It all leads to this

Slight shorty today, but one worth discussing.

Some slight progress on the outline of the new spec, but I realized what the biggest obstacle has been:

I need more details about how it ends.

This isn’t to say I don’t know how it ends. I do, but the challenge is finding the best way to present it, along with how everything that precedes it plays a part in getting there, how this is without a doubt how it should end, and that any other outcome would be unacceptable. Quite challenging.

Once I crack the details about the ending, there’ll be a lot of filling in the blanks as part of assembling and organizing all the storylines and subplots. Fingers firmly crossed for that part to go smoothly, or as close to it as I can get.

There’s been a lot of brainstorming and writing down any and every idea that comes to mind. A few possibilities so far, but no “That’s it!” moments just yet.

It’s out there, and I’ll find it.

Creativity activated

Super-shorty post today.

Not happy with the development and what feels like a lack of progress on the new spec, so taking some time to see what I can do to rectify that. I’ve got ideas.

Wish me luck, and have a good weekend.

-quick contest update – my fantasy-comedy didn’t make Second Round for Austin. Was hoping it would, but that’s the way it goes. Back to the spec.

The only constant is change

Even though a lot of the past week was family-oriented, thoughts about the current spec were omnipresent. There’s still a lot to figure out, but things are progressing, albeit slowly.

One positive result is that as these ideas develop, each causes a ripple effect in terms of how it impacts the rest of the story.

Just as an example, I needed to come up with a very important story detail, so started listing all the possible reasons how it could happen. I came up with one I felt worked best and started implementing it into the still-under-construction outline. That in turn triggered thoughts of “that could be because of ____” or “what if ____ is why?”.

A little more rejiggering of possibilities and how they’d fit into the story and voila! Some really helpful ideas and additional details that strengthen its designated storyline AND how it affects a few others.

When I started this project, I reminded myself that the end result would most likely be very different while the core story remained the same. Staying on top of all those little details is really keeping me on my toes, while also forcing me to constantly ramp up my creativity to make this script as original and entertaining as possible.

It’s a safe bet I’ll come up with more story-changing/impacting ideas over the next few weeks, but I welcome them and will deal with those as they happen.

The main focus remains just putting it all together.

Even just a few steps is still good

It’s the onset of a holiday weekend here in the US, so file this post under “short, but relevant”.

The good news is I hit the midpoint for the outline of my current spec. The not-so-good news is that I’m still figuring out the rest of Act Two and most of Act Three. Plot points (such as they are) are in place, and the filling in between them continues.

Daunting as that may be, I’m just happy to have gotten this far. Current mindset is “just get it written and fine-tune it later.”

I know I’ll figure things out, but count on lots of ruminating in my near future.

Speaking of which…

As if by divine intervention by the writing gods, a friend posted online that the upcoming month is being labeled “Spectember” in that a writer could complete a spec script by month’s end. Pretty certain I couldn’t complete an actual spec, but the outline? That’s a definite possibility – or as mighty close as I can get.

Enjoyment levels and overall excitement for this project remain strong and steady, which always help.

Easiest screenwriting contest ever! No, really. And it’s free

After seeing several recent big screenwriting contest announcements, I couldn’t help but notice that the number of entries they get usually average in the thousands. Those numbers are then drastically reduced to the respective finalist tiers, continuously being whittled down to single digits and the final GRAND PRIZE WINNER.

(Said winner most likely goes on to fame, fortune, glory, and sudden anonymity.)

But I digress.

All the scripts entered means there are a shit-ton of writers who got the email that began with phrasing along the lines of “Thanks for entering (CONTEST)! We got X entries, and unfortunately, (YOUR SCRIPT) was not selected to advance.”

It’s heartbreaking. And I’ve gotten my fair share of them.

So in a valiant but most likely ultimately futile effort, I humbly present

The Maximum Z Screenwriting Contest.

It’s the only contest of which I’m aware that requires the barest, leastest, most minimal effort one can possibly make to claim victory in a contest.

What makes it so easy? Here’s how it works:

-You wrote a script? Fantastic! You get a set of laurels to shamelessly promote yourself as A GENUINE WINNER.

That’s it.

And as you may have noticed in the title of this post – IT’S FREE

Why am I doing this? Because the fact that anybody who wrote a script should be properly acknowledged for such an important accomplishment. You know it ain’t easy, so why should only a select few get all the glory?

Hence: laurels.

And who’d say no to being offered what amounts to a totally worthless but still-validating award?

So if you’d like to claim this meaningless yet quite meaningful symbol of recognition for yourself and all your hard work, then just click/right-click on the image below and save it to the appropriate page on your computer or wherever you keep that sort of thing. You can even print it out to proudly display above your designated writing area or hold up in the coffee shop where you’ve spent so much time working on said script.

A very hearty congratulations on your well-earned and well-deserved victory!

And it would be awesome if you could so a shoutout on social media – @maximum_z on X/Twitter, @pezscreenwriting on Instagram and Blue Sky, along with photos of you and/or your laurels.