Doth it suck? Yea, verily

Because "Dude. Yorick. Bummer." just doesn't have the same panache
Because “Dude. Yorick. Bummer.” just doesn’t have the same panache

Oh, first draft. You teasing vixen.

I go over the story ideas in my head, everything coalesces and plays out like a well-oiled machine.

But try to transfer them onto the page, and it all discombobulates into a tangled mess on par with the cord on a pair of earbuds carelessly tossed into a gym bag.

Experienced writers know what I mean.

Although it took a while, I finally reached the end of Act Two in the revamping of the outline of the pulpy adventure spec. On one hand, I’m thrilled to have gotten here. On the other, I want to shrug my shoulders and mutter “eh, good enough” about the scenes and sequences that led up to this point.

They’re definitely far from perfect, and without a doubt will be totally different as future drafts come into play.

Let’s pause to consider the phrase “future drafts.” As in “there will be more”, emphasis on “will”. Not “might”. “Will”.

I recently connected with another writer on a networking site, and they ended our introductory correspondence by letting me know they had first drafts of their scripts available to read.

I sincerely hope not.

Unless you’re looking for feedback, don’t show your first draft to anyone. Ever.

The first draft is the attempt to put all your ideas into some kind of order. Know going in that it won’t be pretty, and will most likely be a big mess requiring a ton of fixes. Not a bunch of little edits, but huge, drastic steps. The end result should look totally different from what you started with.

Don’t regard rewriting as a chore or a slog. It’s something you have to do on a regular basis. It makes the script better and helps you become a better writer.

Consider the last script you wrote. How many drafts did it require to get to the point where you finally said it was done? And wasn’t each successive draft a little better, until the final draft turned out significantly improved compared to the very first one?

That’s what you should be going for. Every single time.

Put ’em through the wringer

Work on your script AND a load of laundry at the same time!
Work on your script AND a load of laundry at the same time!

As work on the pulpy adventure spec plods forward, one of the key components of a solid script is constantly reminding me to use it to its fullest potential.

Conflict.  Without it, you won’t have much of a story.

While each scene should be advancing the plot, theme and character development, there also needs to be some kind of conflict.

You know that analogy about structure that involves your character getting stuck up a tree and having rocks hurled at them? Being stuck and the rocks would be the conflict.

(I can just imagine the studio note – “I love it! But does it have to be rocks? And how about a bush instead of a tree?” But I digress.)

Characters need to keep encountering obstacles that prevent them from achieving their goal.  Your job is to make those obstacles tough for them.

Here’s where things get interesting and how to make your script stand out from the rest – those obstacles can be in the form of just about anything.

Conflict doesn’t mean there should be a major argument or a slam-bang, knockdown punch-fest; more like the confluence of two opposing ideals with some degree of intensity.

Say you’ve got a character who absolutely needs to be somewhere at a certain time. It’s up to you to think of different ways to make their journey anything but easy. Lost keys, flat tire, car won’t start, traffic jam, and so on.

As the story progresses, so should the levels of conflict. Start off on a small scale, and then build so things just keeping getting worse. This can also be combined with raising the stakes so the reader/audience can’t help but wonder “How are they going to get out of this one?”

Something else to consider: try to make the conflict organic. Don’t have something happen because the story needs it to; make it feel like it belongs. Going back to the earlier example of the character trying to get somewhere – it makes more sense they would get pulled over for speeding, rather than, say, abducted by aliens or attacked by zombies (unless that’s part of the story).

Simply put, you have to put your characters through hell before they can get what they’ve been trying to get the whole time. If you’ve done a good job in making us want to root for them, the more we’re going to want to see them succeed.

Smashing through the wall you just hit

 

If it were only this easy all the time
If it were only this easy all the time

Some days it’s hard to write. Really hard.

This isn’t about finding the time. This is about when the words and ideas just won’t show up.

No matter how many times you try something, it just doesn’t work.

The more you stress over it, the harder it gets. The frustration can be downright crippling.

We already put an exorbitant amount of pressure on ourselves in our attempts to produce quality work, and being angry for not doing so is just counter-productive.

How can people think this is easy? Like us, they soon discover it’s anything but.

Is it at least a little reassuring to know that this is just as common among the pros? Just because you’re a working writer doesn’t make this any easier.  In fact, it may make it even harder – their paycheck is on the line.

Believe me, I wish I could offer up some kind of all-knowing sage advice that goes beyond “Step away, take a deep breath and gather your thoughts,” but sometimes that’s all you can do.

Maybe it’ll work, maybe not. At least give it a try.

The more scripts you work on, the more the odds will be in your favor that you’ll be able to find your way back into that groove and have a few more good writing days.

This is just part of what it takes to be a screenwriter, so you have to know what works for you when this happens.

Which it will.  A lot.

Are you ready?

Got an A for my Q?

Gimme the straight scoop, pal
Gimme the straight scoop

Every time I connect with somebody on some kind of social media or community forum, I ask the same question:

How are your latest projects coming along?

It’s always a wide variety of genres in various stages of development, and always nice to hear.

Here’s what’s going on with me.

-Still trudging my way through the revamp of the outline for the pulpy adventure spec. I’m somewhere between the midpoint and the page 75 plot point. It feels a bit disoriented as I work my way through it, but it should get better as I push my way forward.

So how about you? What’s occupying your time these days?

A one-man demolition & construction crew

Tear it down, then rebuild
Stuck in a vicious cycle of build, knock down, rebuild (repeat as necessary)

Due to circumstances beyond my control, actual work on revamping of the monster spec outline was practically nonexistent this week, but I’m hoping to get back into the swing of things soon.

In the meantime, there’s been a lot of thought about the next steps in terms of developing the story.

Since so many of the details have changed since the previous version, a lot of material was cut. I really hated to see it go, but it had to be done. As always, some of it may return in a modified form.

This, of course, left significant gaps in the story to be filled. Challenging, thrilling and maybe a little intimidating, all at once.

Working in my favor is knowing what the major plot points are. They’re in place, so the focus now is how to connect them in the most effective ways I can come up with.

Just putting a few empty lines between the plot points (each one represented by a dash) actually helps with getting from one to the next. Here’s Point A, so what needs to happen to get to Point B?

Simple, yet productive. Sometimes.

This also enables me to see how the various plotlines play out (protagonist, antagonist, various subplots), how they all connect and when would be the best time to show the latest developments, all while constantly striving to keep it all fun, interesting and exciting.

As always, fingers firmly crossed for progress in the coming days.