Ask a Nicholl-winning Script Reader!

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The first in a series of interviews with some script readers who would be worth your while to work with if you want to get your script in shape.

Today’s spotlight on: Doug Davidson!

Not only is Doug Davidson a Nicholl Fellow, but his script LETTER QUEST has the distinction of being the only animation script to ever achieve that honor.

1. What’s the last thing you read/watched that you thought was incredibly well-written?

DAWN OF THE PLANET OF THE APES. The most compelling character to hit the movies in a while is an ape. Caesar is a textbook protagonist. An extraordinary individual doing extraordinary things under extraordinary pressure. When you can end a movie by zooming in on the lead character’s face, and not have it feel cheesy, you know you’ve done something right.

2. How’d you get your start reading scripts?

I started in a screenwriting group, a large group that lasted several years. Early on, we agreed on always giving each other formal written feedback, because if you don’t have to write your feedback down, then you don’t think nearly as hard about it. When you put your feedback in paragraph form, you realize you have to make sense, you have to be consistent and you have to justify what you say. It gave me the discipline to write constructive, reasoned feedback instead of just tossing out opinions.

3. Is recognizing good writing something you think can be taught or learned?

Recognizing perfect writing is easy and intuitive. Anyone can do it. Recognizing the potential in a promising script that isn’t quite working yet, that takes more experience. And it takes a writer’s mentality. You need to study the craft for years. There are rules that are easy to memorize, but how to apply them, that’s much more difficult. Blindly applying the rules doesn’t lead to good writing, or good feedback.

4. What are the components of a good script?

The craft has to be there, and then there has to something else, a plus one. It could be funny comedy. It could be insight. It could be a new idea. That’s the “talent” part. You might think it’s this “plus one” that’s missing from most scripts, but I find the opposite to be true a lot of the time. Often a script has this amazing unique element, but the nuts and bolts of the story just aren’t in place yet. That’s when making the extra effort to put all the craft elements together really pays off.

5. What are some of the most common mistakes you see?

One of the most common mistakes I see is writers thinking a plot point (or character trait or thematic element) is clear on the page when in actuality it’s really not. At least not clear enough. It happens all the time, even to seasoned writers. That’s why feedback is so important. It’s not about saying your vision is wrong. It’s about saying your vision isn’t quite visible. Yet. The trick is to make sure everyone can see it.

6. What story tropes are you just tired of seeing?

Just about any story idea could work with the right execution. That said, I’ve come across a surprising number of scripts about screenwriters writing screenplays. Autobiography finds its way into most scripts, but it really helps to disguise it just a little.

7. What are the 3 most important rules every writer should know?

(1) Don’t (2) Give (3) Up.

8. Have you ever read a script that was an absolute, without-a-doubt “recommend”? If so, could you give the logline?

Nothing is absolute, but I’ve read more than a dozen really excellent unproduced scripts that I would recommend. I won’t go into the loglines here, but they’ve spanned just about every genre. I love to stay in the loop with the scripts I’ve read, especially the great ones. Several are optioned, several have placed very well in major contests and two have well known actors attached. Many of the writers of these scripts have secured representation as well. It requires some grit, but first-rate work will eventually get you places in this industry.

9. How do you feel about screenwriting contests? Worth it or not?

Screenwriting contests are absolutely worth it. It’s not the only path to success or a guarantee of success, but I know a fair amount of writers who have benefited greatly from contest placements. If you get an opportunity to read for a contest, I recommend that too. I’ve done it and learned a lot from the experience.

10. How can people get in touch with you to find out more about the services you provide?

My website is www.fourstarfeedback.com. I have a screenwriting blog there based on my experiences in the industry (and the numerous mistakes I’ve made). I’m also happy to answer specific questions via the email listed on my site.

11. Readers of this blog are more than familiar with my love/appreciation of pie. What’s your favorite kind?

I love pie too! I like to bake my own key lime pies. They’re pretty easy to do. I also love coconut custard, blueberry and anything with peanut butter. But my favorite would have to be . . . pecan. A great pecan pie has a sludgy quality – an intensely sweet sludge – balanced by a nutty crunch. Thanks for thinking of me, Paul! We’ll have to get together sometime for some coffee, and pie.

Roll up for the My Writing Process Tour!

Sorry, no walruses involved
Step right this way! Sorry, no walruses involved

I’ve been invited to take part in The My Writing Process Tour, which is kind of a blog/chain letter thing. One blogger asks another to take part and answer some insightful questions, then link to writers/bloggers we’d recommend.

I was nominated by Henry Sheppard, aka Adelaide Screenwriter, from the Australian metropolis of Adelaide. He’s always offering up some fantastic material, including articles, interviews and shorts. Definitely worth checking out.

As for me…

1. What am I working on?

Three items currently hold my attention: revamping the outline of a pulpy adventure spec, the rewrite/polish of a Christmas-themed mystery-comedy and resuming the hunt for representation.

2. How does my work differ from all others of its genre?

Even though I’ve written in several genres, the one thing I always try to convey is a sense of fun and excitement. It takes a lot more effort than people realize to really engage a reader that way.

I want you to enjoy the story beyond just “this is good writing” and more like that amusement park thrill ride you rush to get back in line for as soon you get off.

3. Why do I write what I do?

My formative years were the late 70s/early 80s, so I had the benefit of being heavily influenced by the likes of STAR WARS, RAIDERS OF THE LOST ARK and BACK TO THE FUTURE. To me, those are textbook examples of what smart storytelling should be, and it’s what I strive for in my own work.

I’ve stated before about being a fan of the genres I write, so not only am I trying to write something I’d want to see, but I try to create something I haven’t seen before.

4. How does your writing process work?

It all starts with an idea. Is there a story behind it? If so, what happens over the course of that story? How could I tell it in an original way?

Once I have a general idea about that story, including knowing how it starts and ends, I set up the plot points (statement of theme on page 3, inciting incident on page 10, etc), then fill in the gaps between them.

If it’s a genre-specific film, I try to incorporate elements that are part of that genre while trying to avoid tropes, or at least approach them from a different perspective.

I do a majority of my work in developing the outline, and it makes a huge difference. It gives me a better overview of the whole thing so it’s easier to keep track of character development, storylines, subplots, setups and payoffs. I won’t even consider starting on pages until I think the outline is solid.

Because of my schedule, I write when I can. When it comes to pages, I try to produce at least 3 a day. Sometimes it’s more. It’s gets easier the more you do it. They add up fast, and before you know it, you’ve got a completed draft to go back, edit and rewrite.

I’m also extremely fortunate to have several friends and trusted colleagues I can turn to for feedback. They pull no punches in telling me if something doesn’t work.

Lastly, I’ll rewrite and polish the script until I think it’s good to go.

Over there on your right is a list of blogs I think make for some excellent reading and advice. I’ve added three definitely worth checking out:

The Single Screenwriter by Christie LeBlanc

Writer of Fine Things by Evan Porter

The Screenwriting Process from James (don’t know his last name) in the UK

Bonus! If you’re looking for some reasonably-priced professional analysis for your script, you might want to consider:

-Doug Davidson’s Four Star Feedback. Doug is the only writer to win a Nicholl Fellowship with an animation script (2004), but he happily covers all genres.

-Andrew Hilton aka the Screenplay Mechanic. His services have garnered extremely high praise on the Done Deal Pro forums.

Thanks for reading!

Put ’em through the wringer

Work on your script AND a load of laundry at the same time!
Work on your script AND a load of laundry at the same time!

As work on the pulpy adventure spec plods forward, one of the key components of a solid script is constantly reminding me to use it to its fullest potential.

Conflict.  Without it, you won’t have much of a story.

While each scene should be advancing the plot, theme and character development, there also needs to be some kind of conflict.

You know that analogy about structure that involves your character getting stuck up a tree and having rocks hurled at them? Being stuck and the rocks would be the conflict.

(I can just imagine the studio note – “I love it! But does it have to be rocks? And how about a bush instead of a tree?” But I digress.)

Characters need to keep encountering obstacles that prevent them from achieving their goal.  Your job is to make those obstacles tough for them.

Here’s where things get interesting and how to make your script stand out from the rest – those obstacles can be in the form of just about anything.

Conflict doesn’t mean there should be a major argument or a slam-bang, knockdown punch-fest; more like the confluence of two opposing ideals with some degree of intensity.

Say you’ve got a character who absolutely needs to be somewhere at a certain time. It’s up to you to think of different ways to make their journey anything but easy. Lost keys, flat tire, car won’t start, traffic jam, and so on.

As the story progresses, so should the levels of conflict. Start off on a small scale, and then build so things just keeping getting worse. This can also be combined with raising the stakes so the reader/audience can’t help but wonder “How are they going to get out of this one?”

Something else to consider: try to make the conflict organic. Don’t have something happen because the story needs it to; make it feel like it belongs. Going back to the earlier example of the character trying to get somewhere – it makes more sense they would get pulled over for speeding, rather than, say, abducted by aliens or attacked by zombies (unless that’s part of the story).

Simply put, you have to put your characters through hell before they can get what they’ve been trying to get the whole time. If you’ve done a good job in making us want to root for them, the more we’re going to want to see them succeed.

Greetings from No Man’s Land!

Lost? Of course not. Just recalculating my position.
Lost? Of course not. Just recalculating my position.

It took some doing, but I finally managed to get to the midpoint of the rewrite of the monster spec outline.

As is required for this particular plot point, my hero is now firmly committed to achieving his goal, plus not one, but two new conflicts thrown into the mix to make it that much harder for him.

There’s still a little setup-payoff work that needs to be applied to some earlier scenes, but I really like how it’s coming along.

But for now, my attention shifts forward – further into the vast wasteland that is the rest of Act Two.

To some, a staggering task of herculean proportions.  For me – not too much.

Well, maybe a little.

Act Two can be incredibly intimidating. Your script can have a killer opening and fantastic ending, but if what happens between them isn’t as good, if not better, than you’re in trouble.

What takes place in those 50-60 pages can really make or break your story. A reader or audience wants to see things happen as the characters grow (or at least change).

With such a vast canvas to work with, you might lose track of a lot of elements – supporting characters, subplots, etc. I remember reading a script that introduced what I thought was going to be an interesting subplot, but after that initial appearance, it never showed up again. It’s possible the writer just forgot about it, or maybe didn’t know how to develop it.

Take your time to plan things out. Yes, we all want to get done faster, but in this case, that’s the worst thing you could do.

Let’s assume you’ve got your plot points in place, so now it’s a matter of connecting them.  What has to happen in each scene to move things ahead to the next one?

Remember: each scene, no matter how big or small, should advance the plot, theme and character, as well as contain some kind of conflict.

It’s easy to get lost in all the details. Maybe there’s too much focus on this part, and not enough on that one. Again, take your time to figure it out.  Besides, you’ll be able to make the necessary fixes in the next batch of rewrites.

It’s okay if you don’t have all the answers right now, but there are lot of details you’re going to need to fill in as you move forward. And always keep asking “Is this the best way to have this happen?”

The journey through Act Two can definitely be a challenge, but it can be a little less daunting if you go into it prepared and knowing where you want to go.

What it’s about, not what happens

bttf theme

A usual part of my daily routine is helping V with her homework. This week, they’re learning about how to identify the theme of a story.

Nothing like starting with the basics.

After reading the one-page story together, I asked her what she thought the theme was. Her response was more focused on one part of the story, rather than the whole thing, so I tried another approach.

“What’s the message of the story? What is it trying to teach us?”

That made things clearer to her, which made finding the theme of the next day’s story a little easier (with a little guidance from me).

This of course made me think about finding, or at least knowing, the theme of the story of your script.

Some writers start writing and figure out the theme later. I’m the total opposite of that. I don’t think I could even start on the outline if I didn’t at least have an idea of what the theme was.

A lot of the time it’s just a single word or a short phrase, but it still plays a key part in putting my story together.

Knowing the theme of your story is vital; it influences how the story’s told and what it’s about. If you don’t know what your story’s really about, how can you put the rest of it together? That would be like doing a jigsaw puzzle without knowing what the final picture is.

A great example of a theme on display is BACK TO THE FUTURE. Look at the dialogue exchange in the picture up top, which takes place just a few minutes in. Jump forward to Act Two, where, after all the setup in Act One, we get to see how history does indeed change, all thanks to Marty. (Just another reason why this is a phenomenally bulletproof script)

So as you work on your latest draft, take a look at each scene, even if it’s just a few lines long. Does it advance the story, the characters and the theme?

If so, great and keep up the good work. If not, take a moment to figure out what could be changed so it does.

Once you learn how to do this, hopefully your writing process will be just a little bit easier.