Knowing your nails and how to use them

Savvy and experienced consumer of literature I’m sure you are, no doubt you’re more than somewhat familiar with the classic piece For Want Of A Nail:

For want of a nail the shoe was lost.
For want of a shoe the horse was lost.
For want of a horse the rider was lost.
For want of a rider the message was lost.
For want of a message the battle was lost.
For want of a battle the kingdom was lost.
And all for the want of a horseshoe nail.

Sometimes we don’t realize how important something is that at first glance might seem completely insignificant.

The same concept could apply to screenwriting and the details of your story. A reader could see something and wonder “I don’t get it. Why is this in here?”

If you do the work and plan accordingly, the answer/reason will soon be obvious. That little detail is there for a reason, probably an important one, and without it, the rest of the story won’t work.

This is important on several levels.

It shows you put a lot of thought into putting the story together.

It shows you understand the concept of effective setups and payoffs.

It shows you respect the intelligence of your reader/audience and don’t feel the need to deliberately draw our attention to this sort of thing.

It always bothers me when a story sets something up and doesn’t pay it off, or has something later on in the story that comes out of nowhere.

Some writers go into it with a solid idea of how everything is set up and know how it’s going to play out, some come up with the bare bones of a foundation and fill in the blanks, and there are even those who sit down with a blank page, start writing, and see how it goes.

I tend to waver between the first two.

Sometimes you might even go back over what you’ve already written and discover an opportune moment to put in a small detail that can further enhance something later on in the story. It’s as if your subconscious was working in conjunction with your creativity and giving you an unexpected helping hand.

Are parts of your story set up that they start with a “nail” and escalate from there? Or does something happen later that could use a stronger setup?

You’d be surprised at seeing the ripple effect one little change can have on the rest of your script. Hopefully for the better.

It may not pretty, but at least it’s something

This isn’t saying the Mona Lisa isn’t pretty. It was just tough to find a picture of people looking at art.

Some exceptionally helpful notes continue to come in on the latest draft of the animated fantasy-comedy spec. For the most part, very supportive and encouraging, along with some great suggestions for small fixes here and there.

But one note really hit home – not because it was overly negative, but because it touched on something that I’d been uncertain about.

I won’t go into too much detail, but it involves how in one sequence the focus shifts from my protagonist to set up the backstory of some important supporting characters. Even while I was putting it together, it seemed kind of odd and I wasn’t entirely sure it worked, but felt it was “good enough for now”.

Nevertheless, something about it still didn’t seem right.

Numerous options rolled around in my head as I strained to come up with a solution, but still nothing. Also not helping was that constant trepidation when dealing with a rewrite. Would I be able to come up with something that works the way I need it to?

So I decided follow one of the most important tips for writing, screen or otherwise:

I just sat down and started writing. I knew what I wanted to accomplish – have the protagonist be part of it, which helped guide things along.

And thus the words did flow.

Revised and totally new scenes were churned out over the next 60 minutes or so. As is my usual m.o., there’s probably more in the new stuff than I’ll need. Trimming the fat later shouldn’t be too challenging, but I’d rather have more than I need than come up short.

I also managed to come up with a few details that I could plant early on in the story that would pay off later, and came up with a joke that actually made me laugh out loud. Hopefully others have the same reaction.

Overall, I’m quite pleased with how it turned out. Confidence and enthusiasm for this script continue to build.

But don’t get me wrong. There’s definitely more work that needs to be done, but this is a pretty encouraging step.

A friendly reminder – just two weeks to go until the Maximum Z Winter ’22 Script Showcase goes up (Dec 2), so make sure to send in the details about your spec screenplay or TV script ASAP.

All the info is right here: https://wp.me/prjnO-8yJ

It requires some planning ahead

planning-ahead_4
Sometimes mapping it out by hand can prove most beneficial

Lots and lots going on within the hectic hallways of Maximum Z HQ, what with all the writing, note-giving, and career-developing taking place.

Much as I would love to offer up an original composition, my current schedule is a bit tight, so instead I humbly present a trio of posts, all plucked from the archives, and all dealing with what I consider to be a most important aspect of telling a story.

Enjoy.

Set up, pay off

Strong rope & solid knots required

Tying it all together

 

Why, and why now?

studying
A pair of questions to study thoroughly

An associate of mine is in the early stages of developing a low-budget film. Call it pre-pre-pre-production. The script is part of that (as in “about to be written”), and I was asked to take a look at the outline and offer up my two cents on it.

It wasn’t bad. The structure was a little wobbly, but not too far gone, and a few other minor issues, but overall, I’d call it a fairly solid attempt.

I totally got what kind of story they’re trying to tell, but reading this outline definitely raised some important questions.

Two, to be specific.

First: why is this happening?

I don’t mean this is in a negative way, like “why are you even bothering?” Quite the opposite.

More of a “does what happens in this scene adequately follow what’s come before it, and does it do an equally good job leading into what comes next?” sort of thing.

As it reads now, it felt more like a lot was happening because the story required it to, rather than letting it all unfold smoothly and organically. There wasn’t enough setting things up in order to pay them off later. Almost like each scene is saying “This MUST happen HERE, logic be damned!”

A should lead to B, which leads to C, and so on, but then you also find out that not only did A lead to B, but it also resulted in H.

Second: why is this happening now?

This applies more to the primary storyline. Things are taking place, but I never really got a sense of how or why it all started. A lot happens after whatever event triggered it all, but there’s no indication of exactly what that trigger was. When I asked the writer about it, even they admitted they didn’t know and were having trouble trying to come up with something.

A writer needs to know every part of their story; what things were like before it started, how it started, what happens, and how it ends. Sometimes you can even throw in what happens next. No matter what approach you take, all of these elements play a key role in the telling of that story. If one of those elements isn’t there, it just gums up the whole works and you’re left with an incomplete story.

The writer was very appreciative of my comments and was looking forward to finishing the latest draft in order to provide answers to the questions I’d raised. It’s probably safe to say we’re both quite interested to see how it all turns out (although I suspect I come in a close second).

 

Now it gets really interesting

desert
First few steps are always the toughest. Good thing I came prepared.

Let’s pause now for your humble blogger-in-residence to proudly proclaim that Act One of the first draft of the pulpy adventure spec is complete.

Whoopee.

But you know what that also means.

Yep. Time to buckle down even more, strap myself in, and jump feet-first into the intimidating arena commonly known as Act Two.

I’ll also admit it’s a little thrilling, too. There was a particular charge in working out the action sequences and story set-ups in Act One, so I’ve a strong suspicion the continuing build-ups for the former and the gradual development of the latter will be equally, if not more so, fun to write.

(and believe me when I say this is the kind of story that automatically requires a sense of fun)

Maybe it’s from continuously trying to improve as I go, but working on Act Two doesn’t seem as intimidating as it used to. Not to say that it comes easily; just slightly less insurmountable. I spent a lot of time on the outline, so confidence in that is pretty solid.

I read a lot about how a spec script might have a phenomenal Act One, but then things fall apart in Act Two for a myriad of possible reasons: the characters don’t do much/nothing really happens, or the overall story’s too thin, so a lot of Act Two is empty filler, and so on.

The only writing process I know is my own, and I always strive to make sure the story feels…complete? Full? It comes down to “I know what has to happen to tell this story,”, and while the first act is all about setting it all up, the second act is about fleshing everything out.

We get a closer look at the characters and how they’re progressing through the events of the story. We can see how they’re changing from when they were first introduced. Plot threads of all sizes get further developed. The central question is continuously asked (oh-so-subtly, of course).

It also involves steadily-mounting complications for your protagonist. They’ve got a goal, and it’s our job to throw all kinds of obstacles in their way that just keep making it harder for them to reach it. Again, a lot of it happens during our second act.

Act Two really is where the meat of the story takes place, so stuff needs to happen that not only holds our interest, but makes us want/need to know what happens next, and even that better be that much more intriguing.

 

As you’d expect, our work is cut out for us.

So off I go. Dispatches from this formidable excursion as they develop.

See you on the other side.