I knew I’d forget to remember

Hmm. I don't remember buying string, either
Hmm. I don’t remember buying string, either

Yesterday I came up with a great subject for today’s post. It was going to be fantastic. Poignant. Relatable. Very informative. You would have loved it.

I figured there was no way I could not remember something this incredible.

And of course, just a few hours later, I totally forgot what it was. I can rack my brains all I want, but it ain’t gonna work. Maybe it’ll pop up again someday, but for now, it’s gone forever.

Jump to last evening. I did a little more work on the first quarter of Act Two of the monster spec, so I’m still up to that page 45 twist.

With my next objective now getting to the all-important Point of No Return (where your protagonist becomes fully committed to achieving their goal), the ideas for scenes between those two plot points starting popping into my head.

And I had no intention of letting them get away.

Lesson learned from earlier in the day, I immediately wrote some down, with more likely to be added later.

I probably won’t even use that many of them, but it’s still better to be able to pick and choose from a wide variety of readily-available options than to curse my lack of foresightedness and have nothing to work with.

Since we’re all creative types around here, we know full well that inspiration can hit anytime and anyplace, which is great. But are we prepared to capture it when it does?

Bet you’ll think “Oh, I’ll definitely remember.”

Please don’t, especially if it’s an idea worth keeping.

Pen and notepad in your briefcase or backpack, an app for dictating on your phone, an extra line on that document on your computer, whatever method works for you.

Taking those extra seconds to save an idea now can potentially prevent you from seemingly endless frustration in the future.

Let’s keep things simple, shall we?

This series was anything but easy to follow
Talk about confusing. This series was anything but easy to follow

A nice writing sprint for the monster spec outline resulted in getting to the page 45 plot point, which was great. But what it made it especially satisfying was realizing how to get there in the equivalent of a short, straight line.

No overly complicated story details. No sudden heading off in a totally different direction. Just THIS leading right into THAT, doing exactly what was intended.

One of the most important parts of presenting a story is that everything you need to know has been properly set up, and that it all flows smoothly from one scene to the next.

While you’re still in the plotting-everything-out stage, ask yourself “Is this easy to follow?” A lot of writers will defend their material as such, but that doesn’t necessarily mean it is.

This thing is practically a part of you. You’ve labored over it for what feels like forever, and you know the story inside and out.

We don’t, which means there’s a good chance someone reading it for the first time might not pick up on everything, which isn’t our fault.

Maybe you’ve thrown too much information at us, or just have too much going on that it’s hard to keep track of everything.

It happens, but it’s not the crisis you think it is. Don’t see it as laboring your way through yet another rewrite; it’s actually another chance to make your script better.

Think streamlined.

Strive to avoid unwanted bloat and confusion by constantly checking and re-checking that your story elements make sense, fit where they should and play an important part in telling the story.

A one-man demolition & construction crew

Tear it down, then rebuild
Stuck in a vicious cycle of build, knock down, rebuild (repeat as necessary)

Due to circumstances beyond my control, actual work on revamping of the monster spec outline was practically nonexistent this week, but I’m hoping to get back into the swing of things soon.

In the meantime, there’s been a lot of thought about the next steps in terms of developing the story.

Since so many of the details have changed since the previous version, a lot of material was cut. I really hated to see it go, but it had to be done. As always, some of it may return in a modified form.

This, of course, left significant gaps in the story to be filled. Challenging, thrilling and maybe a little intimidating, all at once.

Working in my favor is knowing what the major plot points are. They’re in place, so the focus now is how to connect them in the most effective ways I can come up with.

Just putting a few empty lines between the plot points (each one represented by a dash) actually helps with getting from one to the next. Here’s Point A, so what needs to happen to get to Point B?

Simple, yet productive. Sometimes.

This also enables me to see how the various plotlines play out (protagonist, antagonist, various subplots), how they all connect and when would be the best time to show the latest developments, all while constantly striving to keep it all fun, interesting and exciting.

As always, fingers firmly crossed for progress in the coming days.

This, rather than that

 

It's going to take a while to find the right path
It’s going to take a while to find the right path

The past several days have been all about revamping the story/outline of the monster spec. The percentage of what’s being eliminated from previous versions continues to grow on a daily basis.

A lot of what’s left still needs to be fixed, or at least changed. As much as I love the original ideas, they just weren’t working.

Part of the problem was my stubbornness to consider alternatives, and the frustration over trying to force the creativeness wasn’t helping either.

As has happened before, I had to ignore what I wanted, and concentrate on what worked for the story.  This had to be slow, calculated and meticulous, but I had one slight advantage this time around.

Remember that whole ‘previous draft’ thing? Turns out a lot of the contents are becoming just what I need by applying “What if…?” or “How about…?”

(Yet another example of why you should hold onto your previous drafts – they’re a treasure trove of of potential material)

These questions are proving to be more than adequate in creating foundations for developing new material. By taking a slightly different approach, new and previously unconsidered alternatives are making themselves known.

It has definitely yielded some positive results, including a drastic reconfiguring of the antagonist – originally conceived one way, but after finally accepting that changes were necessary and much tinkering, now fits into the story a lot better, and also provides for stronger conflict with the protagonist.

Don’t be afraid to consider new ways or different approaches to what you already have. While you may think it’s perfect the way it is, chances are it could probably use some reworking.

 

Out, damned trope! Out, I say!*

Do whatever you can to avoid falling into this perilous situation
Do whatever you can to avoid falling into a similar perilous situation

(*A slight variation on the actual line from MACBETH – Act V, Scene I. We’re all about accuracy around here.)

The more I work on the story of the monster spec, the more I realize how flimsy the villain’s plan is. I know what their objective is, but the biggest roadblock is figuring out HOW they’re going to accomplish it.

Part of the original story included a monster with shape-changing abilities taking the place of a high-ranking figure in world politics. At the time, it seemed good.

But now it just seems tired and stale. It really is something we’ve all seen before, which totally goes against what I’m trying to do. Coming up with a fresh, original story is one thing; telling it in a fresh, original way is another.

How often have you read a script or seen a movie or TV show and thought “Seen this before” or “Saw that coming a mile away”?

It’s easy to fall into the trap of using something that’s been used or done many times before. Cliches. Tropes. Clams. Call ’em what you will.  There’s nothing wrong with them, but it’s lazy writing.

Why would you go through the trouble of working so hard to create something new and exciting, but fill it with material that isn’t?

Read through what you have. Does anything come across as too familiar, or at least expected?

Look at that tired old chestnut as purely temporary, then go back and brainstorm a few alternatives which are totally opposite (or at least really different) but also accomplish the same thing.

Take a look at scripts and movies similar to yours. Can you see how they did it? Maybe it’ll inspire an approach you hadn’t thought of.

Feeling stuck? Ask for help. Twitter’s usually pretty good. You’ll soon discover that writers have the amazing ability to easily come up with ideas when it’s for somebody else’s project.

You’re a creative type, so get creative. You know there has to be a better way out of this. It may take a couple of tries, but you’ll get there.

In the meantime, I’ll be busy figuring out a new way for monsters to take over the world.