A few important reminders (for me and anybody else)

high school classroom
“I know you didn’t do as well as you’d hoped, so look at this as a learning experience.”

Yet another busy week around Maximum Z HQ, including quite a bit of doing script notes, polishing the latest draft of the comedy spec and punching forward on the horror-comedy outline.

Fun stuff all around.

It also included my western placing in the top 15 percent of this year’s Nicholl, which is the second time for this script, and third overall. Not bad, but still not enough to get to the quarterfinals. At first I was feeling kind of down about it, but realized (and was reminded by more than a few colleagues) that a much larger number of scripts didn’t even make it that far, so I should still regard this as a positive.

Suffice to say, it looks like there’s a little more tweaking in store so as to get this script and at least one other ready for next year (along with a few other top-tier contests).

Since this blog recently hit the 9-year mark, of course there are some previous posts of relevant content.

A screenwriter’s 5 stages of grief (contest edition)

A little-post comp analysis

My race, my pace

Fall back. Regroup. Hit ’em again.

In it for the long haul

To all of you who had a script advance in PAGE and/or the Nicholl, my heartiest of congratulations. Steps are already being taken to reinforce the notion of me being among that group next year.

That’s the hope, anyway.

My brain’s helping hands are ready to go

 

vintage handyman
No job too small! (schedule permitting)

Thanks to my ever-expanding network of savvy creative types, I get lots of chances to be on both the giving and receiving ends when it comes to reading scripts.

I consider myself extremely fortunate to be able to get exceptionally helpful notes from a lot of really talented folks. All this feedback has somehow managed to influence my writing for the better, and for that I am overflowing with gratitude.

So the least I can do when somebody asks me “Will you read my script?” or “Can I pick your brain about this idea?” is to say “Of course.”* Maybe I can offer up a few scraps of advice that might somehow work to their advantage. If anything, I can at least point out where a fix in spelling or punctuation is needed. For a script, anyway. That counts, right?

*caveat – it’s taken a lot of work spread over a long time for me to build up my network and establish connections, so I don’t mind if somebody I actually know drops me a note with such a request. If our only connection is being connected on social media and we’ve never interacted – at all, you’re little more than a total stranger to me. So heed that one word and be social. It makes a difference.

I had the pleasure of such an experience this week. I’d connected with another Bay Area creative, and we’d been trying for a while to arrange a face-to-face meeting. After much scheduling, cancelling and rescheduling, we finally made it happen.

This person had an idea for a project, wanted to talk about it, and see if I was interested in being involved. I stated at the outset that I had enough work on my own for now, but would be open to giving notes – time permitting.

After the initial introductions and our thumbnail backstories, we focused on their project. I won’t go into specifics or details about it, because those aren’t the important parts.

What was important was:

-this was a story they’d had inside them for a while, and even though they knew it needed A LOT of work, they were still happy with simply having written it all out

-they were totally open and willing to listen to my suggestions. Some they liked, some they didn’t. Totally fine.

But the more we talked, the more the seeds of ideas were planted in their head. Even though a lot of the details we came up with, including possible paths the story could take, ended up being totally different from their original incarnation, it was easy to see that spark of excitement reignite inside them.

Seeing that happen with somebody you’re trying to help is more satisfying than you can possibly imagine.

We parted ways, with them really rarin’ to go and start developing the latest draft. They added that they really appreciated me being so willing to help out.

I just like doing that sort of thing. I never had that kind of person-to-person help when I was starting out, so why not do what I can for others? Granted, the internet and social media didn’t even exist then, so it’s a lot easier now.

I got a few emails from them the next day showing me what they’d come up with since our meeting. Same concept, but a totally new approach (and, in my opinion, provided the opportunity for a lot of new possibilities). This also included a more thorough write-up of “what happened before the story starts”.

Even though it can be tough to read emotion in text, it was easy to see the spark was still burning strong within them. The way they talked about their plans for what comes next, I could tell they were actually looking forward to working on this.

It was nice knowing I had a little something to do with it.

We exchanged a few more emails (mostly me asking questions about story and characters and them providing sufficient answers), and I wrapped up with “Keep me posted.”

Their response: “Definitely. Thanks again. You’re a good dude.”

That was nice too.

I’ve written about this before…

orson typewriter
I suppose I can spare a minute or two to chat

Currently in “full speed ahead” mode with the latest draft of the dramedy spec (coming along nicely, thanks for asking), so felt this was an opportune time to dip into the archives and offer up a few posts from the past couple of years.

Also made a point of trying to find the ones that are directly or semi-directly connected to this script.

Enjoy.

Moose, squirrel, and two guys in drag

I have written, therefore I will edit

Go for the hard turn

One scene, three points

I’m here, but need to be up there

A route most circuitous

twisty road
Hang on! This’ll be a bit of a wild ride.

Most of my attention this week has been on one of my new projects. I’ll admit to originally thinking it would be a little easier to put together, which is most definitely has not.

I started out with the core concept and then proceeded to work on building the story around it. Since that initial effort, it’s probably safe to say I’ve gone through at least half a dozen variations on it. It was a constant state of flux, accompanied by me always thinking “Am I ever going to come up with something I like?”

For a few days, that was the dominant thought. But I knew the concept was solid, so it was just a matter of time and continuous trying before I found the one that worked. A new idea would spark, I’d ruminate over it a little, and if I thought it worked, would keep going. Suffice to say, there were a lot of starts and stops.

Again, I had faith in the concept. The right way to tell the story was out there, but my creativeness still hadn’t connected to it.

The story is in a specific genre, so there were several factors to keep in mind: how this world works, what’s expected, what could be twisted around and given a unique spin while still adhering to the “rules”, and most especially, any original ideas I could add in that reinforced the concept of the story.

As I racked my brain, more and more possibilities for each of those popped up. I doubted I could remember all of them, so I created a second document for the sole purpose of being an idea reference guide. That’s proven to be very helpful.

To also increase the chances this script could actually be produced, I’m putting it together with the plan of keeping things on the cheap: minimal locations, low number of characters, etc. A few of the original ideas threw some of those out the window, so they’d be cut and replaced with something a bit more on the practical side. Again, quite helpful.

As you’ve probably surmised, there was a lot going on both in my head and on the page. But as I continued push forward, with all the writing, cutting, and tweaking, it slowly started to come together.

I like how this new idea builds on that one from a few days ago, but with a great new twist, or modifying this scene in a new specific way does exactly what its previous incarnation did, but now in a more effective way. There’s been a lot of that.

It’s still a work in progress, but despite the delays, the whole thing’s slowly coming together. The plot points and the scenes between them are being filled in a way that works for me and the story.

There will definitely be a lot more work to do on it before I think it’s ready to transfer to script pages, but what was originally a big, jumbled and incoherent mess of ideas is gradually being organized into a well-structured, smartly-put-together (in theory), fun, and entertaining story.

Pushing my way forward (x2)

push
Really putting my back into this

This has been a most interesting week. Based on some quality notes, I wrapped up a polish of the dramedy spec (which is now in the process of getting notes). Feedback so far has been encouraging, which is nice.

So now the focus can shift back to developing the two new stories. With most of my recently-completed projects having been worked on for extended periods of time, it’s been a while since I was really starting out from the very beginning.

I’d totally forgotten how much I enjoyed the process of putting a story together. I know what the core concept for each one is, and now it’s all about finding the best and most entertaining way to tell them.

At times it feels like my mind is going in a thousand directions at once, so I’m constantly writing stuff down. A scene or sequence idea here, a line of dialogue there, plot twists, character development, turning the scene on its head; pretty much the whole kit and kaboodle.

Main storylines have been established, with the expected constant fine-tuning and adjusting, and as I work my way forward, the subplots are making themselves known.

Entirely new worlds (or maybe “settings” might be appropriate, since each story is on the smaller side) are being created, populated with unique and hopefully somewhat original characters.

While one of the stories is based on an old script, there’s a constant discarding of a lot of the original content and trying new approaches. Not necessarily “throw it all at the wall and see what sticks”, but kinda/sorta along those lines.

For the other, this is dipping my toes into a genre I enjoy, but wouldn’t call myself a major fan, so doing what I can to avoid tropes and cliches (of which there are apparently many). If that proves more challenging than anticipated, will do what I can to least go for the unexpected.

Added bonus – watching movies of that genre and style to get a better feel for both.

Sometimes I’ll read a writer’s account about what a chore it is for them to develop a story, or how much they loathe this part of the process. I don’t see it that way. Organizing the story and putting it all together is a key part of screenwriting. Too many times when reading a spec, you can tell when the writer didn’t put in the effort to get all the details of the story right before they started on pages.

I recently asked my online screenwriting newwork their thoughts on outlining versus a “seat of your pants” approach. The responses were overwhelmingly in favor of outlining. Granted, there are some writers who prefer the latter, but I’m not one of them. I’m a firm believer in having a rock-solid outline before starting to write the actual script.

But that’s what works for me. Others may feel differently regarding their own process. No matter how you achieve the end result, as long as you’re happy with it, then more power to you.

The whole creative process in developing a story is a beast unto itself, but I think all the long-term work I’ve done for other scripts is really paying off for these two. For now, it’s still a big and unwieldy mess, occasionally feeling very unorganized and all-over-the-place, but a little bit of work every day will gradually pay off. When all is said and done, I’ll have two new scripts.

Like I said – I’m enjoying it.