Bursting at the seams – part 2

Image result for MARK RUFFALO HULK GIF

On one hand, progress for the pulpy adventure spec is moving along nicely. Still maintaining a daily output of about 3 pages.

But on the other hand, this thing feels like it’s growing exponentially, continuously getting bigger than I originally anticipated.

A lot bigger.

Like “rise out of the bay, tower over the skyline, ready to wreak havoc and terrorize the populace. Call the military!” big.

That’s pretty big.

Part of this stems from me having a one-sentence description of a scene in the outline, not really taking into consideration I’ll need at least a page, maybe two, to execute it. Hence the feeling of overstuffedness.

There have been times where I’d be in the middle of a scene, but then think “Too much!”. This would be followed by the immediate deleting of what I’d written so far and starting anew, but with a mindset of “Same, but a lot less this time.” It happens; just not all the time.

No problem whatsoever if you start with a scene that’s initially three pages long, because you know the next pass will involve whittling down to one (or a little more). Getting it written in the first place is the hard part; everything after that – much easier (for some, anyway).

I freely admit I tend to overwrite, but that’s usually limited to the first draft. Once that’s out of the way, the red pens are produced and much killing of darlings commences.

Sometimes it’s very frustrating that my initial effort isn’t what I want it to be, but isn’t that the point of a first draft? There’s a reason it’s also known as “the vomit draft”. You just throw everything on the page, and then go back for ongoing cleanup work. The guiding principle here – you do what’s necessary to get it to that desired end result.

Will there most likely be some drastic changes somewhere down the line? Undoubtedly. If that means starting with a first draft that’s way too big, so be it. It’s not like this is what the final finished project is going to look like. Better to have an oversized script ripe for editing than a scrawny one that needs to be bulked up.

So for now, the slog continues. Scenes may go on too long, but it’s cool. This is a fun story and I’m enjoying writing it. I know it’ll take a while to get it to where I want to be, and that’s fine by me. All part of the process.

But better have the military on standby, just in case.

Bursting at the seams

homer-donuts
Have to be careful not to overdo it

Overwriting has always been an issue for me, at least when it comes to first drafts. I tend to put a lot more on the page than is probably necessary, which of course, increases the number of pages.

Case in point – while progress is moving along nicely for the pulpy adventure spec, and I’m faithfully adhering to the outline, scenes throughout the first act are running longer than expected, so the inciting incident will be occurring somewhere around 10 pages later than anticipated.

If things continue at this rate, I may end up with a script that’s somewhere in the neighborhood of 140 pages, which is way too long.

Keep in mind that I don’t make a point of strictly adhering to certain feline-influenced rules/guidelines of a “THIS MOMENT IN THE SCRIPT MUST HAPPEN ON THIS PAGE” nature; it’s really more of a suggestion.

The good thing is that I can just keep pushing forward, knowing there will be some major editing and rewriting in store when this draft is finished. It’s a lot easier to go in and cut, as opposed to scrambling and struggling to add in material. And as evidenced by past behavior, I’ll probably continue to occasionally go back and tweak something I don’t see as sitting right.

For now, the very-helpful process of plotting out the beats of a scene and writing them as such will, but it wouldn’t be surprising if a subconscious effort to tighten things up a little begins to develop.

One brief sidenote – I’ve been making a real effort to reduce the amount of time spent with casual netsurfing and replacing it with actual writing. It’s made quite a difference, and the results have been most productive. I heartily recommend it.

Crafting a tale to thrill, astonish, and exhilarate

mad-scientist
Those fools at the film academy dare call me mad? I’ll show ’em! Mwahaha!

2017’s writing got off to a pleasantly rousing start with the commencement of the first draft of my latest project: the pulpy adventure spec.

Yep. After years of working on the outline, I finally decided to take the plunge and write the damned thing.

Seeing as how this is a genre near and dear to my heart, I dove into the opening sequence headfirst and just had at it, surpassing the original goal of completing at least 2 pages a day by two and a half times that amount. Add to that the 4 pages for yesterday, and that places me further ahead than anticipated. It’s not expected to maintain this kind of output on a daily basis, but no complaints so far.

That being said, upon reflection, the latest scene still leaves a little to be desired, so an impromptu rewrite is already being planned out and will be implemented straightaway.

A few alterations have also been made in regards to the overall writing process.

First, even though the outline needs to be rock-solid before starting on pages, the scene descriptions are sometimes a little vague. “Big fight happens!”, that sort of thing.

When that happens, the focus shifts to plotting out the beats of that particular scene. How do things play out so it tells the story and moves things forward? Is it accomplishing what it needs to? It’s quite helpful, and helps prevent a lot of frustration in trying to think up stuff on the spot.

Another is fully embracing the whole “just get it done” attitude. Write it down and move on. There’ll be time for all that fancy-pants editing and polishing stuff later. It’s also been noticed that sometimes the first idea is still the best.

And in what may be the most important development, seeing as how this is at its core my interpretation of the old pulp novels, I’m doing what I can do to really make it read that way. One could even argue that writing the western was just a warm-up exercise. The writing in this script might be a little more over the top than usual, but that could be exactly what it needs.

Even though it’s a screenplay, I take a certain pleasure in coloring things a slightly stronger shade of purple.

There’s no specific target deadline for completing this draft, but hopefully it won’t take too long. For now, I’m just enjoying the ride.

First, you build a solid foundation…

foundation
And this is what could happen if it isn’t

As the daily churning-out of pages continues for my November writing project, I’ve found it extremely helpful that so much time was spent working on the outline.

Only through trial-and-error did I eventually discover that making sure the outline is rock-solid before starting on pages makes a huge difference.

Keep in mind that this is what works for me. You may have an entirely different approach, and that’s totally cool. Actually, I’m curious to hear about some of them. Feel free to discuss in the comments section.

And now, back to the subject at hand…

I see putting together the outline as a gradual building-up process. I start with establishing the main plot points. What are the pivotal moments in this story? Does each one properly fulfill its purpose in the overall context of the story?

Then I fill in the blanks between those plot points. Does it make sense how we get from, say, the inciting incident to the end of the first act? Does each scene do its job in moving the story and characters forward? Are you presenting information we need to know, or setting things up so as to adequately pay them off later? Does each scene appropriately follow the one before and lead into the one after it?

Something important to keep in mind during this part: eliminating unnecessary scenes. You may have a scene you really, really like, but may not be absolutely vital to the story. My recommendation is to either make it vital or get rid of it entirely. The last thing you want is to interrupt the flow of your story for a scene that really doesn’t have to be in there.

Once you’ve got all those blanks filled in, then you move on to expanding each scene – mostly just putting in the necessary elements that reinforce the purpose of the scene. Sometimes I’ll add in a snippet or two of dialogue.

Another very important detail about each scene: get to the point, then get out and into the next one. Once the scene fulfills its purpose, anything after that just slams on the brakes.

Hang in there. You’re almost done. The outline is pretty sturdy, but it could probably use a little more editing, fine-tuning and polishing. When you think it’s honest-and-truly ready, that’s when you make the big jump to pages.

This isn’t to say there won’t be more changes in store once you’re into pages mode, but by putting so much time and effort into your outline, you’ve eliminated a lot of the heavy lifting for when you get there.

A few words about dialogue

So when your characters speak, does what they say SOUND like something people would actually say, or does it come across as “too movie-like”?

Do they say EXACTLY what they mean?

Dialogue is a very tricky part of screenwriting that takes a lot of practice to make the words being spoken sound totally natural. When we listen to what the characters are saying, you don’t want to make us aware we’re watching a movie.

Too many times we’ll read the characters’ dialogue, and it leaves us totally flat. Maybe it’s pure exposition. Or nothing but cliches. Or exactly what you think they’ll say. There’s no subtext. No implying. Just straight-out “this is what I want to say”.

All of this makes for some boring and, in all honesty, awful reading. And if the dialogue isn’t good, it’s pretty likely the rest of the script isn’t that good either.

(And the less said about parentheticals, the better. In short – DON’T!)

A lot of writers will jot down lines of dialogue because they think that’s what the characters should be saying. But it goes a lot deeper than that. The dialogue is just one way for the character to express themselves. In fact, sometimes the most effective dialogue is where the character doesn’t say a word.

Do the lines read like the writer put a lot of thought into the content or intent of what’s being said? Audiences and readers are smarter than you give them credit for. They will get nuance and innuendo, which are both more effective than just saying the actual words.

How many writers say the lines out loud to see how it sounds? You may think that monologue is nothing short of genius, but in reality it probably makes the reader’s eyes glaze over for how much it rambles. There’s a lot to be said for organizing a table read of your script (where you will quickly learn to identify most problems, let alone having them pointed out to you by the actors).

Going back to one of the earlier questions, does what the characters are saying sound like not only something they would say, but something you would say? There’s a little bit of you/the writer in every character, so you know them better than anybody, which therefore makes you the most likely to know what they would say and how they would say it.

Like with the scene itself, you want the dialogue to deal only with the point of the scene, or at least be integrated into the context of the story. Anything extra is just going to slow things down, and the more unnecessary dialogue you have, the more it’s going to drag. Cut what you don’t need so you’re not wasting anybody’s time. Get in late, get to the point as soon as possible, get out.

There’s no secret formula for writing good dialogue. It just takes time to learn how. Read scripts and watch movies similar to yours. See how they did it, and work on applying the same principles to your material. Use what the characters are saying (and aren’t saying) to help tell the story of your script, with the challenge being keeping the words spoken and unspoken true to both characters and story.

And again – stay away from parentheticals. Please.