Dismantle, reassemble

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Sometimes when you’re working on a story, you just have this feeling that the way it’s being told is the way it should be told. It just feels right.

Even though I’d made some good progress with the ongoing revision of the sci-fi adventure outline, something still seemed…off. What I had was good, including several scenes that now felt necessary, but as a whole, not quite there yet.

As I’ve mentioned before, I keep all the previous drafts of the outline and script on file –  you never know when some of that text will come in handy. The recent work on the current revision was accompanied by another tab on the screen containing the previous draft, serving primarily as a sort of roadmap to help guide me through this latest effort.

Despite telling myself that this new draft was supposed to be different from its predecessor, its siren call was a bit stronger than expected. There was just something about it that couldn’t be denied. Not to say that the newer version was no slouch either.

Parts of this one work, and parts of that one work. Why not combine the two?

Sure, this even-newer draft might occasionally take a somewhat unorthdox approach in how the story’s presented, but by gosh, I still like it. “Rules of screenwriting” be damned.

There’s nothing wrong with cherry-picking parts of the new draft and incorporating them into the previous one where applicable. Of course, it would have been nice to have come to this conclustion a few weeks ago, but sometimes that’s just how it works.

What’s really nice is that for the most part, save for a few problem spots, the previous draft is still pretty solid on its own. Nothing serious, and some of these new elements look like they’ll really rectify that.

Based on some extremely helpful notes, another factor that’ll help this time around is putting more of a spotlight on the characters’ emotions. Even in this kind of story, with all of its fantastical and extraordinary elements, it’s important to show how the characters are still people.

Lastly, all the time I’ve been working on this story, I’d forgotten how the initial concept and earliest versions were all written with a certain kind of tone in mind; something to really convey the vibe of what story of story this was supposed to be and how I wanted it to read. Somehow that aspect’s diminished over time, and I plan on re-introducing it for the next draft.

This is gonna be fun.

Perplexing puzzle pieces properly placed

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Hope you enjoyed the recent interviews (this one and this one). While I truly enjoy being able to promote another writer’s work, I admit to having somewhat selfish motives – progress on this outline overhaul had slowed, and I was feeling frustrated about it. Anything to get my mind off it was welcome, and those interviews fit the bill.

Don’t get me wrong, I’m extremely happy to have done them and am glad the interviews got the responses they did, but now it was time to turn my focus back onto myself.

When I took on this project just after the beginning of the calendar year, I figured this part of the process would be smooth sailing, and there was no reason I wouldn’t have been able to crank out a new draft by about this time.

Ha, ha! Silly writer.

When one sets out to completely redo a project, there’s a teensy-weensy chance it could take SIGNIFICANTLY LONGER than expected?

Shocking, but true. Exhibit A – yours truly.

The past few weeks involved deconstructing the story and attempting to put a new one together. Some similar elements, but many new ones. Every time I’d come up with an idea, I’d go about trying to incorporate it into what I had. End result – a lot more misses than hits.

This is where things started to get interesting.

I realized I was still clinging to too many components of the previous draft; the screenwriting equivalent of a new coat of paint on a house in need of major repairs. So I brought in the wrecking ball and tore that thing right down to the foundation. I knew which details I wanted to keep, but now just about EVERYTHING needed to be drastically changed. Somehow.

To avoid falling into the trap of lingering previous draft details, I’d constantly ask myself that magical question of “How can this be totally different from what it was before?”.

I interpret the idea of “totally different” as “total opposite”. Any time things seemed too familiar, my internal editor would shout out “NO! Turn it around!”, and I’d go back and do a 180.

The story was THIS before? Well, now it’s more like THAT. That initial portrayal of the protagonist? You wouldn’t recognize them now.

The building blocks were being formed. Slowly, but steadily.

With the story gaining and building muscle, the same couldn’t be said for the characters. They didn’t feel developed enough. Why do they do the things they do, and how does it impact the story? Doesn’t matter who. From the protagonist and the antagonist to somebody who’s only in one scene, everybody’s a cog in this machine.

Just as an example, I already knew how the antagonist’s story ended, but still saw their “why they do this” and “how did they get to this point” as somewhat lacking, which created more obstacles.

Using those questions and this “total opposite” approach, I decided to do just that and work my way backwards. Start at the end and figure out what would have gotten us there, and what would have gotten to that, and so on and so on. For never having tried reverse-engineering a story before, the results were pleasantly surprising.

Then there was the protagonist. I knew what their external goal was, but the internal goal was a tougher nut to crack. I took a closer look at the emotional aspects of the story. How would this character react to what’s going on? Is it what I would do? Is it what somebody like them would do? Do their reactions and responses seem realistic (in the context of the story)?

I went through what I had of the story so far, and slowly began to see that I’d already set up important moments along their emotional journey, and what could potentially be part of it. A little fine-tuning and things really began to gel.

Tinkering. Rearranging of scenes. Gaps getting filled in. Long-discarded material finding reborn relevance. Unanswered questions (for both myself and the story) being answered. Ooh, I could spin this around, and the new version works even better than before!

A totally new draft of this script is taking shape right before my eyes, and on so many levels. I couldn’t be more psyched about it.

It’s been a while since I’ve felt that electric excitement of putting a story together. Didn’t realize how much I’d missed it.

Sure, it took me a lot longer than I wanted to get to this point (emphasis on A LOT), and I won’t even speculate as to how long until the outline’s done, but I’ve definitely made some solid progress over the past few weeks, and the momentum continues to build.

Full speed ahead, chums.

Script? Boomerang? Bad penny? All of the above?

 

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I was recently reading a column that was about something like “what makes a writer a WRITER.”

It involved a lot of questions to ask yourself, like “are you somebody who just talks about writing, or somebody who actually writes?” or “do you write only when you feel like it, or do you write no matter how you’re feeling?” That sort of thing.

Another was “Are you a writer who keeps working on the same project over and over again, or are you constantly working on something new?”

That one really stuck out for me. I couldn’t help but wonder if I fell into that category – from both perspectives, with a somewhat concerned eye towards the first part.

In case you weren’t aware, I have a script I’ve been working on for the past few years. It’s gone through several significant rewrites, and garnered some moderate recognition along the way.

But here’s the thing. Every time I complete a draft of it, I say “Okay. That’s it. No more.”

And of course, a few months later, I get some notes on it from some very savvy writers and industry folks, and then go about figuring out which of those notes might work best in the next draft.

Full disclosure – I seek out notes because I want to improve the script’s chances as both a calling card and in the big contests. Placing higher than I have in the past would hopefully improve my chances of making some industry connections.

I could legitimately say the script is finished, but on the other hand, it could also stand a little more work. Just a little.

This is the basis for my line of thinking. Have I spent too much time on it? Sometimes it feels that way, but there are also the times I think “Just a few more little tweaks would really work.”

A possible counter-argument to this is the fact that this most definitely has not been the only script I’ve been working on this entire time. I’ve written four others, along with outlines for another two, not to mention the half dozen or so individual pages that consist mostly of loglines and a handful of ideas for scenes and sequences.

So although a lot of attention has been given to the original script, I’ve gotten in the habit of finishing a draft, and then working on one to two others before I come back to it.

“But why don’t you just stop working on that script entirely? Too much tinkering usually has the opposite effect,” some might say, and some have. I won’t argue that, but I can honestly say that by being very, very selective about which notes to use from each new batch, each new draft of the script has been noticeably better than the previous one. Problem is, it’s a slow and gradual process of improvement.

After this most recent batch of notes, there are a few spots in the script I plan on working on, but that won’t happen anytime soon. Current focus is fleshing out and fine-tuning the horror-comedy outline, followed by a rewrite of a sci-fi spec, and maybe then I’ll consider diving back into this one.

But the inevitable rewrite or two is still going to happen.

And hopefully that’ll be it – emphasis on hopefully.

If triple digits is how many it takes…

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“So you see, Billy, if you edited out 5 pages from the previous draft, that would put your new midpoint around page 54.”

I recently read in an interview with screenwriter Eric Heisserer that included him being asked how many drafts he wrote for ARRIVAL.

“Over one hundred.”

Sounds like a lot, doesn’t it? Keep in mind that this was also spread out over time, not all concentrated in one specific period. And that a new draft doesn’t necessarily mean a complete rewrite. It could be anything from that to a few words changed on pages 33, 52, and 88 through 89.

And ARRIVAL was also nominated for Best Adapted Screenplay at the Academy Awards, so looks like all those drafts Eric went through were worth it.

About two years ago, I had lunch with a writer friend. He was familiar with my western, and liked it very much. When I mentioned I was considering returning to it to work on it some more, he said “I think it’s fine how it is. If you keep messing with it, you run the risk of making it worse.”

At the time, I really took that to heart. I didn’t want to mess up the script, but deep down I also knew it could still be better.

As you probably already guessed, I eventually ignored his advice and dove back in. I got a few more rounds of feedback from trusted colleagues and professional consultants, always tweaking and fine-tuning with every draft.

There’s no way I could say exactly how many drafts I went through to get to where it is now, but it’s probably safe to say it’s at least over one hundred. That is definitely a lot, but reading the script now, the results of all that work are evident on the page.

Plus, all the notes and all the rewriting have combined to make a really positive impact on my writing. While the overall challenge of putting a script together is still pretty daunting, the whole process seems to move forward in a much smoother manner. And, to be honest, maybe a little faster too.

Even though someone may tell you your script is “good enough as it is”, the final product is all on you. Keep working on it as long as you think you need to, with as many drafts as it takes.

You might not get an Oscar nomination, but getting your script to where you want it to be will definitely make you feel like a winner. Yes, that’s a sappy and corny thing to say, but it’s still true.

What you want VS what the story needs

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Sometimes it takes a little more evaluation

Over the course of several drafts, the core elements of my scripts remain more or less the same. There might be a few changes here and there, but to me, the end result is pretty darn close to what I originally intended.

As part of the development of those drafts, I get notes from trusted colleagues and professional analysts. Everybody has their opinions, of which there were many, and I can pick and choose which ones to use.

I was still presenting my stories the way I wanted to tell them, but is that the way they should be told? Was I falling into the trap of “I’m the writer, so what I say goes! End of discussion!”?

I recently got notes on one of my scripts that offered up some keen insight regarding the antagonist’s storyline. This included the reader’s frustration about what they perceived as a lack of knowing the character’s goal and the reasoning behind it.

At first, that was pretty surprising to hear. But as is usually the case, I took a step back and looked at the big picture, trying to be as objective as possible. Was it really not as apparent as I thought?

And as is also usually the case, their comments were spot-on. I had never made any big changes to how that storyline was written because I saw it as being “just fine the way it is”, which also happened to be the way I wanted it to be.

Which was counterproductive to how the story needed it to be. It wasn’t working within the context of the story itself.

Was it my writer’s ego that prevented me from seeing this through all the previous drafts? Maybe a little. I’ve seen this kind of thing before in other scripts, but just couldn’t see it within my own material.

I knew the script wasn’t perfect, but there’d always been this nagging thought in the back of my mind that it still needed work. Something had to be changed, but I couldn’t identify what. This could also explain why I always felt compelled to keep working on it.

But with those notes, I now had a much firmer grasp of what the reader was talking about, and could begin to rectify the situation.

It took a little time to work through it, including some significant edits and rewrites. It  also entailed cutting some scenes that absolutely broke my heart to see them go, but were totally necessary. All part of the process.

I know I’ve said all of this before, but looking through the latest draft, the script really does seem different now – in a better and much stronger sense. The characters, especially the protagonist and antagonist, feel more developed. The story reads as more concrete. I’m very happy with how it turned out.

Once I was able to put what I wanted aside and focus on what was best for the story, it all came together a lot better than I expected. My hope is that this kind of self-analysis will be a bit easier for me to figure out for future drafts of other scripts.

Can’t wait to give it a try.