A lot of moving parts

Progress on the new spec has been slow but steady-ish.

Biggest development was finally figuring out the reason why my antagonist is doing what they’re doing, and that in turn will have an impact on the rest of the story. Still working out some of the details about the subplots connected to that; some directly and some not so much.

As I work my way through all of it, more subplots for the overall story are popping up. It’s gotten to the point that I’ve put together a pair of lists – one for the protagonist and one for the antagonist, each listing their respective subplots (along with some important details about their storylines).

Both have grown exponentially, and I have to be careful not to overdo it. I don’t want things to get too confusing. The last thing I want is a reader to stop and ask questions, or have something left unexplained. Things need to be easy enough to understand, but not too simple. I try to make sure everything plays a part.

Honestly, this is one of those parts of the process I enjoy – just figuring stuff out. It’s a challenge, to say the least, but it’s oh so worth it to take the time to make sure all the pieces fit together the way they should. This probably explains why the development and outlining take me so long – trying to get everything organized and set up in the right places.

As I work my way through all of these potential ideas, there’s a good chance a lot of them will be dropped – wouldn’t be the first time – but it’s easier to cut and revise than to try and jam something in that feels forced. Sometimes I get lucky and discover a viable connection set up earlier in the story, which is more likely serendipity than me being exceptionally cunning.

A reader on my fantasy-comedy had commented there was a lot going on over the course of the story and they were wondering if I’d be able to pull off keeping things organized. But when they were done, they admitted to being impressed with how all the subplots played out both individually and how they all came together in Act Three. They could tell I’d put in a lot of effort to ensure that happened.

That’s what I’m going for with this one. There really is a lot going on for this story, which is why I’m really taking my time to figure everything out so it all works the way it’s supposed to.

A little re-educating never hurts

I’d already been working on the new spec for a bit when a friend offered up the chance to be a beta tester for his new screenwriting course.

It offers a lesson a day to help you get your first draft done. He admits the course is geared more towards newer writers still learning the ropes, but thought I might enjoy it – as well as provide feedback about my experience with it as needed.

I figured “Why not?” and signed up.

Just a few days in and I like how it’s going.

I’m following the lesson plan, which so far has involved the very basics – What’s your idea? Which genre is it? Tell us about your protagonist. Do you have a few ideas for the title? What’s the logline?

It would be really easy to blow all this off and just jump ahead, but I said I’d adhere to the guidelines, so that’s what I’m doing.

In some ways it’s helping take some of the pressure off and avoiding the trap of the whole “just write it!” mindset. Taking it nice and slow, and being slightly more reflective than usual is reaping some benefits. Getting the more manageable tasks out of the way has also resulted in a few more bursts of creativity – which is especially helpful as I continue to work on coming up with story ideas.

It’s almost zen-like in the approach.

I also like the accountability factor. It’s great for me to work on this, but I want to help my friend make the course as effective as I can, which is why I’m being diligent about completing each day’s lesson. I’d call that a win-win.

This is a 60-day course, and I’m still in the single digits and about to get into the outlining phase. Like I said, I’d already been working on this, so I have a lot of the first act in place – it’s the second act that’s proving to be the challenge.

But I’m not stressing about it. One lesson/task a day equals slow but continuously steady progress.

If things work out the way the course intends, then I should have a pretty solid first draft in just under two months, which is fine by me.

Then the rewrites begin, which will probably a totally different course.

One chapter ends, another begins

Seeing as how 2024 just passed the halfway mark, and taking into account how many drafts I’ve done on the animated fantasy-comedy, it’s safe to say that for now, this script is as solid as it’s going to be.

Naturally, that could change, but I’m quite thrilled with how it’s turned out and don’t want to mess with it any further. It’s a strong writing sample/calling card script and I’m already prepping to enter it in a few contests next year.

So what now?

My initial intent was to go back and revise the sci-fi adventure, but earlier this year I came up with an idea I am absolutely crazy about, and since they say you should work on that which excites you, this one definitely fits that bill.

Far as I can tell, there hasn’t been a story like this before.

I’ve mapped out the plot points and started jotting down the ever-increasing number of ideas for scenes and sequences. The more I work on it, the more ramped up I get about working on it. I’m sure things will change as things develop, but as has often been the case, the core of the story should remain the same.

Ideally, I’ll have a first draft done by December 31st, but also want to take my time in plotting it out. Once that’s set, it’s diving headfirst into pages.

Excitement levels are pretty strong, and doing what I can to keep that going.

Wish me luck.

Mind the gap(s)

Feeling really good about how the latest rewrite of the sci-fi adventure outline is going.

A lot of the story is in place, but there are still a few blanks or gaps that need filling in – questions that need to be answered or an issue that needs to be addressed. Something relevant has to happen at those points, but I don’t know what yet, so I’ll put in a generic placeholder like “HOW??” or “WORK ON THIS!”

I’ll do this as I work my way through the rest of the story, and when I move on to the next draft, I’ll be able to focus on filling in those gaps. Sometimes that’s enough, but there have also been instance where a new detail can inspire a new direction or a spur-of-the-moment minor changes.

It’s like putting together a jigsaw puzzle, but putting in that missing piece creates a new, slightly different version of what the puzzle was originally supposed to look like, but you don’t mind because it still works – maybe even more than you thought it would.

This approach also proves helpful because more than a few times I realized something was happening with no setup whatsoever, so I’d go back and see where that could happen. I try to make it organic, rather than feel forced because the story requires it. Sometimes the answer comes quickly, or it might take a few tries. It’s also not uncommon to suddenly come up with something that’s the total opposite of what I originally intended, but it works even better, so in it goes.

I’m making a real point of taking my time with this. That seems to be helping in terms of determining where the fixes (and follow-up fixes, if necessary) need to be made, so the proper adjustments can be made as I go along. Bulldozing my way through seems more of a short-term solution, resulting in more potential rewrites down the line. Better to take it slow and deal with all the problems now than to spread it out and spend more time on them later.

I just wrapped up Act One, and am fairly hopeful Act Two won’t take too long. A lot of Act Three had already been set up in One and Two, so probably won’t need as much work.

I’m eager to get started on pages, but have no problem taking the time to fill in those gaps to make sure everything flows nice and smoothly.

-Coming to Austin? I’ll be there. Feel free to say hi.

Just a little escapist fun

Despite the recent frustration of figuring out how a sequence should play out, I’ve been having a good time with the rewrite of the sci-fi adventure spec outline.

I’ve been working on this off and on for a while – this is probably the sixth or seventh draft of it. While some of the details have changed, a lot of it remains the same. The core concept of it all was what appealed to me from the start.

I get a certain charge out of coming up with these crazy scenarios and high-octane action sequences, not to mention coordinating and laying out all the pieces of the puzzle that is the plot. I always tell writers to “write something you would want to watch”, and this one definitely falls into that category.

Although my stories tend to lean more towards the fantastical, I try to make sure the characters and situations feel real and relatable – or at least as much as they can within the world of the story. Despite the extraordinary goings-on, it’s still about how somebody reacts to what’s going on around them.

I’m currently at the midpoint, so there’s still a ways to go, but like I said, I’ve got a lot of previous drafts from which I can cherry-pick material. There’ll probably be a few more rounds of rewriting, revising, and reorganizing, but I’m still enjoying it.

It’s quite easy to get burned out from working on a story by working longer than you expected to, but I’m fortunate not to have hit that point yet. If anything, I’m more jazzed about it probably because it really feels like it’s finally all coming together.

Not setting up a definitive deadline for having a completed draft, but if I can maintain this pace and output, there’s a strong possibility it could be by the end of the calendar year. Hoping so.

In the meantime, still having a grand old time with it.

Hope your writing this weekend is chock-full of the same sensation.