Only we can answer

After an unexpected break, work has recommenced on fine-tuning the outline of the sci-fi adventure spec.

I don’t know how other writers organize their outlines, but mine tend to be a scene-by-scene breakdown on a Google doc. (Hats off to the users of index cards). Each scene is planned out in terms of what happens, sometimes what dialogue might be involved, and an underlying mindset of “what’s the conflict here?”

Even though I know what I need the scene to accomplish, I may not have all the information I need, so I’ll jot down a note or question in ALL CAPS as part of it (to help me not overlook it). The note or question is something that needs to be addressed, but can’t be answered just yet.

Things like:

-DOES HE KNOW ABOUT THIS? IF NOT, HOW TO DO THAT?

-WHAT CAN SHE DO HERE TO DEMONSTRATE WHAT KIND OF PERSON SHE IS?

-NEED 3 VARIATIONS ON THIS (SEE PREVIOUS DRAFT FOR LIST)

-POSSIBLE CLUE OR HINT HERE TO BUILD UP TO BIG REVEAL

You get the idea.

I find it better to write these down in the outline instead of something separate. I don’t trust myself to be that organized, and my desk/working area is quite a mess. It’s just easier to keep it all in one document.

It’s more helpful to take the extra time to deal with all of these now, rather than jump into pages and have to hit the brakes each time one of these needs to be addressed.

Dealing with these sorts of issues can also prove beneficial because while you’re handling the initial thing, it may also offer a new or at possibly an unexpected solution that can cover a few other things, or add a new detail that adds to or helps the story. It’s happened before.

For the most part, the outline is pretty solid, story-wise, so once all of these notes and questions are covered, it’ll be off to the races. I don’t think it’ll take too long, and shooting for another end-of-the-year finish in terms of completed drafts. One would be nice, two would be better.

It’ll get there, slowly but surely.

-Contest news! My animated fantasy-comedy made Second Round for comedy features with Austin. Another long-time goal achieved, so…yay.

Congrats to all the other amazing writers whose work also made it. I’ll be there to celebrate. How about you?

-As the writers strike continues, it’s taking a toll on the people involved. One of those people is friend-of-the-blog Jenny Frankfurt, who runs the Finish Line Script Competition. She could use whatever help you can provide, so please donate here if you can.

I did the math so you don’t have to

It’s September 1st! New month, new season (kinda-sorta), school’s back in session, all that rot.

It also means there are 4 months, or 122 days if you want to be super-specific about it, left in 2023 for you to GET SOMETHING WRITTEN.

Totally not impossible.

Even if you average a page a day, that’s a completed draft of a feature (or a pilot), plus some extra time for notes, editing, and polishing.

Dive back into that script you finished earlier this year, last year, or whenever, and attack it with your red pen to edit the bejeezus out of it.

It doesn’t matter what you write, just as long as you plant that ass in a chair and DO. THE. WORK.

That script ain’t gonna write itself, y’know.

Why all the encouragement?

I find a certain appeal to closing out the calendar year having accomplished something writing-wise. You can simultaneously proclaim “Look at what I did!” while also be ready to work on it from the get-go on January 1st.

You’ve got 122 days and counting, so quit your procrastinating, hemming and hawing, and get to it.

And…begin.

Behold the tactile experience

A few weeks ago, I printed a copy of the animated fantasy-comedy, and then posted on social media about holding the actual document in my hands and the sensations that resulted from doing that.

(Quick note – said sensations were of a very positive nature. There’s definitely something to be said about holding a physical manifestation of all the time and effort you put into this draft. It’s exhilarating. Uplifting, even. A true sense of accomplishment. And then eagerly accepting the next step of figuring out what’s wrong with it and how to fix it/make it better.)

The post yielded quite a wide spectrum of responses. From “Totally agree. It’s fantastic!” to “I can’t imagine NOT printing it” to “You still print out scripts?”

As I matter of fact, I do. I find it to be incredibly helpful when it comes to editing, proofreading, and overall polishing.

As more than a few people put it, “Printing out a script is a necessary part of my process. I can see things on a page I’m holding that I might not see on a screen.”

That can definitely apply to me. After I finish a draft, I’ll step away from it for a few weeks, then print it out (double-sided) and have at it with red pen in hand. I go through the whole thing page by page, line by line, marking it up as much as necessary.

Could there be some kind of subconscious connection between holding an honest-to-goodness physical printout in your hands and what it does to your creative process? Beats me, but it seems to really make a difference.

I’m much more likely to spot something that needs to be changed when it’s on a piece of paper rather than on a screen. A line of dialogue that doesn’t work or needs retooling. A scene that doesn’t flow the way I need it to, so I try rearranging it. Or those most common of miscreants – a typo, a misspelled word, or a rogue punctuation mark. It happens.

Sometimes I’ll have a page that’s totally mark-free, or maybe one or two little fixes. Sometimes the page has got more red ink and edit marks than actual text, or my notes and comments occupy a lot of that white space.

All of it – not uncommon.

One interesting side note – many’s the time I’d have to decide about cutting something I was hesitant to cut. I would then figure out what was best for the script and story, and not what I wanted. If cutting this or rearranging that resulted in the scene, and subsequently the script, being better, then so be it. The usual follow-up to that was I’d make the change, then immediately forget about what was cut because the new version was better.

Once all the changes and fixes have been taken care of this draft, I’ll go back to the beginning and start implementing those changes and fixes on the digital copy.

Also not uncommon – trying to read my own handwriting, which can occasionally border on appearing microscopic in size from me trying to cram too many notes on the page. It might take a few passes to read it, but I eventually get there.

Before I know it – voila! A new draft.

Printing out my scripts to do some more work on them in order to make the next draft better is a process that’s served me quite well over the years, and I don’t see any reason to stop doing it.

A slightly different approach

Consider this a bit of an experiment.

My usual M.O. is to work on the outline of a script multiple times until it’s where it needs to be, and then start on pages. Such was the case for when I started the rewrite of the sci-fi adventure.

Part of that rewriting includes expanding scenes from a one- to two-sentence description to something a little longer, sometimes including dialogue, etc.

With a few previous drafts at my disposal, I already had a good idea of how things were supposed to go.

But after completing the latest outline, I opted to do a quick polish, then just jump right in. Partly because I was eager to get started, and also to see how it would turn out.

So that’s what been going on.

I only have a handful of pages written, and keep wavering between “just crank ’em out and don’t look back” and “write, go back the next time and edit, then move on to the next scene”.

It’s been a good experience. One day I might get a few pages written, others might only see half a page, but it all adds up.

Not giving myself a deadline for this one; more like a vague timeframe.

Also making sure not to rush through it. If more time than expected is spent figuring out the right word or sentence, then so be it. This will also help reduce how much time is spent on the draft after this one.

Since this is totally new territory for me, I’ll be proceeding with equal parts caution, excitement, and wild abandon.

Fingers crossed as I work my way forward.

Seeing some shine on that diamond in the rough

Even as I was getting the latest book ready over the past few weeks, I still made an effort to split time among a few other ongoing projects.

On that list: a severe edit of the animated fantasy-comedy spec.

The previous draft had clocked in at 120 pages, which admittedly is kind of long, especially for an animated story.

So it had to not only be tightened up in regards to what’s on the page, but also the actual number of pages. Fifteen to twenty, while seemingly excessive, felt appropriate.

Armed with some exceptional notes and a strong idea of all the issues that needed addressing, I set to it.

The phrase “kill your darlings” played a significant role during this process. Several scenes I loved were, as pointed out by an extremely savvy reader, more of a distraction from the main storyline and were actually slowing down the read.

Highlight, delete, mourn their demise, move on.

A good number of scenes underwent a major overhaul, including severe tightening up, rephrasing of dialogue, and a whole lot of moving stuff around. Sometimes a change would be made that I didn’t realize needed to be made. That’s always a surprise.

All of this combined ended up cutting 14 pages, bringing the grand total down to 106. Not too bad.

From my perspective, what ended up being the biggest accomplishment was that the whole thing seemed stronger than before; more put-together. It’s been a while since I’ve felt this positive about a draft.

It’s been sent to the latest batch of readers, and I’ve no doubt they’ll do a bang-up job in finding faults and spotlighting what needs work. As they should, and that’s fine with me.

It’ll help the next draft be even better.