Stuffed just a tad beyond capacity

marx stateroom
All my script needs now is the line “…and a dozen hard boiled eggs.”

As the dog days of summer lazily drift on by, each of those days sees me dedicating a portion of it to working on the next small section of the horror-comedy outline. So far – it’s coming along nicely.

For now, it’s just filling in the blanks between primary plot points. Not counting those, I tend to think and plot things out in a linear manner; going from A to B to C and so on, rather than A to B to J, and then maybe filling in that stretch between D and F. This approach helps with not only crafting the developments of the main storyline, but also the subplots and figuring out how all the interconnections work. Others may do it differently, which is fine. This way works for me.

What originally starts out as one to two sentences summarizing what happens in a scene quickly becomes lengthy descriptions, including specific character actions and snippets of dialogue. This has caused the outline to appear dense and bulky, or at least that’s how it looks at first glance.

At first this would appear to be a bad thing, but keep in mind that this is only the outline, so a scene write-up that appears as an impenetrable block of text here might translate to, say, half to three-quarters of a page, including dialogue. Not a bad exchange rate.

Just as an example, as a scene was playing out, it kept getting longer and longer, which would have run way too long for both script and screen. Realizing that simply would not do, I made some minor modifications and managed to break this exceptionally large scene into three slightly smaller ones. Each one still retains the point I wanted to make, as well as continuing to advance the plot, theme, and characters. A win all around.

The way I figure it, it’s a lot better to have an overabundance of material during this stage, and then be able to cut, trim, or maybe even add more where necessary down the road.

Another key part to all this development is making sure everything I come up with plays some kind of role in the overall context of the story. Call it the “keep only if relevant” rule. If there’s something on the page that has nothing to do with the story or the characters, then why have it there in the first place?

A (not) pre-written Q & A with Michael Tabb

Michael Tabb

Michael Tabb is a working screenwriter, decade-long current and active member of the WGA (the Writers Guild of America, West is the Hollywood screenwriters’ union), a multiple-award-winning screenwriting educator, and author of a film-festival-winning Best Screenplay. His new book, Prewriting Your Screenplay: A Step-By-Step Guide To Generating Stories (available now!) explains the secret of how he develops great, cohesive script ideas.

He has developed feature film projects for and with Universal Studios, Disney Feature Animation, The Canton Company at Warner Brothers, Imagine Entertainment, Mandeville Entertainment, Intrepid Pictures, Paradox Studios, Producers Sean Daniel, Lawrence Bender, Branko Lustig, Paul Schiff, comic book icon Stan Lee, writers Jonathan Hensleigh and Evan Spiliotopoulos, Directors Thor Freudenthal and Mike Newell, and actor Dustin Hoffman.

For more information about Michael and his book, please go to and register at: www.MichaelTabbWGA.com, or follow him on Twitter – @MichaelTabb

What’s the last thing you read/watched that you thought was incredibly well-written?

I recently watched the Netflix series Lost In Space and felt it did a lot of things right. The characters are really specific and strong, each with really unique qualities that separate them from each other. There was constant danger, whether through the hostile environment or the characters that found their way into the family’s graces (be they human or robotic). Meanwhile, each episode ends with a new and engaging development that hooks the viewers to binge another episode. Between Lost in Space and Stranger Things, I think Netflix is redefining the kind of television an entire family might gather around the flat screen to watch together.

Were you always a writer, or was it something you eventually discovered you had a knack for?

Star Wars sparked my imagination, and I was drawing and creating science-fiction stories by the age of six. In middle school, I handwrote ten 20-24-page short-form adventure stories of a starship crew called The Alliance inspired by Star Trek. Each chapter was a new mission. I explored superhero and horror spoofs earlier in my high school days until I wrote my first short (44-page) screenplay in a modern, contemporary setting for my final English Lit paper. In short, the more mature I became, the more my stories grew more grounded and closer to reality.

Even though I loved writing, saying I had a knack for it would be far too generous. I was certainly a storyteller, but I was always academically far better at mathematics than English. I did, however, have a knack for drama. I took acting classes at South Coast Repertory and was actively involved in my high school drama program for all four years, participating in every play and musical I could. Acting taught me how important it was to define your character from all the others and to keep the tension at a level high enough to make each scene compelling. Every character had purpose, and it was true no matter what scene or show I was doing. These lessons carry over into writing, but because I wasn’t a gifted English student in my formative years, I never would have suspected I could have a career as a writer. I always thought I was going to be a character actor.

It took me many years and tremendous insight from my teachers at USC, NYU, and UCLA to make me a decent writer. They all earned their money. The time I spent analyzing characters and scripts as an actor was very helpful, including studying at the Atlantic Theater Company in NYC, a brainchild of the great American playwright David Mamet. It took a lot of work to understand how to do each aspect of concept creation and execution correctly. The only thing that came naturally is my escapist imagination.  The rest was hard-fought, learned, and earned over years of writing and rewriting.

What was the script you’d consider gave you your “big break”?

I want to pause a second to say that I think the cliché of miraculously getting that one big break that changes everything is a terribly unhealthy and damaging fallacy. One opportunity may lead to another, and sometimes it doesn’t. Most working writers are constantly “breaking in” over and over again. Anyone who makes a living wage as a creative in this business is fortunate. Just remember, we do this job for our insatiable love of telling great stories. If that’s not your goal, it won’t be worth the amount of work you have to put into this job. Trust me. People have won Academy Awards and not gotten a job for years afterwards. So, if you get a break, save up so the money lasts the unpredictable draughts and keep writing.

With that said, I’ll reply by talking about the script that landed me my first paycheck as a screenwriter.

I was exceptionally lucky that the first screenplay I ever wrote is the one that landed me an agent and my first writing deal. Even so, it didn’t happen overnight. It took several years for it to get into the hands of those in Hollywood that could make a difference for me, and I had written around ten scripts between having written my first and setting it up with producers. The option on that screenplay has since expired, and I own that script again. I still wish someone would make it. It’s a high-concept swashbuckler in the spirit of Shakespeare in Love, The Three Musketeers, and The Princess Bride. It’s a fun-spirited, romantic romp set in the south of France full of swords, gallantry, and a sense of humor.

Taking a look at your bio, you’ve worked in a lot of different genres. Are there any that hold a special appeal to you, and is there a genre you haven’t worked in yet, but would really like to try?

I’ve written in every genre I can think of, most of which were for money, including: rom-com, drama, western, war epic, historical, biopic, science fiction, fantasy, crime, thriller, horror, supernatural, action, and adventure. I love each genre differently and deeply for the gifts each offers us. While I’m very proud of the diversity and breadth of my stories, it has also been my greatest career shortcoming. It would have been a far smoother journey if I picked a lane and stuck with it a bit more, but that’s not how I work.

The more you prove yourself a master of one genre in our business, the more people pay you to write it for them. As an example of this in another profession, when an extremely famous comedic actor gets the chance to play a dramatic role, they often take a big hit in the pocketbook. They don’t get paid the same as they do in the genre of his or her specialty. Even so, working without constraints and limitations is worth it to me. I have a solid batting average for landing writing jobs on which I get to pitch.

When I decide to write a story about something, I refuse to fit a square peg into a round hole. I’m not going to force my story into a genre because that is my specialty. I would rather pick the genre that I feel will be the best and most poignant reality in which to tell it. The story tells me where it must go. Right now, I’m rewriting two screenplays simultaneously, an ensemble reunion-of-old-friends drama and a supernatural thriller. The project before that, which is still being developed, was a period adventure television show. I love writing period pieces, sci-fi, action, adventure, and anything remotely escapist. I adore them all.

What inspired you to write your book Prewriting Your Screenplay: A Step-by-Step Guide to Generating Stories?

I had kept a long document of all the tricks of the trade that I liked using best. It ran almost three hundred single-spaced pages. I developed my own approach to writing by putting those tricks together in a certain order. Since then, I have never had writer’s block.

I work on multiple projects at once, and I’ve been asked by tons of writers how I do what I do. Though editing takes a while, others have always been blown away by how quickly I can create a strong and cohesive initial draft. They’d take me to lunch and pick my brain. Later, they’d tell me I changed their lives and approach to developing stories.

I adore giving back, helping writers. Helping one person at a time was great, but I felt I could do better. I got more involved at the WGA, putting panels together for the Writers Education Committee, and I co-created the first ever WGA Mentor Program in my spare time. I guest lectured and spoke when asked in classrooms and served on panels for writer conferences. Finally, I bit the bullet and agreed to teach an actual class online in Full Sail University’s online MFA program while still taking writing gigs for companies like Universal Studios. I’m also going to speak at the Central California Writers Conference in late September.

When I was asked to be on a panel for the Screenwriters World Conference in L.A., I told Jeanne Bowerman of Script Magazine about my 284 pages of notes I planned to turn into a book one day when I had the time. She asked me to write some articles I could use as a kind of running start to writing the book about my method. So, I did that to get the ball rolling. As I fleshed those articles into a full-fledge book, Full Sail University liked the published articles I wrote on character creation so much, they asked me to take over the Character Creation and Development portion of their online MFA Creative Writing program. Based on that, I knew I was communicating my method well, and I should finish the book.

I figured the book was the very best way of helping the most writers at once. In short, it all stems from the hope of giving back to my craft. I am only as good as I am because the writers who came before me taught what they had learned. My goal was to take that knowledge another step forward in the hopes that someday my book will not only help others, but it will inspire another great writer to take my ideas a step further as well. In short, human knowledge is all about continuing to construct our Tower of Babel, evolving our art form by working together to save the world.

Yes, I said save the world.

I believe storytelling is how we inspire others to invent amazing technology, see the world from new perspectives, and provide a deeper understanding of humanity. So, teaching others to write better is my way of getting others to create stories that change the way we think. When we change the way people think, we can change the way people will behave and treat one another.

My job as a writer isn’t to just tell a cool story and make some money. I wouldn’t need to share my tricks if that were my only goal in this trade. Storytelling is an incredibly powerful medium. Think about how it can bring people to euphoric laughter and devastating tears over events that never even happened and characters that don’t exist. As Spider-Man has taught us all, with great power comes great responsibility. Writers have the ability to make the world better for having written their stories. If I help other writers be more effective, I could be helping thousands of writers convey their impactful messages, bettering our world through teaching empathy, understanding, and the potential paths forward (or to avoid) in order to achieve a greater tomorrow for us all.

Yes, that makes all of you writers out there potential superheroes.

With so many screenwriting books out there, what is it about yours that makes it especially unique?

I always said if I’m going to write something, it’s not going to be something they can find anywhere else done the same way. We can’t help but work off of some universally accumulated knowledge, like genre, character types, and three-act structure, but we can strike out on our own by presenting how to assemble them in a new way. The knowledge is all out there, but it’s about how you put the pieces together and in what order.

So many screenwriting books call themselves a “step-by-step” guide, but when you try to apply the steps in the order they offer them, it’s not a fluid roadmap you can follow to construct a story. It’s not really a step-by-step guide. It’s a series of things that leave giant holes for the writer to fill in to get from one step to the next. There’s a lot of explaining what things are and how they work, but they don’t tell the reader how to create those things for themselves. In fact, it’s a lot of analysis. Don’t get me wrong. They’re very educational, but being able to explain and understand the material makes you a potential critic who understands screenwriting and how it works, but it doesn’t necessarily make anyone a writer. They’re simply a more informed reader. This is a great thing, but it won’t get someone who wants to write to the goal of writing his or her own screenplay.

Prewriting Your Screenplay is actually a true-to-form, step-by-step process by which you construct an original story (starting with absolutely nothing at all) through answering questions and completing exercises at the end of every single chapter until you have a complete and original story idea with the characters perfectly designed to serve that cohesive story. It’s an instruction manual for putting together a story with all the elements that should fit perfectly together like a giant jigsaw puzzle. Then, the book ends by explaining how to do the whole process in reverse in case you’re in a situation of having to fill in the blanks of a preexisting story idea.

The process explains to writers how I create a well-formulated foundation for a movie, whether working from a blank page forward or having to reverse engineer a soul into a preconceived plot idea. I give all I know and can think of to share with you. I’m keeping no secrets because there’s never a reason to keep the logic of how things work secret. No two writers would execute the same idea the same way, so, even if you have my technique, you’d never execute it the way I would. It’s everything that I learned and use when developing a project that has kept me writing as a decade-long, current and active WGA member.

I thought it was very interesting that you use the word “prewriting” in the book’s title, as opposed to simply “writing”. What’s the reasoning behind that, and how does prewriting apply to the craft of screenwriting?

Put simply, Prewriting is the opposite of rewriting. Rewriting is the work a writer does on a script after the first draft, and Prewriting is everything the writer creates before he or she writes the first draft. This entire book focuses on everything a writer needs to consider before writing “FADE IN,” the old-school first words of a screenplay.

There are a ton of books that explain writing and formatting the actual script. Nobody needs to write another book that explains script format. It’s been done to death.

This book explains how to assemble everything a writer needs in order to write a screenplay. It’s the foundation a writer builds upon. There are many things a writer should figure out before leaping into an outline. Doing this work up front will save writers an enormous amount of time normally spent rewriting after the fact trying to make the story congeal. If time is money, this book can save writers a fortune in rewrites.

And because this book is strictly about how to develop a story concept with an incredibly strong foundation and structure, it is applicable to all mediums of storytelling. It’s a universal storytellers playbook for formulating a cohesive narrative. I’m a screenwriter, so the examples throughout the book focus on films, but the logic of my foundation development for storytelling applies to any and all creative writing mediums, including stage plays, episodic series, comic books, novels, video games, animation, and all other media. In fact, someone told me they’re going to start using my method to redesign history lessons to teach history to their students. It’s applicable to anyone who can use storytelling in whatever they do to be more effective.

No doubt a lot of aspiring writers will use your book to improve their skills. Is there a particular piece of advice you think every writer should know?

Uh… My brain just exploded. That’s a book in itself. It’s a series of books! That said, I offer you these 10 pieces of advice:

  1. If you think you can live a happily doing anything else except screenwriting, this business is so obscenely tough, do something else. With books, you can self-publish. With playwriting, the production is not allowed to change the work without the playwright’s permission. Even in television, there are far more opportunities, and the writers have more say. In film, the writers are hired guns and the director is the creative king. In television, the director is the hired gun, and it’s the writers who develop the show and its seasons. I intend to make that jump when the timing is right, too.
  2. Write what you love and would pay to see, not what’s trendy.
  3. Rejection is common, and you should never take it personally. When you’re starting out, people are hesitant to bet on someone lacking experience. You need 50 to 100 rejections in order to get 1 yes. Even if you are not a good writer yet, you may find someone newer to the industry. This person may get what you’re trying to do and wants to work with you.
  4. Never argue about feedback with anyone giving you feedback as a friend or to help. You can ask questions for clarity, but once you understand the notes, thank the note giver profusely and shut the fuck up. Never argue. If you disagree with the notes, you simply don’t apply them. They’re bound to give you one or two notes that lead to a good change. Even a broken clock is right twice a day.
  5. 99% of the time the note giver is correct that there is a problem where they said a problem occurs in your script. 99% of the time, the solution they offer is incorrect. The difference between the note-giver and you is that you are the writer of this story. You will need to figure out how the problem needs to be fixed in order to best serve the story you want told.
  6. Even a horrific writing experience or partnership is a good experience if you learn something meaningful from it.
  7. When you agree to work with someone, get the full terms of your understanding in writing, even a cowriter.
  8. Get in shape. I hate to admit it, but the entertainment business is a ridiculously shallow industry. People hire people they would want to spend time with, of course, and people want to spend time with those who look good and have the confidence that looking good provides them.  You do not have to be attractive; you just need to be the best version of you.
  9. You cannot be afraid to say no and walk away from a deal or offer. If the material isn’t getting you fired up, or the offer is going leave you feeling un-collaborative, it’s best not to engage in something you don’t feel really good about because that will leave an impression. You’ll just ending up not delivering and burning bridges, and there are only so many bridges in Hollywood because it’s such a small industry. Saying no to things you do not feel engaged by is actually a very good business decision. I recently had a dear friend bring me a project with big name people involved. I read the script and instantly knew it wasn’t for me. Friends and industry professionals understand and respect someone that isn’t desperate. They smell desperation from a mile away and find it repulsive.
  10. Always be working on multiple projects at a time. That one actually comes from Robert Zemeckis. I like to work on three. Producers have a slate of projects because they never know which one is going to get momentum or when it will happen. So should you. You never, as an artist, want to put all your eggs in one basket. That leaves the writer feeling desperate, and you know how Hollywood feels about people who are desperate.

You’re listed as serving on the WGA’s Writer’s Education Committee. What is that, and what sort of things do they do?

There are several committees on which WGA members may serve. Some focus on diversity groups and others on general membership. One of the latter is the Writers Education Committee. It was created in 2002 to develop programs that provide WGA members with practical, insider knowledge about how the industry works and how it is changing, emphasizing tips and tools to help writers succeed. The goal is providing the most up-to-date working knowledge for writers.

I’ve chaired and served on a ton of panels for the WEC about the most current trends on going from spec script to studio green light, packaging, multi-platform storytelling, getting writing work with overseas producers, pitching in Hollywood, etc. Any WGA member can join the WEC, run ideas for educational events by the committee, assemble a sub-committee (if approved), and create the event of his or her own design.

You’ve also done a lot of lecturing and moderated panels about screenwriting. Are there any particular points or lessons you make sure to include as part of those?

Be true to you. The only thing no other writer in the world can do is be you. Figuring out who you are, what you stand for, and the original things you want to say to the world before you die will make you a one-of-a-kind writer in this or any industry.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

This is like asking that genre question again or asking someone to pick a favorite child. It’s just not right. I love rhubarb, coconut cream, apple, pumpkin, banana cream, mixed berry (any berry really – blackberry, boysenberry… is cherry a berry?), and don’t forget the oddly reptilian-named Turtle and Grasshopper pies. So long as it’s filled with something tasty, how can you go wrong? It’s pie. As long as it’s not from Mrs. Lovett’s Pie Shop in London, I’m game.

 

Sweeney Todd

I would like to add one more thing. The shocking and most wonderful thing for me so far has been the reception my book has received when requesting consideration for an endorsement. You can see a bunch of their responses on the Amazon page under EDITORIAL REVIEWS, including the creators and/or show runners of such shows as Lost, The Big Bang Theory, Hawaii Five-0, The Orville, screenwriters of the Dark Knight trilogy, Star Trek reboot, Beauty and the Beast, Guardians of the Galaxy, icons like Stan Leeand the most recent president of the WGA. After that are the endorsements from educators at AFI, USC, UCLA, NYU, and many more. You can read what they are saying and pre-order my book at: https://amzn.to/2HOMVFg.

I see what you did there, Mr. Kasdan

Marion Ravenwood
A handful of lines + a solid right hook = insight into 2 key characters

Of all the notes I’ve received about my western, the ones that really stood out the most were about developing the characters a little more – especially the titular protagonist.

I’ve also been spending some time reading, watching and analyzing the scripts and films that influenced it. Namely, RAIDERS OF THE LOST ARK (along with its sequels) and a few others involving female leads who kick ass.

It’s a great opportunity to explore what makes a character tick. A lot’s been written about the “exposition without being blatantly expository” scene in RAIDERS with Indy and the government men, but I’ve been paying more attention to other scenes; the ones that offer up a bit more about what kind of person Dr Jones is as seen through his interactions with other characters.

-Indy discussing with Marcus the implications of finding the Ark.

-The reunion with Marion (see photo above)

-The encounter with Belloq in the cafe in Cairo.

All of these (and a few more) present an aspect of Indy’s character WHILE ALSO advancing the plot. It takes a lot of effort to do that and do it well.

I’ve also been working my way through the infamous story conference transcript, where Spielberg, Lucas, and Kasdan work out the story based on Lucas’ idea of a “swashbuckling archaeologist”. While you can easily find the memo itself, check out this phenomenal post that also analyzes some key points of what’s being discussed.

A lot of this is what I’ve been focusing on during this rewrite. More than a few of my notes highlight certain scenes and say something like “This would be a great place to show us more about her.” So that’s part of what I’ve been trying to do.

I originally thought it would be really tough to implement those kinds of changes, but using RAIDERS et al as guidelines and knowing my objectives for each scene, it actually hasn’t been as challenging. Sometimes all it requires is a few extra lines of dialogue or a modified action line. It’s not always easy, but it definitely feels a little less daunting. Also helping – working on one scene at a time.

In the meantime, progress on the rewrite/polish continues at a healthy pace and I really like how this new draft is shaping up. I suspect the end result will be a little more than just slightly different from previous ones, and hopefully the changes will really take the script to the next level.

A most illustrative Q&A with Emma T. Capps

new hair icon maybe

Being a lifelong reader of comic books, it was inevitable I would discover and subsequently enjoy a wide variety of webcomics. Variety is actually one of the key words in play here. There are so many to choose from, along with so much talent on display from the creators.

Like with screenplays, webcomics are great examples of storytelling – just in a different medium. It takes a lot of work to create and maintain a quality webcomic.

I first met Emma Capps a couple of years ago at the Alternative Press Expo in San Francisco; she was 15 years old and already an accomplished cartoonist. She’s experienced a lot since then, both professionally and personally, and despite some tough setbacks, still maintains an incredibly positive and upbeat attitude.

“Emma T. Capps started her first webcomic at age 14, and has exhibited her work all over the country and done special installments for publications like Dark Horse Presents. She also teaches cartooning workshops at 826 Valencia in San Francisco, and has more than doubled the percentage of female students in her classes! In her spare time, she likes chatting in Spanish, learning new crafts, and being politically active through volunteer work. Most of all, she really hates talking about herself in the third person.”

What’s the last thing you read/watched that you thought was incredibly well-written?

Hmm, this is honestly a bit of a tough one to answer because I am constantly reading. I just finished George Saunders’ Lincoln in the Bardo, which to my mind deserves all the accolades it’s recently gotten. (Michiko Kakutani, recently departed bastion of the New York Times book review, never steers me astray). Bardo is a bit of a tricky book to classify, as it skillfully combines various genres in a way that makes it difficult to define. I cried much more than I expected for a book where the premise is that all the characters are dead.

I think what I recently had the most fun reading was Scott Hawkins’ The Library at Mount Char, a novel that to me has flown quite undeservedly under the radar. It’s a really fresh voice in fantasy that begs multiple readings just because it is so skillfully plotted and imagined. There are scenes of violence and horror – many – but I’ve still been recommending it all around and it’s become one of my favorite books. It begs a sequel, or a companion novel set within the same universe, but as of yet Hawkins hasn’t expressed his immediate plans to write one (Library is remarkably, his debut).

In terms of things I’ve watched, I don’t watch a large amount of TV – mostly period dramas, like Downton Abbey, Call the Midwife and pretty much everything on Masterpiece Classic – but a movie that has one of the most excellent scripts, to me, is Tarsem’s The Fall. This might be a little bit of a cop-out because there were definitely unscripted scenes between the young actress and Lee Pace, but the entire conceit of the movie is amazing – and the costumes by Eiko Ishioka are understandably incredible. It’s a historical movie, sure, but at its core it’s a movie about the power of stories and how they bind us all together.

How’d you get into creating your own comics?

This is also unfortunately a slightly strange answer. It’s not so cut-and-dry! I always knew I loved writing and drawing, and I had several short stories I published in Stone Soup Magazine along with illustrations I did. But I never really synthesized the two, mostly because I considered my writing to be better developed than my art skills were at that point. But I took a short art course, and I realized I actually could capture my ideas visually just as I had imagined them.

In Fall 2010, I drew a short autobiographical comic called Jam Days and submitted it to a competition – and, somehow, managed to work that into my final “recital” project for 8th grade. But I finished Jam far before the overall project’s deadline! So, I re-discovered Chapel, a character I had created a while ago and had turned into a line of greeting cards I made for my parents. I’ve always had a fascination with newspaper dailies, which are sadly dying out, and I thought it would be a great challenge to try and re-create that sort of schedule.

So I set out to draw one Chapel comic every single day for 30 days. I put them online in installments – that’s what became “Season One” of The Chapel Chronicles – and by the time I’d finished posting them, I realized they had really struck a chord. People were commenting! People I didn’t even know in real life! So why not continue? I lightened my load a little bit, though, to one comic per week instead of per day. I kept to that schedule throughout all four years of high school (including summer break!)

What are some of your favorite comics and webcomics?

My favorite comics hew much more to the print side than the webcomic side, although some of them were definitely webcomics that later become print collections! My favorite print volumes are Mazzucchelli’s Asterios Polyp, Kerascoet’s Beautiful Darkness, DeForge’s Ant Colony, Tamaki’s SuperMutant Magic Academy (previously serialized online, but I strongly recommend the printed version). In terms of series, I really enjoy Oda’s One Piece – I use it as an example of differing panel structures in the comics classes I teach. In a parallel universe where I actually have my life together, I’d also keep up regularly with Witchy, Paranatural, Saint for Rent, and Hark! A Vagrant. I’m 99.99999% sure there are more that I’m forgetting to list.

In our pre-interview, you’d mentioned plotting out the story for your latest project. How did you come up with the idea for it, and how did you develop it?

In contrast to Chapel, this story, The League of Fonts, is much older in terms of its sheer gestation period. I actually had the idea for it before I even started doing Chapel! If I remember correctly, I was having lunch with my grandma and had the idea – but I had no paper, so I went to a stationary store next door and bought a small notebook to jot down my thoughts! I still have the notebook, somewhere.

The structure of the story was far different back then, but the central conceit of the characters and fonts was the same. It has evolved through various iterations and plot changes, though, especially as I learned things that could make certain aspects more realistic and others less so for the purpose of satire. I think my greatest breakthrough was a few years ago, when I realized it was a highly visual story and would be better served as a graphic novel instead of a prose story. So I converted it to a script, and continued work in that format. I have the entire story scripted now, on Scrivener, which for me is the ideal process: that way, when I’m actually drawing, I can put all my attention on the visual aspect knowing that I’ve already got the overall flow of the storyline planned out. If I hadn’t done that writing beforehand, it would be a mess, since it’s a highly detailed plot and relies on continuity to really work.

Going through the archives of The Chapel Chronicles, some of the earlier strips are of the one-and-done format, followed by a gradual transition into longer storylines. Was this intentional or more of a natural progression (i.e. the more you wrote, the more ideas you got)?

As I mentioned previously, I didn’t really have a set “game plan” for how I would start Chapel – and, honestly, I never intended it to become something longer. My first 30-comics-in-30-days was a personal challenge, but I found I enjoyed it much more than I had anticipated. There’s still narrative and continuity in those early comics; some of the board game strips, for example, might not make quite as much sense without context, nor would the storyline of Chapel acquiring her pet hedgehog, Rupert. Once I decided I was going to make more Chapel, I immediately knew there would be longer storylines. My favorite newspaper comics do just that: there are longer storylines, but each can still be enjoyable as a stand-alone strip.

You’re definitely a very creative person. Is being a professional artist/cartoonist the ultimate goal, or just one of many?

I honestly don’t know! YES, being a professional cartoonist is a life dream of mine – but is it the only, ultimate goal? Most likely not.

When it comes to stand-alone visual art, I doubt it. This goes against all accepted artist etiquette, but I almost never sketch. If I do, it’s to plan out aspects of a narrative world I’m creating. I don’t mind that, though! I have little-to-no interest in being solely a visual artist, as I honestly don’t think that’s my strong suit.

When I was younger I wanted to be a novelist, and I still might revisit that – comics, to me, are just a way of telling stories that have a strong visual component and couldn’t be fully expressed with just prose. I read books all the time (to the point where I’ve had to ban myself from reading the New York Times book review, since it’s the equivalent of window-shopping for me) and I feel, often, the narrative/written side of graphic novels is treated as less important than the strength of the artwork. Really, the opposite is true. The most successful contemporary comics don’t, in a strict sense, have technical artistic proficiency. The reason they’re so popular is because the story or writing has something that is engaging. XKCD, for example, pulls no punches: it’s all stick figures, but it’s so wildly popular because it resonates with people through the strength of the writing.

When I was a lot younger, I wanted to be a paleontologist, but now I’m not sure I’d be a very good one. Math and science aren’t really my strong suits – they could be, if I was passionate about them enough to study them on my own – so that likely wouldn’t work out. In my spare time, beyond reading, I like to design and sew/knit my own clothes. But as of yet, I have no intention of ever doing that professionally. That way, nobody can see my lazy seam-work on the interior of the garment! I mostly taught myself, so I don’t do anything the way it’s “supposed” to be done. If it fits, then I’m happy, and I don’t have to go clothes shopping ever again!

You’ve taught cartooning workshops at a non-profit writing center. How did that come about, and what sort of things do you talk about?

Coinciding with my initial work on The Chapel Chronicles, I decided I would bundle up the first “season” into a small book and sell it at my school’s craft/project fair! I also went to a convention (my first one ever!) in New York and exhibited there as well, which was terrifying, exhausting, and exhilarating all at once. I had planned from the beginning to donate all my profits to 826 Valencia, a nonprofit in San Francisco, as one of the teachers who first sparked my interest in creating comics used to teach there. They were a bit surprised at a 14-year-old donating money, I think, and invited me to come teach a comic class myself! I was unimaginably nervous, but I wanted to knock it out of the park, so I prepared worksheets on the process, a detailed time breakdown for the class, and specific PowerPoint presentations on what I’d be trying to teach. I really wanted to show them that I wasn’t doing this just as a lark (or, in any way, a “volunteer experience” to look good on school applications). I was serious!

My first workshop was a disaster: only one student showed up. 826 contacted me to apologize, and asked if I’d like to teach another class. I didn’t, but I said yes regardless. I started to teach regularly, and began theming my workshops so students could have some framework around which to create their ideas. Mostly, I focused on teaching kids various steps of planning a comic, and then some conventional tools that make cartooning easier – but my focus was never about imposing some specific way of doing something, as I’d experienced that in art classes at my school and bristled at it. I would explain to them why we would be doing a certain step, and why I felt it was helpful. I’d then go around to each student individually, and if they had a reason they’d like to do something against the grain, I would encourage them to go for it! I really wanted to let their individual voices shine. I even had a few “repeat offenders” who attended multiple classes and tried to squeak in before registration filled up, as it did often!

I love teaching, and I haven’t gotten to do so in a while due to extenuating circumstances, which leads me to…

You also mentioned having to take a break from writing and drawing due to some health issues. Can you elaborate on that, and how are you feeling these days?

I would be more than happy to discuss it! To be honest, I’m never quite sure how to bring up the details – I’ve essentially disappeared for the greater part of two years, both to focus on my treatment and to figure out a way to broach the subject. I’m always cognizant that the Chapel audience skews younger, and I never want to write something that might scare them. I haven’t updated in quite a while because while I’m on the road to recovery, it’s never 100% guaranteed, and I feel that proclaiming “I’m cured!” would be jinxing it.

Essentially, I went to college in New York City in Fall 2015. Less than a week in, I caught a cold from my roommate and I didn’t get better. I missed several days of class, spent most days sleeping, and barely had enough energy to get something to eat. I went to go spend the afternoon with a family friend, and I was so tired she booked me an emergency appointment with her son’s pediatrician. He sent me in for tests at the hospital, and I woke up in the ICU around three weeks later.

At the time, I had a diagnosis of generic pulmonary failure – but it wasn’t correct. In order to breathe, they’d given me a tracheostomy. I’d also been tube-fed, so I had lost so much weight that at first I couldn’t walk at all. Initially, I wasn’t very upset, most likely due to the massive medications I was on that kept me fairly sedated at all times. But I learned I had to go back home to San Francisco and that made me devastated. At home, I started seeing a pulmonologist, got steroid prescriptions, and was allowed to let my trach hole close up. I worked really hard! I still never really had a cut-and-dry diagnosis, but I was on strong daily medications and they seemed to be working. So in fall 2016, I went back to school in New York again.

This time, I lasted longer. I stayed for about a month or so. But things started to fracture: I got three colds; I wasn’t thinking clearly; I couldn’t do school assignments that, rationally, I knew were easy. Eventually I decided I needed to come home. I felt it was my fault, like I wasn’t trying hard enough.

One day, I got a severe headache and vomiting. We went to the emergency room, and they quickly took me in an ambulance to UCSF Hospital. I had severe inflammation in my brain, to the point the doctors were shocked I was even walking. I got discharged around…Christmas, I think? But a few weeks later, the entire left side of my body began to feel numb and tingly, so we went to the hospital as a precaution. They diagnosed me with some sort of brain condition, and put me on a treatment of regular IV drips. But that, too, was incorrect.

One doctor thought: “You know, this isn’t adding up.” So she surveyed my entire case and realized the inflammation in my lungs was the same thing now clouding my brain. On a hunch, she did a simple blood test and discovered I have an extraordinarily rare genetic disorder: hemophagocytic lymphohistiocytosis (HLH), which more often than not goes undiagnosed because it’s so uncommon and has a high mortality rate. For this, there is only one treatment: chemotherapy and a bone marrow transplant. So that’s what I had, and I’m on the road to recovery now! I wouldn’t say I feel 100% back to normal, but at least my brain is working well enough now that I can read novels again and process the information.

Anyway, it’s not a very nice story to tell, which is why I haven’t really told it in any Chapel-specific circles. But if anything can come out of my discussing it, I’d hope that it would raise awareness so more doctors might think to test for HLH and other rare hematologic disorders. Many doctors have never seen a case of it in their entire careers!

What’s next for Emma T. Capps?

A functional immune system.

How can people find out more about your work?

They can read the entirety of The Chapel Chronicles online at www.chapelchronicles.com! It’s all there, except for some work I’ve done for Dark Horse Presents, as I don’t own the copyright to those. And the latest for League of Fonts is up on www.leagueoffonts.com – although that’s on indefinite hiatus due to the aforementioned health issues, which I feel horrifically guilty about. Beyond that, I have a Facebook page for The Chapel Chronicles, and I’m on Twitter –  @EmmaTCapps. On Facebook I’ve been largely inactive, as I know some younger kids do follow me there, and I’ve yet to think of a PG-rated way of describing brain surgery. I update my Twitter account slightly more frequently. Previously, I posted solely about my artwork, but lately it’s been about my health, books, and taking nice baths (verdict: acceptable for all ages. Don’t ever feel like you’re too old for a bubble bath. Trust me).

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

That’s a tough one, because there are two things I am excellent at baking: pie and chocolate cake, in that order. I haven’t specified the pie flavor because I have a good crust recipe and I can usually make them come out equally well. I will say I’m not a big fan of pumpkin pie, so I’d have to say my favorites are probably in the berry territory (berritory?) – I just made a blackberry one, in a desperate culinary plea to woo my new neighbors’ affections, so right now that’s where I’m leaning. My mom prefers peach, though, so I make those more frequently. Yikes, now I’m hungry…!

*Author’s suggestion – Emma’s books would make for some great and pleasantly original gifts, holidays or otherwise, for any young readers on your list. Just click here.

Setting out in a new direction

hikers
Aha! Just the path we’ve been seeking!

As part of the overhaul of the comedy spec outline, I’ve been trying to come up with ways to make this draft significantly different from previous ones.

I’d managed to work my way through one of the subplots, and was now focusing on another one. But something felt very…off about it. It felt too preditable, in a tropey, tired cliche kind of way.

So of course, it had to be changed. But to what? That required a little more thought.

I tinkered around with a few ideas. Since this IS a comedy, what would be funny? That inspired some new trains of thought, with ongoing emphasis on “different”, “unique” and “original”. Finally, totally out of left field, one popped and stuck.

Boy, did it.

The more I thought about it and considered the possibilities, along with determining if it fit into the subplot and the overall storyline, the more it seemed to work. I honestly couldn’t recall seeing this idea in a script before.

Okay. This new idea creates a new objective for the storyline, so now it’s all about the “how things develop/how we get there”, PLUS figuring out how to present it in a way that’s original, unique, and funny.

Some more tinkering occurred, and it was all slowly coming together. There’s still some more work to do on this part and the rest of the script, and that’s totally cool.

The finished product will be significantly different from what it was before, and that’s really what this overhaul is all about.

Sometimes it can be tough for me to discard ideas and elements from previous drafts, but have found that totally wiping the slate clean and starting anew, or at least really pushing myself to come up with new ideas, is paying off much, much more than anticipated.

-Can’t let today go without acknowledging the ongoing and unwavering support I’ve received from the woman I’ve been extremely fortunate to be married to for the past 23 years as of this Sunday.

Writers – never, ever underestimate the importance of a partner who’s there for you through good times and bad. They are one of, if not your most valuable resource, and make sure they know how much you appreciate them.

Happy anniversary to my wonderful K. Love ya, baby.