Seeking the un-familiar

Some good progress on the action-comedy outline this week. A little further into the second half of Act Two. Act Three still looms, but it’s getting there.

The biggest challenge has been coming up with scenes, sequences, and scenarios that – as far as I’m aware – haven’t been done before, or are at least a new take on a familiar concept.

Not as easy as you would think.

The last thing I want is a reader to say “That’s just a ripoff of _____”. I don’t like it when I see it in somebody else’s script, and I definitely don’t want that to happen when they read mine.

But a new spin or something totally unexpected that gets the needed result? Yes, please. I love when I’m able to do it, and really appreciate it when I see it in somebody else’s script.

This is most likely why this outline is taking longer than expected – a significant percentage of this is just me figuring stuff out. There has been a lot of jotting stuff down – numerous pages of ideas, many of which will most likely not be used, but I’d rather have that than not enough.

A pleasant side effect of all this churning out of ideas has been the addition of a few inspired solutions out of/through a few story issues. Nothing major, but enough to help keep moving things along. Still ironing out the details.

Going this whole process and filling in all these blanks remains the biggest challenge. But I’m fairly confident once all those blanks are filled in, going through and fine-tuning (along with the inevitable continuous rewriting) what’s there will be much, much easier.

No lab coat required

A writing experiment of sorts this week has yielded some very interesting results.

I took several drafts of a script and started typing out a new one that combined elements of all of them. Scenes, dialogue, etc. This was primarily to see if it would help me identify what needed work, changing, fixing, and so on.

As I worked my way through, more and more items needing my attention kept popping up. It made me realize this really was going to be the major rewrite/0verhaul I’d expected it to be. Possibly even more so.

And for that I am very grateful.

I don’t know if I would have seen these problem spots or reached this same conclusion if I had just gone through a hard copy of the script with a red pen, marking stuff up. Maybe it’s that specific eye-finger-brain connection while you’re typing that makes you a little more aware of what it is you’re actually typing.

For the time being, I’m deciding between continuing all the way through to the end or starting over at page one. I’m tempted to do the former because that might reveal more problems and issues that need addressing, and it’s probably better to be aware of those earlier rather than later.

All of these pending changes at first seem very challenging, but I have to remind myself I’ve figured my way through similar kinds of problems before, so there’s no reason this time should be any different.

Fingers crossed.

It all leads to this

Slight shorty today, but one worth discussing.

Some slight progress on the outline of the new spec, but I realized what the biggest obstacle has been:

I need more details about how it ends.

This isn’t to say I don’t know how it ends. I do, but the challenge is finding the best way to present it, along with how everything that precedes it plays a part in getting there, how this is without a doubt how it should end, and that any other outcome would be unacceptable. Quite challenging.

Once I crack the details about the ending, there’ll be a lot of filling in the blanks as part of assembling and organizing all the storylines and subplots. Fingers firmly crossed for that part to go smoothly, or as close to it as I can get.

There’s been a lot of brainstorming and writing down any and every idea that comes to mind. A few possibilities so far, but no “That’s it!” moments just yet.

It’s out there, and I’ll find it.

No restraints! (up to a point)

While my short film is now in the hands of the editor, that allows me more time to get back to working on the outline for the new action-comedy spec.

It’s coming along, but choices have had to be made in terms of how far to take things regarding the story and how things play out.

Do I play it safe and hold back, or do I throw caution to the wind and go all out?

Believe it or not, this was a tougher decision than expected. I don’t want to overdo it, but I also don’t want things to be boring. There’s pushing the envelope, and then there’s way over the top.

But then again, this is an ACTION-COMEDY, with an emphasis on both parts, so maybe there’s some kind of middle ground that would work.

It also helped to get the opinions of a few other writers, who all said for this kind of story, you pretty much have to ramp things up, but to also not let things get out of control, which makes it feel like you’re throwing everything at the wall, which reeks of desperation – which I do not like, or want.

What I do want is for the reader/audience to really get the impact of everything that happens because it all works within the context of the story while also reinforcing/supporting the action and comedy. Not an easy path to navigate, but I feel up to the challenge.

So that’s the plan. Most likely it’ll be initially putting it all together in a simple and straightforward way, then go back and figure out the best/most effective way to have each scene and/or sequence showcase the action and comedy when applicable. Sort of “How can this be more exciting and/or funnier while still accomplishing what it needs to?”

I also suspect that once everything is in place, that’s when the real fun begins. Even with all of this figuring things out, I’m really enjoying putting this one together and look forward to unleashing it on the world when it’s ready.

Drips & drabs, but no drudgery

Some kind of bug/virus took me out of commission earlier this week, which slammed the brakes on everything – including the slow-but-steady progress developing the new spec. Apart from a persistent runny nose, I’ve for the most part recovered, and am slowly getting back into it. Slow definitely being the operative word.

I may be working at a snail’s pace, which is a bit frustrating, but it’s a snail that’s seeing results, which is good. Even with this like-molasses-in-January output, things continue to move forward. Getting a few scenes done today means a few more than I had yesterday. It might not seem it at the time, but all the little steps forward will gradually result in the completion of a long journey.

The most important thing is to GET IT WRITTEN. Outlines and first drafts ain’t pretty, but at least they’re a starting point.

It’s not just about putting all the puzzle pieces together, but figuring out what the puzzle is and all the potential components. Pages and pages of the project’s notebook are jam-packed with ideas and possibilities. There is absolutely no doubt this will continue to be one big mess, but oh what a beautiful mess it is (and will continue to be as it takes shape).

But despite all the frustration about timing and slow progress, I’m still having an absolute blast doing it. Having a solid polished script is great, but it’s the figuring things out and organizing all the ideas that has always given me an extra thrill. I do what I can to spin an entertaining yarn, and this time is no exception.

I’ve said it many times and it still rings true – you can see the writer’s love and enjoyment of the material in the material itself. That’s what I’m shooting for here – apart from just having a fun script. I want the reader to get just as caught up in the story and NEED to see what happens next. I try to have my scripts fall under the category of “I hope you enjoy reading this as much as I enjoyed writing it”.

Onward, runny nose and all.