After a rough couple of days, I’ve opted to put the revision of the sci-fi adventure outline on hold and redirect my focus to a new draft of the horror-comedy.
Lots of changes in store for this one, most of all making it as cheap to produce as possible. Several characters cut, locations drastically slashed, overall production costs severely reduced.
What was once a low-budget story taking place throughout a small town has now been shrunken down to an ultra-low- (possibly even micro-) budget story with a majority of the action on a forest road, and in and around an isolated house.
In some ways a challenge, but also somewhat liberating. Also a major plus – so much usable material from the previous draft – including a line or two of description that’s been expanded into a plot-propelling sequence.
I’m slowly working my way through the outline, with the intention of getting to pages within the next week or so. One option is to type up pages for what I’ve already got in the outline, edit those, then work more on the outline, then pages, and so on and so on. I’ve done it before, with tiring but pleasing results.
No matter how I approach this, the ultimate goal is to have a completed draft (or as darn close to it I can get) by 31 March.
The ticking of the clock rings like thunder in my ears.
Quite the productive week around Maximum Z HQ, with the most significant being the wrap-up of the latest draft of the sci-fi adventure spec. It’s an improvement from the previous one, but could still use some more work. Rather than jump right in, I’m letting it simmer for a bit.
The original plan was to return to the horror-comedy spec, which is actually still part of the plan. Setting up the new draft’s notes page required me to dig through all of my script files, which involved seeing titles for older scripts that could also use at least one more draft. Four in total.
Thus a plan developed.
Work on all of them. A little at a time.
Jot down some ideas for one. Fine-tune a few scenes for another. Revise the outline for this one. Totally overhaul that one. Go through notes for all of them.
Or choose one to work on per day. A few steps forward, spread out over time.
Or I might strike creative gold and steamroll my way through one, temporarily foregoing the others.
Who knows how this’ll play out?
It could be a stroke of genius. It could also go horribly, horribly wrong.
But the important thing is I try. I’ve got lots of new ideas for each of these scripts, and will do what I can to make them better.
Having completed two drafts in as many months demonstrates to me that I have the ability to get the job done in a relatively timely manner. So no reason to think I couldn’t continue to make that kind of progress, or at least come mighty close to it.
Updates will be posted accordingly. Especially if the results are encouraging. Depends on my mood at the time.
Some exciting times are on the horizon and closing in fast. Sounds like it’ll be quite the thrilling journey. Hope you’ll come along for the ride.
So far, so good, at least in terms of how the rewrite of the sci-fi adventure spec is going.
Already managed to trim a decent amount of pages, with more potential targets coming up fast.
However, one of the most surprising results this time around is seeing more and more opportunities to really get the most of not just the words on the page, but HOW they’re presented.
I already knew overwriting was one of my biggest obstacles. I tend to go into more detail than is necessary. Not “this is the color of his t-shirt, and this is what’s on his breakfast plate”-type stuff, but more in terms of excessively describing what you’d see transpire onscreen.
This has become painfully obvious for some of the fast-paced action scenes. In the old draft, there’d be several lines about what a character was doing. This time around, I want to get to the point faster – partially for less ink on the page, and partially to help speed things up – so I highlight only the parts that the can’t do without.
It’s probably safe to say each scene has become shorter by at least some degree. Some by a few lines, others by half a page, etc. But the overall impact is becoming more noticeable. Scenes seem to be flowing more smoothly. Even though the descriptions aren’t as detailed as they were before, the new, tighter versions are just as visual.
Of course, since I’m the one writing it, I already have a strong sense of how it’s supposed to “look”. The real test comes when a reader gets their hands on it. Will they experience the same results? I sure hope so, so in the meantime, I do what I can to write it so everything is easy to follow and all questions are answered.
What’s most surprising at all about these new developments is I’d written my last few drafts of several scripts with the same approach I’d always used, but there’s just something very different about it this time around. The way this draft is being put together has a much more analytical feel to it. It’s as if something holding me back has been removed, and the positive results are coming in rapid-fire. One can only hope this sensation endures.
Once again, there’s no firm deadline for a completed draft, but as I mentioned, progress has been strong and steady, so “slightly sooner than possibly expected” will have to do for now. And even when that one’s done, there’s a strong suspicion that just a little more touch-up work will be in order.
Thrilling times, chums.
-Screenwriter/filmmaker Ally May has launched a crowdfunding campaign for her packs-an-emotional-wallop short film project In A Breath. Donate if you can!
The latest draft of the sci-fi adventure is moving along at a pleasantly brisk pace. Still averaging about 4-5 pages a day. The whole process this time around feels a lot more organized. Much more so than in the past.
The previous draft was 118 pages, and one of my many objectives for this one is to get it down to somewhere in the 105-110 range. I’m just about at the end of Act One, and it’s already 9 pages shorter than where it was at this point last time. Seems like the odds are in my favor to hit that page count goal.
But it’s taken a good deal of work to get here, including some shifts in my approaches.
Among the highlights:
-being more diligent in applying the “get in late, get out fast” approach to each scene. Although somewhat unavoidable for action sequences, doing what I can to use this as often as possible.
-cutting unnecessary dialogue. Never realized how much more I used to put in before. It’s been a real effort (and steep learning curve) to get the characters to only say what needs to be said, but it definitely helps get to the point of the scene quickly as well as moves things along.
-not being so detailed with action descriptions – by which I mean “what the characters are doing”, and not the fast-paced, high-octane thrilling moments. Focus on the important stuff. Don’t clutter up the page. Is it absolutely necessary to be so step-by-step about it? Nope.
-In a very “why didn’t I think of this before?” kind of way, having a hard copy of the outline and the previous draft have proven to be exceptionally helpful. The outline tells me what needs to happen in each scene, and the previous draft shows me not only what I did before, but gives me a starting point for potential changes.
-Taking that last item one step further, seeing how a scene played out before, combined with the applying the question of “how does this scene advance the plot, theme and character?” has enabled me to totally rewrite some scenes which before had felt kind of flat, but now read as stronger and help reinforce those three important components.
I managed to crank out the previous draft in about a month, and hoping to accomplish that this time around as well. Of course, a few ideas for more changes have popped up. Nothing too severe, and I’m going back and forth about implementing them right away, or waiting for the cleanup-polish phase.
Every writer puts their material together in the way that works best for them. It took me a while to find mine, and it continues to be a work in progress. But if the latest results are any indicator, it’s working out quite nicely.
April has been a most productive month for working on the new draft of the pulpy sci-fi adventure spec. This week saw me reaching the midpoint – page 73, which is about 18 pages more than it should be. (Not to mention that a spec script of approximately 150 pages is just ludicrous to begin with.)
Part of me wants to put the writing on hold and go back to page 1 to start editing and clearing away the excess, but I sort of like the idea of just pushing forward, finishing it. and THEN going back armed with the Red Pen of Doom.
When it comes to a first draft, I always tend to put in too much. More “kitchen sink draft” than “vomit draft”. Even taking a look at some previous pages, it’s easy to see where I’ve written more than what’s needed – of practically everything.
The silver lining here is that when it comes to rewriting and editing, there’s a lot to work with. Stuff thought necessary during that initial phase might prove otherwise, and out it goes.
My storylines can be a bit complicated – too many moving parts, so to speak. A combination of “I really want to wow you with this” and “there needs to be more here”. While the first definitely rings true, the second runs the risk of overdoing it and bogging things down – something I don’t want.
It used to be a lot tougher for me to kill my darlings, but time and experience have shown me it’s all about doing what you need to to achieve the end result. As much as I might like a particular something, if it can be cut (or at least drastically shortened) without any significant impact to the rest of the story, that’s fine by me.
If I can maintain my current pace of page output, there’s no reason to think I couldn’t be done with this draft by the end of the month, or maybe the first week of May. While I usually take a little break after completing a latest draft, the always-developing ideas for potential fixes and such may cause me to forego that and just jump right back in.
In the meantime, I’m just having a good time spinning what I can only hope will be an entertainingly ripping yarn.