Working my way forward

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The process of writing actual pages for my pulpy sci-fi adventure is fully underway, averaging about 3-4 pages a day, which is just a smidge above average for me. I’m making a real effort to stick to this kind of output, and am hoping to keep it up for the duration.

There’s a lot of setup in the first act, and I was really concerned things would somehow get drastically out of hand and go on for too long , resulting in a script running something like 150 pages, but so far I’ve managed to keep it all in check. It’s all going according to plan. Still feeling confident to be able to keep it in that ideal target range of 110-120 pages.

And this is before any of the real editing begins. That comes after FADE OUT.

Speaking of editing, even though I was trying not to fall back into my habit of “write, edit, write some more”, there’ve been a few times when a few impulse decisions had to be made regarding whether or not something should be included. Since I was already concerned about too much material, many of them were cut.

In retrospect, they weren’t as necessary as I initially thought, so after they were cut, their absence had barely an impact on the story – if at all. Turns out they were in there more for my own benefit. I saw them as building up the key scene to which they were connected. I tend to overwrite during the outlining process anyway, so no big loss.

Working on both the outline and the pages has also made me realize that my talents seem to be a lot more suitable for this kind of thing. As much as I’d love to be a solid comedy writer, I feel much more at ease producing thrilling tales of adventure with some comedic moments thrown in.

They say you can tell a writer enjoyed writing the script because of how it reads. Like with all of mine that came before, that’s exactly what I’m hoping for with this one as well.

More work now, better results later

lalanne

It can be safely said the extensive overhaul of the outline for my pulpy sci-fi adventure story is just about wrapped up. Still have a lingering handful of small details in need of fleshing out, but I’m eagerly anticipating jumping into cranking out pages in the very near future.

Figuring all of this out – including several attempts on the beginning, and then working out the development of events over the course of the first act and the first half of the second act- took a lot longer than I expected, and definitely longer than I wanted. There were many times all I could think was “am I EVER going to figure this out?”.

A lot of writers feel that way while working on a project. We’re an impatient lot, and the ongoing struggle to find solutions doesn’t help. We want it already written. But learning how to do so effectively is necessary. How else will we improve?

It’s probably a safe bet to say that my development skills are stronger than they were – even compared to a couple of years ago, or else this overhaul wouldn’t be where it is now. Every story problem would require a lot of thought and mulling-over, and maybe I’d come up with a slapdash, roughshod placeholder of a solution – just to be able to move on.

A bad and counterproductive idea.

I like to put together stories with a lot of moving parts, and each one requires the same amount of attention in order to make the whole thing a smooth-running machine. If that means taking a little more time to do so, then so be it. I’d much rather make sure as I go along that everything works and connects the way it’s supposed to than have it come to a screeching halt because of something I overlooked or forgot about, or even worse, felt was “good enough for now”.

An added bonus to all the work on developing this story in the outlining phase is that since I’ve already written down what’s supposed to transpire in each scene, including the purpose and the conflict, it’ll make it easier (and in theory, a faster process) to transfer all of that to the actual pages.

Once I do start on pages, I can only hope to see a slight increase in my daily output. After having gone through the outline a few times, editing and tweaking as I go, I’m getting a stronger feel of flow for the story, seeing ways to incorporate more development for the characters, and just an overall sense of “I like the previous draft, but this one feels so much closer to what I set out to do”.

And I most definitely would not have gotten to this point if I hadn’t put in the time and effort to make sure every single part of it did exactly what I needed it to.

Making it not what it was before

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Well-known material, executed in an entirely new and original way

The key word for this overhaul of the pulpy sci-fi spec is exactly that: an overhaul.

And a really big one at that.

One of the notes I got on the previous draft was “It’s a fun story, but there’s still a feeling of ‘we’ve seen this before'”.

What a powerful motivator to really shake things up. The last thing a writer wants to hear is that their work is predictable or just filling in the blanks for a template with this kind of story. Readers and audiences want originality, so that’s what we need to give them.

Regarding this story, while the overall concept and primary plotline are still the same, a good majority of the rest of the details have changed in some way or another, with no doubt more to come.

Even though I’ll jot down ideas for particular moments, scenes or sequences occurring throughout the story, I gather them up and then write/develop them in a linear manner – working my way through the story from start to finish. A leads to B, which leads to C, and so on and so on. Not everybody’s style, but it work for me.

It’s probably safe to say I worked my way through at least four or five versions of Act One before arriving at its current version – the one I felt was the strongest. And even that’s been tweaked here and there since then.

Despite having a hard copy of the previous draft readily available – more as reference material than anything, a key part of this process has been for me to NOT look at it – especially when I was feeling stuck. My objective is to keep trying something really different, and sneaking a peek at what I’m trying to avoid won’t help. If anything, it would probably point me in a wrong direction.

I’ve written before about a writer should do what they can to avoid having the reader/audience know what’s going to come next. Such is the case for this rewrite.

As I work my way through, it’s with a mindset that looks at a scene or sequence as a whole, along with “what’s the most likely thing to happen here?”

That’s followed immediately by “what would be the total opposite of that?” or “what would be completely and totally unexpected here, but still works within the context of the story?” Really striving towards taking a new approach is yielding some positive results. It’s quite a thrill when an idea pops out of nowhere, and it works even better than expected.

Added bonus – by forcing myself to come up with new ideas, there’s less need for me to keep the hard copy of the previous draft nearby. The more I avoid looking at it along with figuring things out for this draft, the more changes it produces. All that being said, I’ll still hold onto it, since there’s always a chance I might need something in there, but with the story constantly changing, even that’s becoming less likely.

The whole point of overhauling this story is to take what I had before and put an entirely new spin on the initial concept. I have a pretty good idea of what needs to happen, what I’d like to happen, and that big nebulous category of what could potentially happen (still working out the kinks on that one).

The road between what I started with and what the end result will be is without a doubt one that’s going to be very long, very twisted, fraught with hazards of numerous kinds, and might, at times, seem to go on forever.

Sounds like quite a hellish journey. And I’m loving every step of the way.

Let the simmering commence!

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Not the current focus of my attention, but always lurking about somewhere in my noggin

Well, here’s the good news: the first draft of the horror-comedy spec is done. Clocking in at a somewhat respectable 89 pages. Not too shabby, but I honestly expected it would be closer to 95.

Which, combined with the notion that there really isn’t any bad news in this scenario, which is nice, leads me to the whole point of today’s post.

Time for a little post-game analysis and strategizing.

Am I thrilled that I got this draft done in something like 4-5 weeks? Most definitely. I wanted to be able to say I typed FADE OUT by the end of the calendar year, and I did exactly that.

Am I happy with how it turned out? Mostly, but more on that in a minute.

Even after my “thorough” plotting and planning of the outline, the script simply isn’t where I want it to be. For now. After all, this WAS a first draft, which will usually be vastly different from each and every one that follows.

I imagine that mindset also applies here.

Even as the pages were being churned out, I kept realizing there were story elements and developments I’d wanted to include, but they’d inadvertently fallen by the wayside. My “thoroughness” had only gone so far.

But there’s hope for me yet. I devised a handy-dandy set of guidelines and questions to use for each scene, so all the things I’d missed this time around won’t suffer the same fate in draft number two.

My younger self would do a fast 180 and dive right back into the rewrite. Current self? Not so much.

Instead, I’m opting to put this draft into the proverbial desk drawer and just let it sit there for a few weeks. The next time I give it a good look-see will probably be in early January.

Full disclosure – some new ideas and fixes for this script came to be while it was being written, but trying to incorporate them would have complicated things more than I wanted, so I simply created a list and kept adding to it when applicable. No doubt it will be extremely helpful when the rewrite begins.

There’s also a strong suspicion that all those changes will result in the next draft being closer to the more-desired 95-100-page range.

In the meantime, I’ve got quite a bit of a backlog of material to work through, ranging from working on some of my other scripts to reading and giving notes. The hope is to shrink that backlog to the point of non-existence, or at least mighty darned close to it, by the time 2019 rolls around, thereby enabling me to jump right into this rewrite.

Exciting times are just ahead, chums. And coming up fast.

Start putting those wishlists together!

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The crowds are already forming, eager to get their mitts on some of the quality merchandise to be offered.

Busy times around Maximum Z HQ (including some details listed below), so another shorty today, but first:

Big announcement time!

Two weeks from today, the 2018 Maximum Z Screenwriter’s Gift Guide will go up. It’ll feature holiday deals on script consulting services (from many of the consultants profiled on these very pages), books about screenwriting written by screenwriters, along with books written by screenwriters, but aren’t about screenwriting, as well as all kinds of other fun stuff that any screenwriter would enjoy receiving.

If you have a product or service like these that you’d like to be included, or if you’re a filmmaker with a crowdfunding effort for your latest project, and you’d like more people to know about it, don’t hesitate to drop me a line. (Email’s on the About Me page)

Cutoff date is Tuesday 20 November, so don’t wait until the last minute!

Now about those aforementioned busy times…

-Slow but steady progress on the horror-comedy spec. So far, my outline-to-page ratio is a bit off – page count exceeding outline expectations – which means I’ll some major editing (i.e. cutting) to do once it’s complete. But I’m having fun writing it, which is really what it comes down to anyway.

-Also have a little touch-up work to do on the sci-fi spec, with the help of some recently-received great notes.

-Been busy with the occasional reading and giving-of-notes. Have I mentioned how great it is to know so many talented writers? Yes indeed.

-Speaking of crowdfunding, filmmaker Ben Eckstein is looking for more backers for his current project WINNING. They’re a portion of the way there, but every little bit helps. Donate if you can!