Q & A with David Wappel

David Wappel is a screenwriter and story consultant. He recently wrote the screenplay for Long Gone By, now available on HBO MaxAmazon, and iTunes. Wappel worked in production and post-production for five years before turning to writing. His stories often feature themes of private courage, nostalgic longings, and contradictions.

He has consulted writers, producers, game developers, and others on their narrative work. In addition to screenwriting, you’ll find Wappel talking about Tolkien, Shakespeare, or sailing.

What’s the last thing you read/watched you considered to be exceptionally well-written?

This is a tough one for me, because I watch or listen to at least one Shakespeare production a week, and it’s hard not to just answer with one of his plays.

So setting the Bard aside, the last thing I watched that was exceptionally well-written was an episode of Star Trek: Deep Space Nine titled The Visitor. Written by Michael Taylor, it’s the second episode of season four of the series, and it’s deftly simple and incredibly human.

I also recently rewatched Dead Again, written by Scott Frank. I’ve already seen it a handful of times, but I wanted to share it with my parents. What I love most about the script is the way it continues to surprise throughout, with twists and turns both big and small. It’s like a rabbit hole that just keeps going down.

Oh, and if I’m not setting Shakespeare aside, the answer is The Globe’s 2015 production of The Merchant of Venice.

How’d you get your start in the industry?

I actually first started out working in post-production in Atlanta. I was an editor for a small production company. Editing is just writing with an extremely limited vocabulary. As an editor, you can only storytell with what is provided, and it’s actually pretty amazing how much power you have to manipulate the moments by organizing shots in various arrangements.

So when I made the pivot into writing, I had already been looking at story as sequential bits of information, and it helped me understand how to build a moment, a scene, a sequence, or a story, piece by piece.

Is recognizing good writing something you think can be taught or learned?

I’m going to be a bit cheeky and say it doesn’t have to be taught or learned. We already know when something is good writing from our emotional reaction. Humans are designed to have stories act on us emotionally. So instead of looking at a text and deciding if it is good writing or not, all you actually need to do is read it and look at yourself. If you’re responding to it, it’s good writing.

What isn’t as apparent, but can be taught and learned is why something is good writing. One can study the patterns and structures, micro and macro, that seem to crop up again and again as effective ways to produce emotions in the audience. Writing, I believe, is both an art and a craft, and has tools and techniques like any other craft. How to employ those tools and techniques can be taught. Why to employ those tools and techniques is a little bit trickier, because it’s far more subjective. That’s what makes it art.

What do you consider the components of a good script?

When I’m reading, I’m looking for a few things. One thing I find myself sensitive to is honesty. Are the characters acting in ways that feel truthful. And that doesn’t mean it has to be grounded, but it has to be truthful to the established world.

I’m also looking for specificity. Whether it’s a feature or an episode of television, I value a script that is doing a “deep dive” into a specific aspect of the human condition. That may sound like it needs to be profound, but it doesn’t. It just needs to be specific. Mediocre scripts tend be about a general idea, but the great ones take a very specific idea, and explore it fully.

On a technical level, I value clarity. Not only do I want to visually understand what is happening, but particularly for the screen, I want to have a good sense of how I’m seeing it. For me, that’s the biggest thing that separates screenwriting from other forms of writing, even playwriting. It’s the explicit visual component, and the limitation of the lens. I don’t need every shot selected, but I want a sense of how this will unfold on a screen.

In my opinion, a major component of a good script is restraint. I’m looking for human behavior, and nothing else. I want to see what characters are saying and doing, and draw my own conclusions. When I read a screenplay that tries to tease out meaning in the action lines (or even in the dialogue sometimes) I find myself checking out. It feels a bit like someone grabbing a puzzle piece and fitting it into the slot for you. People don’t do puzzles just because they like how it looks when it’s complete, they enjoy the act of completing it.

What are some of the most common screenwriting mistakes you see?

I think the most common screenwriting mistake I see is more of an artistic mistake than a craft mistake, and it’s basically not having a specific enough answer to the question, “What are you trying to say?”

Corollary to that question is this one: “Why do you want to say it?”

Those two answers can act as guideposts for a writer, and will help navigate story choices. Without some reflection on these, a technically proficient story will end up vague and dull.

What story tropes are you just tired of seeing?

Honestly, none of them. What I’m tired of seeing are tropes lazily explored. Tropes are simply common patterns that are emotionally effective. What often happens is that more than the underlying pattern gets repeated, and we get bored of seeing the same thing over and over again.

For me, the key to keeping tropes fresh is to understand why they are tropes in the first place. What is the pattern beneath it? There’s clearly a satisfying story element there, and going in the opposite direction to avoid a trope may be going in the opposite direction of that satisfying story element. You want to understand how it’s working so that you can approach it, then zig-zag away in a specific way. You’ll get all the benefit of a story pattern, without it feeling stale.

All that said, I’m completely over the “wife killed, husband wants revenge” trope.

What are some key rules/guidelines every writer should know?

This is in no way meant to be comprehensive or authoritative, but these are some guidelines I try to go by when writing.

-Writing is 90% thinking and feeling, and 10% typing.

-Melodramatic writing is not fixed on the page it occurs. It is fixed in all the pages preceding it, and then on the page it occurs.

-A character’s voice and a character’s worldview are two different things.

-People are different versions of themselves depending on who else is in the room. Characters should be the same.

-Adjectives and adverbs may point to opportunities for stronger nouns and verbs.

-Always be reading.

-Wardrobe, makeup, props, and production design all provide storytelling tools. Make sure you’re using them.

-Turn off the critic for your first draft. After that, question every word.

-When approaching a problem, see if it can be solved first by removing lines, rather than adding lines.

-Understanding how your characters interact with the world outside of the story of your script can provide insight for how they interact with the world within it.

Have you ever read a script where you thought “This writer gets it”? If so, what were the reasons why?

Plenty of times, and while I’m sure it’s different for everybody, for me  the answer is in showing simple, specific moments of humanity. When I feel like a writer lasers in on something small, and then continues to explore each facet of it through a sort of narrative microscope, then I feel like I’m in good hands.

How can people find out more about you and the services you provide?

You can check out my website, davidwappel.com, and while I have a page on there about my services, it’s also about me as a writer. The best way is probably to connect with me on Twitter.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Apple, by a mile.

Q & A with Victoria Lucas of Lucas Script Consulting

VML headshot #1

Victoria Lucas has more than 20 years of experience as a development and production executive at both major studios and independent film companies. She began her career with Ron Howard at Imagine Entertainment, working on films including Clean and Sober, Backdraft, and Far and Away.

She later joined with Academy Award-nominated producer Rudy Cohen to develop and produce the acclaimed coming-of-age film The Island On Bird Street (winner of three Emmys and two awards at the Berlin International Film Festival). As Director of
Development, Production Executive and Associate Producer at Signature Entertainment and April Productions, Lucas helped develop projects as diverse as The Black Dahlia, The I Inside, and The Body.

Lucas currently works as an independent producer and runs a professional screenplay development service for producers, production companies and screenwriters. She is also the on-air host for Arizona Public Media’s Saturday night feature film program, Hollywood at Home, providing historical background and an insider’s look at the making of classic films.

What was the last thing you read/watched that you considered to be extremely well-written?

Parasite. I was highly impressed by that script, especially the way the writers managed to switch plot directions – and even genres – so seamlessly. In fact, I feel that films, television and streaming shows are in something of a “Golden Age of Writing” at the moment. For instance, look at two other recent films: Joker and Knives Out. I’m in awe of how Todd Phillips and Scott Silver managed to make us sympathetic to the characters in Joker (helped, of course, by Joaquin Phoenix’ amazing performance). And Rian Johnson did a masterful job of updating and reinvigorating old Agatha Christie tropes in Knives Out.

How’d you get your start in the industry?

To be honest, it all started at birth. My mother, father and two grandparents were in the industry, with both my dad and grandma being successful screenwriters. I grew up in a house where writing was an everyday job, and it was taken very, very seriously. Unfortunately, their talent didn’t rub off on me, but I discovered through reading my dad’s work – and hearing about the process it went through before reaching the screen – that my real interest lay in working with writers to develop their scripts. From there, my career began as a reader, followed a pretty straightforward trajectory: producer’s assistant, story editor, creative executive, director of development, then into production.

Is recognizing good writing something you think can be taught or learned?

I learned to recognize good writing through years of reading and discussion at home growing up. But if you’re asking whether good writing can itself be taught or learned, the answer is “Yes, I think it can.”

Screenwriting is both an art and a craft. You might be born with a talent for telling stories, but that’s only half the equation. Putting those stories onto paper in a way that will appeal to producers and audiences is the other half, and that’s the hard part. You need to hone your technique; or, put another way, to “develop your writing muscles.” Screenwriting classes, writers’ groups, how-to-books, blogs and podcasts – all can help. One of my favorite podcasts is Scriptnotes with John August and Craig Mazin.

But the bottom line is this: You have to sit in your chair and write. And write. And write some more. No matter how naturally talented you are, you must practice your craft. It’s no different than becoming a master painter, concert musician or sports star. The more you do it, the better you become.

In the end, though, every writer is different; each with their own technique. Some like to outline their story so they know exactly how it will unfold before they begin to write. Others prefer to let the characters “tell” them what’s going to happen. Some are naturals at structure; others write great dialogue. The challenge for a writer is to identify the elements of screenwriting that don’t come naturally, then work hard to improve them.

What do you consider the components of a good script?

A script is the blueprint for a movie, and the drawing begins with the concept. A great premise is like having an engine that drives the plot and the characters. If it is strong enough, it acts as the spine of the movie so that the structural elements – a compelling story, memorable characters, exciting action and all the rest – will fit together and support each other to produce a successful on-screen result. It’s not enough to create a literary masterpiece that’s envisioned entirely in the reader’s head; if the script lacks cinematic elements, it’s unlikely to get produced.

What are some of the most common screenwriting mistakes you see?

I know writers are tired of hearing about it – and many will simply ignore the  advice — but the way you present your screenplay is more important than you think. That means formatting to industry standards and doing more than a cursory spellcheck. Now, I can guarantee you that no producer ever passed on a great script because of a few spelling mistakes, but the script had to get to her in the first place. You need to realize that the first person to read your screenplay is likely to be a junior development person, an assistant or even an intern. Most of those people have a dozen or more scripts to plow through every week before the company staff meeting. If your script looks unprofessional with too many formatting errors, it’s far too easy for it to be put down.

A common mistake among emerging screenwriters is to overload a script with plot. Cramming in too many plots and subplots doesn’t allow you to develop the characters within the story. So, while a lot might happen, it’s hard to care about the people involved. Conversely, you don’t want a story where nothing seems to happen or change. Films are about conflict and drama. Always think, “What’s at stake?”

Passive lead characters are problematic. Hamlet may be indecisive but he’s not passive. In a similar vein, try not to fall onto the trap of creating supporting roles that are vivid and cinematic, while your hero is bland and uninteresting.

And please, please avoid using dialogue as exposition. I cringe every time a line starts with, “As you know…” or “Do you remember when we…?” That’s designed to give information or back story to the audience; it’s not something real characters would say to one another. Incidentally, when I was a young development exec, my friends and I used to compete for the best (read: worst) lines of expository dialogue. I won with “Tell me again why we’re going to Grandma’s.”

What story tropes are you just tired of seeing?

It’s disheartening to me to find spec scripts that are pale imitations of the hot new movie or television show that just came out. Even experienced writers often forget that by the time a film is released or debuts as a series, the studio pipeline is already filled with similar projects. Rather than chase after what seems to be commercial at the time, write a great story that you feel passionate about – one that may change the direction of what’s commercial, just as George Lucas (no relation) did with sci-fi in 1977.

What are some key rules/guidelines every writer should know?

Read scripts. As many as you can. Then read some more. You can easily find Academy Award winning screenplays online, but don’t limit yourself to the greats. Mediocre or bad scripts can teach you a great deal… even if it’s “what not to do.” One often-overlooked element in screenwriting is structure. The classic three-act structure is the norm in a majority of American films, but there’s nothing magical about it: more and more scripts are written in five acts. However, every script needs a structure just as a building needs a foundation.

There’s a truism in films: writing is rewriting. You may feel that you’ve finished your work after you write Fade Out. But really, you’re just beginning. Most of the films I was involved with averaged 9 drafts before production started – and that’s on top of however many drafts the writer did before submitting the script! Learn how to take notes. Films are collaborative and, unless you write, produce, direct, finance and star in your movie, you will be getting notes. You might not agree with or accept all of them, but do be open to outside ideas that can help your script. Writers groan (often quite rightly) about “development hell,” but the reality is that most scripts can be improved.

Have you ever read a spec script that was an absolute, without-a-doubt “recommend”? If so, what were the reasons why?

I’ve probably read over ten thousand scripts in my career, and I remember giving four straight-up recommends. That doesn’t mean I haven’t read dozens or even hundreds of superb scripts, but a development executive’s job is to find projects for her production company. If the company I work with produces mainly action films and I read an outstanding character drama… well, no matter how brilliant it is, it’s not a script I can recommend to the producers. Mind you, if the script is that good, I’ll for sure find out more about that writer and, at the very least, see if they might have something else I can take in to the producer.

How do you feel about screenwriting contests? Worth it or not?

Absolutely worth it! But be selective. There are too many contests out there that only want to take your entry fee. Do your homework and find the reputable ones. Nothing about the film business is easy, but placing well in the most prestigious contests can be a great calling card for a new writer, helping you get representation or even producers asking to read your screenplay. Some of the top contests use industry professionals as judges, especially for the finalists. This can be a big plus: If they read your script and find it’s a good fit for their company or agency, you’ll be hearing from them after the contest even if you don’t win.

How can people find out more about you and the services you provide?

My company is Lucas Script Consulting.  All the information you need is on the website, including a link to contact me.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Cherry. Ideally made with tart (sometimes called sour) cherries. Bliss!

cherry pie

Doth it suck? Yea, verily

Because "Dude. Yorick. Bummer." just doesn't have the same panache
Because “Dude. Yorick. Bummer.” just doesn’t have the same panache

Oh, first draft. You teasing vixen.

I go over the story ideas in my head, everything coalesces and plays out like a well-oiled machine.

But try to transfer them onto the page, and it all discombobulates into a tangled mess on par with the cord on a pair of earbuds carelessly tossed into a gym bag.

Experienced writers know what I mean.

Although it took a while, I finally reached the end of Act Two in the revamping of the outline of the pulpy adventure spec. On one hand, I’m thrilled to have gotten here. On the other, I want to shrug my shoulders and mutter “eh, good enough” about the scenes and sequences that led up to this point.

They’re definitely far from perfect, and without a doubt will be totally different as future drafts come into play.

Let’s pause to consider the phrase “future drafts.” As in “there will be more”, emphasis on “will”. Not “might”. “Will”.

I recently connected with another writer on a networking site, and they ended our introductory correspondence by letting me know they had first drafts of their scripts available to read.

I sincerely hope not.

Unless you’re looking for feedback, don’t show your first draft to anyone. Ever.

The first draft is the attempt to put all your ideas into some kind of order. Know going in that it won’t be pretty, and will most likely be a big mess requiring a ton of fixes. Not a bunch of little edits, but huge, drastic steps. The end result should look totally different from what you started with.

Don’t regard rewriting as a chore or a slog. It’s something you have to do on a regular basis. It makes the script better and helps you become a better writer.

Consider the last script you wrote. How many drafts did it require to get to the point where you finally said it was done? And wasn’t each successive draft a little better, until the final draft turned out significantly improved compared to the very first one?

That’s what you should be going for. Every single time.