Q & A with Marlene Sharp

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Marlene Sharp is a creative and business-savvy entertainment multi-hyphenate who originally hails from New Orleans but is now a (San Fernando) Valley girl. Firmly ensconced in LA life, Marlene recently served as Director, Production at LEVEL-5 abby, home of YO-KAI WATCH and other hit video game-based franchises.

Formerly, as Producer, TV Series, at Sega of America, Marlene worked on much more than the Teen Choice Award-nominated Cartoon Network series SONIC BOOM. For example, her Hedgehog duties took her to the heights of nerd-dom as an official San Diego Comic-Con 2017 panelist.

 As a freelance journalist, Marlene concentrates on pop culture for buzz-worthy fan destinations, such as DOGTV, ToonBarn.comGeekified.net, and CultureSonar.com. As a short film auteur, she has snagged recognition at the Kids First! Film Festival, the Canine Film Festival, the San Luis Obispo Film Festival, and many more.

Marlene is the proud winner of 2019 LA Shorts International Film Fest Script Competition (an Oscar and BAFTA-qualifying fest), at which her backdoor sitcom pilot received a staged reading by The Groundlings. And as a human being, she loves dogs. For proof of the aforementioned, please see her website www.pinkpoodleproductions.com.

What’s the last thing you read or watched that you thought was incredibly well-written?

I love Shia LaBeouf’s screenplay for his autobiographical film Honey Boy. The storytelling is clever! 

Podcasts are a relatively new obsession of mine, and there are a few standout wordsmiths. American Scandal (Lindsay Graham); Broken: Jeffrey Epstein (Adam Davidson, Julie K. Brown); Gangster Capitalism (Andrew Jenks); and Hitman (Jasmyn Morris) immediately come to mind.

How’d you get your start in the industry?

My start in the biz was almost my end in the biz. I was bitten during pre-K and subsequently began serious research on kids in show business. Sesame Street was the inspiration. It seemed like a neat place to be, and I wanted in. During grade school, I devoured library books about stage moms and such, and then told my mother that I needed an acting agent. She said ‘no’ and encouraged me to play with my Barbies instead, which I did in earnest. She continued tough love at every turn and for many years. When I declared a Drama/Communications major in college, though, it was time for the Sharp family to face the music . . . and drama! 

Is recognizing good writing something you think can be taught or learned?

If one is industrious enough, then one could self-teach. For today’s inquisitive, budding writer, there are so many resources (many are free or low cost): books, eBooks, seminars, writers’ groups, classes, online classes, podcasts, YouTube videos. Perhaps the best resource, though, is actual content consumption, especially in the genres that one loves best. 

What do you consider the components of a good script?

Relatable characters and story, clever dialogue, and an unexpected plot turn or two are elements of my favorite scripts. Good non-sequiturs also tickle me!

What are some of the most common screenwriting mistakes you see?

Spelling and grammar errors abound. They’re everywhere!

What story tropes are you just tired of seeing?

I’m really tired of the deus ex machina that recur in garden-variety superhero/fantasy movies, such as the uber hero or uber anti-hero – with his/her signature moves – who appears at the eleventh hour. In my opinion, Joker is groundbreaking (and therefore entertaining), because it discards the usual cliches.

What are some key rules/guidelines every writer should know? 

1) Spell check

2) Proofread

3) Patience, and lots of it.

Have you ever read a spec script that was an absolute, without-a-doubt “recommend”? If so, what were the reasons why?

Yes! A spec script for The Simpsons by my friend Adam Kosloff. The premise is absurd and hilarious. Adam and his writing partner nail Bart’s character; he becomes a grilled cheese celebrity chef. The humor is magical, laugh-out-loud funny. I’ll never forget it.

How do you feel about screenwriting contests? Worth it or not?

Definitely worth it! Such cost-effective personal marketing! Highly recommend!

How can people find out more about you and the services you provide?

1) My business website: www.pinkpoodleproductions.com

2) My script and bible doctoring services: www.wefixyourscript.com 

3) My CV: www.linkedin.com/in/marlenesharp

4) A few of my credits: www.imdb.me/marlenesharp

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

A solid tie between pumpkin and chocolate!

pumpkin pie 2chocolate pie

Dismantle, reassemble

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Sometimes when you’re working on a story, you just have this feeling that the way it’s being told is the way it should be told. It just feels right.

Even though I’d made some good progress with the ongoing revision of the sci-fi adventure outline, something still seemed…off. What I had was good, including several scenes that now felt necessary, but as a whole, not quite there yet.

As I’ve mentioned before, I keep all the previous drafts of the outline and script on file –  you never know when some of that text will come in handy. The recent work on the current revision was accompanied by another tab on the screen containing the previous draft, serving primarily as a sort of roadmap to help guide me through this latest effort.

Despite telling myself that this new draft was supposed to be different from its predecessor, its siren call was a bit stronger than expected. There was just something about it that couldn’t be denied. Not to say that the newer version was no slouch either.

Parts of this one work, and parts of that one work. Why not combine the two?

Sure, this even-newer draft might occasionally take a somewhat unorthdox approach in how the story’s presented, but by gosh, I still like it. “Rules of screenwriting” be damned.

There’s nothing wrong with cherry-picking parts of the new draft and incorporating them into the previous one where applicable. Of course, it would have been nice to have come to this conclustion a few weeks ago, but sometimes that’s just how it works.

What’s really nice is that for the most part, save for a few problem spots, the previous draft is still pretty solid on its own. Nothing serious, and some of these new elements look like they’ll really rectify that.

Based on some extremely helpful notes, another factor that’ll help this time around is putting more of a spotlight on the characters’ emotions. Even in this kind of story, with all of its fantastical and extraordinary elements, it’s important to show how the characters are still people.

Lastly, all the time I’ve been working on this story, I’d forgotten how the initial concept and earliest versions were all written with a certain kind of tone in mind; something to really convey the vibe of what story of story this was supposed to be and how I wanted it to read. Somehow that aspect’s diminished over time, and I plan on re-introducing it for the next draft.

This is gonna be fun.

Same destination, different route

hot fuzz

Even though I got some great notes back on the previous draft of my sci-fi adventure spec, one aspect of the script had always bothered me.

As much as I loved the opening sequence, it still felt out of place.

Its primary goal for existing was to establish and set up several plot elements and story details. It does that, but something just didn’t feel right.

Would the story still work if I took it out? Sure, but finding new ways to present all the relevant info would require some major rewriting and revising. Time-consuming (to a point), but necessary.

But that got the gears turning…

The more I thought about it, the more the idea appealed to me. Trust me, it killed me to even just consider killing all those darlings, but doing so would definitely force me to find new and original ways to tell this story.

Added bonus – a new opening would also enable me to do a better job of establishing the protagonist AND set the tone of the story.

So out all those pages went, with an ever-expanding list of all sorts of new ideas regarding How To Do It currently in development.

A writer may know what they want to happen in their script, but sometimes it doesn’t work out that way. The characters might unexpectedly guide you in a different direction, or maybe you realize what the story really needs is to take a sharp turn off to the side, or you decide that this is the perfect opportunity to go in a totally opposite direction.

Nothing is set in stone. You’re the ultimate creator. Everything that happens is under your control, and you can do with it what you will.

Something not working for you? Change it. Give yourself options.

Follow-up to that – go with options that still work within the context of the story and characters. Your characters still want the same thing they did before, but now you’ve drastically altered how they get there.

It’s a savvy writer who eagerly anticipates taking on the task of devising these kinds of changes. And once they’re all implemented, you’ll barely remember how it used to be because EVERYTHING WORKS SO MUCH BETTER NOW.

Suggestion – no matter how or when you come up with a new idea, WRITE IT DOWN. IMMEDIATELY. Even if you’re in the middle of working on the same script. Everybody says “Oh, I’ll remember that later.”

You won’t.

Do whatever you have to in order to preserve it.

*Apologies for a lack of post last week. I had some kind of bug that put me out of commission for a few days; didn’t even have the strength to compose a “sorry, no post this week” post.

 

I came, I saw, I removed it

caesar
Veni, vidi, non amoveatur

As the contents of our now-previous domicile were being sorted into their respective receptacles (keep, donate, trash, what on earth possessed us to buy THAT?), my time to write/work on something was somewhat limited.

So I squeezed in a few minutes here and there when I could. Not ideal, but better than not doing anything.

One of my ongoing projects is the rewrite of the sci-fi adventure outline. There’d already been some big changes compared to the previous draft, but it seemed to still suffer from a mild case of “just too much”.

Something had to go. But what? I liked the way this world had been established, along with setting up several vital story details that would yield some mighty effective payoffs later on.

Editor Me (EM) had to seize control from Writer Me (WM), who was really digging in his heels to keep things as they were.

“Which is more important?” EM would keep asking as WM tightened his grip. “Streamlining the story to make it more effective and flow smoother, or keeping something in there just because you like it?”

WM eventually raised the white flag, admitting that EM was absolutely right.

So drastic cuts were pending. But where to make them?

After much deliberation, the cleanest break would have to be the opening sequence – which I’d put together to really establish the world of the story, but it was simply too much, and the main character isn’t even part of it.

RIP, my darlings.

This was a tough decision to make, since this sequence offered up some prime exposition. With all of it gone, I have to now figure out new and original ways to relay some of the more relevant info and story details without resorting to the dreaded cliche of a flashback. Tough, but not impossible.

But as has occurred in the past, having a more-or-less thorough outline to work with has enabled me to salvage more than I realized, along with inspiring some new approaches. A lot of groundwork had already been established, so I get to work with what’s still there, along with utilizing odds and ends from the deleted material when applicable.

This remains a work in progress, albeit a very slow and drawn-out one. But I’d rather spend more time dealing with all of these aspects of the process now, and not agonizing later on over endless patchwork fixes scattered across a completed draft.

Learning never stops. Never.

coeds
Sure, I may be tired now, but wait until you see the end results

So far, so good, at least in terms of how the rewrite of the sci-fi adventure spec is going.

Already managed to trim a decent amount of pages, with more potential targets coming up fast.

However, one of the most surprising results this time around is seeing more and more opportunities to really get the most of not just the words on the page, but HOW they’re presented.

I already knew overwriting was one of my biggest obstacles. I tend to go into more detail than is necessary. Not “this is the color of his t-shirt, and this is what’s on his breakfast plate”-type stuff, but more in terms of excessively describing what you’d see transpire onscreen.

This has become painfully obvious for some of the fast-paced action scenes. In the old draft, there’d be several lines about what a character was doing. This time around, I want to get to the point faster – partially for less ink on the page, and partially to help speed things up – so I highlight only the parts that the can’t do without.

It’s probably safe to say each scene has become shorter by at least some degree. Some by a few lines, others by half a page, etc. But the overall impact is becoming more noticeable. Scenes seem to be flowing more smoothly. Even though the descriptions aren’t as detailed as they were before, the new, tighter versions are just as visual.

Of course, since I’m the one writing it, I already have a strong sense of how it’s supposed to “look”. The real test comes when a reader gets their hands on it. Will they experience the same results? I sure hope so, so in the meantime, I do what I can to write it so everything is easy to follow and all questions are answered.

What’s most surprising at all about these new developments is I’d written my last few drafts of several scripts with the same approach I’d always used, but there’s just something very different about it this time around. The way this draft is being put together has a much more analytical feel to it. It’s as if something holding me back has been removed, and the positive results are coming in rapid-fire. One can only hope this sensation endures.

Once again, there’s no firm deadline for a completed draft, but as I mentioned, progress has been strong and steady, so “slightly sooner than possibly expected” will have to do for now. And even when that one’s done, there’s a strong suspicion that just a little more touch-up work will be in order.

Thrilling times, chums.

-Screenwriter/filmmaker Ally May has launched a crowdfunding campaign for her packs-an-emotional-wallop short film project In A Breath. Donate if you can!

-Major congrats to screenwriter/overall mensch Bob Saenz for the upcoming US release of the film of his script Extracurricular Activities, a journey almost two decades in the making. Here’s a great interview Bob did for Script magazine.