A verbal solution for a writing problem

Even despite a temporary lapse, output on the sci-fi adventure rewrite was progressing at a decent pace.

I already knew there’d be more work to do once it was done, but something still felt off. A piece of the puzzle was missing, and it felt weird to keep pushing forward. Like building a house with incomplete blueprints.

Although my original intent was to finish the rewrite, I wanted to take care of the missing puzzle piece. This in itself was quite challenging.

Once again, my network of savvy writing colleagues comes to the rescue.

I’ve been doing more one-on-one Zoom calls with writers I’ve only known through social media. It’s a great opportunity to get to know them as people, as well as talk a lot of shop about screenwriting.

Such was the case earlier this week. Another writer and myself were discussing some of our current projects, and the sci-fi adventure came up. Despite my stumbling through the “pitch”, my friend got really into the concept, prompting them to ask a lot of thought-provoking questions about the story and the characters. Some I had an answer for, some I didn’t.

(side note – I used to be embarassed about not having all the answers when it came to my stories, but have since embraced it and am now willing to say “I don’t know” or “no idea” because this usually leads to a discussion where everybody involved helps me come up with an answer.)

This led me to realize that some aspects of the story weren’t as defined as I thought. That, in turn, had a ripple effect on the rest of the story. The same story of which I had just passed the halfway mark with rewriting.

It was like taking a piece out near the bottom of the tower in a game of Jenga. Not that everything came crashing down; more like things got a whole lot more wobbly.

We talked things through some more, and did some impromptu brainstorming, all of which which helped point me in the right direction.

Long story short: the rewrite’s on hold and the reset button’s been pushed. But like I mentioned during the discussion, once those fixes are worked out and implemented, it shouldn’t be too difficult to get back on track.

While I originally hoped to be done with the rewrite around now, or at least mighty close to it, I don’t mind making another trip to the drawing board to take care of this. I’m already looking forward to taking this on and seeing how it goes.

Bonus – the chance to make any other fixes in the 50+ pages I’ve already written.

Yet another reason to be active and interactive within your personal writing community.

The final chapter in the Indiana Jones series opens today. The characters and storytelling have been a huge influence for me and my writing, and I can only hope that my scripts can someday be compared to them.

I also hope the movie’s good.

From out of the archives

speedreading

The latest draft of the horror-comedy is complete – clocking in at a respectable 102 pages. It’s out to my savvy readers, so now the focus shifts to some semi-overdue reads for a couple of colleagues.

So while I dive into those, here are a few classic posts from days gone by…

Enjoy.

May I be of some assistance?

More work now, better results later

I know the rules, and do not hesitate to break them

Same destination, different route

Send it. Forget it.

Me vs. the clock

keaton clock

After a rough couple of days, I’ve opted to put the revision of the sci-fi adventure outline  on hold and redirect my focus to a new draft of the horror-comedy.

Lots of changes in store for this one, most of all making it as cheap to produce as possible. Several characters cut, locations drastically slashed, overall production costs severely reduced.

What was once a low-budget story taking place throughout a small town has now been shrunken down to an ultra-low- (possibly even micro-) budget story with a majority of the action on a forest road, and in and around an isolated house.

In some ways a challenge, but also somewhat liberating. Also a major plus – so much usable material from the previous draft – including a line or two of description that’s been expanded into a plot-propelling sequence.

I’m slowly working my way through the outline, with the intention of getting to pages within the next week or so. One option is to type up pages for what I’ve already got in the outline, edit those, then work more on the outline, then pages, and so on and so on. I’ve done it before, with tiring but pleasing results.

No matter how I approach this, the ultimate goal is to have a completed draft (or as darn close to it I can get) by 31 March.

The ticking of the clock rings like thunder in my ears.

Wish me luck.

A challenge on multiple fronts

 

Capaldi daleks
Two possible outcomes in this scenario…

Quite the productive week around Maximum Z HQ, with the most significant being the wrap-up of the latest draft of the sci-fi adventure spec. It’s an improvement from the previous one, but could still use some more work. Rather than jump right in, I’m letting it simmer for a bit.

The original plan was to return to the horror-comedy spec, which is actually still part of the plan. Setting up the new draft’s notes page required me to dig through all of my script files, which involved seeing titles for older scripts that could also use at least one more draft. Four in total.

Thus a plan developed.

Work on all of them. A little at a time.

Jot down some ideas for one. Fine-tune a few scenes for another. Revise the outline for this one. Totally overhaul that one. Go through notes for all of them.

Or choose one to work on per day. A few steps forward, spread out over time.

Or I might strike creative gold and steamroll my way through one, temporarily foregoing the others.

Who knows how this’ll play out?

It could be a stroke of genius. It could also go horribly, horribly wrong.

But the important thing is I try. I’ve got lots of new ideas for each of these scripts, and will do what I can to make them better.

Having completed two drafts in as many months demonstrates to me that I have the ability to get the job done in a relatively timely manner. So no reason to think I couldn’t continue to make that kind of progress, or at least come mighty close to it.

Updates will be posted accordingly. Especially if the results are encouraging. Depends on my mood at the time.

Some exciting times are on the horizon and closing in fast. Sounds like it’ll be quite the thrilling journey. Hope you’ll come along for the ride.

Learning never stops. Never.

coeds
Sure, I may be tired now, but wait until you see the end results

So far, so good, at least in terms of how the rewrite of the sci-fi adventure spec is going.

Already managed to trim a decent amount of pages, with more potential targets coming up fast.

However, one of the most surprising results this time around is seeing more and more opportunities to really get the most of not just the words on the page, but HOW they’re presented.

I already knew overwriting was one of my biggest obstacles. I tend to go into more detail than is necessary. Not “this is the color of his t-shirt, and this is what’s on his breakfast plate”-type stuff, but more in terms of excessively describing what you’d see transpire onscreen.

This has become painfully obvious for some of the fast-paced action scenes. In the old draft, there’d be several lines about what a character was doing. This time around, I want to get to the point faster – partially for less ink on the page, and partially to help speed things up – so I highlight only the parts that the can’t do without.

It’s probably safe to say each scene has become shorter by at least some degree. Some by a few lines, others by half a page, etc. But the overall impact is becoming more noticeable. Scenes seem to be flowing more smoothly. Even though the descriptions aren’t as detailed as they were before, the new, tighter versions are just as visual.

Of course, since I’m the one writing it, I already have a strong sense of how it’s supposed to “look”. The real test comes when a reader gets their hands on it. Will they experience the same results? I sure hope so, so in the meantime, I do what I can to write it so everything is easy to follow and all questions are answered.

What’s most surprising at all about these new developments is I’d written my last few drafts of several scripts with the same approach I’d always used, but there’s just something very different about it this time around. The way this draft is being put together has a much more analytical feel to it. It’s as if something holding me back has been removed, and the positive results are coming in rapid-fire. One can only hope this sensation endures.

Once again, there’s no firm deadline for a completed draft, but as I mentioned, progress has been strong and steady, so “slightly sooner than possibly expected” will have to do for now. And even when that one’s done, there’s a strong suspicion that just a little more touch-up work will be in order.

Thrilling times, chums.

-Screenwriter/filmmaker Ally May has launched a crowdfunding campaign for her packs-an-emotional-wallop short film project In A Breath. Donate if you can!

-Major congrats to screenwriter/overall mensch Bob Saenz for the upcoming US release of the film of his script Extracurricular Activities, a journey almost two decades in the making. Here’s a great interview Bob did for Script magazine.