I’ve quite a challenge ahead

With the first draft of the action-comedy out of the way, attention now turns to a rewrite of the fantasy-comedy, prompted by a few sets of recently-received and very thorough notes on it.

Each set boiled down to the same points:

-the story works

-good, solid characters

-the jokes hit (but maybe fine-tune them a little)

-biggest takeaway – this doesn’t need a major overhaul or significant rewrite; more reworking most of Act Two and the start of Act Three to put more emphasis on the protagonist and her journey

That sounds like a lot, and I agree.

Fortunately, the notes also included an incredibly helpful suggestion: create a scene map from the start of Act Two to around the middle of Act Three. Then label each scene by the one thing that materially changes. They included a list of six applicable options from which to choose; sort of a “which one best applies here?” It’s a really cool idea.

The scene map is done, so now it’s all about determining the proper label for each scene. I suspect there may also be some revising/overhauling of a few of those as part of the process.

This set of notes also added in the sterling advice of “Ask of every sequence: what becomes impossible to return from after this?” That really resonated for me, and will also add to keeping things moving forward.

Based on a friend’s notes, there should also be a change in how the protagonist goes about achieving her goal and – very important – making her the one driving the action. She needs to be more active than reactive.

This one feels especially challenging, but taking it one scene at a time, along with the potential changes listed above, may be the strongest approach. The biggest hurdle will probably be rewriting scenes to put more of the focus on my protagonist and show how she’s moving things forward, along with the aforementioned change.

It certainly seems that the number of moving parts involved is increasing – for the better.

There were also some very helpful comments about other important components, including emphasizing the “two sides of the same coin” aspect of the protagonist-antagonist connection, and tightening things up to enhance the momentum of the read.

This rewrite really feels like it’s going to be a major one, so time to step up my writing and storytelling skills.

I’ve got dragons to slay. Wish me luck.

Narrowing things down

Sometime in the fall of 2024, I started working on this new script. As is my standard practice, I came up with the main plot points and then started filling in the blanks.

Made some good progress – to a point. Act One came together pretty quickly, so now it’s all about Acts Two and Three. Those are proving to be a bit more challenging, so work has slowed a bit. But not stalled, which is important.

Part of this stems from not wanting to have things come across as too similar to the films that inspired the idea (so much that they’re the comps). Obsessing about finding the perfect solution won’t help, so I’ve opted to write down any and all ideas, see which ones are the best fit, and then figure out a way to put that “familiar but different” spin on them.

As is usually the case, there will probably be a ton of ideas that end up unused, but better to have a lot of those rather than fall short.

I already had a list of possible scenes/ideas, and have started expanding on each one while also considering how it could involve or affect the protagonist, the antagonist, or possibly both.

It’s also very important to not get frustrated about how long this is taking. It’s better to spend time figuring things out now while still in the early stages rather than have them cause problems later. Also good – not having everything locked in. Flexibility is a good element to work with.

And by coming up with a lot of ideas, if something doesn’t work in one spot, maybe there’s somewhere else in the story that might be a better fit. Wouldn’t be the first time that’s happened.

I’m making a deliberate effort to really take my time with this one, and am confident it’ll all pay off.

A little re-educating never hurts

I’d already been working on the new spec for a bit when a friend offered up the chance to be a beta tester for his new screenwriting course.

It offers a lesson a day to help you get your first draft done. He admits the course is geared more towards newer writers still learning the ropes, but thought I might enjoy it – as well as provide feedback about my experience with it as needed.

I figured “Why not?” and signed up.

Just a few days in and I like how it’s going.

I’m following the lesson plan, which so far has involved the very basics – What’s your idea? Which genre is it? Tell us about your protagonist. Do you have a few ideas for the title? What’s the logline?

It would be really easy to blow all this off and just jump ahead, but I said I’d adhere to the guidelines, so that’s what I’m doing.

In some ways it’s helping take some of the pressure off and avoiding the trap of the whole “just write it!” mindset. Taking it nice and slow, and being slightly more reflective than usual is reaping some benefits. Getting the more manageable tasks out of the way has also resulted in a few more bursts of creativity – which is especially helpful as I continue to work on coming up with story ideas.

It’s almost zen-like in the approach.

I also like the accountability factor. It’s great for me to work on this, but I want to help my friend make the course as effective as I can, which is why I’m being diligent about completing each day’s lesson. I’d call that a win-win.

This is a 60-day course, and I’m still in the single digits and about to get into the outlining phase. Like I said, I’d already been working on this, so I have a lot of the first act in place – it’s the second act that’s proving to be the challenge.

But I’m not stressing about it. One lesson/task a day equals slow but continuously steady progress.

If things work out the way the course intends, then I should have a pretty solid first draft in just under two months, which is fine by me.

Then the rewrites begin, which will probably a totally different course.

Did it before. Can do it again

The biggest note I’ve received on the animated fantasy-comedy is that my protagonist needs to be more involved; be the thing that drives things forward, and how what she does affects those around her.

The challenging part is figuring out how to do that while keeping a lot of important story details.

Challenging, but not impossible.

Just as I imagine this task becoming more insurmountable the more I think about it, I’m reminded that I did a major overhaul on my western that involved the same thing. The protagonist needed to be more proactive in driving the story forward.

The end result had A LOT of changes that required a new approach. It took some time, but I was able to accomplish that, and the script ended up being better for it.

No reason to think I can’t repeat it this time around.

Thus the revising is underway. Slow, but steady.

I’ll get there.

More work now, better results later

lalanne

It can be safely said the extensive overhaul of the outline for my pulpy sci-fi adventure story is just about wrapped up. Still have a lingering handful of small details in need of fleshing out, but I’m eagerly anticipating jumping into cranking out pages in the very near future.

Figuring all of this out – including several attempts on the beginning, and then working out the development of events over the course of the first act and the first half of the second act- took a lot longer than I expected, and definitely longer than I wanted. There were many times all I could think was “am I EVER going to figure this out?”.

A lot of writers feel that way while working on a project. We’re an impatient lot, and the ongoing struggle to find solutions doesn’t help. We want it already written. But learning how to do so effectively is necessary. How else will we improve?

It’s probably a safe bet to say that my development skills are stronger than they were – even compared to a couple of years ago, or else this overhaul wouldn’t be where it is now. Every story problem would require a lot of thought and mulling-over, and maybe I’d come up with a slapdash, roughshod placeholder of a solution – just to be able to move on.

A bad and counterproductive idea.

I like to put together stories with a lot of moving parts, and each one requires the same amount of attention in order to make the whole thing a smooth-running machine. If that means taking a little more time to do so, then so be it. I’d much rather make sure as I go along that everything works and connects the way it’s supposed to than have it come to a screeching halt because of something I overlooked or forgot about, or even worse, felt was “good enough for now”.

An added bonus to all the work on developing this story in the outlining phase is that since I’ve already written down what’s supposed to transpire in each scene, including the purpose and the conflict, it’ll make it easier (and in theory, a faster process) to transfer all of that to the actual pages.

Once I do start on pages, I can only hope to see a slight increase in my daily output. After having gone through the outline a few times, editing and tweaking as I go, I’m getting a stronger feel of flow for the story, seeing ways to incorporate more development for the characters, and just an overall sense of “I like the previous draft, but this one feels so much closer to what I set out to do”.

And I most definitely would not have gotten to this point if I hadn’t put in the time and effort to make sure every single part of it did exactly what I needed it to.