Finding the right next one

Progress continues for developing the story of the new spec, with a few important details solidifying, along with weighing options for the overall setting (Is it too familiar? If it changes, how much will that affect the rest of the story? Is that a good thing?)

But the one thing really coming into play this time around is figuring out the best way for one scene to lead into the next – to the point that it needs to seem like it was only logical that this next thing is the only thing that could have happened, and so on and so on. It’s challenging.

This is where watching films and reading scripts really comes in handy. Taking a look to see how other stories have accomplished this can make quite a difference. Granted, a lot of the scenes involve being set up earlier in the story, so not only is there a payoff somewhere down the line, they also tie in to how the story is developing AND move things forward.

A leads to B, which leads to C, which leads to D, etc., etc.

It’s also important to stress that the events of the story need to flow organically. B needs to be the only thing that could have followed A without it feeling forced or “this happens because I need it to”. Making sure of this is a big contributing factor to all the time being spent on the story.

I’ve discussed this with several other writers, and many said this is a positive thing. Putting so much effort into this now leans towards the story’s foundation being pretty solid, and establishing that steady A-to-B-to-C movement will help things flow.

Something else I’ve noticed in a lot of the films and scripts is that the scenes are VERY TO THE POINT. There is no time wasted whatsoever. The scene starts, they get to the point asap, then move on to the next one. I’ve seen the opposite in a lot of scripts, including some earlier drafts of my work. I’ll be making sure this doesn’t happen this time around.

Even though there is still a lot to figure out for this story, there’s also a lot coming together – at a slightly faster pace than usual, which is something I’m not used to. There’s even been a random moment of clarity or inspiration when I’m not expecting it, which is always great.

My automatic reaction to when that happens is “does this work within the context of the story and accomplish its purpose?” and if not, is there a way to adjust it so it does? Even if I end up not using it, it might still have the potential to be used in one form or another somewhere else in the story (or in an entirely different script).

And what might be the best thing of all is that I’m simply having a great time putting all of this together. Like I said, it’s challenging, but still fun. Wish it could go a little faster, but I think it’ll be worth the wait.

Just a little escapist fun

Despite the recent frustration of figuring out how a sequence should play out, I’ve been having a good time with the rewrite of the sci-fi adventure spec outline.

I’ve been working on this off and on for a while – this is probably the sixth or seventh draft of it. While some of the details have changed, a lot of it remains the same. The core concept of it all was what appealed to me from the start.

I get a certain charge out of coming up with these crazy scenarios and high-octane action sequences, not to mention coordinating and laying out all the pieces of the puzzle that is the plot. I always tell writers to “write something you would want to watch”, and this one definitely falls into that category.

Although my stories tend to lean more towards the fantastical, I try to make sure the characters and situations feel real and relatable – or at least as much as they can within the world of the story. Despite the extraordinary goings-on, it’s still about how somebody reacts to what’s going on around them.

I’m currently at the midpoint, so there’s still a ways to go, but like I said, I’ve got a lot of previous drafts from which I can cherry-pick material. There’ll probably be a few more rounds of rewriting, revising, and reorganizing, but I’m still enjoying it.

It’s quite easy to get burned out from working on a story by working longer than you expected to, but I’m fortunate not to have hit that point yet. If anything, I’m more jazzed about it probably because it really feels like it’s finally all coming together.

Not setting up a definitive deadline for having a completed draft, but if I can maintain this pace and output, there’s a strong possibility it could be by the end of the calendar year. Hoping so.

In the meantime, still having a grand old time with it.

Hope your writing this weekend is chock-full of the same sensation.

Let’s start with the basics

I’ve been reading for a contest these past few weeks.

It’s a safe bet to say that a lot of the writers who entered may not be as familiar with how to write a screenplay as one would expect.

This, in turn, inspired some helpful suggestions for any writer to keep in mind:

-SHOW, DON’T TELL. Convey the information in as visual a way as possible.

-GET IN LATE, GET OUT ASAP. Get to the point of your scene as quickly as you can, then move on to the next one. Don’t have the characters chitchatting back and forth for another page.

-GET THINGS MOVING. Get us into the story from the outset. Keep the momentum going.

-EVERY SCENE NEEDS CONFLICT. Two opposing forces; anything from a subtle gesture to an epic battle.

-INVEST IN SCREENWRITING SOFTWARE. It makes a huge difference to write something in Final Draft as opposed to Microsoft Word. This can also help with..

-FORMATTING IS IMPORTANT. If you’re not sure how a script should look on the page, there are tons or resources online with good examples. You can also read some other scripts to get an idea.

-DO YOUR RESEARCH. Fleshing out a story or characters with relevant info adds to the authenticity of the material. Don’t go for the information dump; use what’s important/necessary.

-SPELLCHECK IS NOT YOUR FRIEND. There’s no ‘e’ in ‘lightning’, nor should somebody ‘waist’ an opportunity, just to name two.

-THE THESAURUS IS YOUR FRIEND. Mix it up. There are 142 alternate words for “walk”.

-CHARACTER INTROS. Describe their personality, rather than just their height & appearance – unless either plays a part in the story. Also, their name in ALL CAPS only when they’re first introduced; NOT every single time after that.

-“HOW DO WE KNOW THAT?”. Action lines are for describing what we’re seeing transpire onscreen (i.e. action), not explaining why something’s happening, why somebody’s doing something, or what something really means. Find a way to get that across visually, or through dialogue.

-KEEP IT BRIEF (or WRITE AS IF INK COSTS $1000 AN OUNCE). While a book may allow for lengthy descriptions, a screenplay needs to be tight. Lots of unnecessary text will slow things down, and an important detail might get overlooked if it’s in the middle of a dense paragraph.

-IS THIS IMPORTANT TO THE STORY? While you may consider it vital to meticulously describe the decor of your protagonist’s living room, or every item of clothing they’re wearing, unless that information plays a part in the story, it’s unnecessary clutter.

-IS THIS HOW PEOPLE TALK? Do your characters talk like real people or like they’re in a movie? Helpful tip – read your dialogue out loud to see how it actually sounds.

-ACTIVE, NOT PASSIVE VERBS. “Bob runs” is more effective than “Bob is running.”

-WE SEE/WE HEAR. Personally, not a fan. If you have to use them, do so as sparingly as possible.

-CAMERA DIRECTIONS. Again, not a fan. I find them distracting. You don’t need to remind us we’re “watching” a movie

These, of course, are just the tip of the proverbial iceberg, but still pretty important to keep in mind.

Perplexing puzzle pieces properly placed

puzzle

Hope you enjoyed the recent interviews (this one and this one). While I truly enjoy being able to promote another writer’s work, I admit to having somewhat selfish motives – progress on this outline overhaul had slowed, and I was feeling frustrated about it. Anything to get my mind off it was welcome, and those interviews fit the bill.

Don’t get me wrong, I’m extremely happy to have done them and am glad the interviews got the responses they did, but now it was time to turn my focus back onto myself.

When I took on this project just after the beginning of the calendar year, I figured this part of the process would be smooth sailing, and there was no reason I wouldn’t have been able to crank out a new draft by about this time.

Ha, ha! Silly writer.

When one sets out to completely redo a project, there’s a teensy-weensy chance it could take SIGNIFICANTLY LONGER than expected?

Shocking, but true. Exhibit A – yours truly.

The past few weeks involved deconstructing the story and attempting to put a new one together. Some similar elements, but many new ones. Every time I’d come up with an idea, I’d go about trying to incorporate it into what I had. End result – a lot more misses than hits.

This is where things started to get interesting.

I realized I was still clinging to too many components of the previous draft; the screenwriting equivalent of a new coat of paint on a house in need of major repairs. So I brought in the wrecking ball and tore that thing right down to the foundation. I knew which details I wanted to keep, but now just about EVERYTHING needed to be drastically changed. Somehow.

To avoid falling into the trap of lingering previous draft details, I’d constantly ask myself that magical question of “How can this be totally different from what it was before?”.

I interpret the idea of “totally different” as “total opposite”. Any time things seemed too familiar, my internal editor would shout out “NO! Turn it around!”, and I’d go back and do a 180.

The story was THIS before? Well, now it’s more like THAT. That initial portrayal of the protagonist? You wouldn’t recognize them now.

The building blocks were being formed. Slowly, but steadily.

With the story gaining and building muscle, the same couldn’t be said for the characters. They didn’t feel developed enough. Why do they do the things they do, and how does it impact the story? Doesn’t matter who. From the protagonist and the antagonist to somebody who’s only in one scene, everybody’s a cog in this machine.

Just as an example, I already knew how the antagonist’s story ended, but still saw their “why they do this” and “how did they get to this point” as somewhat lacking, which created more obstacles.

Using those questions and this “total opposite” approach, I decided to do just that and work my way backwards. Start at the end and figure out what would have gotten us there, and what would have gotten to that, and so on and so on. For never having tried reverse-engineering a story before, the results were pleasantly surprising.

Then there was the protagonist. I knew what their external goal was, but the internal goal was a tougher nut to crack. I took a closer look at the emotional aspects of the story. How would this character react to what’s going on? Is it what I would do? Is it what somebody like them would do? Do their reactions and responses seem realistic (in the context of the story)?

I went through what I had of the story so far, and slowly began to see that I’d already set up important moments along their emotional journey, and what could potentially be part of it. A little fine-tuning and things really began to gel.

Tinkering. Rearranging of scenes. Gaps getting filled in. Long-discarded material finding reborn relevance. Unanswered questions (for both myself and the story) being answered. Ooh, I could spin this around, and the new version works even better than before!

A totally new draft of this script is taking shape right before my eyes, and on so many levels. I couldn’t be more psyched about it.

It’s been a while since I’ve felt that electric excitement of putting a story together. Didn’t realize how much I’d missed it.

Sure, it took me a lot longer than I wanted to get to this point (emphasis on A LOT), and I won’t even speculate as to how long until the outline’s done, but I’ve definitely made some solid progress over the past few weeks, and the momentum continues to build.

Full speed ahead, chums.

Q & A with Craig Kellem & Judy Hammett of Hollywoodscript.com

Hollywoodscript.com LLC was founded over a decade ago by former Universal and Fox development executive Craig Kellem, who was soon joined by business partner, Judy Hammett (M.A. English/Creative Writing). This family-based, boutique script consultation service is internationally known, serving writers from every corner of the world.

I had the pleasure of talking with Judy about their new book Get It On The Page: Top Script Consultants Show You How.

What’s the last thing you read or watched that you thought was incredibly well written?

Without a doubt, HBO’s most recent season (#3) of TRUE DETECTIVE. It is truly impressive every week. The writer has an incredible command of dialogue and the structure employed is beautiful. The writer has interwoven various timelines in a very clever and elegant way, wherein the plotline is consistently advanced, yet at the same time, the existential themes being explored are made exceptionally dramatic and emotionally charged as a result.

How’d you get your start in the industry?

We are father and daughter and come from a family that made their living in TV and music, so we both got our first breaks through family/friends. Craig started out as an assistant at a talent agency and worked hard up the ranks to become a talent agent himself. He eventually became a development executive at Fox and Universal, and in time a TV Producer as well. I started as a researcher on a TV series, then did freelance work providing studio coverage on scripts & books while in graduate school for English/Creative Writing. Eventually, Craig founded our company, Hollywoodscript.com LLC and I joined him soon thereafter. We’ve worked together for more than fifteen years.

Were you always a writer, or was it something you eventually discovered you had a knack for?

We’ve always tended to “think” like writers, and have loved writing just for the sheer pleasure it provides! But neither of us chose to “become” professional writers, or pursue careers as such. We both love working with writers, supporting their craft and analyzing content. This has been our true vocation. We wrote our book together from the standpoint of wanting to reach out to writers everywhere and share what we have learned after almost two decades of consulting with writers the world over. I provide writing services/ghostwriting on occasion, but consulting is my main work.

What inspired you to write your book Get It On The Page: Top Script Consultants Show You How?

Over the years we had clients comment that we should write a book, stating that our general feedback and approach was constructive, inspired and very helpful. So a few years ago, we decided it was time to give the book idea a green light and started putting the chapters together – with the sole purpose of sharing observations and approaches to writing, which have proven the most helpful to writers we’ve worked with to date.

With so many screenwriting books out there, what is it about yours that makes it especially unique?

We hope to offer something which is more intuitive, less “left brain” – a book that invites the writer to stay close to their own experiences, their own strong feelings and their own instincts so that the storyteller inside of them can more easily come to the fore.

Follow-up: having read a lot of screenwriting books, I found this one to be very different in that it’s not so much about “how to”, but more of a “here’s something to consider as you work on your story/script”. Was that your initial intent, or did it gradually develop that way?

Many thanks for your feedback! Yes, that is a wonderful way to describe it. We didn’t set out to compete with the screenwriting greats who’ve written comprehensive “how-tos” beautifully and exhaustively. Instead, we wanted to contribute to the conversation from the hands-on perspective of our day-to-day work with a very diverse range of writers – some of whom have studied the gamut of how-to books, yet continue to struggle with actually realizing their own visions on the page. We wanted to offer a book that helps writers get closer to  “hearing” their “own voice” so to speak – to accessing the vivid, original stories and characters that live inside of them.

One of the chapters that really resonated with me was the one about the practice you call “sandboxing”. Could you explain what you mean by that, and how it could benefit a writer?

Inspiration, ideas and the desire to write often come out of writers having creative shards and glimmers that have emerged from their minds. They get an idea for a scene late at night and jot it down on scrap paper. They encounter some person they think would make a great character type and make a note of it on a napkin. They hear an anecdote that suggests a story and scribble it on an envelope. All these pieces of creative inspiration are wonderful fuel for writing a screenplay, but a few glimmers and shards aren’t enough to justify starting at page one of a one-hundred-plus-page three-act film. Yet zealous writers will often do just that. They plow forward on the faint fumes of too few ideas and assure themselves the rest will come as they write. This approach rarely makes the cut, for the writer hasn’t given enough time and thought to what it is they are actually writing.

Rather than starting a screenplay prematurely, we therefore recommend “sandboxing,” which is a simple method wherein the writer slows down in order to create a much bigger arsenal of ideas from which to choose. Each day they jot down additional possibilities for scenes, character angles, key plot lines etc. – adding to their original seeds of inspiration. It thoroughly preps the writer to eventually sit down to page one of their new script armed with a truckload of ideas from which to write.

What do you consider the components of a good solid script?

A clear, strong story is key. Characters who are relatable and believable. A hero with whom the audience can empathize and who breaks into a serious sweat as much as possible. Dialogue that rings true. Lots of suspense, urgency, and conflict that keep the audience riveted and the pacing clipped.

What are some key rules/guidelines every writer should know?

-Writing IS rewriting, even when you’re a pro, so best to embrace this notion and learn to enjoy the process of writing, revising and polishing your script before declaring it “done”.

-Getting a script sold, or made, doesn’t happen on any predictable timeline. Just keep writing and derive your pleasure from the creative process, rather than focusing on it as a means to an end.

-If you are cloudy about any part of your script, stop and take the time to fully explore that cloudiness, addressing it head-on. Don’t try to finesse it, or gloss over it, or avoid it in order to deal with the parts of the script that are clearer to you. Otherwise, your audience may get stuck in those foggy sequences and then start detaching from your content as a whole.

-Never lose sight of the fact that a film is a visual art form. As you write, always ask yourself if there’s a way to dramatize the story development through images, cinematic sequences and visual cues first and foremost.

What are some of the most common screenwriting mistakes you see?

-Writers who tend to overwrite and hence interfere with needed momentum. Setting a strong, galloping pace is essential.

-Scripts that are confusing because the writer hasn’t maintained consistent continuity in the plot line or in terms of the character trajectories.  

-Scenes that don’t build the story or move narratives in the film forward.

How can people find out more about you and the services you provide?

We can be found at hollywoodscript.com and are on Twitter, Facebook, and Linked In – Craig and Judy. And of course, check out our book Get It On The Page: Top Script Consultants Show You How.

Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

HA! I’ll take pie over cake any day – especially coconut, chocolate, vanilla or banana cream. Craig likes ice cream too much to think about any other type of dessert.

banana cream piesoda jerk