And you want to take over the world because…?

Not just the villain, but a key part of the whole story
Not just the villain, but a key part of the whole story

So you’ve got your protagonist’s story planned all the way through. Beginning to end. You know what they want and what they need. That character arc is firmly in place.

What about your antagonist?

Have you put as much effort into developing their story? Do you explain why they’re doing this? What do they seek to gain from their actions?

A lot of the time, the bad guy is the more interesting character, so why wouldn’t you make just as much of an effort on fleshing them out?

The character we identify as the villain should see themselves as the hero of their story, with your protagonist the one standing in their way of achieving their goal.

Maybe there’s a previously-existing connection between the two, which can be gradually revealed as the story progresses.

How often has a writer explained the “why” behind the antagonist with a casual “Because they’re bad”?  Readers and audiences want a little more depth than that.

This isn’t saying you need to come up with an extensive backstory about their past and what led them down this path.  A few lines of dialogue can be just the thing to provide the reason why they’re doing this.

You’ve already spent a lot of time developing your hero’s journey. It only makes sense to do the same for the villain.

Active, not reactive – OR – C’mon, do something!

Never has a call to action been more necessary
Never has a call to action been more necessary

As you work your way through your latest draft, among the numerous questions to keep in mind is “Is my main character the one driving things forward?”

It’s a common complaint: a protagonist who is too passive. How do you make sure they aren’t?

Start with this: Do they make things happen or just react to them?

Your story is about this character going through some ordeal as they try to achieve their goal. Are they taking the steps needed and doing what they have to in order to do that?

Their normal routine has most likely been drastically altered. How are they reacting to all these changes while trying to get things back to normal?

How does the character factor into each scene? Are they having some kind of impact? Does the outcome of each scene depend on them? Does what they do here get them closer to reaching their goal?

A scene can be about them even if they’re not part of it. Maybe it’s the other characters’ reactions or the ramifications of what they’ve done.

You don’t want a main character who just sits around, waiting for things to happen. Get them out there and throw them right into the thick of it.

Wanted: wonder, fun & excitement

Seeking this kind of vibe
Seeking this kind of vibe

This was parent-teacher conference week, so my after-school parenting schedule was shaken up a bit. As a result, not as much time to work on the mystery spec rewrite.

So in an attempt to make the most of my limited time, and without my laptop with me, I opted to tinker with the outline for the monster spec.

Like any good writer, I had my ever-present notebook and story notes with me. Seriously.  I keep them in my bag for just such a situation.

The first act is really coming together, with most of the focus now on working out the details of the gaps between the plot points of Act Two. And as happened before, I’m having a blast.

At its heart, this story is a pure pulp adventure, which is exactly the mood I’m going for. Grab you from page one and not let go as it gains momentum from there on, building and building until finally culminating in a jaw-droppingly amazing, can’t-believe-I-just-saw-that finale.

Simply put, my objective is to create a simple-yet-solid story with three-dimensional characters, using the spectacle aspect as support that keeps things interesting.

Similar to how it was with the western, I’m a huge fan of the genre and know what I as a member of the audience would want to see. I’m not looking to reinvent the wheel here; just tell a fun story. Hopefully my appreciation and knowledge of this kind of material will come through on the page.

What it really boils down to is the more I can make this a smart and exciting thrill ride, the better.

As I work out the story details, I’m keeping this in mind: If there was a free-of-plot-details trailer for this, you’d be overwhelmingly compelled to want to see it.  (Sort of what they’ve done for GODZILLA and GUARDIANS OF THE GALAXY.)

The second half is all uphill

The first and last time I do a race like that. Maybe.
The first and last time I do a race like that. Maybe.

A few weeks ago, I did a half-marathon that was easily the hardest I’d ever done. The distance wasn’t the hard part – it was that most of it involved going up and down a small mountain. Radical inclines, steep dropoffs right next to the path, the whole shebang.

Sure, some of it was extremely daunting, and sometimes I had to walk, but I was determined to keep pushing until I crossed the finish line (2:22:26, which wasn’t too bad, especially taking that whole mountain aspect into consideration).

The whole time during that first half, as I was working my way up, there were two thoughts that kept me going:

1. Even though this is harder than I expected, I want to keep going and do the best I can
2. Once the halfway point is reached, it’s literally all downhill from here

While the first thought can easily be applied to writing a script, the second one – not so much.

There’s a reason the midpoint of a script is sometimes referred to as The Point of No Return. Not only is your protagonist now fully committed to achieving their goal, but so are you.

While their situation becomes more daunting and their goal more unreachable, it might feel just as insurmountable to you.  But, as I once again utilize the running analogy, your diligent training and extensive preparation have made you ready to take this on.

You know what has to happen between here and the end. The stakes are raised, and only you can ensure a satisfying finish. All you can do is dig deep, draw on your reserve strength and keep pushing yourself until you’re done.

Make sure you pace yourself and take your time. Rushing can only hurt you, so stay focused.  It may seem like the end will never arrive, but you’ll get there before you know it.

What’s great about finishing a race is you get a medal, and most likely the desire to do better next time. Finish a script and you’ve got a finished draft and hopefully the desire to make it better.

Meeting again for the first time

handshake
Hi there

A day short of one year ago, I wrote this.

Since then, through social media and community forums, I’ve connected with writers from all over the world as well as several from right here in my neck of the woods.

Whether it’s exchanging feedback on a script or offering up a solution to a story problem, or even just meeting for a get-to-know-you chat over lunch or coffee, networking and communicating with other writers can provide a kind of support system that benefits everybody involved.

The other day I met with a guy very busy with several projects, each one offering up a special brand of stress, but he wouldn’t have it any other way. He’s getting to write as well as be involved with the actual production of projects he’s written. Who doesn’t want that?

(An interesting side note – he has severely cut back on his involvement with Done Deal Pro because the negative comments and constant in-fighting became too overwhelming. I don’t blame him and have pretty much done the same thing.)

Try this little experiment to get you started: connect with up to 5 writers a day for one week. Do it through whatever format you want – a blogger you enjoy, Twitter or a respectable forum (Despite the aforementioned issues, DDP is still pretty good). Don’t forget to be polite. Give it a go and see what happens.