A few words from the gentleman from Salinas…

Steinbeck
Didja know he wrote the story for Hitchcock’s LIFEBOAT? But he also didn’t like some of the changes Hitch made to it.

Big thanks to author/blogger Chad Schimke for inspiring today’s post.

John Steinbeck is one of, if not my absolute, favorite authors. I just love the way he writes, and many of his works occupy space on my bookshelf. If you haven’t read him lately – or at all, I highly recommend it.

I’m also very fortunate to live relatively close to his hometown of Salinas, California, where the National Steinbeck Center is worth a visit.

Here are his six writing tips, as originally published in an interview with The Paris Review from 1975.

-Abandon the idea that you are ever going to finish. Lose track of the 400 pages and write just one page for each day, it helps. Then when it gets finished, you are always surprised.

-Write freely and as rapidly as possible and throw the whole thing on paper. Never correct or rewrite until the whole thing is down. Rewrite in process is usually found to be an excuse for not going on. It also interferes with flow and rhythm which can only come from a kind of unconscious association with the material.

-Forget your generalized audience. In the first place, the nameless, faceless audience will scare you to death and in the second place, unlike the theater, it doesn’t exist. In writing, your audience is one single reader. I have found that sometimes it helps to pick out one person—a real person you know, or an imagined person and write to that one.

-If a scene or a section gets the better of you and you still think you want it—bypass it and go on. When you have finished the whole you can come back to it and then you may find that the reason it gave trouble is because it didn’t belong there.

-Beware of a scene that becomes too dear to you, dearer than the rest. It will usually be found that it is out of drawing.

-If you are using dialogue—say it aloud as you write it. Only then will it have the sound of speech.

Now these are all great, but the really interesting part is that in 1963, a full 12 years prior, after being awarded the Nobel Prize in Literature, he wrote this letter of “Advice for Beginning Writers”, which includes the following:

“If there is a magic in story writing, and I am convinced there is, no one has ever been able to reduce it to a recipe that can be passed from one person to another. The formula seems to lie solely in the aching urge of the writer to convey something he feels important to the reader. If the writer has that urge, he may sometimes, but by no means always, find the way to do it. You must perceive the excellence that makes a good story good or the errors that makes a bad story. For a bad story is only an ineffective story.”

True, screenwriters should read a lot of scripts, but that’s not all you should read. Books. Plays. Comics. So many choices. Whatever floats your boat.

Take it all in. Read. Enjoy.

Same destination, different route

hot fuzz

Even though I got some great notes back on the previous draft of my sci-fi adventure spec, one aspect of the script had always bothered me.

As much as I loved the opening sequence, it still felt out of place.

Its primary goal for existing was to establish and set up several plot elements and story details. It does that, but something just didn’t feel right.

Would the story still work if I took it out? Sure, but finding new ways to present all the relevant info would require some major rewriting and revising. Time-consuming (to a point), but necessary.

But that got the gears turning…

The more I thought about it, the more the idea appealed to me. Trust me, it killed me to even just consider killing all those darlings, but doing so would definitely force me to find new and original ways to tell this story.

Added bonus – a new opening would also enable me to do a better job of establishing the protagonist AND set the tone of the story.

So out all those pages went, with an ever-expanding list of all sorts of new ideas regarding How To Do It currently in development.

A writer may know what they want to happen in their script, but sometimes it doesn’t work out that way. The characters might unexpectedly guide you in a different direction, or maybe you realize what the story really needs is to take a sharp turn off to the side, or you decide that this is the perfect opportunity to go in a totally opposite direction.

Nothing is set in stone. You’re the ultimate creator. Everything that happens is under your control, and you can do with it what you will.

Something not working for you? Change it. Give yourself options.

Follow-up to that – go with options that still work within the context of the story and characters. Your characters still want the same thing they did before, but now you’ve drastically altered how they get there.

It’s a savvy writer who eagerly anticipates taking on the task of devising these kinds of changes. And once they’re all implemented, you’ll barely remember how it used to be because EVERYTHING WORKS SO MUCH BETTER NOW.

Suggestion – no matter how or when you come up with a new idea, WRITE IT DOWN. IMMEDIATELY. Even if you’re in the middle of working on the same script. Everybody says “Oh, I’ll remember that later.”

You won’t.

Do whatever you have to in order to preserve it.

*Apologies for a lack of post last week. I had some kind of bug that put me out of commission for a few days; didn’t even have the strength to compose a “sorry, no post this week” post.

 

Q & A with Geoffrey Calhoun

Screenwriter/script consultant Geoffrey Calhoun of WeFixYourScript.com has been previously featured on this site. This time around, he’s answering some questions about his new book The Guide For Every Screenwriter.

What was the inspiration/motivation for this book?

It was inspired from a class I designed when I was asked to teach screenwriting to film students in Ghana, Africa. Unfortunately that class fell through so I took the materials and broke them into seminars, then hit the road teaching at Film Festivals. Eventually, people attending the classes asked if I’d put this in book form. That’s when I realized I needed to create The Guide For Every Screenwriter.

There are a lot of screenwriting books out there. What about this one makes it unique?

Books on screenwriting tend to be one of two things: overly wordy textbooks or focus on a specific area of screenwriting. What I wanted to do was create a book that’s easy to read and comprises all aspects of screenwriting. Thus, The Guide For Every Screenwriter was born. It covers everything from concepts, character design, formatting, branding yourself as a writer, and beyond. All of it done in an easy to access reference guide which gets straight to the point. I wanted to break down the mysteries of our craft into something that anyone can pick up and understand. This is the book you keep on the shelf next to your desk as you’re writing. After reading this book you’ll be able to confidently write a screenplay, even if you’ve never done it before.

Some screenwriting books are geared more towards covering the basics, while others “go beyond (or way beyond) the basics”. How is this a book that both new and experienced writers could use?

I wanted to write a book that even veteran screenwriters could read and walk away with something new or feel refreshed. The Guide covers some really interesting aspects about screenwriting which isn’t really covered in other books. Such as subplots, loglines, how to collaborate with other writers/producers, or even busting myths about queries.

Continuing on that theme – part of the book discusses the basics of formatting. Is this more of an issue than we’d normally expect?

Yes! As a professional screenwriter and consultant, I’m brought in to fix a lot of scripts through my website WeFixYourScript.com. One of the biggest problems I see is a lack of properly using format. Some writers believe it’s optional. Unfortunately, it’s not. So, adding format to the book was a must. I also wanted to delineate between a few of the finer aspects of format, such as montage vs. series of shots. Many writers think they’re interchangeable. The Guide explains exactly how and why they’re used and what makes them different, all with fun examples.

Early on in the book you mention how time, talent and tenacity all play a key role for both the writer and the act of writing. Could you elaborate on that?

The three T’s are my own personal mantra. The funny thing is, I never strung them together until I wrote the book. When it felt like I’d never get a script made I would tell myself I needed more time. Screenwriting is about the long game. Talent was a given. I knew I needed to be the best I could be, which is why I became a lifelong student of this craft. Tenacity is who I am as a person. I don’t quit. I don’t give up. I’m not built that way. I have to see things through. When I sat down to write the Guide, I wanted to create a section that was my own personal truth but also filled with hope and the three T’s were born.

A lot of writing guidelines say “write what you know”, but you’re of a somewhat differing opinion. How so, and how come?

That’s a great question and observation! I break the myth of “write what you know” in The Guide For Every Screenwriter. My hope was to introduce a different perspective to my peers. I believe we as writers need to be two things: experts on what we write about, and chameleons. In order to write about a particular topic or genre we need to master what it is first. Writing is one of the only fields in the world which encourages you to explore all facets of life in order to grow at your craft. The Guide provides a fun way to do that.

We also need to be chameleons. I know many writers scared to work outside of their comfort zones. That’s stifling creatively and also can make it difficult to find work as an indie screenwriter. I love working outside of my comfort zone. It makes me be better at what I do. It pushes me in directions I never expected and thus my skills improve.

I really liked your concept of what you call the “mind map”. Could you explain what that is, and how a writer would use it?

The mind map is a great little trick to get your brain thinking outside of the box. You can do it anywhere. I’ve seen a screenwriter do it at breakfast on a napkin and create their entire concept in ten minutes and it was good! You simply place what you want to develop in the middle of a paper and then branch off wild ideas around it. This isn’t just limited to concept; you can use it on anything including a character or even a story beat. I believe mind mapping in a busy public space can help as well because you’ll find inspiration from the surrounding environment.

There’s a section of the book that deals with a seldom-discussed part of a script: subplots. Why is the subplot important, and how can a writer get the most out of them?

When properly developed, a subplot can add a surprising amount of depth to your story. Subplots also fill out your script. Many writers tend to get lost in the main character’s struggle and end up underutilizing the supporting characters and underdeveloping the antagonist. This can lead to scripts struggling with anything from page count to a meandering script which can’t find its footing. A well developed subplot’s job is to reinforce and prop up the main plot. That’s one of the great keys to creating a killer script. In The Guide For Every Screenwriter, I explain what subplots to use and where they land in the script.

The final section of the book is appropriately called “What Comes Next”, in which you discuss what do after the script’s written – everything from getting feedback to queries. What prompted you to include these topics?

Screenwriting is about more than just writing scripts. If you really want to get out there and start landing writing gigs, then you need a road map of how to do that. I wanted to make sure the Guide can you lead you in the right direction. That’s why it covers topics such as properly protecting your script, a synopsis template, branding, networking, etc…

Last time around, you said your favorite kind of pie was pumpkin with a big dollop of whipped cream. Still the same, or something new?

I don’t know why, but pecan pie has been calling to me.

pecan 3

A challenge on multiple fronts

 

Capaldi daleks
Two possible outcomes in this scenario…

Quite the productive week around Maximum Z HQ, with the most significant being the wrap-up of the latest draft of the sci-fi adventure spec. It’s an improvement from the previous one, but could still use some more work. Rather than jump right in, I’m letting it simmer for a bit.

The original plan was to return to the horror-comedy spec, which is actually still part of the plan. Setting up the new draft’s notes page required me to dig through all of my script files, which involved seeing titles for older scripts that could also use at least one more draft. Four in total.

Thus a plan developed.

Work on all of them. A little at a time.

Jot down some ideas for one. Fine-tune a few scenes for another. Revise the outline for this one. Totally overhaul that one. Go through notes for all of them.

Or choose one to work on per day. A few steps forward, spread out over time.

Or I might strike creative gold and steamroll my way through one, temporarily foregoing the others.

Who knows how this’ll play out?

It could be a stroke of genius. It could also go horribly, horribly wrong.

But the important thing is I try. I’ve got lots of new ideas for each of these scripts, and will do what I can to make them better.

Having completed two drafts in as many months demonstrates to me that I have the ability to get the job done in a relatively timely manner. So no reason to think I couldn’t continue to make that kind of progress, or at least come mighty close to it.

Updates will be posted accordingly. Especially if the results are encouraging. Depends on my mood at the time.

Some exciting times are on the horizon and closing in fast. Sounds like it’ll be quite the thrilling journey. Hope you’ll come along for the ride.

Learning never stops. Never.

coeds
Sure, I may be tired now, but wait until you see the end results

So far, so good, at least in terms of how the rewrite of the sci-fi adventure spec is going.

Already managed to trim a decent amount of pages, with more potential targets coming up fast.

However, one of the most surprising results this time around is seeing more and more opportunities to really get the most of not just the words on the page, but HOW they’re presented.

I already knew overwriting was one of my biggest obstacles. I tend to go into more detail than is necessary. Not “this is the color of his t-shirt, and this is what’s on his breakfast plate”-type stuff, but more in terms of excessively describing what you’d see transpire onscreen.

This has become painfully obvious for some of the fast-paced action scenes. In the old draft, there’d be several lines about what a character was doing. This time around, I want to get to the point faster – partially for less ink on the page, and partially to help speed things up – so I highlight only the parts that the can’t do without.

It’s probably safe to say each scene has become shorter by at least some degree. Some by a few lines, others by half a page, etc. But the overall impact is becoming more noticeable. Scenes seem to be flowing more smoothly. Even though the descriptions aren’t as detailed as they were before, the new, tighter versions are just as visual.

Of course, since I’m the one writing it, I already have a strong sense of how it’s supposed to “look”. The real test comes when a reader gets their hands on it. Will they experience the same results? I sure hope so, so in the meantime, I do what I can to write it so everything is easy to follow and all questions are answered.

What’s most surprising at all about these new developments is I’d written my last few drafts of several scripts with the same approach I’d always used, but there’s just something very different about it this time around. The way this draft is being put together has a much more analytical feel to it. It’s as if something holding me back has been removed, and the positive results are coming in rapid-fire. One can only hope this sensation endures.

Once again, there’s no firm deadline for a completed draft, but as I mentioned, progress has been strong and steady, so “slightly sooner than possibly expected” will have to do for now. And even when that one’s done, there’s a strong suspicion that just a little more touch-up work will be in order.

Thrilling times, chums.

-Screenwriter/filmmaker Ally May has launched a crowdfunding campaign for her packs-an-emotional-wallop short film project In A Breath. Donate if you can!

-Major congrats to screenwriter/overall mensch Bob Saenz for the upcoming US release of the film of his script Extracurricular Activities, a journey almost two decades in the making. Here’s a great interview Bob did for Script magazine.