An overabundance of words

word pile
First on the agenda – get them in order. Second – get rid of the ones that don’t belong.

April has been a most productive month for working on the new draft of the pulpy sci-fi adventure spec. This week saw me reaching the midpoint – page 73, which is about 18 pages more than it should be. (Not to mention that a spec script of approximately 150 pages is just ludicrous to begin with.)

Part of me wants to put the writing on hold and go back to page 1 to start editing and clearing away the excess, but I sort of like the idea of just pushing forward, finishing it. and THEN going back armed with the Red Pen of Doom.

When it comes to a first draft, I always tend to put in too much. More “kitchen sink draft” than “vomit draft”. Even taking a look at some previous pages, it’s easy to see where I’ve written more than what’s needed – of practically everything.

The silver lining here is that when it comes to rewriting and editing, there’s a lot to work with. Stuff thought necessary during that initial phase might prove otherwise, and out it goes.

My storylines can be a bit complicated – too many moving parts, so to speak. A combination of “I really want to wow you with this” and “there needs to be more here”. While the first definitely rings true, the second runs the risk of overdoing it and bogging things down – something I don’t want.

It used to be a lot tougher for me to kill my darlings, but time and experience have shown me it’s all about doing what you need to to achieve the end result. As much as I might like a particular something, if it can be cut (or at least drastically shortened) without any significant impact to the rest of the story, that’s fine by me.

If I can maintain my current pace of page output, there’s no reason to think I couldn’t be done with this draft by the end of the month, or maybe the first week of May. While I usually take a little break after completing a latest draft, the always-developing ideas for potential fixes and such may cause me to forego that and just jump right back in.

In the meantime, I’m just having a good time spinning what I can only hope will be an entertainingly ripping yarn.

Working my way forward

billion_dollar_limited

The process of writing actual pages for my pulpy sci-fi adventure is fully underway, averaging about 3-4 pages a day, which is just a smidge above average for me. I’m making a real effort to stick to this kind of output, and am hoping to keep it up for the duration.

There’s a lot of setup in the first act, and I was really concerned things would somehow get drastically out of hand and go on for too long , resulting in a script running something like 150 pages, but so far I’ve managed to keep it all in check. It’s all going according to plan. Still feeling confident to be able to keep it in that ideal target range of 110-120 pages.

And this is before any of the real editing begins. That comes after FADE OUT.

Speaking of editing, even though I was trying not to fall back into my habit of “write, edit, write some more”, there’ve been a few times when a few impulse decisions had to be made regarding whether or not something should be included. Since I was already concerned about too much material, many of them were cut.

In retrospect, they weren’t as necessary as I initially thought, so after they were cut, their absence had barely an impact on the story – if at all. Turns out they were in there more for my own benefit. I saw them as building up the key scene to which they were connected. I tend to overwrite during the outlining process anyway, so no big loss.

Working on both the outline and the pages has also made me realize that my talents seem to be a lot more suitable for this kind of thing. As much as I’d love to be a solid comedy writer, I feel much more at ease producing thrilling tales of adventure with some comedic moments thrown in.

They say you can tell a writer enjoyed writing the script because of how it reads. Like with all of mine that came before, that’s exactly what I’m hoping for with this one as well.

More work now, better results later

lalanne

It can be safely said the extensive overhaul of the outline for my pulpy sci-fi adventure story is just about wrapped up. Still have a lingering handful of small details in need of fleshing out, but I’m eagerly anticipating jumping into cranking out pages in the very near future.

Figuring all of this out – including several attempts on the beginning, and then working out the development of events over the course of the first act and the first half of the second act- took a lot longer than I expected, and definitely longer than I wanted. There were many times all I could think was “am I EVER going to figure this out?”.

A lot of writers feel that way while working on a project. We’re an impatient lot, and the ongoing struggle to find solutions doesn’t help. We want it already written. But learning how to do so effectively is necessary. How else will we improve?

It’s probably a safe bet to say that my development skills are stronger than they were – even compared to a couple of years ago, or else this overhaul wouldn’t be where it is now. Every story problem would require a lot of thought and mulling-over, and maybe I’d come up with a slapdash, roughshod placeholder of a solution – just to be able to move on.

A bad and counterproductive idea.

I like to put together stories with a lot of moving parts, and each one requires the same amount of attention in order to make the whole thing a smooth-running machine. If that means taking a little more time to do so, then so be it. I’d much rather make sure as I go along that everything works and connects the way it’s supposed to than have it come to a screeching halt because of something I overlooked or forgot about, or even worse, felt was “good enough for now”.

An added bonus to all the work on developing this story in the outlining phase is that since I’ve already written down what’s supposed to transpire in each scene, including the purpose and the conflict, it’ll make it easier (and in theory, a faster process) to transfer all of that to the actual pages.

Once I do start on pages, I can only hope to see a slight increase in my daily output. After having gone through the outline a few times, editing and tweaking as I go, I’m getting a stronger feel of flow for the story, seeing ways to incorporate more development for the characters, and just an overall sense of “I like the previous draft, but this one feels so much closer to what I set out to do”.

And I most definitely would not have gotten to this point if I hadn’t put in the time and effort to make sure every single part of it did exactly what I needed it to.

A (not) pre-written Q & A with Michael Tabb

Michael Tabb

Michael Tabb is a working screenwriter, decade-long current and active member of the WGA (the Writers Guild of America, West is the Hollywood screenwriters’ union), a multiple-award-winning screenwriting educator, and author of a film-festival-winning Best Screenplay. His new book, Prewriting Your Screenplay: A Step-By-Step Guide To Generating Stories (available now!) explains the secret of how he develops great, cohesive script ideas.

He has developed feature film projects for and with Universal Studios, Disney Feature Animation, The Canton Company at Warner Brothers, Imagine Entertainment, Mandeville Entertainment, Intrepid Pictures, Paradox Studios, Producers Sean Daniel, Lawrence Bender, Branko Lustig, Paul Schiff, comic book icon Stan Lee, writers Jonathan Hensleigh and Evan Spiliotopoulos, Directors Thor Freudenthal and Mike Newell, and actor Dustin Hoffman.

For more information about Michael and his book, please go to and register at: www.MichaelTabbWGA.com, or follow him on Twitter – @MichaelTabb

What’s the last thing you read/watched that you thought was incredibly well-written?

I recently watched the Netflix series Lost In Space and felt it did a lot of things right. The characters are really specific and strong, each with really unique qualities that separate them from each other. There was constant danger, whether through the hostile environment or the characters that found their way into the family’s graces (be they human or robotic). Meanwhile, each episode ends with a new and engaging development that hooks the viewers to binge another episode. Between Lost in Space and Stranger Things, I think Netflix is redefining the kind of television an entire family might gather around the flat screen to watch together.

Were you always a writer, or was it something you eventually discovered you had a knack for?

Star Wars sparked my imagination, and I was drawing and creating science-fiction stories by the age of six. In middle school, I handwrote ten 20-24-page short-form adventure stories of a starship crew called The Alliance inspired by Star Trek. Each chapter was a new mission. I explored superhero and horror spoofs earlier in my high school days until I wrote my first short (44-page) screenplay in a modern, contemporary setting for my final English Lit paper. In short, the more mature I became, the more my stories grew more grounded and closer to reality.

Even though I loved writing, saying I had a knack for it would be far too generous. I was certainly a storyteller, but I was always academically far better at mathematics than English. I did, however, have a knack for drama. I took acting classes at South Coast Repertory and was actively involved in my high school drama program for all four years, participating in every play and musical I could. Acting taught me how important it was to define your character from all the others and to keep the tension at a level high enough to make each scene compelling. Every character had purpose, and it was true no matter what scene or show I was doing. These lessons carry over into writing, but because I wasn’t a gifted English student in my formative years, I never would have suspected I could have a career as a writer. I always thought I was going to be a character actor.

It took me many years and tremendous insight from my teachers at USC, NYU, and UCLA to make me a decent writer. They all earned their money. The time I spent analyzing characters and scripts as an actor was very helpful, including studying at the Atlantic Theater Company in NYC, a brainchild of the great American playwright David Mamet. It took a lot of work to understand how to do each aspect of concept creation and execution correctly. The only thing that came naturally is my escapist imagination.  The rest was hard-fought, learned, and earned over years of writing and rewriting.

What was the script you’d consider gave you your “big break”?

I want to pause a second to say that I think the cliché of miraculously getting that one big break that changes everything is a terribly unhealthy and damaging fallacy. One opportunity may lead to another, and sometimes it doesn’t. Most working writers are constantly “breaking in” over and over again. Anyone who makes a living wage as a creative in this business is fortunate. Just remember, we do this job for our insatiable love of telling great stories. If that’s not your goal, it won’t be worth the amount of work you have to put into this job. Trust me. People have won Academy Awards and not gotten a job for years afterwards. So, if you get a break, save up so the money lasts the unpredictable draughts and keep writing.

With that said, I’ll reply by talking about the script that landed me my first paycheck as a screenwriter.

I was exceptionally lucky that the first screenplay I ever wrote is the one that landed me an agent and my first writing deal. Even so, it didn’t happen overnight. It took several years for it to get into the hands of those in Hollywood that could make a difference for me, and I had written around ten scripts between having written my first and setting it up with producers. The option on that screenplay has since expired, and I own that script again. I still wish someone would make it. It’s a high-concept swashbuckler in the spirit of Shakespeare in Love, The Three Musketeers, and The Princess Bride. It’s a fun-spirited, romantic romp set in the south of France full of swords, gallantry, and a sense of humor.

Taking a look at your bio, you’ve worked in a lot of different genres. Are there any that hold a special appeal to you, and is there a genre you haven’t worked in yet, but would really like to try?

I’ve written in every genre I can think of, most of which were for money, including: rom-com, drama, western, war epic, historical, biopic, science fiction, fantasy, crime, thriller, horror, supernatural, action, and adventure. I love each genre differently and deeply for the gifts each offers us. While I’m very proud of the diversity and breadth of my stories, it has also been my greatest career shortcoming. It would have been a far smoother journey if I picked a lane and stuck with it a bit more, but that’s not how I work.

The more you prove yourself a master of one genre in our business, the more people pay you to write it for them. As an example of this in another profession, when an extremely famous comedic actor gets the chance to play a dramatic role, they often take a big hit in the pocketbook. They don’t get paid the same as they do in the genre of his or her specialty. Even so, working without constraints and limitations is worth it to me. I have a solid batting average for landing writing jobs on which I get to pitch.

When I decide to write a story about something, I refuse to fit a square peg into a round hole. I’m not going to force my story into a genre because that is my specialty. I would rather pick the genre that I feel will be the best and most poignant reality in which to tell it. The story tells me where it must go. Right now, I’m rewriting two screenplays simultaneously, an ensemble reunion-of-old-friends drama and a supernatural thriller. The project before that, which is still being developed, was a period adventure television show. I love writing period pieces, sci-fi, action, adventure, and anything remotely escapist. I adore them all.

What inspired you to write your book Prewriting Your Screenplay: A Step-by-Step Guide to Generating Stories?

I had kept a long document of all the tricks of the trade that I liked using best. It ran almost three hundred single-spaced pages. I developed my own approach to writing by putting those tricks together in a certain order. Since then, I have never had writer’s block.

I work on multiple projects at once, and I’ve been asked by tons of writers how I do what I do. Though editing takes a while, others have always been blown away by how quickly I can create a strong and cohesive initial draft. They’d take me to lunch and pick my brain. Later, they’d tell me I changed their lives and approach to developing stories.

I adore giving back, helping writers. Helping one person at a time was great, but I felt I could do better. I got more involved at the WGA, putting panels together for the Writers Education Committee, and I co-created the first ever WGA Mentor Program in my spare time. I guest lectured and spoke when asked in classrooms and served on panels for writer conferences. Finally, I bit the bullet and agreed to teach an actual class online in Full Sail University’s online MFA program while still taking writing gigs for companies like Universal Studios. I’m also going to speak at the Central California Writers Conference in late September.

When I was asked to be on a panel for the Screenwriters World Conference in L.A., I told Jeanne Bowerman of Script Magazine about my 284 pages of notes I planned to turn into a book one day when I had the time. She asked me to write some articles I could use as a kind of running start to writing the book about my method. So, I did that to get the ball rolling. As I fleshed those articles into a full-fledge book, Full Sail University liked the published articles I wrote on character creation so much, they asked me to take over the Character Creation and Development portion of their online MFA Creative Writing program. Based on that, I knew I was communicating my method well, and I should finish the book.

I figured the book was the very best way of helping the most writers at once. In short, it all stems from the hope of giving back to my craft. I am only as good as I am because the writers who came before me taught what they had learned. My goal was to take that knowledge another step forward in the hopes that someday my book will not only help others, but it will inspire another great writer to take my ideas a step further as well. In short, human knowledge is all about continuing to construct our Tower of Babel, evolving our art form by working together to save the world.

Yes, I said save the world.

I believe storytelling is how we inspire others to invent amazing technology, see the world from new perspectives, and provide a deeper understanding of humanity. So, teaching others to write better is my way of getting others to create stories that change the way we think. When we change the way people think, we can change the way people will behave and treat one another.

My job as a writer isn’t to just tell a cool story and make some money. I wouldn’t need to share my tricks if that were my only goal in this trade. Storytelling is an incredibly powerful medium. Think about how it can bring people to euphoric laughter and devastating tears over events that never even happened and characters that don’t exist. As Spider-Man has taught us all, with great power comes great responsibility. Writers have the ability to make the world better for having written their stories. If I help other writers be more effective, I could be helping thousands of writers convey their impactful messages, bettering our world through teaching empathy, understanding, and the potential paths forward (or to avoid) in order to achieve a greater tomorrow for us all.

Yes, that makes all of you writers out there potential superheroes.

With so many screenwriting books out there, what is it about yours that makes it especially unique?

I always said if I’m going to write something, it’s not going to be something they can find anywhere else done the same way. We can’t help but work off of some universally accumulated knowledge, like genre, character types, and three-act structure, but we can strike out on our own by presenting how to assemble them in a new way. The knowledge is all out there, but it’s about how you put the pieces together and in what order.

So many screenwriting books call themselves a “step-by-step” guide, but when you try to apply the steps in the order they offer them, it’s not a fluid roadmap you can follow to construct a story. It’s not really a step-by-step guide. It’s a series of things that leave giant holes for the writer to fill in to get from one step to the next. There’s a lot of explaining what things are and how they work, but they don’t tell the reader how to create those things for themselves. In fact, it’s a lot of analysis. Don’t get me wrong. They’re very educational, but being able to explain and understand the material makes you a potential critic who understands screenwriting and how it works, but it doesn’t necessarily make anyone a writer. They’re simply a more informed reader. This is a great thing, but it won’t get someone who wants to write to the goal of writing his or her own screenplay.

Prewriting Your Screenplay is actually a true-to-form, step-by-step process by which you construct an original story (starting with absolutely nothing at all) through answering questions and completing exercises at the end of every single chapter until you have a complete and original story idea with the characters perfectly designed to serve that cohesive story. It’s an instruction manual for putting together a story with all the elements that should fit perfectly together like a giant jigsaw puzzle. Then, the book ends by explaining how to do the whole process in reverse in case you’re in a situation of having to fill in the blanks of a preexisting story idea.

The process explains to writers how I create a well-formulated foundation for a movie, whether working from a blank page forward or having to reverse engineer a soul into a preconceived plot idea. I give all I know and can think of to share with you. I’m keeping no secrets because there’s never a reason to keep the logic of how things work secret. No two writers would execute the same idea the same way, so, even if you have my technique, you’d never execute it the way I would. It’s everything that I learned and use when developing a project that has kept me writing as a decade-long, current and active WGA member.

I thought it was very interesting that you use the word “prewriting” in the book’s title, as opposed to simply “writing”. What’s the reasoning behind that, and how does prewriting apply to the craft of screenwriting?

Put simply, Prewriting is the opposite of rewriting. Rewriting is the work a writer does on a script after the first draft, and Prewriting is everything the writer creates before he or she writes the first draft. This entire book focuses on everything a writer needs to consider before writing “FADE IN,” the old-school first words of a screenplay.

There are a ton of books that explain writing and formatting the actual script. Nobody needs to write another book that explains script format. It’s been done to death.

This book explains how to assemble everything a writer needs in order to write a screenplay. It’s the foundation a writer builds upon. There are many things a writer should figure out before leaping into an outline. Doing this work up front will save writers an enormous amount of time normally spent rewriting after the fact trying to make the story congeal. If time is money, this book can save writers a fortune in rewrites.

And because this book is strictly about how to develop a story concept with an incredibly strong foundation and structure, it is applicable to all mediums of storytelling. It’s a universal storytellers playbook for formulating a cohesive narrative. I’m a screenwriter, so the examples throughout the book focus on films, but the logic of my foundation development for storytelling applies to any and all creative writing mediums, including stage plays, episodic series, comic books, novels, video games, animation, and all other media. In fact, someone told me they’re going to start using my method to redesign history lessons to teach history to their students. It’s applicable to anyone who can use storytelling in whatever they do to be more effective.

No doubt a lot of aspiring writers will use your book to improve their skills. Is there a particular piece of advice you think every writer should know?

Uh… My brain just exploded. That’s a book in itself. It’s a series of books! That said, I offer you these 10 pieces of advice:

  1. If you think you can live a happily doing anything else except screenwriting, this business is so obscenely tough, do something else. With books, you can self-publish. With playwriting, the production is not allowed to change the work without the playwright’s permission. Even in television, there are far more opportunities, and the writers have more say. In film, the writers are hired guns and the director is the creative king. In television, the director is the hired gun, and it’s the writers who develop the show and its seasons. I intend to make that jump when the timing is right, too.
  2. Write what you love and would pay to see, not what’s trendy.
  3. Rejection is common, and you should never take it personally. When you’re starting out, people are hesitant to bet on someone lacking experience. You need 50 to 100 rejections in order to get 1 yes. Even if you are not a good writer yet, you may find someone newer to the industry. This person may get what you’re trying to do and wants to work with you.
  4. Never argue about feedback with anyone giving you feedback as a friend or to help. You can ask questions for clarity, but once you understand the notes, thank the note giver profusely and shut the fuck up. Never argue. If you disagree with the notes, you simply don’t apply them. They’re bound to give you one or two notes that lead to a good change. Even a broken clock is right twice a day.
  5. 99% of the time the note giver is correct that there is a problem where they said a problem occurs in your script. 99% of the time, the solution they offer is incorrect. The difference between the note-giver and you is that you are the writer of this story. You will need to figure out how the problem needs to be fixed in order to best serve the story you want told.
  6. Even a horrific writing experience or partnership is a good experience if you learn something meaningful from it.
  7. When you agree to work with someone, get the full terms of your understanding in writing, even a cowriter.
  8. Get in shape. I hate to admit it, but the entertainment business is a ridiculously shallow industry. People hire people they would want to spend time with, of course, and people want to spend time with those who look good and have the confidence that looking good provides them.  You do not have to be attractive; you just need to be the best version of you.
  9. You cannot be afraid to say no and walk away from a deal or offer. If the material isn’t getting you fired up, or the offer is going leave you feeling un-collaborative, it’s best not to engage in something you don’t feel really good about because that will leave an impression. You’ll just ending up not delivering and burning bridges, and there are only so many bridges in Hollywood because it’s such a small industry. Saying no to things you do not feel engaged by is actually a very good business decision. I recently had a dear friend bring me a project with big name people involved. I read the script and instantly knew it wasn’t for me. Friends and industry professionals understand and respect someone that isn’t desperate. They smell desperation from a mile away and find it repulsive.
  10. Always be working on multiple projects at a time. That one actually comes from Robert Zemeckis. I like to work on three. Producers have a slate of projects because they never know which one is going to get momentum or when it will happen. So should you. You never, as an artist, want to put all your eggs in one basket. That leaves the writer feeling desperate, and you know how Hollywood feels about people who are desperate.

You’re listed as serving on the WGA’s Writer’s Education Committee. What is that, and what sort of things do they do?

There are several committees on which WGA members may serve. Some focus on diversity groups and others on general membership. One of the latter is the Writers Education Committee. It was created in 2002 to develop programs that provide WGA members with practical, insider knowledge about how the industry works and how it is changing, emphasizing tips and tools to help writers succeed. The goal is providing the most up-to-date working knowledge for writers.

I’ve chaired and served on a ton of panels for the WEC about the most current trends on going from spec script to studio green light, packaging, multi-platform storytelling, getting writing work with overseas producers, pitching in Hollywood, etc. Any WGA member can join the WEC, run ideas for educational events by the committee, assemble a sub-committee (if approved), and create the event of his or her own design.

You’ve also done a lot of lecturing and moderated panels about screenwriting. Are there any particular points or lessons you make sure to include as part of those?

Be true to you. The only thing no other writer in the world can do is be you. Figuring out who you are, what you stand for, and the original things you want to say to the world before you die will make you a one-of-a-kind writer in this or any industry.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

This is like asking that genre question again or asking someone to pick a favorite child. It’s just not right. I love rhubarb, coconut cream, apple, pumpkin, banana cream, mixed berry (any berry really – blackberry, boysenberry… is cherry a berry?), and don’t forget the oddly reptilian-named Turtle and Grasshopper pies. So long as it’s filled with something tasty, how can you go wrong? It’s pie. As long as it’s not from Mrs. Lovett’s Pie Shop in London, I’m game.

 

Sweeney Todd

I would like to add one more thing. The shocking and most wonderful thing for me so far has been the reception my book has received when requesting consideration for an endorsement. You can see a bunch of their responses on the Amazon page under EDITORIAL REVIEWS, including the creators and/or show runners of such shows as Lost, The Big Bang Theory, Hawaii Five-0, The Orville, screenwriters of the Dark Knight trilogy, Star Trek reboot, Beauty and the Beast, Guardians of the Galaxy, icons like Stan Leeand the most recent president of the WGA. After that are the endorsements from educators at AFI, USC, UCLA, NYU, and many more. You can read what they are saying and pre-order my book at: https://amzn.to/2HOMVFg.

Good. Better. Getting there.

Billy Wilder
Never hurts to have a good role model*

Notes continue to come in for the pulp sci-fi spec, some contrary, many encouraging, and all chock-full of notable suggestions. With some coming from my trusted core of reliably savvy readers, there’s been one statement more than a few have included.

The gist of it is:

“This is the third script of yours I’ve read, and each one has shown a definite improvement over the previous one.”

It warms this writer’s soul to hear that sort of thing. And these are writers who pull no punches. They won’t hesitate to say something doesn’t work.

I’ve been working at this for a while, but it really feels like just the past few years have seen the most significant progress. Just goes to show what constant hard work can do, right?

Nor do I have any intention of slowing down. Doing my best to maintain a dedicated block of time and/or pages on a daily basis. The more you do it, the easier it gets (but is still tough).

The three scripts in question were all adventure-based, which enabled me to exercise a certain set of writing skills. With work now commencing on overhauling a comedy, an entirely new set will get the workout they deserve.

Crafting a sequence involving a train heist in the Old West, or a team of adventurers taking on a mad scientist? Piece of cake.

Writing a story involving everyday people in relatively normal (but funny) situations, peppered with smart (and funny) dialogue, all without the benefit of using special effects to enhance the story?

That is truly the next challenge to yours truly. It initially feels very daunting, but I’ve made it this far, and there’s no reason to think I can’t continue to push my way forward.

Should be a very interesting journey.

*Billy Wilder’s 10 Rules for Good Filmmaking (also applicable to screenwriting)
1: The audience is fickle.
2: Grab ’em by the throat and never let ’em go.
3: Develop a clean line of action for your leading character.
4: Know where you’re going.
5: The more subtle and elegant you are in hiding your plot points, the better you are as a writer.
6: If you have a problem with the third act, the real problem is in the first act.
7: A tip from Lubitsch: Let the audience add up two plus two. They’ll love you forever.
8: In doing voice-overs, be careful not to describe what the audience already sees. Add to what they’re seeing.
9: The event that occurs at the second act curtain triggers the end of the movie.
10: The third act must build, build, build in tempo and action until the last event, and then — that’s it. Don’t hang around.