Nicely done, me from the past

Having (for the most part) completed the outline for the action-comedy, attention has shifted to revising/rewriting another script.

I’m not sure the last time I’d worked on it – maybe March?, but I opened the pages and was pleasantly surprised how many changes had already been made. There are still some rough spots, including figuring out the best moment to have a key part of the story take place. Weighing my options on that one.

But it was very reassuring to see how much work had already been put into this before switching to another project, and not at all surprising. This has happened before.

I’d also forgotten how much work overall had been done for the new draft, including questions about potential subplots and character arcs. This helps lighten the load – albeit just slightly. Looking over some of the notes I got on the previous draft, a few sticking points remain that need addressing.

There were also some suggestions from readers that didn’t mesh with what I was going for, or felt like they wanted things to go in a different direction than what I was intending. I weigh the merit of what’s being said, and then decide if there’s something in there worth salvaging.

Whenever I start a rewrite, I try not to put a limit how much time I’m allowing to get it finished. Many times it’s longer than I’d like or expect, but this time feels a little different. I suspect once things get started and more pieces fall into place, the shorter the time to get to the finish line.

Figuring out all these solutions won’t be easy, but I’m confident it will happen. Hopefully sooner than later.

First hard part’s out of the way

Bit of a breakthrough for the action-comedy spec this week – I wrapped up the outline.

It’s done, but not totally done.

It still needs a ton of work, especially regarding the development/placement of several subplots, but the primary storyline is there, ready to be hammered into better shape.

Despite it all, I’m thrilled to have gotten here. There were many times over the past few months I’d get concerned (read: stressing out on a regular basis) I’d never figure things out.

But I stuck to it and eventually did, and am very happy with it.

Skimming through the whole thing in its current state, there are probably a lot of scenes and sequences that’ll get trimmed, cut, or drastically revised, but that’s expected. And that’s not even taking into account the aforementioned subplots.

I’ve written before about my astonishment at how other writers are almost assembly line-like regarding their output. It’s just not something I’m capable of, and the slow, slow progress for this latest project is just another example of that.

But I also realize that when somebody reads one of my scripts, they definitely remember that it’s mine – the story, the characters, the voice. If my taking the time to do that for each script means a smaller output than others, that’s fine by me. Same conditions apply this time around.

I was wavering between diving right back into this one or shifting to one of my two rewrites. I think I’m leaning towards the latter. I haven’t done as much with those two the last couple of months, so it’s probably better to let the new one simmer and work on those.

Then when I’m ready to jump back into this one, it’ll be with a mostly-all-there outline (and most likely a lot of “This is better than I remember” and “I don’t remember writing this”).

More like this, please

Some MAJOR progress on the outline for the action-comedy spec this week, and I am thrilled.

Among the highlights: figuring out how and where to connect some sequences, plotting out a few others, and coming up with a great new angle about my antagonist’s arc.

Some of these were a long time coming, and some were spur of the moment. I’ll take what I can get.

Also realized a few subplots still need work, which range from “should this be cut or expanded?” to “three scenes should cover it”.

One thing that’s been nagging at me since the beginning is the best way to show my protagonist’s arc in action. How is she changing over the course of the story, and what are the most effective ways to do that? Doing what I can to have this occur at every opportunity, even if it’s something that initially seems insignificant but plain as day in retrospect.

Ain’t easy, but it’s coming together. Would have been great for this to have happened a few months ago, but that’s how it goes.

No guarantee this momentum will continue, but confidence levels are currently registering as high. I may even be so bold as to suggest a strong possibility the outline could be done by the end of the month. This will most likely be followed by either a whole lot of editing and revising, or setting it all aside to work on one or both of the two rewrites.

Either way, there’ll be at least one completed draft of this script by the end of the year.

A lot of moving parts

Progress on the new spec has been slow but steady-ish.

Biggest development was finally figuring out the reason why my antagonist is doing what they’re doing, and that in turn will have an impact on the rest of the story. Still working out some of the details about the subplots connected to that; some directly and some not so much.

As I work my way through all of it, more subplots for the overall story are popping up. It’s gotten to the point that I’ve put together a pair of lists – one for the protagonist and one for the antagonist, each listing their respective subplots (along with some important details about their storylines).

Both have grown exponentially, and I have to be careful not to overdo it. I don’t want things to get too confusing. The last thing I want is a reader to stop and ask questions, or have something left unexplained. Things need to be easy enough to understand, but not too simple. I try to make sure everything plays a part.

Honestly, this is one of those parts of the process I enjoy – just figuring stuff out. It’s a challenge, to say the least, but it’s oh so worth it to take the time to make sure all the pieces fit together the way they should. This probably explains why the development and outlining take me so long – trying to get everything organized and set up in the right places.

As I work my way through all of these potential ideas, there’s a good chance a lot of them will be dropped – wouldn’t be the first time – but it’s easier to cut and revise than to try and jam something in that feels forced. Sometimes I get lucky and discover a viable connection set up earlier in the story, which is more likely serendipity than me being exceptionally cunning.

A reader on my fantasy-comedy had commented there was a lot going on over the course of the story and they were wondering if I’d be able to pull off keeping things organized. But when they were done, they admitted to being impressed with how all the subplots played out both individually and how they all came together in Act Three. They could tell I’d put in a lot of effort to ensure that happened.

That’s what I’m going for with this one. There really is a lot going on for this story, which is why I’m really taking my time to figure everything out so it all works the way it’s supposed to.

FBD is a BFD

Working on this new script idea is proving to be quite a challenge. It’s still in the very early development stages, so any and every idea is being written down for potential use. No doubt some will stay, some will be trashed, and some will be altered/revised/modified to varying degrees.

Adding to all of this is that a big part of the story is similar to parts of a very beloved and well-known film – so similar that it’s one of my comps – so I also need to come up with ideas so my story safely falls into the category of “Familiar, But Different” – FBD.

It’s my goal to have this story be reminiscent of that other one, but not so much that it feels like I’m totally ripping it off. I’ve read a lot of scripts that fall short of that, so doing what I can to avoid falling into that trap.

This film also has a lot of iconic scenes, so it’s even more important I put my own spin on the concept to really hammer home its FBD-ness. The absolute last thing I want is for somebody to read this and think “There’s nothing new here”.

A key part of this is breaking down the components of the original film – not just the story, plot and characters, but seeing what worked, how the various storylines and subplots were laid out AND how they were connected. I can then use all of that as a springboard to putting my story together, and then fine tune as necessary.

Challenging, but not impossible.

Great as it would be to have the final result ready now, finding a new way to tell this familiar story is part of what I enjoy about doing this. I like to call it “go for the hard turn”; Just when you think things are going to go a certain way, there’s a yank on the steering wheel and all of a sudden things are heading in a whole new direction that makes you want to keep going.

One thing I’m fairly certain will play a factor in putting this together is that I’m just enjoying working on it. I don’t think there’s anything like it out there, so there’s a certain thrill to exploring the unknown, so to speak. It’s a priority for me that when it’s totally done – no matter how long that takes – it makes a strong impression for both the story it’s telling and how it’s written.

Even though it’ll take a while for me to figure it out, I’m confident I can make it happen.