Casting a wider net

Always trying to catch a little more
Always trying to catch a little more

As you work your way through the various stages of assembling your story, how much do you take the audience’s needs and wants into account?

You’re obviously writing something you would want to see, but do you ever consider the viewing tastes of someone who’s not like you whatsoever?

While I may write high-concept tales of adventure that would definitely appeal to 12-year-old me, it’s also my objective to try to craft those stories in such a way so they could entertain anybody of any age.

(Strong examples of this kind of storytelling? Most of the Pixar catalog.)

Here are just a few things to take into consideration:

-Are you treating the reader/audience the way they should be treated? Which means with intelligence. I’ve always hated when a story feels dumbed down, and suspect most other moviegoers do as well.

-That being said, is your story simple enough to the point that anybody could understand what’s going on, or at least have a general understanding of it?

-Regardless of what genre your story falls into, how much are you taking advantage of the elements of that genre? Since you’re most likely already a fan and probably have a good idea of what’s expected, this is your golden opportunity to show the rest of us what’s so appealing about it. Play on those strengths.

-With modern audiences more knowledgeable and movie-savvy than most writers realize, it’s more important than ever to come up with material that’s really new and original. What is it about your story that really sets it apart? What can you offer that we haven’t seen before?

As we start with an idea, develop it into a story that will eventually end up as a script, a lot of us daydream about the resulting movie, and how totally awesome it would be for it to be a big hit.

We can just picture the tremendous box office, rave reviews, non-stop awards, a king’s ransom of a paycheck, being begged to pick from a smorgasbord of new projects, all stemming from this story we cranked out with our own little hands, now practically guaranteed a place in the pantheon of pop culture.

“Everybody’s going to love it!” you imagine.

The reality is – they’re not, and a lot of that stuff won’t happen. But don’t let that stop you from trying.

The best we can do is write a solid, entertaining story populated with interesting characters who find themselves in unique situations, and hope people like it.

Roll up for the My Writing Process Tour!

Sorry, no walruses involved
Step right this way! Sorry, no walruses involved

I’ve been invited to take part in The My Writing Process Tour, which is kind of a blog/chain letter thing. One blogger asks another to take part and answer some insightful questions, then link to writers/bloggers we’d recommend.

I was nominated by Henry Sheppard, aka Adelaide Screenwriter, from the Australian metropolis of Adelaide. He’s always offering up some fantastic material, including articles, interviews and shorts. Definitely worth checking out.

As for me…

1. What am I working on?

Three items currently hold my attention: revamping the outline of a pulpy adventure spec, the rewrite/polish of a Christmas-themed mystery-comedy and resuming the hunt for representation.

2. How does my work differ from all others of its genre?

Even though I’ve written in several genres, the one thing I always try to convey is a sense of fun and excitement. It takes a lot more effort than people realize to really engage a reader that way.

I want you to enjoy the story beyond just “this is good writing” and more like that amusement park thrill ride you rush to get back in line for as soon you get off.

3. Why do I write what I do?

My formative years were the late 70s/early 80s, so I had the benefit of being heavily influenced by the likes of STAR WARS, RAIDERS OF THE LOST ARK and BACK TO THE FUTURE. To me, those are textbook examples of what smart storytelling should be, and it’s what I strive for in my own work.

I’ve stated before about being a fan of the genres I write, so not only am I trying to write something I’d want to see, but I try to create something I haven’t seen before.

4. How does your writing process work?

It all starts with an idea. Is there a story behind it? If so, what happens over the course of that story? How could I tell it in an original way?

Once I have a general idea about that story, including knowing how it starts and ends, I set up the plot points (statement of theme on page 3, inciting incident on page 10, etc), then fill in the gaps between them.

If it’s a genre-specific film, I try to incorporate elements that are part of that genre while trying to avoid tropes, or at least approach them from a different perspective.

I do a majority of my work in developing the outline, and it makes a huge difference. It gives me a better overview of the whole thing so it’s easier to keep track of character development, storylines, subplots, setups and payoffs. I won’t even consider starting on pages until I think the outline is solid.

Because of my schedule, I write when I can. When it comes to pages, I try to produce at least 3 a day. Sometimes it’s more. It’s gets easier the more you do it. They add up fast, and before you know it, you’ve got a completed draft to go back, edit and rewrite.

I’m also extremely fortunate to have several friends and trusted colleagues I can turn to for feedback. They pull no punches in telling me if something doesn’t work.

Lastly, I’ll rewrite and polish the script until I think it’s good to go.

Over there on your right is a list of blogs I think make for some excellent reading and advice. I’ve added three definitely worth checking out:

The Single Screenwriter by Christie LeBlanc

Writer of Fine Things by Evan Porter

The Screenwriting Process from James (don’t know his last name) in the UK

Bonus! If you’re looking for some reasonably-priced professional analysis for your script, you might want to consider:

-Doug Davidson’s Four Star Feedback. Doug is the only writer to win a Nicholl Fellowship with an animation script (2004), but he happily covers all genres.

-Andrew Hilton aka the Screenplay Mechanic. His services have garnered extremely high praise on the Done Deal Pro forums.

Thanks for reading!

Please. Pique my interest.

All of that in one sentence? Gosh, this is tough.
The whole story in one sentence? Gosh, this is tough.

When it comes to online communities and public forums, I’m more of an observer than active participant. Maybe I’ll post a comment when I think it’s appropriate, but for the most part, I sign in, look around a little, then leave.

One of the most interesting sections is always the one for loglines. Writers submit a logline and ask “What do you think?” I’ve done it myself, with mixed results.

(Side note – ask other writers whose opinion you value and trust, rather than a crowd of the anonymous and online. You’ll feel better about yourself.)

While comments and feedback can range from “brilliant” to “are we reading the same thing?”, my criteria is pretty simple and straightforward:  Does it make me want to read this?

Unfortunately, a lot of the time the answer is “No,” but don’t take it personally.

If your logline doesn’t grab me, why would I want to read your script?

And this isn’t just me, a lowly nobody, asking. Those with the power to make things happen are going to ask the same thing. Don’t forget – they’re always looking for a reason to say “no”.

Just as your script has to be totally bulletproof, so does your logline.

Does it effectively encapsulate what the story’s about? I’ve read a lot that don’t.

Sometimes it focuses too much on one part of the story, rather than giving a more widespread view. Counter to that, it might offer up too much information, which just makes things confusing.

Is this a story we haven’t seen before, or at least a new twist on an old one? What’s unique about it?

A lot of the time, someone in the forums will ask about the intent, meaning or significance of a word or phrase in the logline, and the writer will then explain (sometimes with a little too much detail).

My argument is that the logline should be written in such a way that you don’t have to ask; everything should be laid out right there in front of you.

Do your homework and study the loglines of other films and scripts. How are they put together? What is it about them that’s different than yours?

And this isn’t going to be easy. You may have to struggle through several dozen versions until you come up with the one that really works.

But, like everything else we work on, it takes time and is worth the effort when we get it right.

Introduce your character with character

BETTIE, mid 20s. Don't let her all-American looks fool you. Trouble goes out of its way to avoid HER.
BETTIE, mid 20s. Don’t let her all-American looks fool you. Trouble goes out of its way to avoid HER.

When we, the reader, first meet an important character in your script, how do you describe them? What are the important details?

A lot of the time, the emphasis is on their physical traits – “tall”, “imposing”, “blonde”, “handsome”, “drop-dead gorgeous”, etc.

Or maybe it’s a simple adjective or two – “bubbly”, “funny”, “a nice guy” and so on.

These are okay, but you have to admit they’re kind of dull, which makes it more challenging for us to be interested in wanting to follow their story.

So how do you fix this? Time to ramp up that creativeness and really focus on what kind of person this character is, rather than what they look like. Unless a physical description is a key character trait, don’t worry about it.

One of the most memorable intros I ever read described the best friend of the teenaged protagonist – “James Dean cool at 15.” That’s it. Pretty effective, and in only five words.

Doesn’t this give you a better idea of what this character is like than say, “cool and aloof?”?  This is the kind of writing that catches our eye AND makes an impression.

A former co-worker of mine used to describe a very talkative friend as “If you asked him what time it was, he’d tell you how to build a watch.” See how it goes beyond the good-but-simplistic “chatty know-it-all”?

Cliched as it sounds, we really are painting pictures with words – not just for the story, but the characters in it. You’re already crafting a unique and original story, so why not develop a unique and original way to tell us about the characters in it?

This isn’t saying you should always strive to be clever and witty about it, but at least try for something different. This is just a small part of showing off your writing skills.

Take a look at how you introduce the characters in your latest draft. Does it really tell us what you want us to know about them? If not, how could you rewrite it so it does?

This, rather than that

 

It's going to take a while to find the right path
It’s going to take a while to find the right path

The past several days have been all about revamping the story/outline of the monster spec. The percentage of what’s being eliminated from previous versions continues to grow on a daily basis.

A lot of what’s left still needs to be fixed, or at least changed. As much as I love the original ideas, they just weren’t working.

Part of the problem was my stubbornness to consider alternatives, and the frustration over trying to force the creativeness wasn’t helping either.

As has happened before, I had to ignore what I wanted, and concentrate on what worked for the story.  This had to be slow, calculated and meticulous, but I had one slight advantage this time around.

Remember that whole ‘previous draft’ thing? Turns out a lot of the contents are becoming just what I need by applying “What if…?” or “How about…?”

(Yet another example of why you should hold onto your previous drafts – they’re a treasure trove of of potential material)

These questions are proving to be more than adequate in creating foundations for developing new material. By taking a slightly different approach, new and previously unconsidered alternatives are making themselves known.

It has definitely yielded some positive results, including a drastic reconfiguring of the antagonist – originally conceived one way, but after finally accepting that changes were necessary and much tinkering, now fits into the story a lot better, and also provides for stronger conflict with the protagonist.

Don’t be afraid to consider new ways or different approaches to what you already have. While you may think it’s perfect the way it is, chances are it could probably use some reworking.