Solutions sought (and found)

The past few weeks have been all about working on developing this new script.

After a bit of a rough start, I’d come up with what seemed like a solid storyline. I had my plot points mapped out, and started filling in the blanks between them.

The ideas were coming at a decent pace, but things started to feel…odd.

I got to around the midpoint when things suddenly came to a grinding halt. Something just wasn’t clicking, and it was up to me to figure out what was wrong AND how to fix it.

My mind started racing for potential ideas. But the more I thought about it, the worse the ideas became. It was getting to the point of ridiculousness.

Being so laser-focused on this was severely messing up my creativeness. Since you can’t force inspiration, I took the easier path:

I stepped away.

Like any good writer, I’ve got more than a few projects in various stages of development, so I let this one simmer and turned my attention to something else.

Over the next couple of days, I made some progress plotting out this other project and didn’t even think about the first one.

I’ll also admit to spending some time doing some script notes and indulging in some pulp-y books featuring tales of adventures

And all of it really helped.

Feeling a bit more prepared to face my story problem, I opened the file and looked things over.

Thus did the wheels start turning…

I’d originally thought I’d have to delete a majority of what I’d already come up with, but a lot of it still worked, so I needed to figure out another way to utilize it.

Taking a closer look after a bit of a break helped to shine a spotlight on the problem as well as presenting an effective way to resolve it. Without going into too much detail, it involved expanding on what I already had for the first half of the story (along with a little rearranging of scenes), then expanding on those results, along with some relevant subplot goings-on, for the second half.

I’m sure there are many more bumps in the road ahead for this script, but it’s still great when you make this kind of headway.

Now – back to the story and filling in the rest of the blanks.

Hope your weekend is equally as productive, if not more so.

An overabundance of words

word pile
First on the agenda – get them in order. Second – get rid of the ones that don’t belong.

April has been a most productive month for working on the new draft of the pulpy sci-fi adventure spec. This week saw me reaching the midpoint – page 73, which is about 18 pages more than it should be. (Not to mention that a spec script of approximately 150 pages is just ludicrous to begin with.)

Part of me wants to put the writing on hold and go back to page 1 to start editing and clearing away the excess, but I sort of like the idea of just pushing forward, finishing it. and THEN going back armed with the Red Pen of Doom.

When it comes to a first draft, I always tend to put in too much. More “kitchen sink draft” than “vomit draft”. Even taking a look at some previous pages, it’s easy to see where I’ve written more than what’s needed – of practically everything.

The silver lining here is that when it comes to rewriting and editing, there’s a lot to work with. Stuff thought necessary during that initial phase might prove otherwise, and out it goes.

My storylines can be a bit complicated – too many moving parts, so to speak. A combination of “I really want to wow you with this” and “there needs to be more here”. While the first definitely rings true, the second runs the risk of overdoing it and bogging things down – something I don’t want.

It used to be a lot tougher for me to kill my darlings, but time and experience have shown me it’s all about doing what you need to to achieve the end result. As much as I might like a particular something, if it can be cut (or at least drastically shortened) without any significant impact to the rest of the story, that’s fine by me.

If I can maintain my current pace of page output, there’s no reason to think I couldn’t be done with this draft by the end of the month, or maybe the first week of May. While I usually take a little break after completing a latest draft, the always-developing ideas for potential fixes and such may cause me to forego that and just jump right back in.

In the meantime, I’m just having a good time spinning what I can only hope will be an entertainingly ripping yarn.

Working my way forward

billion_dollar_limited

The process of writing actual pages for my pulpy sci-fi adventure is fully underway, averaging about 3-4 pages a day, which is just a smidge above average for me. I’m making a real effort to stick to this kind of output, and am hoping to keep it up for the duration.

There’s a lot of setup in the first act, and I was really concerned things would somehow get drastically out of hand and go on for too long , resulting in a script running something like 150 pages, but so far I’ve managed to keep it all in check. It’s all going according to plan. Still feeling confident to be able to keep it in that ideal target range of 110-120 pages.

And this is before any of the real editing begins. That comes after FADE OUT.

Speaking of editing, even though I was trying not to fall back into my habit of “write, edit, write some more”, there’ve been a few times when a few impulse decisions had to be made regarding whether or not something should be included. Since I was already concerned about too much material, many of them were cut.

In retrospect, they weren’t as necessary as I initially thought, so after they were cut, their absence had barely an impact on the story – if at all. Turns out they were in there more for my own benefit. I saw them as building up the key scene to which they were connected. I tend to overwrite during the outlining process anyway, so no big loss.

Working on both the outline and the pages has also made me realize that my talents seem to be a lot more suitable for this kind of thing. As much as I’d love to be a solid comedy writer, I feel much more at ease producing thrilling tales of adventure with some comedic moments thrown in.

They say you can tell a writer enjoyed writing the script because of how it reads. Like with all of mine that came before, that’s exactly what I’m hoping for with this one as well.

Making it not what it was before

spiderverse
Well-known material, executed in an entirely new and original way

The key word for this overhaul of the pulpy sci-fi spec is exactly that: an overhaul.

And a really big one at that.

One of the notes I got on the previous draft was “It’s a fun story, but there’s still a feeling of ‘we’ve seen this before'”.

What a powerful motivator to really shake things up. The last thing a writer wants to hear is that their work is predictable or just filling in the blanks for a template with this kind of story. Readers and audiences want originality, so that’s what we need to give them.

Regarding this story, while the overall concept and primary plotline are still the same, a good majority of the rest of the details have changed in some way or another, with no doubt more to come.

Even though I’ll jot down ideas for particular moments, scenes or sequences occurring throughout the story, I gather them up and then write/develop them in a linear manner – working my way through the story from start to finish. A leads to B, which leads to C, and so on and so on. Not everybody’s style, but it work for me.

It’s probably safe to say I worked my way through at least four or five versions of Act One before arriving at its current version – the one I felt was the strongest. And even that’s been tweaked here and there since then.

Despite having a hard copy of the previous draft readily available – more as reference material than anything, a key part of this process has been for me to NOT look at it – especially when I was feeling stuck. My objective is to keep trying something really different, and sneaking a peek at what I’m trying to avoid won’t help. If anything, it would probably point me in a wrong direction.

I’ve written before about a writer should do what they can to avoid having the reader/audience know what’s going to come next. Such is the case for this rewrite.

As I work my way through, it’s with a mindset that looks at a scene or sequence as a whole, along with “what’s the most likely thing to happen here?”

That’s followed immediately by “what would be the total opposite of that?” or “what would be completely and totally unexpected here, but still works within the context of the story?” Really striving towards taking a new approach is yielding some positive results. It’s quite a thrill when an idea pops out of nowhere, and it works even better than expected.

Added bonus – by forcing myself to come up with new ideas, there’s less need for me to keep the hard copy of the previous draft nearby. The more I avoid looking at it along with figuring things out for this draft, the more changes it produces. All that being said, I’ll still hold onto it, since there’s always a chance I might need something in there, but with the story constantly changing, even that’s becoming less likely.

The whole point of overhauling this story is to take what I had before and put an entirely new spin on the initial concept. I have a pretty good idea of what needs to happen, what I’d like to happen, and that big nebulous category of what could potentially happen (still working out the kinks on that one).

The road between what I started with and what the end result will be is without a doubt one that’s going to be very long, very twisted, fraught with hazards of numerous kinds, and might, at times, seem to go on forever.

Sounds like quite a hellish journey. And I’m loving every step of the way.

Wiping the slate clean

blackboard
There’s something appealing about clearing all that clutter away

One of my biggest and constant issues when I engage in a rewrite is HOW MUCH ACTUALLY GETS REWRITTEN?

As much as I love the previous draft, my ability to simply discard that which has come before always gets a solid and thorough workout. I usually start out thinking “I only need to change these few items”, which naturally quickly changes to “Keep this, this, and this, and get rid of everything else.”.

The more I work on the overhaul of the pulpy sci-fi spec, that latter thought is becoming more and more prevalent. Just a handful of parts are being kept, while others fall somewhere in the range between “totally discarded” to “hold onto that for later”.

I went into this knowing it wouldn’t be a light project, which it most definitely hasn’t. It’s very safe to say it’s rapidly become a major operation, both in the medical and organizational senses of the word.

And as far as I can tell, significantly for the better all around.

The more I work on this, the more it becomes noticeably different from its predecessor. This is probably an appropriate place to say that even with all of the changes, the key story elements and plot points have remained the same. As was my intention.

Quality notes from my circle of trusted colleagues have played a major factor throughout the whole process. Many enjoyed the story, and each person had valid comments that raised some important questions and comments: could the hero’s backstory be more original and less cliched? What if the antagonist’s motivation also involved _____? And the always popular “You do realize that’s not scientifically accurate, right?”.

(Full disclosure on that last one – yep. I did. But it works within the context of the story, and this definitely isn’t the kind of story to be nitpicky about.)

With so much of the previous draft being torn down and tossed away, the rebuilding process has been slow, but steadily productive. It’ll most likely take longer than expected, but I’d rather spend the time now figuring things out than find out later that they don’t work and have to go back and do it all over again.

One of the most encouraging comments from the notes was “Words to sum up the script – Big. Fun. Action.”

That’s been my mantra for this whole process; just amped up a bit.

Bigger. Funner. Actioner.

Even though “actioner” is technically a noun, in this scenario, I’ll assume you get the gist of what it’s implying.