One chapter ends, another begins

Seeing as how 2024 just passed the halfway mark, and taking into account how many drafts I’ve done on the animated fantasy-comedy, it’s safe to say that for now, this script is as solid as it’s going to be.

Naturally, that could change, but I’m quite thrilled with how it’s turned out and don’t want to mess with it any further. It’s a strong writing sample/calling card script and I’m already prepping to enter it in a few contests next year.

So what now?

My initial intent was to go back and revise the sci-fi adventure, but earlier this year I came up with an idea I am absolutely crazy about, and since they say you should work on that which excites you, this one definitely fits that bill.

Far as I can tell, there hasn’t been a story like this before.

I’ve mapped out the plot points and started jotting down the ever-increasing number of ideas for scenes and sequences. The more I work on it, the more ramped up I get about working on it. I’m sure things will change as things develop, but as has often been the case, the core of the story should remain the same.

Ideally, I’ll have a first draft done by December 31st, but also want to take my time in plotting it out. Once that’s set, it’s diving headfirst into pages.

Excitement levels are pretty strong, and doing what I can to keep that going.

Wish me luck.

Mind the gap(s)

Feeling really good about how the latest rewrite of the sci-fi adventure outline is going.

A lot of the story is in place, but there are still a few blanks or gaps that need filling in – questions that need to be answered or an issue that needs to be addressed. Something relevant has to happen at those points, but I don’t know what yet, so I’ll put in a generic placeholder like “HOW??” or “WORK ON THIS!”

I’ll do this as I work my way through the rest of the story, and when I move on to the next draft, I’ll be able to focus on filling in those gaps. Sometimes that’s enough, but there have also been instance where a new detail can inspire a new direction or a spur-of-the-moment minor changes.

It’s like putting together a jigsaw puzzle, but putting in that missing piece creates a new, slightly different version of what the puzzle was originally supposed to look like, but you don’t mind because it still works – maybe even more than you thought it would.

This approach also proves helpful because more than a few times I realized something was happening with no setup whatsoever, so I’d go back and see where that could happen. I try to make it organic, rather than feel forced because the story requires it. Sometimes the answer comes quickly, or it might take a few tries. It’s also not uncommon to suddenly come up with something that’s the total opposite of what I originally intended, but it works even better, so in it goes.

I’m making a real point of taking my time with this. That seems to be helping in terms of determining where the fixes (and follow-up fixes, if necessary) need to be made, so the proper adjustments can be made as I go along. Bulldozing my way through seems more of a short-term solution, resulting in more potential rewrites down the line. Better to take it slow and deal with all the problems now than to spread it out and spend more time on them later.

I just wrapped up Act One, and am fairly hopeful Act Two won’t take too long. A lot of Act Three had already been set up in One and Two, so probably won’t need as much work.

I’m eager to get started on pages, but have no problem taking the time to fill in those gaps to make sure everything flows nice and smoothly.

-Coming to Austin? I’ll be there. Feel free to say hi.

Just a little escapist fun

Despite the recent frustration of figuring out how a sequence should play out, I’ve been having a good time with the rewrite of the sci-fi adventure spec outline.

I’ve been working on this off and on for a while – this is probably the sixth or seventh draft of it. While some of the details have changed, a lot of it remains the same. The core concept of it all was what appealed to me from the start.

I get a certain charge out of coming up with these crazy scenarios and high-octane action sequences, not to mention coordinating and laying out all the pieces of the puzzle that is the plot. I always tell writers to “write something you would want to watch”, and this one definitely falls into that category.

Although my stories tend to lean more towards the fantastical, I try to make sure the characters and situations feel real and relatable – or at least as much as they can within the world of the story. Despite the extraordinary goings-on, it’s still about how somebody reacts to what’s going on around them.

I’m currently at the midpoint, so there’s still a ways to go, but like I said, I’ve got a lot of previous drafts from which I can cherry-pick material. There’ll probably be a few more rounds of rewriting, revising, and reorganizing, but I’m still enjoying it.

It’s quite easy to get burned out from working on a story by working longer than you expected to, but I’m fortunate not to have hit that point yet. If anything, I’m more jazzed about it probably because it really feels like it’s finally all coming together.

Not setting up a definitive deadline for having a completed draft, but if I can maintain this pace and output, there’s a strong possibility it could be by the end of the calendar year. Hoping so.

In the meantime, still having a grand old time with it.

Hope your writing this weekend is chock-full of the same sensation.

Only we can answer

After an unexpected break, work has recommenced on fine-tuning the outline of the sci-fi adventure spec.

I don’t know how other writers organize their outlines, but mine tend to be a scene-by-scene breakdown on a Google doc. (Hats off to the users of index cards). Each scene is planned out in terms of what happens, sometimes what dialogue might be involved, and an underlying mindset of “what’s the conflict here?”

Even though I know what I need the scene to accomplish, I may not have all the information I need, so I’ll jot down a note or question in ALL CAPS as part of it (to help me not overlook it). The note or question is something that needs to be addressed, but can’t be answered just yet.

Things like:

-DOES HE KNOW ABOUT THIS? IF NOT, HOW TO DO THAT?

-WHAT CAN SHE DO HERE TO DEMONSTRATE WHAT KIND OF PERSON SHE IS?

-NEED 3 VARIATIONS ON THIS (SEE PREVIOUS DRAFT FOR LIST)

-POSSIBLE CLUE OR HINT HERE TO BUILD UP TO BIG REVEAL

You get the idea.

I find it better to write these down in the outline instead of something separate. I don’t trust myself to be that organized, and my desk/working area is quite a mess. It’s just easier to keep it all in one document.

It’s more helpful to take the extra time to deal with all of these now, rather than jump into pages and have to hit the brakes each time one of these needs to be addressed.

Dealing with these sorts of issues can also prove beneficial because while you’re handling the initial thing, it may also offer a new or at possibly an unexpected solution that can cover a few other things, or add a new detail that adds to or helps the story. It’s happened before.

For the most part, the outline is pretty solid, story-wise, so once all of these notes and questions are covered, it’ll be off to the races. I don’t think it’ll take too long, and shooting for another end-of-the-year finish in terms of completed drafts. One would be nice, two would be better.

It’ll get there, slowly but surely.

-Contest news! My animated fantasy-comedy made Second Round for comedy features with Austin. Another long-time goal achieved, so…yay.

Congrats to all the other amazing writers whose work also made it. I’ll be there to celebrate. How about you?

-As the writers strike continues, it’s taking a toll on the people involved. One of those people is friend-of-the-blog Jenny Frankfurt, who runs the Finish Line Script Competition. She could use whatever help you can provide, so please donate here if you can.

A slightly different approach

Consider this a bit of an experiment.

My usual M.O. is to work on the outline of a script multiple times until it’s where it needs to be, and then start on pages. Such was the case for when I started the rewrite of the sci-fi adventure.

Part of that rewriting includes expanding scenes from a one- to two-sentence description to something a little longer, sometimes including dialogue, etc.

With a few previous drafts at my disposal, I already had a good idea of how things were supposed to go.

But after completing the latest outline, I opted to do a quick polish, then just jump right in. Partly because I was eager to get started, and also to see how it would turn out.

So that’s what been going on.

I only have a handful of pages written, and keep wavering between “just crank ’em out and don’t look back” and “write, go back the next time and edit, then move on to the next scene”.

It’s been a good experience. One day I might get a few pages written, others might only see half a page, but it all adds up.

Not giving myself a deadline for this one; more like a vague timeframe.

Also making sure not to rush through it. If more time than expected is spent figuring out the right word or sentence, then so be it. This will also help reduce how much time is spent on the draft after this one.

Since this is totally new territory for me, I’ll be proceeding with equal parts caution, excitement, and wild abandon.

Fingers crossed as I work my way forward.