Pause. Refresh.

vintage date
We’ll get back to working on the script as soon as we’re done. Promise.

After having taken a longer-than-expected break from working on the comedy spec, I’m back at it now.

There were the occasional glimpses and minor touch-ups here and there, but I’d estimate it’s been at least several weeks, if not a little more than a month since I was really able to fully focus on it.

During that time (while working on another script), I kept thinking “what if I can’t think of anything new for this?” I also made a point of not looking at the previous draft of the outline; I didn’t want to unintentionally influence the new one.

But the moment of truth had arrived. The other script was done, or at least as much as it was going to be for the time being, and there was no more delaying the inevitable. I had to confront this monster head-on.

Having avoided looking at the previous draft for a while, some of the details were still there, albeit a little fuzzy. Somehow this enabled me to not automatically revert to thinking they were my only option. Instead, I took those details with the thought of “this is what could happen, but what would be a new and really different way of doing it?”

Applying that thought process, along with not feeling tied down to what it was before has really allowed me to come up with some entirely new ideas and approaches, many of which I would have never even contemplated before. Like chunks of an iceberg, elements of the previous draft are breaking off and drifting away, never to be seen again.

The core concept of the story remains intact, but more and more of how that story takes place are experiencing major changes. As of this writing, it’s somewhere past the halfway mark. As is usually the case for me, some elements that still need work, but a new and pretty solid and foundation is being laid.

Would I have been able to come up with any of this if I had dove right back in after finishing the previous draft? Highly doubtful. The material was still fresh in my mind, so it would have been significantly less likely for me to be able to not automatically go to it.

Taking this break, along with focusing on another project, especially one entirely different in genre, provided me with the opportunity to jump back into this one with a strong sense of revived creativeness. Even though it was still a bit on the daunting side, I came into it with a “You got this” attitude.

It also helped that I wasn’t being so hard on myself for not having every line be pure gold the first time out. This is still a work in progress, so everything remains in an ongoing state of flux.

For now, it’s coming along nicely, and forward progress is holding steady. As much as I would love for that to continue all the way to the end, I’m also a realist, so enjoying every productive day as they come.

I’d always heard the recommendation that after you finish a script, you should put it away, or at least not look at it for at least two weeks. That’s not a bad start, but I’d say a month might be better. That way you can give yourself the choice of going back and looking at what you’ve already done (which can be quite eye-opening in both good and not-so-good ways), or starting anew.

Now that I’ve done both, I can honestly say that both have proven equally effective in their respective ways, and I strongly suspect I’ll continue to go back and forth for future drafts of this as well as future scripts.

Guilty as charged

lardner mugshot
I did it. I’m glad I did it. And I’ll do it again. As many times as necessary.

The clock’s ticking down to the final deadline for an upcoming contest, so almost all of my energies are being directed at getting the pulp sci-fi in as tip-top shape as possible. Overall, I’d say it’s coming along nicely.

As you’d expect, there have already been some big changes made, with more than a few more on the way.

A major part of some of these changes has involved cutting material that I previously considered untouchable, or at least to do so would have constituted a crime against all that is good and wholesome.

Otherwise known as “killing one’s darlings”.

As you edit/polish/rewrite your scripts, changes will (and should) occur within the context of the story, so you have to deal with the consequences and ramifications of making those changes. And that means gettin’ rid of the stuff you love.

Did I really, really like this line of dialogue or that scene? Most definitely.

Did I cut it without a moment’s hesitation because it just didn’t work anymore? Yep.

Any regrets? Not really. Why should I? It’s all about making the script better, right?

A lot of writers won’t cut something because they hold it too close. To them, their ego takes precedence over the material. If a producer or director says something doesn’t work, and says it’ll have to be cut, what are they going to do? Say no?

It’s very rare that the final draft of a screenplay is exactly like the first draft. Changes will always be necessary, whether you want to make them or not. Much as you might hate it at the moment, make those changes. Chances are you’ll barely remember what was there before anyway.

A screenplay-in-progress is the raw material, and your job as the writer is to continuously work with it and shape it in order to get it to the final version – the one that tells your story in the best way possible.

If that means discarding something for something new, so be it. Even more so if the new something is even more effective.

One more hurdle hurdled

hurdles
On to the next one!

A little self-serving project status update for today…

Work on the comedy spec has been put on hold so I can polish up the pulp sci-fi in order to make a fast-approaching contest deadline.

Luckily for me, I’ve been very fortunate to get some high-quality feedback on it from trusted colleagues, and a lot of what they’re saying has been proving most helpful.

Several readers had the same comments about several sections. If one person had said it, their suggestion might be worth considering. Since it was a bit more than one, action had to be taken.

Among the notes was that a few scenes were simply too clichéd and unoriginal, and that their tropey-ness, along with being kind of dull, was more or less counteracting the high-octane action of the rest of the script.

Changes had to be made.

The objective of the scenes and sequences in question was still the same, but the execution needed some major work.

I went through several options with a mindset of “What haven’t I seen before?”, and came up with one I thought adequately fit the bill. That triggered a few more ideas, which upon a little more figuring out, could actually be connected to other parts of the story.

A little more tweaking and suddenly it all clicked into place. By having A happen, that would result in B, which leads into C, which both reinforced an integral part of the overall story while further developing a character several readers had felt was somewhat lacking in substance.

It was quite an exhilarating sensation.

There’s still more work to do for the script, but I felt quite psyched about having gotten this far, along with looking forward to implementing a few more of those much-appreciated notes.

Setting out in a new direction

hikers
Aha! Just the path we’ve been seeking!

As part of the overhaul of the comedy spec outline, I’ve been trying to come up with ways to make this draft significantly different from previous ones.

I’d managed to work my way through one of the subplots, and was now focusing on another one. But something felt very…off about it. It felt too preditable, in a tropey, tired cliche kind of way.

So of course, it had to be changed. But to what? That required a little more thought.

I tinkered around with a few ideas. Since this IS a comedy, what would be funny? That inspired some new trains of thought, with ongoing emphasis on “different”, “unique” and “original”. Finally, totally out of left field, one popped and stuck.

Boy, did it.

The more I thought about it and considered the possibilities, along with determining if it fit into the subplot and the overall storyline, the more it seemed to work. I honestly couldn’t recall seeing this idea in a script before.

Okay. This new idea creates a new objective for the storyline, so now it’s all about the “how things develop/how we get there”, PLUS figuring out how to present it in a way that’s original, unique, and funny.

Some more tinkering occurred, and it was all slowly coming together. There’s still some more work to do on this part and the rest of the script, and that’s totally cool.

The finished product will be significantly different from what it was before, and that’s really what this overhaul is all about.

Sometimes it can be tough for me to discard ideas and elements from previous drafts, but have found that totally wiping the slate clean and starting anew, or at least really pushing myself to come up with new ideas, is paying off much, much more than anticipated.

-Can’t let today go without acknowledging the ongoing and unwavering support I’ve received from the woman I’ve been extremely fortunate to be married to for the past 23 years as of this Sunday.

Writers – never, ever underestimate the importance of a partner who’s there for you through good times and bad. They are one of, if not your most valuable resource, and make sure they know how much you appreciate them.

Happy anniversary to my wonderful K. Love ya, baby.

Out with the old…

wrecking ball
Just clearing away some stuff I don’t need anymore…
Seeing as how I’ve designated this latest go-round with the comedy spec as an “overhaul”, it’s only fitting that that’s what actually happens.

I’d decided I was absolutely not going to use the previous draft as reference material. This approach was going to be more than just the slapping on a new coat of paint and rearranging the furniture.

Granted, there were some select parts that survived the trip from the previous draft to the new one, but only because they’re vital components of the story, which makes them still relevant. Everything else, however, would be fresh and new.

And as you’d expect, that’s been slightly tougher. Tough, but not impossible.

Developing changes in a rewrite can really test one’s mettle and determination. Sometimes I’ll feel stuck and think “How’d I do it before?”, but then I fight the temptation to dig up the previous outline, reminding myself I’m in overhaul mode. Looking at the previous draft would counteract what I’m working towards now – to try something new.

There’s always a different path to where you’re trying to go.

I suppose part of it is the occasional lazy writer approach of considering what’s come before as “good enough” and not really changing it that much, but if it were “good enough” to begin with, I wouldn’t be working so hard on changing it this time, right?

Some days I’ll produce a wonderfully long sequence in no time flat, while some will yield a meager handful of bullet points of important moments that need to happen within the context of that scene or sequence, and took a dreadfully slow hour just to come up with.

Despite all of this, the results so far have proven encouraging, with work about to begin on a totally-from-scratch sequence. Forward progress is slow, but steady – as it should be.

I suspect the end result will be significantly and pleasingly different from its previous incarnation. And I wouldn’t have it any other way.

-two new items posted to the Maximum Z Bulletin Board!

-Screenwriter Kay Tuxford, director Prathana Mohan, and producer Edward Timpe have launched the crowdfunding project for The MisEducation of Bindu, a new and original take on the typical high school film. The script was a Nicholl semifinalist, so you know it must be some high-quality stuff. Donate if you can!

-Starting today and running until September 30th, screenwriter Max Adams is offering up a limited time half-off special on script consultations. Go to the contact link on the website to email her for details.