A slightly different approach

Consider this a bit of an experiment.

My usual M.O. is to work on the outline of a script multiple times until it’s where it needs to be, and then start on pages. Such was the case for when I started the rewrite of the sci-fi adventure.

Part of that rewriting includes expanding scenes from a one- to two-sentence description to something a little longer, sometimes including dialogue, etc.

With a few previous drafts at my disposal, I already had a good idea of how things were supposed to go.

But after completing the latest outline, I opted to do a quick polish, then just jump right in. Partly because I was eager to get started, and also to see how it would turn out.

So that’s what been going on.

I only have a handful of pages written, and keep wavering between “just crank ’em out and don’t look back” and “write, go back the next time and edit, then move on to the next scene”.

It’s been a good experience. One day I might get a few pages written, others might only see half a page, but it all adds up.

Not giving myself a deadline for this one; more like a vague timeframe.

Also making sure not to rush through it. If more time than expected is spent figuring out the right word or sentence, then so be it. This will also help reduce how much time is spent on the draft after this one.

Since this is totally new territory for me, I’ll be proceeding with equal parts caution, excitement, and wild abandon.

Fingers crossed as I work my way forward.

From the archives: Guilty as charged

lardner mugshot
I did it. I’m glad I did it. And I’ll do it again. As many times as necessary.*

Got some excellent notes and pro feedback on the latest draft of the animated fantasy-comedy. Some of the suggestions involved totally cutting out some scenes I loved. It was heartbreaking to do it, but it was about what was best for the script, not the writer, so away they went.

Which leads to this classic post from yesteryear – Sept 2017, to be exact. Time has passed, but the sentiment and mindset remain the same. Enjoy.

The clock’s ticking down to the final deadline for an upcoming contest, so almost all of my energies are being directed at getting the pulp sci-fi in as tip-top shape as possible. Overall, I’d say it’s coming along nicely.

As you’d expect, there have already been some big changes made, with more than a few more on the way.

A major part of some of these changes has involved cutting material that I previously considered untouchable, or at least to do so would have constituted a crime against all that is good and wholesome.

Otherwise known as “killing one’s darlings”.

As you edit/polish/rewrite your scripts, changes will (and should) occur within the context of the story, so you have to deal with the consequences and ramifications of making those changes. And that means gettin’ rid of the stuff you love.

Did I really, really like this line of dialogue or that scene? Most definitely.

Did I cut it without a moment’s hesitation because it just didn’t work anymore? Yep.

Any regrets? Not really. Why should I? It’s all about making the script better, right?

A lot of writers won’t cut something because they hold it too close. To them, their ego takes precedence over the material. If a producer or director says something doesn’t work, and says it’ll have to be cut, what are they going to do? Say no?

It’s very rare that the final draft of a screenplay is exactly like the first draft. Changes will always be necessary, whether you want to make them or not. Much as you might hate it at the moment, make those changes. Chances are you’ll barely remember what was there before anyway.

A screenplay-in-progress is the raw material, and your job as the writer is to continuously work with it and shape it in order to get it to the final version – the one that tells your story in the best way possible.

If that means discarding something for something new, so be it. Even more so if the new something is even more effective.

*that’s no random mugshot. It’s Academy Award-winning screenwriter Ring Lardner, Jr. during the Red Scare.

Quality first and foremost

I’d finished a draft of the animated fantasy-comedy in late November and thought “Okay! This will definitely be ready for some of the contest early bird deadlines.”

Then I started getting notes on it. Which led to subsequent rewrites.

Then more notes, then another rewrite, followed by even more notes, culminating in an inspired push to complete a significant rewrite before the clock struck twelve on New Year’s Eve.

I made it with two hours to spare.

Bonus – 8 pages shorter than the previous draft.

I had a new draft of which I was particularly proud, but was it good enough to stand a chance in the big contests?

Kinda-sorta, but a decision had to be made.

On one hand, I could still make the rapidly-approaching early bird deadlines with the script as is, or get some already-scheduled professional notes and make the necessary fixes, thereby sending it regardless of the fee.

You can probably guess which option I chose.

One set of pro notes are coming in next week, and then another set in early February, so the hope is to have a contest-ready draft by the end of February or early March. Whatever the fees are around that time, that is what I will pay.

As I recently wrote to a writing colleague: I’d rather have a quality script that could do well in a high-profile contest than save a couple of bucks.

It may not pretty, but at least it’s something

This isn’t saying the Mona Lisa isn’t pretty. It was just tough to find a picture of people looking at art.

Some exceptionally helpful notes continue to come in on the latest draft of the animated fantasy-comedy spec. For the most part, very supportive and encouraging, along with some great suggestions for small fixes here and there.

But one note really hit home – not because it was overly negative, but because it touched on something that I’d been uncertain about.

I won’t go into too much detail, but it involves how in one sequence the focus shifts from my protagonist to set up the backstory of some important supporting characters. Even while I was putting it together, it seemed kind of odd and I wasn’t entirely sure it worked, but felt it was “good enough for now”.

Nevertheless, something about it still didn’t seem right.

Numerous options rolled around in my head as I strained to come up with a solution, but still nothing. Also not helping was that constant trepidation when dealing with a rewrite. Would I be able to come up with something that works the way I need it to?

So I decided follow one of the most important tips for writing, screen or otherwise:

I just sat down and started writing. I knew what I wanted to accomplish – have the protagonist be part of it, which helped guide things along.

And thus the words did flow.

Revised and totally new scenes were churned out over the next 60 minutes or so. As is my usual m.o., there’s probably more in the new stuff than I’ll need. Trimming the fat later shouldn’t be too challenging, but I’d rather have more than I need than come up short.

I also managed to come up with a few details that I could plant early on in the story that would pay off later, and came up with a joke that actually made me laugh out loud. Hopefully others have the same reaction.

Overall, I’m quite pleased with how it turned out. Confidence and enthusiasm for this script continue to build.

But don’t get me wrong. There’s definitely more work that needs to be done, but this is a pretty encouraging step.

A friendly reminder – just two weeks to go until the Maximum Z Winter ’22 Script Showcase goes up (Dec 2), so make sure to send in the details about your spec screenplay or TV script ASAP.

All the info is right here: https://wp.me/prjnO-8yJ

The next mountain awaits

Wrapped up the latest draft of the animated fantasy-comedy earlier this week and sent it to a few readers.

Notes have begun trickling in.

Overall responses: very positive, but could still use some tweaking. Points were awarded for creativity, originality, dialogue, and the jokes.

I appreciate all of those very much.

But…it can still be better.

I’d estimate it’s maybe one to two drafts away from being where it needs to. Waiting for a few more notes to come in before diving into that.

What’s also helped is that a lot of the changes don’t seem to be of a major overhaul type, but I suspect it won’t be a few minor changes here and there either. Somewhere in that nebulous middle.

It’s been quite encouraging how fast and effectively things are playing out for this one. It’s taken a while to get to this point, but all the time spent writing, rewriting and constantly trying to make previous scripts better are yielding the desired results for this one in a more timely manner.

Another thing that’s different about this time around is that confidence levels were already pretty high about the script, and getting comments about what still needs work hasn’t diminished them. Many times in the past I would get notes and think what a terrible writer I must have been, which was not the case.

I’m quite psyched about this one, and can’t wait to get back to work on it.

**SHAMELESS SELF-PROMOTION!!**

I was the featured guest on some recent podcasts:

What Are You Watching? with Chris Mancini (who has a q&a on this blog)

The Successful Screenwriter with Geoffrey Calhoun (a 2-time q&a on this blog – here & here)