Q & A with Jon Kohan

JK.JPG

Jon Kohan is a script consultant and award-winning screenwriter from Johnstown, PA, who’s worked in both film and television. His recent horror/comedy short Family Game Night earned him a Best Screenwriter nomination from the Shock Stock film festival (along with winning for Best Actor), and his holiday comedy Deer Grandma recently won Best Comedy at the Show Low Film Festival.

His comedy/crime short Spilled Paint is currently making the rounds on the festival circuit, picking up several Best Short and Best Cast awards.

His first feature/backdoor pilot Ernie and Cerbie is currently available for streaming on Amazon Prime.

What’s the last thing you read or watched that you thought was incredibly well-
written?

Mindhunter, season two, on Netflix. The first season was great, and the second was just as good. I love the show for all the tension-filled scenes that can last ten-plus minutes, and usually just between two or three characters. The writers of that show are super-talented, and I look forward to being able to read and study the scripts to see how to improve my own writing.

How’d you get your start in the industry?

The lead-up is a pretty long story- working different writing jobs as I gained more experience and building a resume of work – but I’ll talk about how I landed my first real gig.

I was doing freelance writing work on a site called Fiverr.com. I still use the site from time-to-time. On my page, at the time, I offered joke writing and screenwriting, but only for shorts.

I had a customer hire me for a short story idea they had. I work on it for about a week and sent it back to them. A couple weeks go by and that customer comes back and says they have an idea for a family film that could even be a television show but needs someone they feel has the talent and skill to write a pilot; maybe even possibly a whole first season.

I jumped at the chance to work on that script, and in fact did write the pilot and the entire first season (10 episodes). About a year after I wrote the pilot, the customer reached out to me again to let me know that the project was going into production. That customer’s name was Alvin Williams. Since working on that pilot, titled Ernie and Cerbie (currently streaming on Amazon Prime), we’ve teamed up on multiple projects and he’s become one of my main collaborators in the industry.

Is recognizing good writing something you think can be taught or learned?

Anyone can probably be taught or learn how to recognize good writing, but something you can’t teach is how to tell a good story. Not everyone can do that. Just because you can write doesn’t mean you can tell a story in the film or television format.

The rules/guidelines of writing a script is what I think makes screenwriting harder
than with other forms of writing. And not everyone can tell an entertaining story. Knowing and understanding what good writing is and looks like makes the viewer smarter, which allows for smarter movies. With a smarter audience, there’ll be a need for more originality – fresh perspectives, which will hopefully open the door to a more diverse and new pool of writers.

What do you consider the components of a good script?

This could be a very long list, but it all trickles down to one major core component: characters.

Not enough big Hollywood movies take the time to craft a film around strong characters, and instead try to build a film around a plot, or worse, action sequences, tone, look, etc.

What do The Dark Knight and Joker have in common other than the obvious that both are Batman films? They’re two of DC’s best films, and both focus more on character than all the craziness around them.

If you have characters we care about, can relate to, or at least understand where they’re coming from, and put them into conflicts that help our characters grow and become something more, you have a winner on your hands.

Even if your film is more about the concept (Independence Day, Godzilla), if you take the time to do the proper character work, you can throw a great one-two punch, something most Hollywood films seem to be lacking nowadays.

What are some of the most common screenwriting mistakes you see?

Formatting issues. No question. Not everyone uses screenwriting software, which is weird to me. If you’re not just writing a script as a hobby, you should invest in the proper industry tools.

I see formatting issues all the time, and those can easily be fixed, and quickly learned.

One of the most common things to see is a script not written like one. So many writers write action lines like they’re writing a novel. Telling us what the character is thinking, why they’re doing something a certain way, what’s going to happen later without us ever seeing it later.

I urge to my clients how “Show, Don’t Tell” is a huge rule they should always be repeating to themselves. How do you present information in a film or TV show? Either through images or dialogue. If we don’t see it or hear it, we don’t know it. When I have a writer I’m working with go back and look at their script again – with that guideline in mind – they’ll see just how much information is in their script that they are telling the reader, but not showing them.

What story tropes are you just tired of seeing?

I don’t know which I hate more:  “You lied to me?” or “There is a prophecy….”

The first is something you hear more in comedies. The second you always hear in
fantasy, adventure, action, etc. If I’m watching a romcom, I KNOW the end of the second act will have “You lied to me?” as dialogue – usually from the female lead.

For most summer blockbusters, fantasy films, the trailer is probably going to have some version of the “There is a prophecy…” line, and the entire setup will be this typical paint-by-numbers hero’s journey story.

What are some key rules/guidelines every writer should know? 

Show, Don’t Tell. (see my response a few questions back)

Formatting – I know just looking at the first page if the read is going to be enjoyable or if it’s going to feel like I’m doing homework. That all stems from the format of the script. If I can glance and see issues, then I know there’s going to be issues with the characters, story, arcs, and so on. Even if you can can’t tell a story, or write good characters, and have something actually happen in your script, at least make the script look like a script. This sets the tone for your reader and lets them know you know what you’re doing.

As a writer, your goal is to get someone to read your script. A horribly-formatted script is an easy excuse for someone not to take the time to read your script. Don’t give them that choice.

DON’T WRITE CAMERA DIRECTIONS! – This is something a lot of first-time writers do in their scripts. I was no different. Learning how to write your action lines properly and how to influence the director in shooting a scene a certain way by the way it’s written not only makes your script stand out amongst the others but it’ll make you a better writer as a whole. I know it has for me, or at least think it has.

Have you ever read a spec script that was an absolute, without-a-doubt
“recommend”? If so, what were the reasons why?

I’ve read scripts from screenwriting friends of mine that have really impressed me. Some of them are super talented, award-winning writers who are going to be names we recognize one day.

As far as reading a spec script that was sent to me to review and give detailed notes on, I haven’t read a script yet I’d stamp “recommend”. Some have come close, but unless you’re lucky and extremely talented, it’s not going to be your first script that you do something with.

The more scripts you write, the better you’ll be. My first script is god-awful compared to my tenth script, and my tenth script is amateurish compared to the latest draft of a script I recently finished.

What would a script need to get a “recommend” from me? As I keep saying, strong characters. Throw in a joke once in a while. Make me want to keep turning the pages. One of the worst things to see is a massive block of action or dialogue, and know the whole script is going to be that way. The more white on the page, the better.

A script could be for the greatest movie ever made, but if’s it’s a difficult chore to read and takes hours – or even days – to complete, I probably won’t see it as a recommended script.

How do you feel about screenwriting contests? Worth it or not?

Worth it – for sure. Screenwriting contests are great to try and win some awards, network with other screenwriters and filmmakers, and get yourself exposure.

With all that being said, if you place in or even win one of the top contests, that’s going to open a lot more doors for you than winning a much smaller contest.

I don’t agree that you must enter contests to be able to get a film produced. I’ve only recently started entering contests and already have several produced projects under my belt, with and more in development.

How can people find out more about you and the services you provide?

The two best to get all the information you need and links to other sites are my Patreon page and my personal website.

On my Patreon, I offer screenwriting and script feedback services through two different subscription tiers. I’ve already had two filmmakers subscribe to have me write their feature films, so that’s been really exciting.

My IMDB page lists the projects I’ve worked on. There’s also a ton of stuff I’ve already done, but hasn’t been officially announced yet.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

I bet you haven’t heard this one before – Oreo*. Store bought or homemade. Either works for me. I have a huge sweet tooth. This may sound like a little kid answer, but it’s the truth.

*editor’s note – there is no official site for Oreo pie, along with a ton of other blogs with recipes, so you’ll have to find one that works best for you.

No-Bake-Oreo-Cream-Pie-3

A few slight adjustments

baby driver

The latest draft of the sci-fi adventure is moving along at a pleasantly brisk pace. Still averaging about 4-5 pages a day. The whole process this time around feels a lot more organized. Much more so than in the past.

The previous draft was 118 pages, and one of my many objectives for this one is to get it down to somewhere in the 105-110 range. I’m just about at the end of Act One, and it’s already 9 pages shorter than where it was at this point last time. Seems like the odds are in my favor to hit that page count goal.

But it’s taken a good deal of work to get here, including some shifts in my approaches.

Among the highlights:

-being more diligent in applying the “get in late, get out fast” approach to each scene. Although somewhat unavoidable for action sequences, doing what I can to use this as often as possible.

-cutting unnecessary dialogue. Never realized how much more I used to put in before. It’s been a real effort (and steep learning curve) to get the characters to only say what needs to be said, but it definitely helps get to the point of the scene quickly as well as moves things along.

-not being so detailed with action descriptions – by which I mean “what the characters are doing”, and not the fast-paced, high-octane thrilling moments. Focus on the important stuff. Don’t clutter up the page. Is it absolutely necessary to be so step-by-step about it? Nope.

-In a very “why didn’t I think of this before?” kind of way, having a hard copy of the outline and the previous draft have proven to be exceptionally helpful. The outline tells me what needs to happen in each scene, and the previous draft shows me not only what I did before, but gives me a starting point for potential changes.

-Taking that last item one step further, seeing how a scene played out before, combined with the applying the question of “how does this scene advance the plot, theme and character?” has enabled me to totally rewrite some scenes which before had felt kind of flat, but now read as stronger and help reinforce those three important components.

I managed to crank out the previous draft in about a month, and hoping to accomplish that this time around as well. Of course, a few ideas for more changes have popped up.  Nothing too severe, and I’m going back and forth about implementing them right away, or waiting for the cleanup-polish phase.

Every writer puts their material together in the way that works best for them. It took me a while to find mine, and it continues to be a work in progress. But if the latest results are any indicator, it’s working out quite nicely.

Wiping the slate clean

blackboard
There’s something appealing about clearing all that clutter away

One of my biggest and constant issues when I engage in a rewrite is HOW MUCH ACTUALLY GETS REWRITTEN?

As much as I love the previous draft, my ability to simply discard that which has come before always gets a solid and thorough workout. I usually start out thinking “I only need to change these few items”, which naturally quickly changes to “Keep this, this, and this, and get rid of everything else.”.

The more I work on the overhaul of the pulpy sci-fi spec, that latter thought is becoming more and more prevalent. Just a handful of parts are being kept, while others fall somewhere in the range between “totally discarded” to “hold onto that for later”.

I went into this knowing it wouldn’t be a light project, which it most definitely hasn’t. It’s very safe to say it’s rapidly become a major operation, both in the medical and organizational senses of the word.

And as far as I can tell, significantly for the better all around.

The more I work on this, the more it becomes noticeably different from its predecessor. This is probably an appropriate place to say that even with all of the changes, the key story elements and plot points have remained the same. As was my intention.

Quality notes from my circle of trusted colleagues have played a major factor throughout the whole process. Many enjoyed the story, and each person had valid comments that raised some important questions and comments: could the hero’s backstory be more original and less cliched? What if the antagonist’s motivation also involved _____? And the always popular “You do realize that’s not scientifically accurate, right?”.

(Full disclosure on that last one – yep. I did. But it works within the context of the story, and this definitely isn’t the kind of story to be nitpicky about.)

With so much of the previous draft being torn down and tossed away, the rebuilding process has been slow, but steadily productive. It’ll most likely take longer than expected, but I’d rather spend the time now figuring things out than find out later that they don’t work and have to go back and do it all over again.

One of the most encouraging comments from the notes was “Words to sum up the script – Big. Fun. Action.”

That’s been my mantra for this whole process; just amped up a bit.

Bigger. Funner. Actioner.

Even though “actioner” is technically a noun, in this scenario, I’ll assume you get the gist of what it’s implying.

Q&A with Landry Q. Walker

 

41xS1G9ZrcL._US230_

Landry Q. Walker is a writer who likes pop-tarts and has been in jail twice and on the New York Times bestsellers list once. He spends his days punching the keyboard until words appear on the magic screen. Books include: The Last Siege, Danger Club, Supergirl: Cosmic Adventures in the 8th Grade, Project: Terra, and more.

What’s the last thing you read/watched you thought was incredibly well-written?

The last thing I watched that I felt was incredibly well written… I’m going to go with movies on this one. The film Get Out is the first thing that comes to mind. I came to that one a bit late, and a lot of plot points had been spoiled. But it didn’t matter because the execution was so solid.

How’d you get into writing comics?

I got into writing comics after noticing that a lot of my friends who could draw weren’t doing much with their talents. I was about 18-19 at this time. My friends had talked about making comics for years, and I had always thought there wasn’t a place for me in the process. Then I decided to write – though writing had been at the back of my head since I was a young child (I had written Indiana Jones and Lord of the Rings fanfic).

A lot of people hear the term “comic book writer”, but don’t really know what the job entails. How would you describe it?

Writing comics requires thinking visually – much more so than other types of writing. You need to be able to see the action on the page with your minds eye, and work from their. that means understanding how much dialogue can fit in a word balloon, when to let the art tell the story, how the eye scans across a page of art. You can also write with a method where you plot the story, and the storytelling exclusively. But I’m not a huge fan of working that way.

You’ve written for established characters and created your own. Do you have a preference of working with either, or are they two totally different worlds?

Totally different worlds. With established characters you have an easier path as the world building has been done for you, but you also have to stay within certain parameters. As example, a proper Batman story leaves Batman in the same place at the end of the book, so that the next writer can pick up the story and run with it. You’re really just taking turns writing chapters.

Follow-up: is there an established character you haven’t written for, but would jump at the chance to?

Probably? To be honest, it all depends on the restrictions. Some jobs look like dream jobs because of the character you’re working with, but then you get the job and the restrictions are so fierce, you don’t really get to explore what drives you at all.

A key component of writing (and not just for comics) is to make the stories and characters relatable. What sort of approaches do you take to accomplish that?

I honestly don’t think much about whether my stories are relatable to other people. I think that if you stop to consider the “rules” of writing, you’re generally not writing. I tend to work off of gut instinct on whether a story feels right to me.

What are your thoughts on writers who want to self-publish their own comics?

Do it. Everyone who wants to make comics should start by making their own. Experience every aspect of making a comic. Deal with distribution, promotion, balancing schedules. Do all of it. And don’t wait for your work to be good enough. If you do that, it will never happen. Just start now.

What are some of your favorite comics and webcomics?

Favorite comics: Lately, I mostly have been digging into old stuff. Charlton comics mainly. Old Blue Beetle and Captain Atom. A lot of the horror stuff from the 60’s and 70’s too. For webcomics, not many. I follow Dumbing of Age and Questionable Content. I’m behind on it, but I really like YAFGC (Yet Another Fantasy Gaming Comic).

What’s some writing advice you would give your just-starting-out younger self?

Play less Mario Kart.

How can people find out more about your work?

I’m terrible at self-promotion. But you can usually find my latest work by checking out my Twitter feed. I’m currently wrapping up my medieval war epic, The Last Siege, and will soon be announcing a graphic novel series with my long time collaborator Eric Jones (one of those friends I mentioned in the question about getting into writing). I’ve previously written a series called Danger Club about a group of teen heroes fighting against their own reboots, and an all ages Supergirl series called Supergirl: Cosmic Adventures in the 8th Grade. Lots of of other stuff too. Check out my Amazon author page.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Apple. From Hostess.

hostess apple pie

A (not) pre-written Q & A with Michael Tabb

Michael Tabb

Michael Tabb is a working screenwriter, decade-long current and active member of the WGA (the Writers Guild of America, West is the Hollywood screenwriters’ union), a multiple-award-winning screenwriting educator, and author of a film-festival-winning Best Screenplay. His new book, Prewriting Your Screenplay: A Step-By-Step Guide To Generating Stories (available now!) explains the secret of how he develops great, cohesive script ideas.

He has developed feature film projects for and with Universal Studios, Disney Feature Animation, The Canton Company at Warner Brothers, Imagine Entertainment, Mandeville Entertainment, Intrepid Pictures, Paradox Studios, Producers Sean Daniel, Lawrence Bender, Branko Lustig, Paul Schiff, comic book icon Stan Lee, writers Jonathan Hensleigh and Evan Spiliotopoulos, Directors Thor Freudenthal and Mike Newell, and actor Dustin Hoffman.

For more information about Michael and his book, please go to and register at: www.MichaelTabbWGA.com, or follow him on Twitter – @MichaelTabb

What’s the last thing you read/watched that you thought was incredibly well-written?

I recently watched the Netflix series Lost In Space and felt it did a lot of things right. The characters are really specific and strong, each with really unique qualities that separate them from each other. There was constant danger, whether through the hostile environment or the characters that found their way into the family’s graces (be they human or robotic). Meanwhile, each episode ends with a new and engaging development that hooks the viewers to binge another episode. Between Lost in Space and Stranger Things, I think Netflix is redefining the kind of television an entire family might gather around the flat screen to watch together.

Were you always a writer, or was it something you eventually discovered you had a knack for?

Star Wars sparked my imagination, and I was drawing and creating science-fiction stories by the age of six. In middle school, I handwrote ten 20-24-page short-form adventure stories of a starship crew called The Alliance inspired by Star Trek. Each chapter was a new mission. I explored superhero and horror spoofs earlier in my high school days until I wrote my first short (44-page) screenplay in a modern, contemporary setting for my final English Lit paper. In short, the more mature I became, the more my stories grew more grounded and closer to reality.

Even though I loved writing, saying I had a knack for it would be far too generous. I was certainly a storyteller, but I was always academically far better at mathematics than English. I did, however, have a knack for drama. I took acting classes at South Coast Repertory and was actively involved in my high school drama program for all four years, participating in every play and musical I could. Acting taught me how important it was to define your character from all the others and to keep the tension at a level high enough to make each scene compelling. Every character had purpose, and it was true no matter what scene or show I was doing. These lessons carry over into writing, but because I wasn’t a gifted English student in my formative years, I never would have suspected I could have a career as a writer. I always thought I was going to be a character actor.

It took me many years and tremendous insight from my teachers at USC, NYU, and UCLA to make me a decent writer. They all earned their money. The time I spent analyzing characters and scripts as an actor was very helpful, including studying at the Atlantic Theater Company in NYC, a brainchild of the great American playwright David Mamet. It took a lot of work to understand how to do each aspect of concept creation and execution correctly. The only thing that came naturally is my escapist imagination.  The rest was hard-fought, learned, and earned over years of writing and rewriting.

What was the script you’d consider gave you your “big break”?

I want to pause a second to say that I think the cliché of miraculously getting that one big break that changes everything is a terribly unhealthy and damaging fallacy. One opportunity may lead to another, and sometimes it doesn’t. Most working writers are constantly “breaking in” over and over again. Anyone who makes a living wage as a creative in this business is fortunate. Just remember, we do this job for our insatiable love of telling great stories. If that’s not your goal, it won’t be worth the amount of work you have to put into this job. Trust me. People have won Academy Awards and not gotten a job for years afterwards. So, if you get a break, save up so the money lasts the unpredictable draughts and keep writing.

With that said, I’ll reply by talking about the script that landed me my first paycheck as a screenwriter.

I was exceptionally lucky that the first screenplay I ever wrote is the one that landed me an agent and my first writing deal. Even so, it didn’t happen overnight. It took several years for it to get into the hands of those in Hollywood that could make a difference for me, and I had written around ten scripts between having written my first and setting it up with producers. The option on that screenplay has since expired, and I own that script again. I still wish someone would make it. It’s a high-concept swashbuckler in the spirit of Shakespeare in Love, The Three Musketeers, and The Princess Bride. It’s a fun-spirited, romantic romp set in the south of France full of swords, gallantry, and a sense of humor.

Taking a look at your bio, you’ve worked in a lot of different genres. Are there any that hold a special appeal to you, and is there a genre you haven’t worked in yet, but would really like to try?

I’ve written in every genre I can think of, most of which were for money, including: rom-com, drama, western, war epic, historical, biopic, science fiction, fantasy, crime, thriller, horror, supernatural, action, and adventure. I love each genre differently and deeply for the gifts each offers us. While I’m very proud of the diversity and breadth of my stories, it has also been my greatest career shortcoming. It would have been a far smoother journey if I picked a lane and stuck with it a bit more, but that’s not how I work.

The more you prove yourself a master of one genre in our business, the more people pay you to write it for them. As an example of this in another profession, when an extremely famous comedic actor gets the chance to play a dramatic role, they often take a big hit in the pocketbook. They don’t get paid the same as they do in the genre of his or her specialty. Even so, working without constraints and limitations is worth it to me. I have a solid batting average for landing writing jobs on which I get to pitch.

When I decide to write a story about something, I refuse to fit a square peg into a round hole. I’m not going to force my story into a genre because that is my specialty. I would rather pick the genre that I feel will be the best and most poignant reality in which to tell it. The story tells me where it must go. Right now, I’m rewriting two screenplays simultaneously, an ensemble reunion-of-old-friends drama and a supernatural thriller. The project before that, which is still being developed, was a period adventure television show. I love writing period pieces, sci-fi, action, adventure, and anything remotely escapist. I adore them all.

What inspired you to write your book Prewriting Your Screenplay: A Step-by-Step Guide to Generating Stories?

I had kept a long document of all the tricks of the trade that I liked using best. It ran almost three hundred single-spaced pages. I developed my own approach to writing by putting those tricks together in a certain order. Since then, I have never had writer’s block.

I work on multiple projects at once, and I’ve been asked by tons of writers how I do what I do. Though editing takes a while, others have always been blown away by how quickly I can create a strong and cohesive initial draft. They’d take me to lunch and pick my brain. Later, they’d tell me I changed their lives and approach to developing stories.

I adore giving back, helping writers. Helping one person at a time was great, but I felt I could do better. I got more involved at the WGA, putting panels together for the Writers Education Committee, and I co-created the first ever WGA Mentor Program in my spare time. I guest lectured and spoke when asked in classrooms and served on panels for writer conferences. Finally, I bit the bullet and agreed to teach an actual class online in Full Sail University’s online MFA program while still taking writing gigs for companies like Universal Studios. I’m also going to speak at the Central California Writers Conference in late September.

When I was asked to be on a panel for the Screenwriters World Conference in L.A., I told Jeanne Bowerman of Script Magazine about my 284 pages of notes I planned to turn into a book one day when I had the time. She asked me to write some articles I could use as a kind of running start to writing the book about my method. So, I did that to get the ball rolling. As I fleshed those articles into a full-fledge book, Full Sail University liked the published articles I wrote on character creation so much, they asked me to take over the Character Creation and Development portion of their online MFA Creative Writing program. Based on that, I knew I was communicating my method well, and I should finish the book.

I figured the book was the very best way of helping the most writers at once. In short, it all stems from the hope of giving back to my craft. I am only as good as I am because the writers who came before me taught what they had learned. My goal was to take that knowledge another step forward in the hopes that someday my book will not only help others, but it will inspire another great writer to take my ideas a step further as well. In short, human knowledge is all about continuing to construct our Tower of Babel, evolving our art form by working together to save the world.

Yes, I said save the world.

I believe storytelling is how we inspire others to invent amazing technology, see the world from new perspectives, and provide a deeper understanding of humanity. So, teaching others to write better is my way of getting others to create stories that change the way we think. When we change the way people think, we can change the way people will behave and treat one another.

My job as a writer isn’t to just tell a cool story and make some money. I wouldn’t need to share my tricks if that were my only goal in this trade. Storytelling is an incredibly powerful medium. Think about how it can bring people to euphoric laughter and devastating tears over events that never even happened and characters that don’t exist. As Spider-Man has taught us all, with great power comes great responsibility. Writers have the ability to make the world better for having written their stories. If I help other writers be more effective, I could be helping thousands of writers convey their impactful messages, bettering our world through teaching empathy, understanding, and the potential paths forward (or to avoid) in order to achieve a greater tomorrow for us all.

Yes, that makes all of you writers out there potential superheroes.

With so many screenwriting books out there, what is it about yours that makes it especially unique?

I always said if I’m going to write something, it’s not going to be something they can find anywhere else done the same way. We can’t help but work off of some universally accumulated knowledge, like genre, character types, and three-act structure, but we can strike out on our own by presenting how to assemble them in a new way. The knowledge is all out there, but it’s about how you put the pieces together and in what order.

So many screenwriting books call themselves a “step-by-step” guide, but when you try to apply the steps in the order they offer them, it’s not a fluid roadmap you can follow to construct a story. It’s not really a step-by-step guide. It’s a series of things that leave giant holes for the writer to fill in to get from one step to the next. There’s a lot of explaining what things are and how they work, but they don’t tell the reader how to create those things for themselves. In fact, it’s a lot of analysis. Don’t get me wrong. They’re very educational, but being able to explain and understand the material makes you a potential critic who understands screenwriting and how it works, but it doesn’t necessarily make anyone a writer. They’re simply a more informed reader. This is a great thing, but it won’t get someone who wants to write to the goal of writing his or her own screenplay.

Prewriting Your Screenplay is actually a true-to-form, step-by-step process by which you construct an original story (starting with absolutely nothing at all) through answering questions and completing exercises at the end of every single chapter until you have a complete and original story idea with the characters perfectly designed to serve that cohesive story. It’s an instruction manual for putting together a story with all the elements that should fit perfectly together like a giant jigsaw puzzle. Then, the book ends by explaining how to do the whole process in reverse in case you’re in a situation of having to fill in the blanks of a preexisting story idea.

The process explains to writers how I create a well-formulated foundation for a movie, whether working from a blank page forward or having to reverse engineer a soul into a preconceived plot idea. I give all I know and can think of to share with you. I’m keeping no secrets because there’s never a reason to keep the logic of how things work secret. No two writers would execute the same idea the same way, so, even if you have my technique, you’d never execute it the way I would. It’s everything that I learned and use when developing a project that has kept me writing as a decade-long, current and active WGA member.

I thought it was very interesting that you use the word “prewriting” in the book’s title, as opposed to simply “writing”. What’s the reasoning behind that, and how does prewriting apply to the craft of screenwriting?

Put simply, Prewriting is the opposite of rewriting. Rewriting is the work a writer does on a script after the first draft, and Prewriting is everything the writer creates before he or she writes the first draft. This entire book focuses on everything a writer needs to consider before writing “FADE IN,” the old-school first words of a screenplay.

There are a ton of books that explain writing and formatting the actual script. Nobody needs to write another book that explains script format. It’s been done to death.

This book explains how to assemble everything a writer needs in order to write a screenplay. It’s the foundation a writer builds upon. There are many things a writer should figure out before leaping into an outline. Doing this work up front will save writers an enormous amount of time normally spent rewriting after the fact trying to make the story congeal. If time is money, this book can save writers a fortune in rewrites.

And because this book is strictly about how to develop a story concept with an incredibly strong foundation and structure, it is applicable to all mediums of storytelling. It’s a universal storytellers playbook for formulating a cohesive narrative. I’m a screenwriter, so the examples throughout the book focus on films, but the logic of my foundation development for storytelling applies to any and all creative writing mediums, including stage plays, episodic series, comic books, novels, video games, animation, and all other media. In fact, someone told me they’re going to start using my method to redesign history lessons to teach history to their students. It’s applicable to anyone who can use storytelling in whatever they do to be more effective.

No doubt a lot of aspiring writers will use your book to improve their skills. Is there a particular piece of advice you think every writer should know?

Uh… My brain just exploded. That’s a book in itself. It’s a series of books! That said, I offer you these 10 pieces of advice:

  1. If you think you can live a happily doing anything else except screenwriting, this business is so obscenely tough, do something else. With books, you can self-publish. With playwriting, the production is not allowed to change the work without the playwright’s permission. Even in television, there are far more opportunities, and the writers have more say. In film, the writers are hired guns and the director is the creative king. In television, the director is the hired gun, and it’s the writers who develop the show and its seasons. I intend to make that jump when the timing is right, too.
  2. Write what you love and would pay to see, not what’s trendy.
  3. Rejection is common, and you should never take it personally. When you’re starting out, people are hesitant to bet on someone lacking experience. You need 50 to 100 rejections in order to get 1 yes. Even if you are not a good writer yet, you may find someone newer to the industry. This person may get what you’re trying to do and wants to work with you.
  4. Never argue about feedback with anyone giving you feedback as a friend or to help. You can ask questions for clarity, but once you understand the notes, thank the note giver profusely and shut the fuck up. Never argue. If you disagree with the notes, you simply don’t apply them. They’re bound to give you one or two notes that lead to a good change. Even a broken clock is right twice a day.
  5. 99% of the time the note giver is correct that there is a problem where they said a problem occurs in your script. 99% of the time, the solution they offer is incorrect. The difference between the note-giver and you is that you are the writer of this story. You will need to figure out how the problem needs to be fixed in order to best serve the story you want told.
  6. Even a horrific writing experience or partnership is a good experience if you learn something meaningful from it.
  7. When you agree to work with someone, get the full terms of your understanding in writing, even a cowriter.
  8. Get in shape. I hate to admit it, but the entertainment business is a ridiculously shallow industry. People hire people they would want to spend time with, of course, and people want to spend time with those who look good and have the confidence that looking good provides them.  You do not have to be attractive; you just need to be the best version of you.
  9. You cannot be afraid to say no and walk away from a deal or offer. If the material isn’t getting you fired up, or the offer is going leave you feeling un-collaborative, it’s best not to engage in something you don’t feel really good about because that will leave an impression. You’ll just ending up not delivering and burning bridges, and there are only so many bridges in Hollywood because it’s such a small industry. Saying no to things you do not feel engaged by is actually a very good business decision. I recently had a dear friend bring me a project with big name people involved. I read the script and instantly knew it wasn’t for me. Friends and industry professionals understand and respect someone that isn’t desperate. They smell desperation from a mile away and find it repulsive.
  10. Always be working on multiple projects at a time. That one actually comes from Robert Zemeckis. I like to work on three. Producers have a slate of projects because they never know which one is going to get momentum or when it will happen. So should you. You never, as an artist, want to put all your eggs in one basket. That leaves the writer feeling desperate, and you know how Hollywood feels about people who are desperate.

You’re listed as serving on the WGA’s Writer’s Education Committee. What is that, and what sort of things do they do?

There are several committees on which WGA members may serve. Some focus on diversity groups and others on general membership. One of the latter is the Writers Education Committee. It was created in 2002 to develop programs that provide WGA members with practical, insider knowledge about how the industry works and how it is changing, emphasizing tips and tools to help writers succeed. The goal is providing the most up-to-date working knowledge for writers.

I’ve chaired and served on a ton of panels for the WEC about the most current trends on going from spec script to studio green light, packaging, multi-platform storytelling, getting writing work with overseas producers, pitching in Hollywood, etc. Any WGA member can join the WEC, run ideas for educational events by the committee, assemble a sub-committee (if approved), and create the event of his or her own design.

You’ve also done a lot of lecturing and moderated panels about screenwriting. Are there any particular points or lessons you make sure to include as part of those?

Be true to you. The only thing no other writer in the world can do is be you. Figuring out who you are, what you stand for, and the original things you want to say to the world before you die will make you a one-of-a-kind writer in this or any industry.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

This is like asking that genre question again or asking someone to pick a favorite child. It’s just not right. I love rhubarb, coconut cream, apple, pumpkin, banana cream, mixed berry (any berry really – blackberry, boysenberry… is cherry a berry?), and don’t forget the oddly reptilian-named Turtle and Grasshopper pies. So long as it’s filled with something tasty, how can you go wrong? It’s pie. As long as it’s not from Mrs. Lovett’s Pie Shop in London, I’m game.

 

Sweeney Todd

I would like to add one more thing. The shocking and most wonderful thing for me so far has been the reception my book has received when requesting consideration for an endorsement. You can see a bunch of their responses on the Amazon page under EDITORIAL REVIEWS, including the creators and/or show runners of such shows as Lost, The Big Bang Theory, Hawaii Five-0, The Orville, screenwriters of the Dark Knight trilogy, Star Trek reboot, Beauty and the Beast, Guardians of the Galaxy, icons like Stan Leeand the most recent president of the WGA. After that are the endorsements from educators at AFI, USC, UCLA, NYU, and many more. You can read what they are saying and pre-order my book at: https://amzn.to/2HOMVFg.