A one-man demolition & construction crew

Tear it down, then rebuild
Stuck in a vicious cycle of build, knock down, rebuild (repeat as necessary)

Due to circumstances beyond my control, actual work on revamping of the monster spec outline was practically nonexistent this week, but I’m hoping to get back into the swing of things soon.

In the meantime, there’s been a lot of thought about the next steps in terms of developing the story.

Since so many of the details have changed since the previous version, a lot of material was cut. I really hated to see it go, but it had to be done. As always, some of it may return in a modified form.

This, of course, left significant gaps in the story to be filled. Challenging, thrilling and maybe a little intimidating, all at once.

Working in my favor is knowing what the major plot points are. They’re in place, so the focus now is how to connect them in the most effective ways I can come up with.

Just putting a few empty lines between the plot points (each one represented by a dash) actually helps with getting from one to the next. Here’s Point A, so what needs to happen to get to Point B?

Simple, yet productive. Sometimes.

This also enables me to see how the various plotlines play out (protagonist, antagonist, various subplots), how they all connect and when would be the best time to show the latest developments, all while constantly striving to keep it all fun, interesting and exciting.

As always, fingers firmly crossed for progress in the coming days.

Getting up to speed – OR – Our story so far…

An informed audience is a happy audience
An informed audience is a happy audience

As work continues with the monster spec, some of the focus has been on figuring out the backstory of how things came to be and working out the events that lead up to where the plot starts.

If this were a novel, I could just include them in the whole body of work. Not so the case for a screenplay.

In as few scenes as possible, I need to educate the reader/viewer about this world, who’s involved and what’s at stake. Once that’s done, we shift gears and dive right into the story.

A recent example – PACIFIC RIM. The opening minutes are all about what’s already happened – giant monsters showed up, we built giant robots to fight them, and we’re off.

Consider the opening crawl in STAR WARS. A few paragraphs floating in space sets everything up: here’s what’s going on, immediately followed by a space battle.

While this kind of thing is necessary for a ripping effects-laden yarn, what if your story is about normal folks in the everyday world?

Same rules apply. We still need to know what’s going on and who it’s about. Give us those parts of the story now, and pepper it with the relevant details as we move forward.

The example I keep coming back to for this is the opening of FIELD OF DREAMS: Kevin Costner narrates a thumbnail sketch about his character over a series of photographs, then we’re on the farm in Iowa.

No matter what genre you’re working in, it’s important to know what happened before page one, both regarding the story and the characters. You don’t have to go crazy with details, but at least know what needs to be known.

Out, damned trope! Out, I say!*

Do whatever you can to avoid falling into this perilous situation
Do whatever you can to avoid falling into a similar perilous situation

(*A slight variation on the actual line from MACBETH – Act V, Scene I. We’re all about accuracy around here.)

The more I work on the story of the monster spec, the more I realize how flimsy the villain’s plan is. I know what their objective is, but the biggest roadblock is figuring out HOW they’re going to accomplish it.

Part of the original story included a monster with shape-changing abilities taking the place of a high-ranking figure in world politics. At the time, it seemed good.

But now it just seems tired and stale. It really is something we’ve all seen before, which totally goes against what I’m trying to do. Coming up with a fresh, original story is one thing; telling it in a fresh, original way is another.

How often have you read a script or seen a movie or TV show and thought “Seen this before” or “Saw that coming a mile away”?

It’s easy to fall into the trap of using something that’s been used or done many times before. Cliches. Tropes. Clams. Call ’em what you will.  There’s nothing wrong with them, but it’s lazy writing.

Why would you go through the trouble of working so hard to create something new and exciting, but fill it with material that isn’t?

Read through what you have. Does anything come across as too familiar, or at least expected?

Look at that tired old chestnut as purely temporary, then go back and brainstorm a few alternatives which are totally opposite (or at least really different) but also accomplish the same thing.

Take a look at scripts and movies similar to yours. Can you see how they did it? Maybe it’ll inspire an approach you hadn’t thought of.

Feeling stuck? Ask for help. Twitter’s usually pretty good. You’ll soon discover that writers have the amazing ability to easily come up with ideas when it’s for somebody else’s project.

You’re a creative type, so get creative. You know there has to be a better way out of this. It may take a couple of tries, but you’ll get there.

In the meantime, I’ll be busy figuring out a new way for monsters to take over the world.

And you want to take over the world because…?

Not just the villain, but a key part of the whole story
Not just the villain, but a key part of the whole story

So you’ve got your protagonist’s story planned all the way through. Beginning to end. You know what they want and what they need. That character arc is firmly in place.

What about your antagonist?

Have you put as much effort into developing their story? Do you explain why they’re doing this? What do they seek to gain from their actions?

A lot of the time, the bad guy is the more interesting character, so why wouldn’t you make just as much of an effort on fleshing them out?

The character we identify as the villain should see themselves as the hero of their story, with your protagonist the one standing in their way of achieving their goal.

Maybe there’s a previously-existing connection between the two, which can be gradually revealed as the story progresses.

How often has a writer explained the “why” behind the antagonist with a casual “Because they’re bad”?  Readers and audiences want a little more depth than that.

This isn’t saying you need to come up with an extensive backstory about their past and what led them down this path.  A few lines of dialogue can be just the thing to provide the reason why they’re doing this.

You’ve already spent a lot of time developing your hero’s journey. It only makes sense to do the same for the villain.

Wanted: wonder, fun & excitement

Seeking this kind of vibe
Seeking this kind of vibe

This was parent-teacher conference week, so my after-school parenting schedule was shaken up a bit. As a result, not as much time to work on the mystery spec rewrite.

So in an attempt to make the most of my limited time, and without my laptop with me, I opted to tinker with the outline for the monster spec.

Like any good writer, I had my ever-present notebook and story notes with me. Seriously.  I keep them in my bag for just such a situation.

The first act is really coming together, with most of the focus now on working out the details of the gaps between the plot points of Act Two. And as happened before, I’m having a blast.

At its heart, this story is a pure pulp adventure, which is exactly the mood I’m going for. Grab you from page one and not let go as it gains momentum from there on, building and building until finally culminating in a jaw-droppingly amazing, can’t-believe-I-just-saw-that finale.

Simply put, my objective is to create a simple-yet-solid story with three-dimensional characters, using the spectacle aspect as support that keeps things interesting.

Similar to how it was with the western, I’m a huge fan of the genre and know what I as a member of the audience would want to see. I’m not looking to reinvent the wheel here; just tell a fun story. Hopefully my appreciation and knowledge of this kind of material will come through on the page.

What it really boils down to is the more I can make this a smart and exciting thrill ride, the better.

As I work out the story details, I’m keeping this in mind: If there was a free-of-plot-details trailer for this, you’d be overwhelmingly compelled to want to see it.  (Sort of what they’ve done for GODZILLA and GUARDIANS OF THE GALAXY.)