Only we can answer

After an unexpected break, work has recommenced on fine-tuning the outline of the sci-fi adventure spec.

I don’t know how other writers organize their outlines, but mine tend to be a scene-by-scene breakdown on a Google doc. (Hats off to the users of index cards). Each scene is planned out in terms of what happens, sometimes what dialogue might be involved, and an underlying mindset of “what’s the conflict here?”

Even though I know what I need the scene to accomplish, I may not have all the information I need, so I’ll jot down a note or question in ALL CAPS as part of it (to help me not overlook it). The note or question is something that needs to be addressed, but can’t be answered just yet.

Things like:

-DOES HE KNOW ABOUT THIS? IF NOT, HOW TO DO THAT?

-WHAT CAN SHE DO HERE TO DEMONSTRATE WHAT KIND OF PERSON SHE IS?

-NEED 3 VARIATIONS ON THIS (SEE PREVIOUS DRAFT FOR LIST)

-POSSIBLE CLUE OR HINT HERE TO BUILD UP TO BIG REVEAL

You get the idea.

I find it better to write these down in the outline instead of something separate. I don’t trust myself to be that organized, and my desk/working area is quite a mess. It’s just easier to keep it all in one document.

It’s more helpful to take the extra time to deal with all of these now, rather than jump into pages and have to hit the brakes each time one of these needs to be addressed.

Dealing with these sorts of issues can also prove beneficial because while you’re handling the initial thing, it may also offer a new or at possibly an unexpected solution that can cover a few other things, or add a new detail that adds to or helps the story. It’s happened before.

For the most part, the outline is pretty solid, story-wise, so once all of these notes and questions are covered, it’ll be off to the races. I don’t think it’ll take too long, and shooting for another end-of-the-year finish in terms of completed drafts. One would be nice, two would be better.

It’ll get there, slowly but surely.

-Contest news! My animated fantasy-comedy made Second Round for comedy features with Austin. Another long-time goal achieved, so…yay.

Congrats to all the other amazing writers whose work also made it. I’ll be there to celebrate. How about you?

-As the writers strike continues, it’s taking a toll on the people involved. One of those people is friend-of-the-blog Jenny Frankfurt, who runs the Finish Line Script Competition. She could use whatever help you can provide, so please donate here if you can.

From the archives: Guilty as charged

lardner mugshot
I did it. I’m glad I did it. And I’ll do it again. As many times as necessary.*

Got some excellent notes and pro feedback on the latest draft of the animated fantasy-comedy. Some of the suggestions involved totally cutting out some scenes I loved. It was heartbreaking to do it, but it was about what was best for the script, not the writer, so away they went.

Which leads to this classic post from yesteryear – Sept 2017, to be exact. Time has passed, but the sentiment and mindset remain the same. Enjoy.

The clock’s ticking down to the final deadline for an upcoming contest, so almost all of my energies are being directed at getting the pulp sci-fi in as tip-top shape as possible. Overall, I’d say it’s coming along nicely.

As you’d expect, there have already been some big changes made, with more than a few more on the way.

A major part of some of these changes has involved cutting material that I previously considered untouchable, or at least to do so would have constituted a crime against all that is good and wholesome.

Otherwise known as “killing one’s darlings”.

As you edit/polish/rewrite your scripts, changes will (and should) occur within the context of the story, so you have to deal with the consequences and ramifications of making those changes. And that means gettin’ rid of the stuff you love.

Did I really, really like this line of dialogue or that scene? Most definitely.

Did I cut it without a moment’s hesitation because it just didn’t work anymore? Yep.

Any regrets? Not really. Why should I? It’s all about making the script better, right?

A lot of writers won’t cut something because they hold it too close. To them, their ego takes precedence over the material. If a producer or director says something doesn’t work, and says it’ll have to be cut, what are they going to do? Say no?

It’s very rare that the final draft of a screenplay is exactly like the first draft. Changes will always be necessary, whether you want to make them or not. Much as you might hate it at the moment, make those changes. Chances are you’ll barely remember what was there before anyway.

A screenplay-in-progress is the raw material, and your job as the writer is to continuously work with it and shape it in order to get it to the final version – the one that tells your story in the best way possible.

If that means discarding something for something new, so be it. Even more so if the new something is even more effective.

*that’s no random mugshot. It’s Academy Award-winning screenwriter Ring Lardner, Jr. during the Red Scare.

Seeing some shine on that diamond in the rough

Even as I was getting the latest book ready over the past few weeks, I still made an effort to split time among a few other ongoing projects.

On that list: a severe edit of the animated fantasy-comedy spec.

The previous draft had clocked in at 120 pages, which admittedly is kind of long, especially for an animated story.

So it had to not only be tightened up in regards to what’s on the page, but also the actual number of pages. Fifteen to twenty, while seemingly excessive, felt appropriate.

Armed with some exceptional notes and a strong idea of all the issues that needed addressing, I set to it.

The phrase “kill your darlings” played a significant role during this process. Several scenes I loved were, as pointed out by an extremely savvy reader, more of a distraction from the main storyline and were actually slowing down the read.

Highlight, delete, mourn their demise, move on.

A good number of scenes underwent a major overhaul, including severe tightening up, rephrasing of dialogue, and a whole lot of moving stuff around. Sometimes a change would be made that I didn’t realize needed to be made. That’s always a surprise.

All of this combined ended up cutting 14 pages, bringing the grand total down to 106. Not too bad.

From my perspective, what ended up being the biggest accomplishment was that the whole thing seemed stronger than before; more put-together. It’s been a while since I’ve felt this positive about a draft.

It’s been sent to the latest batch of readers, and I’ve no doubt they’ll do a bang-up job in finding faults and spotlighting what needs work. As they should, and that’s fine with me.

It’ll help the next draft be even better.

Reinforcing the shoestring

For those unaware, I had the good fortune last year to connect with a producer-director seeking a writer for their microbudget feature project.

After hearing their ideas and what they were looking for, I started developing the story, keeping them updated as things progressed at a decent clip.

One of the comments occasionally made during all this back-and-forth was, and I’m paraphrasing here – “Is there a way to cut the costs on that?” Since this is a micro-budget project, it’s imperative we get as much out of every dollar as possible.

Thus the changes and alterations began. A scene originally intended for a hospital room now takes place in somebody’s bedroom. A scene in a restaurant now has the two characters drinking to-go coffee and talking on a park bench.

You get the idea.

As the writer, it can be a bit of a challenge to revise a scene or sequence to accommodate the budget, but it also forces you to dig deeper into that creativity and come up with a solution that works just as effectively, if not more so.

If this were a regular spec, working within a budget wouldn’t be an issue. I’d just write whatever worked for the story. But if that script got picked up and the producer needed changes made, then they would be made.

Looking over some of the revisions, I also realized that some scenes could pack even more of a punch by utilizing sound and lighting (or lack thereof) for emphasis, rather than on just what we see. Leaving things to the imagination – what you hear and don’t see – has the potential to be much more effective.

(For a strong example of this, check out the 1942 classic horror-thriller CAT PEOPLE.)

Taking this “less is more” approach also helped with resolving a story problem in a significant way. A sequence that would already have been challenging to make is now drastically different but would be very simple to pull off, and we’re both very enthusiastic about how the end result would look.

While some aspects of the story and how it’s presented may have changed, the tone remains the same. There’s still a ways to go with the script, but writing it with this kind of mindset helps me figure things out so the story is just as compelling while also getting the most bang for the buck.

Q & A with Cody Smart of Next Level Screenwriting

Cody Smart is an L.A.-based Latina writer, script consultant and script doctor with degrees in English Literature & Linguistics, Screenwriting, Development, and Producing, who prides herself of helping writers take their work to the next level, in both English and Spanish. She moved from Santiago, Chile to L.A. to pursue her masters, fell in love, and now enjoys family hikes chasing her toddler around in the perfect L.A. weather.

She worked as a script analyst at Sony for three years, reading hundreds of scripts, and honing her craft and learning to appreciate the development of scripts and how to best guide writers to deliver the best script possible.

She also works as a judge for seven film and screenplay competitions, where she’s learned what makes scripts engage readers and attract the attention of managers, agents and producers. As a writer herself, Cody has placed in multiple competitions, and won some awards.

Cody is also the head of coverage of Story Data, a script-hosting site, where she does a bi-monthly vlog with tips for screenwriters.

She also currently teaches two courses about Screenwriting, Script Doctoring and Get Your Script Contest Ready, as a UCLA Extension instructor in the Writers’ Program, and is developing a new TV Workshop for the fall quarter.

Cody has worked with a wide variety of clients, helping to provide in-depth script analysis, and also rewriting/doctoring hundreds of scripts in order to get them ready for production. She loves working directly with her clients, understanding their needs, and staying true to the essence of the story the client is trying to tell, in order to elevate the story and characters.

What was the last thing you read or watched you considered exceptionally well-written?

THE QUEEN’S GAMBIT. I was a little bit late watching it, as it came out in 2020, but I was so legitimately impressed at the quality of the writing. They managed to take chess, a “boring” subject that doesn’t lend itself to be that visual or entertaining, and turned it into an exemplary work of character development.

How’d you get your start in the industry?

While I was in grad school, I started interning at Sony, and that’s were I fell in love with the development side of things. Before that, I always thought my path was to be a writer only. Then I discovered how interesting developing and consulting was, helping other writers improve their work, and getting scripts ready for production.

Is recognizing good writing something you think can be taught or learned?

Yes, definitely. I believe everyone can learn if they have the will and want to do so. If you study scripts and films, and study your craft, you can learn what good writing is. That’s also what makes any writer a better writer: studying the best in the craft, lots of practice, and lots of rewriting.

What do you consider the components of a good script?

A good script is a great mix of different things: amazing characters that are three-dimensional and realistic, with real wants and needs, and great arcs. A world that aligns with the tone and genre, and that hopefully is also new in some way. A premise that either feels fresh and new or that is a new take on old ideas, making it feel fresh and new. Writing that has a voice of its own, and that makes you want to keep turning pages.

What are some of the most common screenwriting mistakes you see?

As a consultant & doctor as well as a judge for multiple festivals, I’m constantly looking at issues in scripts. Doing that, I’ve found these to be the most common:

– A premise that doesn’t work from the start. Usually this means you just have an idea, but no plot. Or you have an unoriginal concept or one we’ve seen hundreds of times before.

– Not proofreading, which leads to bad formatting, typos, grammatical errors, etc.

– Not outlining first – then you don’t know where your story is going, and it shows in your draft, as the story loses aim. Part of this could be when the story/the protagonist has no clear goal.

– Dialogue that doesn’t feel natural or no use of subtext.

– Starting scenes too early and leaving them too late.

– Not killing your darlings – some scenes may be greatly written, but if they don’t advance the plot, then you don’t need them in your script.

– Directing in your script – this tends to take the reader out of the world of your story.

– Not grabbing your reader/audience in the first 10 pages (or even the first 3!)

– Overusing transitions.

– Use of flashbacks that don’t move the story forward or don’t reveal any new information.

– Zero character introduction/description. No memorable introductions, so we forget them. Also too many characters being introduced at the same time, so we forget who’s who.

– The world of your story isn’t clear.

– Long chunks of descriptions – Readers are known to skip past these. 

– Too much exposition.

– No subplots or interesting supporting characters.

– Antagonists that are two-dimensional or formulaic.

– Writing a formulaic script just with the intention of selling it, instead of writing a unique story you’re passionate about that’ll definitely get you noticed (even if just as a writing sample).

What story tropes are you just tired of seeing?

Tropes work for a reason—audiences expect certain things in certain movies, like a falling in love montage in romcoms. But just because people expect them, that doesn’t mean they don’t want to be surprised. The tropes I’m tired of seeing are those that just follow tropes to the letter. I love when a writer turns a trope upside down and surprises the audience. When they don’t and deliver the same old things, then that’s when they’re boring and I don’t want to see them anymore.

What are some key rules/guidelines every writer should know?

– Show your voice in your script. That’s what will set you apart from the thousands of scripts being written every year.

– Write the story you want to tell as a writing sample to impress people, and open doors for you, even if it doesn’t get bought or filmed.

– Formatting exists for a reason. Follow it and don’t play games, or your script won’t get read, even if it’s amazing.

– It’s hard to come up with new ideas that haven’t been told. But new takes on old ideas that make the ideas feel fresh can be a great way of creating something that feels new.

-The best antagonists are just as interesting as the protagonist, and they’re the hero of their own story. When we understand their reasoning, that makes them much more powerful.

Have you ever read a script where you thought “This writer really gets it”? If so, what were the reasons why?

I remember when I read the script for JUNO. It had such a unique voice and point of view. It had a protagonist that felt real, with flaws and dreams. It explored what felt like real teenagers. It had amazing supporting characters, and we could understand everyone’s POV in the story, as different as they all were. And it was pretty contained. It could be shot for cheap. But most importantly, it wasn’t something completely new: we’ve seen stories about teen pregnancy before but it turned the idea upside down, making it feel so fresh that it ended up winning so many writing awards.

How do you feel about screenwriting contests? Worth it or not?

Totally worth it. I even developed a course called “Get Your Script Contest Ready” for UCLA Extension that debuts in June 2021. That said, having a contest strategy, knowing what appeals to contests, identifying the best contests to propel your career forward, and understanding that you also need to network and take an active role in getting your scripts out there are key things every screenwriter needs to know.

How can people find out more about you and the services you provide?

For information about my script consulting & doctoring services, or my writer services, they can check out my Facebook page (@NextLevelScreenwriting), my Instagram page (nextlevelscreenwriting), or send me an email (nextlevelscreenwriting@gmail.com).

I can share more about my services and background information, and we can talk more in detail about what they need help with, as I offer very personalized services.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

Wow, this is such a hard question, because I have such a sweet tooth. But if I had to pick just one, I’d have to say my grandma’s pecan pie recipe. It brings back so many amazing childhood memories by the smell and taste of it, especially living far away from my family, and missing them all the time.