Since it worked so well a few months ago, I thought it would be nice to once again offer creators (which includes writers, filmmakers, artists, and so forth) the chance to present their materials to as wide an audience as I can provide.
The master list will be posted on Friday, October 2nd – ONLY ONE LISTING PER PERSON!
And with the holiday season just around the corner, what better gift to give than something that helps support your fellow creatives?
So if you’ve got a book, a film, a webseries, a comic or webcomic, or pretty much any other kind of finished and ready-for-public-consumption product, this is your chance to put the word out.
If you and your project were among those listed last time, you’re more than welcome to be included again, but it would also be great to see some new material added into the mix.
And for all the screenwriters wondering when it’s their turn, a post that’s all about scripts will be taking place in late October or early November, so keep an eye out for that announcement in a few weeks.
The key word for this overhaul of the pulpy sci-fi spec is exactly that: an overhaul.
And a really big one at that.
One of the notes I got on the previous draft was “It’s a fun story, but there’s still a feeling of ‘we’ve seen this before'”.
What a powerful motivator to really shake things up. The last thing a writer wants to hear is that their work is predictable or just filling in the blanks for a template with this kind of story. Readers and audiences want originality, so that’s what we need to give them.
Regarding this story, while the overall concept and primary plotline are still the same, a good majority of the rest of the details have changed in some way or another, with no doubt more to come.
Even though I’ll jot down ideas for particular moments, scenes or sequences occurring throughout the story, I gather them up and then write/develop them in a linear manner – working my way through the story from start to finish. A leads to B, which leads to C, and so on and so on. Not everybody’s style, but it work for me.
It’s probably safe to say I worked my way through at least four or five versions of Act One before arriving at its current version – the one I felt was the strongest. And even that’s been tweaked here and there since then.
Despite having a hard copy of the previous draft readily available – more as reference material than anything, a key part of this process has been for me to NOT look at it – especially when I was feeling stuck. My objective is to keep trying something really different, and sneaking a peek at what I’m trying to avoid won’t help. If anything, it would probably point me in a wrong direction.
I’ve written before about a writer should do what they can to avoid having the reader/audience know what’s going to come next. Such is the case for this rewrite.
As I work my way through, it’s with a mindset that looks at a scene or sequence as a whole, along with “what’s the most likely thing to happen here?”
That’s followed immediately by “what would be the total opposite of that?” or “what would be completely and totally unexpected here, but still works within the context of the story?” Really striving towards taking a new approach is yielding some positive results. It’s quite a thrill when an idea pops out of nowhere, and it works even better than expected.
Added bonus – by forcing myself to come up with new ideas, there’s less need for me to keep the hard copy of the previous draft nearby. The more I avoid looking at it along with figuring things out for this draft, the more changes it produces. All that being said, I’ll still hold onto it, since there’s always a chance I might need something in there, but with the story constantly changing, even that’s becoming less likely.
The whole point of overhauling this story is to take what I had before and put an entirely new spin on the initial concept. I have a pretty good idea of what needs to happen, what I’d like to happen, and that big nebulous category of what could potentially happen (still working out the kinks on that one).
The road between what I started with and what the end result will be is without a doubt one that’s going to be very long, very twisted, fraught with hazards of numerous kinds, and might, at times, seem to go on forever.
Sounds like quite a hellish journey. And I’m loving every step of the way.
Thanks to my ever-expanding network of savvy creative types, I get lots of chances to be on both the giving and receiving ends when it comes to reading scripts.
I consider myself extremely fortunate to be able to get exceptionally helpful notes from a lot of really talented folks. All this feedback has somehow managed to influence my writing for the better, and for that I am overflowing with gratitude.
So the least I can do when somebody asks me “Will you read my script?” or “Can I pick your brain about this idea?” is to say “Of course.”* Maybe I can offer up a few scraps of advice that might somehow work to their advantage. If anything, I can at least point out where a fix in spelling or punctuation is needed. For a script, anyway. That counts, right?
*caveat – it’s taken a lot of work spread over a long time for me to build up my network and establish connections, so I don’t mind if somebody I actually know drops me a note with such a request. If our only connection is being connected on social media and we’ve never interacted – at all, you’re little more than a total stranger to me. So heed that one word and be social. It makes a difference.
I had the pleasure of such an experience this week. I’d connected with another Bay Area creative, and we’d been trying for a while to arrange a face-to-face meeting. After much scheduling, cancelling and rescheduling, we finally made it happen.
This person had an idea for a project, wanted to talk about it, and see if I was interested in being involved. I stated at the outset that I had enough work on my own for now, but would be open to giving notes – time permitting.
After the initial introductions and our thumbnail backstories, we focused on their project. I won’t go into specifics or details about it, because those aren’t the important parts.
What was important was:
-this was a story they’d had inside them for a while, and even though they knew it needed A LOT of work, they were still happy with simply having written it all out
-they were totally open and willing to listen to my suggestions. Some they liked, some they didn’t. Totally fine.
But the more we talked, the more the seeds of ideas were planted in their head. Even though a lot of the details we came up with, including possible paths the story could take, ended up being totally different from their original incarnation, it was easy to see that spark of excitement reignite inside them.
Seeing that happen with somebody you’re trying to help is more satisfying than you can possibly imagine.
We parted ways, with them really rarin’ to go and start developing the latest draft. They added that they really appreciated me being so willing to help out.
I just like doing that sort of thing. I never had that kind of person-to-person help when I was starting out, so why not do what I can for others? Granted, the internet and social media didn’t even exist then, so it’s a lot easier now.
I got a few emails from them the next day showing me what they’d come up with since our meeting. Same concept, but a totally new approach (and, in my opinion, provided the opportunity for a lot of new possibilities). This also included a more thorough write-up of “what happened before the story starts”.
Even though it can be tough to read emotion in text, it was easy to see the spark was still burning strong within them. The way they talked about their plans for what comes next, I could tell they were actually looking forward to working on this.
It was nice knowing I had a little something to do with it.
We exchanged a few more emails (mostly me asking questions about story and characters and them providing sufficient answers), and I wrapped up with “Keep me posted.”
Their response: “Definitely. Thanks again. You’re a good dude.”
When I’ve done script notes for writing colleagues, no matter what the genre is, I can usually tell who wrote it – because of the way it reads. Each writer has their own particular style, so each of their scripts has its own corresponding “sound”. Or I’ll get notes back on my material which often includes a comment along the lines of “this sounds like something you’d write”.
This isn’t just about dialogue. It’s about a writer’s overall style, or how they tell the story of their script. You don’t just want the reader to read your story; you want them to experience it. Which can be accomplished by adding that extra layer.
Everybody develops their own individual style, and it takes time to find it. The more you write, the more you’ll be able to hone your writing to reflect your own individuality.
Just a few things to think about:
-How does your script read? Is the writing crisp and efficient, or are you wasting valuable page real estate with too many lines of your loquacious verbosity? Taking it one step further, do you use the same words over and over, or do you relish any opportunity to give your thesaurus a solid workout?
-How is your story set up and how does it play out? Is it simple and straightforward, or complex and full of deliciously tantalizing twists and turns? Are you working that creativeness to show us things we haven’t seen before, or is just page after page of the same ol’, same ol’?
-Is it a story somebody besides you would want to see? Just because you find the subject matter interesting doesn’t mean it has universal appeal. However, there is the counter-argument to that in which you could attempt to have your story include elements that would satisfy fans of the genre while also appealing to newcomers.
-Can’t ignore the population within the pages. Are your characters well-developed and complex, or do they come up lacking? Do we care about them, or what happens to them? Can we relate to them?
-What are your characters saying, or not saying (subtext!)? How are they saying it? Do they sound interesting or dull as dishwater? Very important – do they sound like actual people, or like “characters in a movie”?
Remember – the script is a reflection of you. A solid piece of writing shows you know what you’re doing. Offering up something sloppy is simply just sabotaging yourself.
Who hasn’t heard a variation on the line about a script being a cheap knockoff of a more established writer? While I can understand admiring a pro writer’s style, why would you attempt to copy it? It probably took them a long time to find their own voice, and by trying to write like they do, you’re denying yourself the opportunity to do the same thing for yourself.
Or to put it another way: they didn’t take any shortcuts to become the writer they are today, so why should you?
Most of my attention this week has been on one of my new projects. I’ll admit to originally thinking it would be a little easier to put together, which is most definitely has not.
I started out with the core concept and then proceeded to work on building the story around it. Since that initial effort, it’s probably safe to say I’ve gone through at least half a dozen variations on it. It was a constant state of flux, accompanied by me always thinking “Am I ever going to come up with something I like?”
For a few days, that was the dominant thought. But I knew the concept was solid, so it was just a matter of time and continuous trying before I found the one that worked. A new idea would spark, I’d ruminate over it a little, and if I thought it worked, would keep going. Suffice to say, there were a lot of starts and stops.
Again, I had faith in the concept. The right way to tell the story was out there, but my creativeness still hadn’t connected to it.
The story is in a specific genre, so there were several factors to keep in mind: how this world works, what’s expected, what could be twisted around and given a unique spin while still adhering to the “rules”, and most especially, any original ideas I could add in that reinforced the concept of the story.
As I racked my brain, more and more possibilities for each of those popped up. I doubted I could remember all of them, so I created a second document for the sole purpose of being an idea reference guide. That’s proven to be very helpful.
To also increase the chances this script could actually be produced, I’m putting it together with the plan of keeping things on the cheap: minimal locations, low number of characters, etc. A few of the original ideas threw some of those out the window, so they’d be cut and replaced with something a bit more on the practical side. Again, quite helpful.
As you’ve probably surmised, there was a lot going on both in my head and on the page. But as I continued push forward, with all the writing, cutting, and tweaking, it slowly started to come together.
I like how this new idea builds on that one from a few days ago, but with a great new twist, or modifying this scene in a new specific way does exactly what its previous incarnation did, but now in a more effective way. There’s been a lot of that.
It’s still a work in progress, but despite the delays, the whole thing’s slowly coming together. The plot points and the scenes between them are being filled in a way that works for me and the story.
There will definitely be a lot more work to do on it before I think it’s ready to transfer to script pages, but what was originally a big, jumbled and incoherent mess of ideas is gradually being organized into a well-structured, smartly-put-together (in theory), fun, and entertaining story.