Focus: forward

Some good progress on cranking out the first draft of the action-comedy spec this week: reached the end of Act One.

One potential snag – my outline lists this as the p45(ish) plot point. This may be the start of more problems, but I’m not going to worry about it just yet. It’ll be added to the list of “Stuff requiring my attention”.

Primary objective: get the whole thing written.

When I started, I was taking a “just write it and DON’T go back and edit”. Naturally, I did a few little tweaks here and there at the start of each subsequent writing session, but nothing major. Maybe cutting a word or tightening a sentence. That was one rabbit hole in which I did not want to keep digging.

Now is all about completing this draft and then going back to figure out what needs to be fixed, added, cut, moved, etc.

Taking an approach of continuously asking myself “Does this scene advance the plot, theme, and character?” also helps. I may not have consistently solid answers every time, but even some kind of placeholder answer works – for the time being.

Still looking at 2-3 pages per day when possible. Anything more is a bonus.

San Diego Comic-Con: A look back

A few days later, and I’ve recovered from my first Comic-Con experience.

Biggest takeaways:

-huge crowd

-even bigger venue

-didn’t see as many cosplayers as expected

-lots of panels covering numerous topics from which to choose. More than a few at the same time, so had to pick which one to attend

-planning out your schedule ahead of time makes a major difference

-figuring out dining options ahead of time also really helped

-comfortable shoes and hydration cannot be emphasized enough

-give yourself a big window of time to wait in line to get into pretty much anything. I was lucky to make it into a few panels that had to turn people away

-most vendors will not say no to cash; only a handful only accepted credit cards

-if I decide to go again, leave the jeans home and bring shorts. San Diego was hotter than predicted

-not as many comic-oriented vendors as expected. If you’re looking for older (and more expensive) stuff, you’re set. A few of the books I’d hoped to purchase – nobody had them.

Among the highlights:

-attending two panels featuring the legendary Leonard Maltin. I took advantage of the opportunity to get a photo with him (taken by his daughter Jessie)

-got to meet a Marvel/DC comic book artist and ask him about character designs while he signed an issue he drew

But what was probably one of the best parts was discovering the work of several writers and writer-artists and talking to them about it.

A majority started by their display catching my eye. Full disclosure – I enjoy art featuring an attractive female protagonist.

I’d approach and ask “Tell me about NAME OF PROJECT”. They’d go into their well-rehearsed pitch. I might have a couple of follow-up questions (i.e. “What was the inspiration for this?” was a common one). My interest piqued, I’d fork over the cash and ask them to sign the book, which they were more than happy to do.

Apart from the obvious satisfaction of making a sale, I got the strong sense that all were very appreciative to not only have somebody ask about their work, but to show a genuine interest in the material.

I bought more stuff than expected, but they were all books. Fortunately, my luggage was able to handle them without any difficulty.

Others will no doubt fondly recall waiting several hours to catch a panel in Hall H (no thank you) or acquiring some exclusive convention swag (pass), but I thoroughly enjoyed working my way up and down the aisles – mostly in the Small Press area – and talking to creators about their work.

No idea if I’ll ever return, but if that does happen, I’ll have a much better idea of what to expect and how to go about it.

And to wear shorts. Definitely shorts.

Let’s ______ go

I’m currently enjoying my time at Comic-Con in San Diego, so this week’s post is a short one.

The outline for the action-comedy spec is more or less wrapped up – some of the smaller subplots still need figuring out, but the primary storyline and subplots are at about 95 percent, which means…

Time to start on pages.

Going to take a “write it and don’t look back” approach. No editing, no polishing. Just write a scene or sequence, move on to the next one, repeat as needed until “The End”.

Objective: a mostly all-there first draft, which will be much easier to work with than a non-existent one. There’ll be time for all that fixing and tweaking and stuff the next time around.

Bonus – when I feel the need to take a break, I can shift to the continuing work on other projects.

Fingers crossed.

San Diego, here I come

Apart from all the work on scripts and beginning the process of entering my short into film festivals, I’m currently getting ready to attend Comic-Con in San Diego.

First time going, and pretty psyched about it. This is one of those events I’ve always wanted to attend, but never had the opportunity. So when a friend offered me a badge, my ever-supportive sweetie said “You should go”, I decided to take the plunge.

For those unfamiliar, Comic-Con is a HUGE event that takes over that part of San Diego over the course of several days. All things comics, movies, TV, video games, toys, games, and beyond. Not to mention the vast number of cosplayers. Hundreds of thousands will be in attendance, including yours truly.

(Full disclosure – it was always a dream/fantasy that the first time I’d get to go would be to promote a movie that I’d written. Not the case, but still thrilled to be going.)

I’ve been putting together a list of panels I’d like to attend, books and maybe some merch I’ll try to get, and creatives of all sorts I’m hoping to meet – especially writers.

I originally considered panels about writing-oriented careers in various industries, but I’d also like just enjoy myself, so swapped some of those out for Q&As with industry vets and topics I like.

One thing I won’t be doing – waiting in line for hours to get into the canyon-esque Hall H (although I would do it for the Spaceballs 2 panel in the event that Mel Brooks shows up, which I suspect he will), or seeking out “exclusives” (i.e. specialty items only available here). I found a “first-timers” group on Facebook, and 95 percent of the posts were all about that sort of stuff (e.g. “We need somebody to hold a spot in line for the Marvel panel!”), so no thanks. That’s not why I’m going or how I want to spend my time there.

I just like the idea of attending this massive event that features a lot of things I’m interested in. No doubt it’ll be initially overwhelming, but the primary goal is to simply enjoy myself while taking it all in. Anything beyond that is a bonus.

And if you spot me out and about, feel free to say hi.

Don’t know why it works, but it does

The last few days have seen some decent progress regarding my action-comedy spec and the rewrite of my fantasy-comedy.

Both are still in the outlining stage, but it’s HOW I’m doing the outlining that seems to be especially helpful.

And also incredibly simple.

I write out the whole story scene by scene, with each scene a brief (i.e. 1-2 very short sentences) description of the scene.

But it goes way beyond what we’re seeing onscreen. Not just what’s happening, but everything below the surface.

This can include, but is not just limited to:

-what’s the conflict?

-does it advance the story, theme, and character?

-is it a good follow-up to the scene before it, and does it effectively lead into the one after it?

-is this where this should happen? (that can be a challenging one)

-does it pay off something that was set up earlier?

Naturally, answering all of these for each scene would take up a lot more space, but since it’s my story, what’s written down acts as a sort of shorthand for me. I know what’s supposed to be there, even if it’s not written out.

Another extremely helpful aspect of all of this is not all the blanks are filled in, so scattered among the scene descriptions are questions to myself in ALL CAPS (makes them easier to spot on a printed version). Most of the time these are seemingly small details but also important to the overall story.

That can be anything from DO THEY HAVE A NAME? to WOULD THIS WORK BETTER IN (EARLIER SCENE)? to TIGHTER!!

Then I print them out and mark them up, making fixes and corrections as I go. So far, each one is about 6 pages, single-spaced.

I don’t remember when I started doing this, but it continues to be a great way for me to figure it all out for each story and help it move along.