Two down, one to go

The past week has been really productive.

My goal for 2026 was to complete two rewrites and a first draft. The two rewrites can now officially be checked off. I really like how each turned out. Currently standing by for notes on both.

Now it’s all about getting this first draft of the action-comedy done. Target date: Dec 31. Pretty confident I can swing that. If things go the way I’d like them to, a second draft is not out of the question. But let’s not get too ahead of things.

I’d also forgotten I wrote about 32 pages a few months ago – before the rewrites took over – so those have already undergone a quick polish-edit. Now on to the next 70-80 pages.

Taking a look at the outline, the subplot front definitely needs some shoring up – especially in terms of having some. Rather than spend time on that now, I’ll stick with what I’ve got. Inspiration, ideas, and possibilities have a tendency to make themselves known along the way.

For the most part I’m keeping details about this one under wraps, but the small number of people I’ve pitched it to were very positive about it. I’m very much looking forward to when this draft is done and can start spreading the word.

Let’s ______ go

I’m currently enjoying my time at Comic-Con in San Diego, so this week’s post is a short one.

The outline for the action-comedy spec is more or less wrapped up – some of the smaller subplots still need figuring out, but the primary storyline and subplots are at about 95 percent, which means…

Time to start on pages.

Going to take a “write it and don’t look back” approach. No editing, no polishing. Just write a scene or sequence, move on to the next one, repeat as needed until “The End”.

Objective: a mostly all-there first draft, which will be much easier to work with than a non-existent one. There’ll be time for all that fixing and tweaking and stuff the next time around.

Bonus – when I feel the need to take a break, I can shift to the continuing work on other projects.

Fingers crossed.

Circling back to the first go-round

My current project is rewriting/revising my fantasy-comedy (animation-optional). It has undergone numerous drafts, along with multiple revisions and variations on both the primary storyline and several subplots.

There have been a handful of the latter which have been particular tricky to figure out the best approach. Something just wasn’t clicking, so I took my usual approach to finding a solution and stepped away from my laptop, put on my running shoes, and hit the road.

While my feet pounded the pavement, the next hour and seven minutes heavily involved coming up with possible alternatives to how the story reads now. A few possibilities presented themselves, but nothing to make me stop short and proclaim “That’s it!”

So I took another usual approach, that of taking a step back for a more of a “big picture”.

Silly as it sounds, I’d forgotten that one of those earlier drafts had some decent contest success (not that that’s my goal), so I dug up that one to give it a read.

A large percentage of that script remains in the most recent one, but especially close attention was paid to “what drives your protagonist”. More than a few readers had similar things to say about that. My hope is that fleshing that out a bit more will have the desired effect and reinforce the whole story.

There are a few other subplots that also need work, but this was one of the big ones.

This kind of approach will be the strategy for this latest draft. The last thing I want to do is over-complicate things, and I’m fairly confident that doing this will help keep things simple.

Nicely done, me from the past

Having (for the most part) completed the outline for the action-comedy, attention has shifted to revising/rewriting another script.

I’m not sure the last time I’d worked on it – maybe March?, but I opened the pages and was pleasantly surprised how many changes had already been made. There are still some rough spots, including figuring out the best moment to have a key part of the story take place. Weighing my options on that one.

But it was very reassuring to see how much work had already been put into this before switching to another project, and not at all surprising. This has happened before.

I’d also forgotten how much work overall had been done for the new draft, including questions about potential subplots and character arcs. This helps lighten the load – albeit just slightly. Looking over some of the notes I got on the previous draft, a few sticking points remain that need addressing.

There were also some suggestions from readers that didn’t mesh with what I was going for, or felt like they wanted things to go in a different direction than what I was intending. I weigh the merit of what’s being said, and then decide if there’s something in there worth salvaging.

Whenever I start a rewrite, I try not to put a limit how much time I’m allowing to get it finished. Many times it’s longer than I’d like or expect, but this time feels a little different. I suspect once things get started and more pieces fall into place, the shorter the time to get to the finish line.

Figuring out all these solutions won’t be easy, but I’m confident it will happen. Hopefully sooner than later.

First hard part’s out of the way

Bit of a breakthrough for the action-comedy spec this week – I wrapped up the outline.

It’s done, but not totally done.

It still needs a ton of work, especially regarding the development/placement of several subplots, but the primary storyline is there, ready to be hammered into better shape.

Despite it all, I’m thrilled to have gotten here. There were many times over the past few months I’d get concerned (read: stressing out on a regular basis) I’d never figure things out.

But I stuck to it and eventually did, and am very happy with it.

Skimming through the whole thing in its current state, there are probably a lot of scenes and sequences that’ll get trimmed, cut, or drastically revised, but that’s expected. And that’s not even taking into account the aforementioned subplots.

I’ve written before about my astonishment at how other writers are almost assembly line-like regarding their output. It’s just not something I’m capable of, and the slow, slow progress for this latest project is just another example of that.

But I also realize that when somebody reads one of my scripts, they definitely remember that it’s mine – the story, the characters, the voice. If my taking the time to do that for each script means a smaller output than others, that’s fine by me. Same conditions apply this time around.

I was wavering between diving right back into this one or shifting to one of my two rewrites. I think I’m leaning towards the latter. I haven’t done as much with those two the last couple of months, so it’s probably better to let the new one simmer and work on those.

Then when I’m ready to jump back into this one, it’ll be with a mostly-all-there outline (and most likely a lot of “This is better than I remember” and “I don’t remember writing this”).