Damn you, Seth MacFarlane

Let us sincerely hope the sun has not set just yet
Let us sincerely hope the sun has not set just yet

If ever there was a need for a man in a white hat to ride in and save the day, now would be a good time.

First THE LONE RANGER is the mega-bomb of 2013, followed by the much-heralded crash and burn this weekend of A MILLION WAYS TO DIE IN THE WEST.

Mea culpa – I’ve not seen MILLION, and based on what I’ve read, have no real desire to do so. It doesn’t bode well when a lot of the reviews generate more laughs than the trailer.

The western just can’t catch a break. Every once in a while you get something incredible like TRUE GRIT, 3:10 TO YUMA or DJANGO UNCHAINED. Jeez, even RANGO had a little redeeming value. Films like these come along and hope grows in our hearts, but then we get dreck like JONAH HEX or COWBOYS & ALIENS, and back to movie jail goes the western.

I had no real hopes for Mr. MacFarlane’s latest, but at least he was attempting to do some kind of western. Granted, it was trying to be this generation’s BLAZING SADDLES, but apparently failing miserably.

This goes beyond another nail in the coffin. At this point the coffin’s already in the ground with a few shovelfuls of dirt on it.

As a writer offering up a totally kickass western spec, my hopes for success seem to diminish just a little bit more with this kind of news.

I can imagine every potential recipient recoiling in fear. “A western? Eek!” followed by the frantic pressing of the ‘delete’ key.

Contacting a friend repped at a high-profile agency, I asked if anybody there might be open to reading it.

“I wrote a western, and they won’t sell it,” was the reply. “They don’t believe there’s a market for them after THE LONE RANGER.”

Well, sure. Because every western is going to be an overpriced, convoluted bloated crapfest.  It doesn’t help that a lot of them actually have been exactly that.

Why have so many recent westerns been bombs? Wish I knew.

Skimming the credits of some of the great westerns of the past shows that the people who made them had a real understanding and appreciation of the genre – John Ford, Howard Hawks, Clint Eastwood, just to name a few. And it shows in the finished product.

Hopefully somebody else will give it another go in the near future, sooner rather than later, and know how to do it right.

Did I mention I’ve got a totally kickass spec?

Know the route you need to take

There's something to be said for taking the scenic route
Which way now?

After having reached the midpoint of the pulpy adventure spec outline, I’d been struggling with getting to the next plot point.

Not helping was the almost total jettisoning of material from the previous draft. The story had since changed in a drastic way, so there was nothing to salvage.

While I knew where the story had to go, I couldn’t figure out how to get there.

The midpoint sequence ended the way it had to – hero fully committed to achieving his goal, but now on several levels, and the antagonist getting closer to achieving his.

But what happens next?

Exploring several options, something finally clicked and I remembered a very simple rule we all tend to sometimes forget:

It’s not what could happen, it’s what has to happen.

THIS is what the characters need to do to move things forward (with your protagonist being the primary mover), and the more challenging we can make their journey, the better.

There are plenty of options of how things can play out in your story, but it will take some effort (and a lot of rewriting) to find the one that it needs.

Put ’em through the wringer

Work on your script AND a load of laundry at the same time!
Work on your script AND a load of laundry at the same time!

As work on the pulpy adventure spec plods forward, one of the key components of a solid script is constantly reminding me to use it to its fullest potential.

Conflict.  Without it, you won’t have much of a story.

While each scene should be advancing the plot, theme and character development, there also needs to be some kind of conflict.

You know that analogy about structure that involves your character getting stuck up a tree and having rocks hurled at them? Being stuck and the rocks would be the conflict.

(I can just imagine the studio note – “I love it! But does it have to be rocks? And how about a bush instead of a tree?” But I digress.)

Characters need to keep encountering obstacles that prevent them from achieving their goal.  Your job is to make those obstacles tough for them.

Here’s where things get interesting and how to make your script stand out from the rest – those obstacles can be in the form of just about anything.

Conflict doesn’t mean there should be a major argument or a slam-bang, knockdown punch-fest; more like the confluence of two opposing ideals with some degree of intensity.

Say you’ve got a character who absolutely needs to be somewhere at a certain time. It’s up to you to think of different ways to make their journey anything but easy. Lost keys, flat tire, car won’t start, traffic jam, and so on.

As the story progresses, so should the levels of conflict. Start off on a small scale, and then build so things just keeping getting worse. This can also be combined with raising the stakes so the reader/audience can’t help but wonder “How are they going to get out of this one?”

Something else to consider: try to make the conflict organic. Don’t have something happen because the story needs it to; make it feel like it belongs. Going back to the earlier example of the character trying to get somewhere – it makes more sense they would get pulled over for speeding, rather than, say, abducted by aliens or attacked by zombies (unless that’s part of the story).

Simply put, you have to put your characters through hell before they can get what they’ve been trying to get the whole time. If you’ve done a good job in making us want to root for them, the more we’re going to want to see them succeed.

Got an A for my Q?

Gimme the straight scoop, pal
Gimme the straight scoop

Every time I connect with somebody on some kind of social media or community forum, I ask the same question:

How are your latest projects coming along?

It’s always a wide variety of genres in various stages of development, and always nice to hear.

Here’s what’s going on with me.

-Still trudging my way through the revamp of the outline for the pulpy adventure spec. I’m somewhere between the midpoint and the page 75 plot point. It feels a bit disoriented as I work my way through it, but it should get better as I push my way forward.

So how about you? What’s occupying your time these days?

Greetings from No Man’s Land!

Lost? Of course not. Just recalculating my position.
Lost? Of course not. Just recalculating my position.

It took some doing, but I finally managed to get to the midpoint of the rewrite of the monster spec outline.

As is required for this particular plot point, my hero is now firmly committed to achieving his goal, plus not one, but two new conflicts thrown into the mix to make it that much harder for him.

There’s still a little setup-payoff work that needs to be applied to some earlier scenes, but I really like how it’s coming along.

But for now, my attention shifts forward – further into the vast wasteland that is the rest of Act Two.

To some, a staggering task of herculean proportions.  For me – not too much.

Well, maybe a little.

Act Two can be incredibly intimidating. Your script can have a killer opening and fantastic ending, but if what happens between them isn’t as good, if not better, than you’re in trouble.

What takes place in those 50-60 pages can really make or break your story. A reader or audience wants to see things happen as the characters grow (or at least change).

With such a vast canvas to work with, you might lose track of a lot of elements – supporting characters, subplots, etc. I remember reading a script that introduced what I thought was going to be an interesting subplot, but after that initial appearance, it never showed up again. It’s possible the writer just forgot about it, or maybe didn’t know how to develop it.

Take your time to plan things out. Yes, we all want to get done faster, but in this case, that’s the worst thing you could do.

Let’s assume you’ve got your plot points in place, so now it’s a matter of connecting them.  What has to happen in each scene to move things ahead to the next one?

Remember: each scene, no matter how big or small, should advance the plot, theme and character, as well as contain some kind of conflict.

It’s easy to get lost in all the details. Maybe there’s too much focus on this part, and not enough on that one. Again, take your time to figure it out.  Besides, you’ll be able to make the necessary fixes in the next batch of rewrites.

It’s okay if you don’t have all the answers right now, but there are lot of details you’re going to need to fill in as you move forward. And always keep asking “Is this the best way to have this happen?”

The journey through Act Two can definitely be a challenge, but it can be a little less daunting if you go into it prepared and knowing where you want to go.