun (a 2-time q&a on this blog – here & here)

Enjoying it – while it lasts

Slight shorty today.

The latest draft of the animated fantasy-comedy spec is in the hands of some beta readers.

One has already gotten back to me with some suggestions of minor fixes, but overall very positive comments.

Which is really, really nice.

And they also liked a lot of the jokes, which is definitely nice to hear.

I can’t really explain it, but there’s something about this script that’s giving me a real positive vibe.

It’s been a while since I’ve felt this way about a script this early in the process, so like the title of the post says, I’m riding this wave of positivity as long and as far as it’ll take me.

I’m sure it’ll require at least another pass, maybe two, until it gets to the quality I want it to be, but for now, I really like how it turned out.

Like with each of my scripts, I had fun writing it, and hope the reader has an equally great time reading it. This is something every writer should experience. It really does make a difference.

As the wait for the remaining notes continues, the focus shifts to cranking out pages for the microbudget feature, which is coming along nicely, thanks for asking.

Hope you have an exceptionally productive weekend.

Seeing some shine on that diamond in the rough

Even as I was getting the latest book ready over the past few weeks, I still made an effort to split time among a few other ongoing projects.

On that list: a severe edit of the animated fantasy-comedy spec.

The previous draft had clocked in at 120 pages, which admittedly is kind of long, especially for an animated story.

So it had to not only be tightened up in regards to what’s on the page, but also the actual number of pages. Fifteen to twenty, while seemingly excessive, felt appropriate.

Armed with some exceptional notes and a strong idea of all the issues that needed addressing, I set to it.

The phrase “kill your darlings” played a significant role during this process. Several scenes I loved were, as pointed out by an extremely savvy reader, more of a distraction from the main storyline and were actually slowing down the read.

Highlight, delete, mourn their demise, move on.

A good number of scenes underwent a major overhaul, including severe tightening up, rephrasing of dialogue, and a whole lot of moving stuff around. Sometimes a change would be made that I didn’t realize needed to be made. That’s always a surprise.

All of this combined ended up cutting 14 pages, bringing the grand total down to 106. Not too bad.

From my perspective, what ended up being the biggest accomplishment was that the whole thing seemed stronger than before; more put-together. It’s been a while since I’ve felt this positive about a draft.

It’s been sent to the latest batch of readers, and I’ve no doubt they’ll do a bang-up job in finding faults and spotlighting what needs work. As they should, and that’s fine with me.

It’ll help the next draft be even better.

What’s new, missing, or different?

It happens to every writer. You start the rewrite of your latest draft, and you need to figure out what needs to be cut or changed. Sometimes it ain’t that easy, and sometimes you hack and slash with wild abandon.

Part of my recent focus has been rewriting the fantasy-comedy spec, which has involved a little bit of both.

It already needed some trimming – at least 5-10 pages’ worth, so that’s just one of the many things taken into consideration as I work my way through it.

I’ve been told my writing is pretty sparse to begin with, so finding material to tighten, let alone cut, has been somewhat tough.

Tough, but not impossible.

There’s the small stuff. A widow/orphan word here, a snippet of dialogue there. Finding some way to get those three action lines down to two, or one if you can swing it.

Then there’s the big stuff. One noteworthy item was a particular story detail that had been around almost since the story’s inception that wasn’t syncing as well with the story as it was now, so that had to be changed. This caused a domino effect on all the things it impacted, which meant making sure all those connections had to be adjusted so everything still meshed in a smooth and organized manner. It was a bit of a pain to deal with, but it had to be done.

The big stuff also has its fair share of little stuff. A scene or sequence that needs a major overhaul – already dealt with a few of those, as well as a few half-page scenes that I hated to cut. Then there was a character I initially loved that proved to be ultimately unnecessary, so out they went.

If I maintain this amount of cutting, there’s no reason the finished draft couldn’t fall within the target range of the aforementioned 5-10 pages. If it ends being more than that, great (but at this point seems highly unlikely). If it’s just a few pages shorter, that’s still okay, and I’ve no doubt my beta readers will have plenty of suggestions that I probably never even considered.

No matter what gets cut or changed, it’s all for the benefit of the story. As long as the script is a tight, succinct and solid read, that’s a win.

(Turns out I’ve written about this before, waaaay back in 2013. A lot of it is still applicable, except for the part about my time in the half-marathon. Those days are long past.)

Friendly reminder: my book Go Ahead And Ask! Interviews About Screenwriting (And Pie) Volume 3 officially comes out on October 7th (two weeks from today), and the final setup of the links on Amazon and Smashwords is just about done, in case you’d like to purchase it slightly ahead of schedule. Signed copies will be available. Just let me know.