Nicely done, me from the past

Having (for the most part) completed the outline for the action-comedy, attention has shifted to revising/rewriting another script.

I’m not sure the last time I’d worked on it – maybe March?, but I opened the pages and was pleasantly surprised how many changes had already been made. There are still some rough spots, including figuring out the best moment to have a key part of the story take place. Weighing my options on that one.

But it was very reassuring to see how much work had already been put into this before switching to another project, and not at all surprising. This has happened before.

I’d also forgotten how much work overall had been done for the new draft, including questions about potential subplots and character arcs. This helps lighten the load – albeit just slightly. Looking over some of the notes I got on the previous draft, a few sticking points remain that need addressing.

There were also some suggestions from readers that didn’t mesh with what I was going for, or felt like they wanted things to go in a different direction than what I was intending. I weigh the merit of what’s being said, and then decide if there’s something in there worth salvaging.

Whenever I start a rewrite, I try not to put a limit how much time I’m allowing to get it finished. Many times it’s longer than I’d like or expect, but this time feels a little different. I suspect once things get started and more pieces fall into place, the shorter the time to get to the finish line.

Figuring out all these solutions won’t be easy, but I’m confident it will happen. Hopefully sooner than later.

More like this, please

Some MAJOR progress on the outline for the action-comedy spec this week, and I am thrilled.

Among the highlights: figuring out how and where to connect some sequences, plotting out a few others, and coming up with a great new angle about my antagonist’s arc.

Some of these were a long time coming, and some were spur of the moment. I’ll take what I can get.

Also realized a few subplots still need work, which range from “should this be cut or expanded?” to “three scenes should cover it”.

One thing that’s been nagging at me since the beginning is the best way to show my protagonist’s arc in action. How is she changing over the course of the story, and what are the most effective ways to do that? Doing what I can to have this occur at every opportunity, even if it’s something that initially seems insignificant but plain as day in retrospect.

Ain’t easy, but it’s coming together. Would have been great for this to have happened a few months ago, but that’s how it goes.

No guarantee this momentum will continue, but confidence levels are currently registering as high. I may even be so bold as to suggest a strong possibility the outline could be done by the end of the month. This will most likely be followed by either a whole lot of editing and revising, or setting it all aside to work on one or both of the two rewrites.

Either way, there’ll be at least one completed draft of this script by the end of the year.

For crying out loud, DO SOMETHING!

bored
Is THIS how you want your audience to react?
While the November writing project moves forward at a pleasant pace (but now appears to be more of a November-December thing), part of my time has also been spent giving notes on some friends’ scripts.

One in particular had a few problems, some of which were easily fixed, but what really stood out was how it committed a cardinal sin of screenwriting by having a lot of scenes where the characters talk repeatedly about something “important” they want to do, but by the end, they end up not doing anything. And I mean that literally. These were some of the most passive characters I’ve experienced.

It didn’t help that the characters also had no arc. They were exactly the same from beginning to end (with maybe the exception of one who might have been arrested, but even the circumstances involved with that are still somewhat unclear).

Let’s face it. A main character who’s all talk, no action, and doesn’t change is the death knell for your script. Why would somebody be interested in seeing what happens to them, especially if they don’t do anything?

One of the most frequent problems I’ve seen is when the main character isn’t the one driving the story forward. They just kind of hang around and watch stuff happen.

Bo. Ring.

Remember, you’re trying to get your main character to their goal over the course of the story. They have to be the one making things happen in order to achieve that, or at least react to what happens in such a way that it helps them. The way these characters were written, I honestly had no idea what their individual goals were.

Take a look at your latest draft. Which character is moving the story forward? Is your main character active or passive? Are they making things happen? If not, can you see what you’d need to change in order to do that?

You definitely want your characters to come across as believably three-dimensional. Having them do little or next-to-nothing throughout the story is doing you no favors. Character motivation and actions are some of those key elements that simply cannot be left out. Audiences can forgive certain things, but a dull, passive main character isn’t one of them.