Let’s ______ go

I’m currently enjoying my time at Comic-Con in San Diego, so this week’s post is a short one.

The outline for the action-comedy spec is more or less wrapped up – some of the smaller subplots still need figuring out, but the primary storyline and subplots are at about 95 percent, which means…

Time to start on pages.

Going to take a “write it and don’t look back” approach. No editing, no polishing. Just write a scene or sequence, move on to the next one, repeat as needed until “The End”.

Objective: a mostly all-there first draft, which will be much easier to work with than a non-existent one. There’ll be time for all that fixing and tweaking and stuff the next time around.

Bonus – when I feel the need to take a break, I can shift to the continuing work on other projects.

Fingers crossed.

Don’t know why it works, but it does

The last few days have seen some decent progress regarding my action-comedy spec and the rewrite of my fantasy-comedy.

Both are still in the outlining stage, but it’s HOW I’m doing the outlining that seems to be especially helpful.

And also incredibly simple.

I write out the whole story scene by scene, with each scene a brief (i.e. 1-2 very short sentences) description of the scene.

But it goes way beyond what we’re seeing onscreen. Not just what’s happening, but everything below the surface.

This can include, but is not just limited to:

-what’s the conflict?

-does it advance the story, theme, and character?

-is it a good follow-up to the scene before it, and does it effectively lead into the one after it?

-is this where this should happen? (that can be a challenging one)

-does it pay off something that was set up earlier?

Naturally, answering all of these for each scene would take up a lot more space, but since it’s my story, what’s written down acts as a sort of shorthand for me. I know what’s supposed to be there, even if it’s not written out.

Another extremely helpful aspect of all of this is not all the blanks are filled in, so scattered among the scene descriptions are questions to myself in ALL CAPS (makes them easier to spot on a printed version). Most of the time these are seemingly small details but also important to the overall story.

That can be anything from DO THEY HAVE A NAME? to WOULD THIS WORK BETTER IN (EARLIER SCENE)? to TIGHTER!!

Then I print them out and mark them up, making fixes and corrections as I go. So far, each one is about 6 pages, single-spaced.

I don’t remember when I started doing this, but it continues to be a great way for me to figure it all out for each story and help it move along.

First hard part’s out of the way

Bit of a breakthrough for the action-comedy spec this week – I wrapped up the outline.

It’s done, but not totally done.

It still needs a ton of work, especially regarding the development/placement of several subplots, but the primary storyline is there, ready to be hammered into better shape.

Despite it all, I’m thrilled to have gotten here. There were many times over the past few months I’d get concerned (read: stressing out on a regular basis) I’d never figure things out.

But I stuck to it and eventually did, and am very happy with it.

Skimming through the whole thing in its current state, there are probably a lot of scenes and sequences that’ll get trimmed, cut, or drastically revised, but that’s expected. And that’s not even taking into account the aforementioned subplots.

I’ve written before about my astonishment at how other writers are almost assembly line-like regarding their output. It’s just not something I’m capable of, and the slow, slow progress for this latest project is just another example of that.

But I also realize that when somebody reads one of my scripts, they definitely remember that it’s mine – the story, the characters, the voice. If my taking the time to do that for each script means a smaller output than others, that’s fine by me. Same conditions apply this time around.

I was wavering between diving right back into this one or shifting to one of my two rewrites. I think I’m leaning towards the latter. I haven’t done as much with those two the last couple of months, so it’s probably better to let the new one simmer and work on those.

Then when I’m ready to jump back into this one, it’ll be with a mostly-all-there outline (and most likely a lot of “This is better than I remember” and “I don’t remember writing this”).

More like this, please

Some MAJOR progress on the outline for the action-comedy spec this week, and I am thrilled.

Among the highlights: figuring out how and where to connect some sequences, plotting out a few others, and coming up with a great new angle about my antagonist’s arc.

Some of these were a long time coming, and some were spur of the moment. I’ll take what I can get.

Also realized a few subplots still need work, which range from “should this be cut or expanded?” to “three scenes should cover it”.

One thing that’s been nagging at me since the beginning is the best way to show my protagonist’s arc in action. How is she changing over the course of the story, and what are the most effective ways to do that? Doing what I can to have this occur at every opportunity, even if it’s something that initially seems insignificant but plain as day in retrospect.

Ain’t easy, but it’s coming together. Would have been great for this to have happened a few months ago, but that’s how it goes.

No guarantee this momentum will continue, but confidence levels are currently registering as high. I may even be so bold as to suggest a strong possibility the outline could be done by the end of the month. This will most likely be followed by either a whole lot of editing and revising, or setting it all aside to work on one or both of the two rewrites.

Either way, there’ll be at least one completed draft of this script by the end of the year.

Heed the words of Mamet

A few more pages added to the first draft of the action-comedy spec. So far, so good.

With a little something new added to the mix.

Each scene has been an exercise in “write it, go back and tighten it up.” One scene that was originally 1 1/2 pages was trimmed down to around 3/4ths of a page without sacrificing anything.

What really helped was really adhering to writer David Mamet’s guideline of “Get in late, get out early”.

I’ve written before about my tendency to overwrite, and the scene in question was no exception. I initially put it together how I thought it should be, but it didn’t start as late it should, and took too long to get out. So anything that didn’t absolutely need to be there got cut.

The result – a tighter, faster scene that makes the same point.

As an experiment, I attempted to write the next scene with that mindset from the get-go. Start late, get out asap. Even with a little editing and tweaking as it was being written, this one also turned out nicely.

I’m sure every scene after this won’t be written as smoothly, but it’ll definitely help, possibly even speed up the process. Possibly.

Another detail that’s been incredibly helpful is to just write what I have in the outline for each scene. Nothing extra. It’s getting easier to resist padding it for the sake of padding.

A variation on the Mamet quote could be “Get in late, get to the point, move on to the next scene”.

It’ll definitely take some time to adjust since this is the way I’ve written for so long, but I like the results so far. Will do my best to stick with it from here on out.