Q & A with Dominic Carver

Dom Carver

Dominic Carver is a screenwriter, script consultant, and script editor.

In 2008 his first short film, AGN, was produced by Split Edit in Norway and broadcast on Norwegian TV. His second short film written in 2010, the mystery thriller THE TRAVELLER, was a collaboration with Dubai-based director Musaab Ag. In June 2011, Dominic won the Prequel To Cannes Feature Screenwriting Prize for FAITH, a bleak unflinching look at the life of a London street prostitute.

Dominic has since been commissioned for six feature screenplays and has also worked as a script editor on other projects, including the feature THE DYING EYE (2013).

Dominic continues to place highly in many competitions most notably the FINAL TEN of FINAL DRAFT’S BIG BREAK 2016 FEATURE COMPETITION – FAMILY/ANIMATED, the FINAL TEN of STAGE 32 TV WRITING CONTEST 2017 and the FINAL TEN of Idris Elba’s GREEN DOOR, GREEN LIGHT INITIATIVE 2017.

What’s the last thing you read or watched you thought was incredibly well-written?

DUBLIN MURDERS by Sarah Phelps. Utterly spellbinding, a haunting examination of loss set in and around the search for the murderer of a young girl. Sarah’s work is wonderfully paced and her dialogue frighteningly good. She writes beautifully dark, complex characters, and with THE ABC MURDERS she breathed new life into the well visited character of Poirot.

How’d you get your start in the industry?

I have always loved stories, often reading a novel a day during my teens. On one particularly slow and boring day at work, I decided I’d had enough and needed to do something other than rot away in a dead-end job, so I signed up to do the Scriptwriting for Film & TV degree at Bournemouth University. Skip forward a few years and I won the Prequel To Cannes Screenwriting Competition, and one of the judges recommended me to a producer, who offered me my first feature commission.

Is recognizing good writing something you think can be taught or learned?

A very interesting question. I believe that to be a truly great writer you have to have a certain amount of natural storytelling talent. You can be taught how to create characters, develop ideas, write characters and dialogue to a reasonable level and to recognise what works and what doesn’t, but if that natural storytelling ability isn’t there. you’re going to struggle and will only ever be average.

Good storytelling is instinct; getting to the emotional core of your characters and their journeys and being able to put that on a page to move and manipulate your audience in ways they weren’t expecting. It’s easy to spot a good screenwriter – they stand out from the crowd. From the hundreds of scripts I’ve read over the years, only four really made me sit up and pay attention and go, ‘This writer has real talent!’

What do you consider the components of a good script?

The characters and the journey they’re on. If your audience doesn’t feel for your characters or their journey, then you’ve lost them before you’ve even begun.

The film JOKER is the perfect example. He’s the most despicable character, a psychopath you would go out of your way to avoid in real life, but on the screen we understand and can empathise with the circumstances that made him. Even when he goes on a killing spree at the end of the movie, regardless of how horrifying and distasteful it is, we understand why and empathise with him. If, as a writer, you can make even the most despicable character sympathetic, that’s masterful writing.

What are some of the most common screenwriting mistakes you see?

Where do I start? Poorly developed characters. If you don’t know who your characters are, how can you expect your audience to? Generic storylines. A popular one at the moment seems to be the ‘mid-life crisis’ and the search for meaning in characters’ lives.

If you don’t approach it from a unique angle, give the audience something they haven’t seen before, then why bother as your screenplay will be lost amongst a sea of similar scripts. Static scenes where characters share their secret feelings around a table and a cup of tea. It’s a visual medium, people sitting around chatting about their feelings is boring to watch. Busy those static scenes up. And when have you ever opened up to a stranger and told them your inner most feelings? Never! People just don’t do that, unless verbal diarrhea is a character trait.

If new writers took more care in developing their characters and their stories, rather than copying what has come before and populating those tired stories with generic characters, there would be a lot more interesting stories out there.

What story tropes are you just tired of seeing?

The mid-life crisis. The hero whose family is murdered and they go on the hunt for revenge. And that’s just two. There are so many more, I’d be here all day listing them. Dig deeper, people!

What are some key rules/guidelines every writer should know?

-Spend time on developing your characters and ideas.

-Don’t write great chunks of dialogue or scene description. Less is more. You’re writing a screenplay, not a novel.

-Study people. Find out how people tick.

-Don’t try and write a Tarantino (or another writing hero) movie. Write your own, what appeals to you. Find and develop your own voice.

-Always, always, always have your work read by a professional screenwriter before you send it out into the wider world. Yes, it will cost you money, but you need to know if your story and characters work as it will save you a lot of time and effort. Far too many writers send work out before it’s ready and they wonder why they experience so much rejection.

-Write the first draft quickly without over thinking it too much. The following draft will be a lot better. Just get those ideas on the page and then worry about reworking them. A page of crap is easier to rewrite than a blank one.

-Don’t make a tit of yourself on social media. Be kind, be polite, be inquisitive but never ever pester others to read your work. If you are friendly, polite, respectful and get to know them as friends, people will start to ask to read your work or even recommend you to others.

-Rewrite! Rewrite! Rewrite!

-Network like your life depends on it… because it does.

-Never take rejection personally. It’s never about you, it’s just that your script isn’t a fit with that person at that time. If you get rejected, rework your screenplay and then send it out to two more people. Developing a thick skin is an absolute must for being a writer.

Have you ever read a spec script that was an absolute, without-a-doubt “recommend”? If so, what were the reasons why?

Yes, and it still puzzles me why it hasn’t been made. I don’t usually mention clients I read for, or their work, as it’s confidential, but in this case I’m going to name the script and the writer. It’s MINOTAUR by ADEWOLE ADEYOYIN.

I hate horror movies, I don’t see the point of watching something that you know is going to scare the poop out of you, but Ade’s script stood out because of its characters, story, themes and its depth. It took a well-explored genre and turned it into something original and compelling, a thrill ride from start to finish.

If any producer out there reads this and is looking for a cracking monster movie, get in touch and I’ll pass it on. It needs to be made!

How do you feel about screenwriting contests? Worth it or not?

Yes! Not only do they test your work, but if you do well they can help propel your career forward. A friend and I wrote a feature from conception to finished second draft in twelve days back in 2016. She wrote the first draft in seven days and I spent the next five rewriting. We entered it into Final Draft’s Big Break and made it through to the final ten in the family category. If it had been entered in the historical category, I think it would have gone even further. Every competition we entered this script into it made at least the quarterfinals, so we knew we had something special.

But which competitions to enter? Pick the well-known ones, the ones with an impressive lineup of judges or that offer access to industry players. Paying for feedback is a great idea, but how well your screenplay does in the competition will also be a great indicator of how good your writing is.

How can people find out more about you and the services you provide?

From my website at www.thescriptwriter.co.uk. It needs updating, but as usual I’ve been busy. I’m sure I’ll get around to it at some point. Maybe next year.

I’m also on Twitter – @DomCarver

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Steak and kidney… nothing beats it!

steak-and-kidney-pie

Dismantle, reassemble

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Sometimes when you’re working on a story, you just have this feeling that the way it’s being told is the way it should be told. It just feels right.

Even though I’d made some good progress with the ongoing revision of the sci-fi adventure outline, something still seemed…off. What I had was good, including several scenes that now felt necessary, but as a whole, not quite there yet.

As I’ve mentioned before, I keep all the previous drafts of the outline and script on file –  you never know when some of that text will come in handy. The recent work on the current revision was accompanied by another tab on the screen containing the previous draft, serving primarily as a sort of roadmap to help guide me through this latest effort.

Despite telling myself that this new draft was supposed to be different from its predecessor, its siren call was a bit stronger than expected. There was just something about it that couldn’t be denied. Not to say that the newer version was no slouch either.

Parts of this one work, and parts of that one work. Why not combine the two?

Sure, this even-newer draft might occasionally take a somewhat unorthdox approach in how the story’s presented, but by gosh, I still like it. “Rules of screenwriting” be damned.

There’s nothing wrong with cherry-picking parts of the new draft and incorporating them into the previous one where applicable. Of course, it would have been nice to have come to this conclustion a few weeks ago, but sometimes that’s just how it works.

What’s really nice is that for the most part, save for a few problem spots, the previous draft is still pretty solid on its own. Nothing serious, and some of these new elements look like they’ll really rectify that.

Based on some extremely helpful notes, another factor that’ll help this time around is putting more of a spotlight on the characters’ emotions. Even in this kind of story, with all of its fantastical and extraordinary elements, it’s important to show how the characters are still people.

Lastly, all the time I’ve been working on this story, I’d forgotten how the initial concept and earliest versions were all written with a certain kind of tone in mind; something to really convey the vibe of what story of story this was supposed to be and how I wanted it to read. Somehow that aspect’s diminished over time, and I plan on re-introducing it for the next draft.

This is gonna be fun.

Bit of a mishmash, but it works

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Try it. You’ll like it.

The overhaul/revision of the sci-fi adventure outline continues, with some significant progress being made – especially over the past few days.

There’ve actually been a few rough spots just to get here.

One being letting go of how the previous drafts started out, story-wise, and not letting those details affect the new one.

Another has been being able to present important and relevant details and backstory without things being way too expository.

Still another has been figuring out how some, but definitely not all, of the story details could be reorganized, restructured, pretty much rebuilt from the ground up but still have it all work within the context of the story.

It’s been quite the challenge, but the gears have been constantly and consistently turning during the search for a solution.

Took a while to get there, but looks like it’s yielding some results.

But first – a little background info.

I make a point of holding onto previous drafts of outlines and scripts, because you never know if part of it will come in handy for a future draft.

Thus was the case here.

There were sections of the story that were going to stay, but some others simply weren’t a solid fit for the new draft – but there was something about them that still worked and that I wanted to keep.

Getting them to that point took several attempts, approaches and revisions. Took a while, but I got there.

Despite being a slow and somewhat drawn-out process, the new story is gradually coming together. I’m not one to impose deadlines on myself, but once I get all of this a little more organized, the outline should come together relatively quickly.

I like the idea of having a completed first draft, possibly even a revised second draft, by years’ end.

No pressure, but we’ll see how it goes. Probably helps that I’m really enjoying putting this one together.

Learning never stops. Never.

coeds
Sure, I may be tired now, but wait until you see the end results

So far, so good, at least in terms of how the rewrite of the sci-fi adventure spec is going.

Already managed to trim a decent amount of pages, with more potential targets coming up fast.

However, one of the most surprising results this time around is seeing more and more opportunities to really get the most of not just the words on the page, but HOW they’re presented.

I already knew overwriting was one of my biggest obstacles. I tend to go into more detail than is necessary. Not “this is the color of his t-shirt, and this is what’s on his breakfast plate”-type stuff, but more in terms of excessively describing what you’d see transpire onscreen.

This has become painfully obvious for some of the fast-paced action scenes. In the old draft, there’d be several lines about what a character was doing. This time around, I want to get to the point faster – partially for less ink on the page, and partially to help speed things up – so I highlight only the parts that the can’t do without.

It’s probably safe to say each scene has become shorter by at least some degree. Some by a few lines, others by half a page, etc. But the overall impact is becoming more noticeable. Scenes seem to be flowing more smoothly. Even though the descriptions aren’t as detailed as they were before, the new, tighter versions are just as visual.

Of course, since I’m the one writing it, I already have a strong sense of how it’s supposed to “look”. The real test comes when a reader gets their hands on it. Will they experience the same results? I sure hope so, so in the meantime, I do what I can to write it so everything is easy to follow and all questions are answered.

What’s most surprising at all about these new developments is I’d written my last few drafts of several scripts with the same approach I’d always used, but there’s just something very different about it this time around. The way this draft is being put together has a much more analytical feel to it. It’s as if something holding me back has been removed, and the positive results are coming in rapid-fire. One can only hope this sensation endures.

Once again, there’s no firm deadline for a completed draft, but as I mentioned, progress has been strong and steady, so “slightly sooner than possibly expected” will have to do for now. And even when that one’s done, there’s a strong suspicion that just a little more touch-up work will be in order.

Thrilling times, chums.

-Screenwriter/filmmaker Ally May has launched a crowdfunding campaign for her packs-an-emotional-wallop short film project In A Breath. Donate if you can!

-Major congrats to screenwriter/overall mensch Bob Saenz for the upcoming US release of the film of his script Extracurricular Activities, a journey almost two decades in the making. Here’s a great interview Bob did for Script magazine.

A few slight adjustments

baby driver

The latest draft of the sci-fi adventure is moving along at a pleasantly brisk pace. Still averaging about 4-5 pages a day. The whole process this time around feels a lot more organized. Much more so than in the past.

The previous draft was 118 pages, and one of my many objectives for this one is to get it down to somewhere in the 105-110 range. I’m just about at the end of Act One, and it’s already 9 pages shorter than where it was at this point last time. Seems like the odds are in my favor to hit that page count goal.

But it’s taken a good deal of work to get here, including some shifts in my approaches.

Among the highlights:

-being more diligent in applying the “get in late, get out fast” approach to each scene. Although somewhat unavoidable for action sequences, doing what I can to use this as often as possible.

-cutting unnecessary dialogue. Never realized how much more I used to put in before. It’s been a real effort (and steep learning curve) to get the characters to only say what needs to be said, but it definitely helps get to the point of the scene quickly as well as moves things along.

-not being so detailed with action descriptions – by which I mean “what the characters are doing”, and not the fast-paced, high-octane thrilling moments. Focus on the important stuff. Don’t clutter up the page. Is it absolutely necessary to be so step-by-step about it? Nope.

-In a very “why didn’t I think of this before?” kind of way, having a hard copy of the outline and the previous draft have proven to be exceptionally helpful. The outline tells me what needs to happen in each scene, and the previous draft shows me not only what I did before, but gives me a starting point for potential changes.

-Taking that last item one step further, seeing how a scene played out before, combined with the applying the question of “how does this scene advance the plot, theme and character?” has enabled me to totally rewrite some scenes which before had felt kind of flat, but now read as stronger and help reinforce those three important components.

I managed to crank out the previous draft in about a month, and hoping to accomplish that this time around as well. Of course, a few ideas for more changes have popped up.  Nothing too severe, and I’m going back and forth about implementing them right away, or waiting for the cleanup-polish phase.

Every writer puts their material together in the way that works best for them. It took me a while to find mine, and it continues to be a work in progress. But if the latest results are any indicator, it’s working out quite nicely.