Couldn’t make this any more Freudian without going NSFW
As the events of Act Three of the pulpy adventure spec outline slowly develop, it’s becoming more clear that retroactive edits/fixes/tweaks will be necessary for parts of Acts One and Two.
Act Three goes beyond making sure each of the main characters has something to do. The actions they take should be tied directly into the main story, represents them overcoming their own personal obstacles and wraps up their individual storyline, all in the most satisfying way possible.
Hence the need to go back and make those changes. The more I can set up and effectively reinforce each character’s storyline, the better the payoff will be, both for them and the overall story.
I’ve always stressed the importance of setups and payoffs throughout a script. Everything we’ve seen in Acts One and Two should come to its appropriate conclusion in Act Three.
I’ve read a lot of amateur specs where something is set up early on and ends up either totally forgotten, treated as an afterthought or pays off with less of an impact than it should.
This is what you’ve been building up to for the past 90-plus pages.
I’ve been invited to take part in The My Writing Process Tour, which is kind of a blog/chain letter thing. One blogger asks another to take part and answer some insightful questions, then link to writers/bloggers we’d recommend.
I was nominated by Henry Sheppard, aka Adelaide Screenwriter, from the Australian metropolis of Adelaide. He’s always offering up some fantastic material, including articles, interviews and shorts. Definitely worth checking out.
As for me…
1. What am I working on?
Three items currently hold my attention: revamping the outline of a pulpy adventure spec, the rewrite/polish of a Christmas-themed mystery-comedy and resuming the hunt for representation.
2. How does my work differ from all others of its genre?
Even though I’ve written in several genres, the one thing I always try to convey is a sense of fun and excitement. It takes a lot more effort than people realize to really engage a reader that way.
I want you to enjoy the story beyond just “this is good writing” and more like that amusement park thrill ride you rush to get back in line for as soon you get off.
3. Why do I write what I do?
My formative years were the late 70s/early 80s, so I had the benefit of being heavily influenced by the likes of STAR WARS, RAIDERS OF THE LOST ARK and BACK TO THE FUTURE. To me, those are textbook examples of what smart storytelling should be, and it’s what I strive for in my own work.
I’ve stated before about being a fan of the genres I write, so not only am I trying to write something I’d want to see, but I try to create something I haven’t seen before.
4. How does your writing process work?
It all starts with an idea. Is there a story behind it? If so, what happens over the course of that story? How could I tell it in an original way?
Once I have a general idea about that story, including knowing how it starts and ends, I set up the plot points (statement of theme on page 3, inciting incident on page 10, etc), then fill in the gaps between them.
If it’s a genre-specific film, I try to incorporate elements that are part of that genre while trying to avoid tropes, or at least approach them from a different perspective.
I do a majority of my work in developing the outline, and it makes a huge difference. It gives me a better overview of the whole thing so it’s easier to keep track of character development, storylines, subplots, setups and payoffs. I won’t even consider starting on pages until I think the outline is solid.
Because of my schedule, I write when I can. When it comes to pages, I try to produce at least 3 a day. Sometimes it’s more. It’s gets easier the more you do it. They add up fast, and before you know it, you’ve got a completed draft to go back, edit and rewrite.
I’m also extremely fortunate to have several friends and trusted colleagues I can turn to for feedback. They pull no punches in telling me if something doesn’t work.
Lastly, I’ll rewrite and polish the script until I think it’s good to go.
Over there on your right is a list of blogs I think make for some excellent reading and advice. I’ve added three definitely worth checking out:
Bonus! If you’re looking for some reasonably-priced professional analysis for your script, you might want to consider:
-Doug Davidson’s Four Star Feedback. Doug is the only writer to win a Nicholl Fellowship with an animation script (2004), but he happily covers all genres.
Lost? Of course not. Just recalculating my position.
It took some doing, but I finally managed to get to the midpoint of the rewrite of the monster spec outline.
As is required for this particular plot point, my hero is now firmly committed to achieving his goal, plus not one, but two new conflicts thrown into the mix to make it that much harder for him.
There’s still a little setup-payoff work that needs to be applied to some earlier scenes, but I really like how it’s coming along.
But for now, my attention shifts forward – further into the vast wasteland that is the rest of Act Two.
To some, a staggering task of herculean proportions. For me – not too much.
Well, maybe a little.
Act Two can be incredibly intimidating. Your script can have a killer opening and fantastic ending, but if what happens between them isn’t as good, if not better, than you’re in trouble.
What takes place in those 50-60 pages can really make or break your story. A reader or audience wants to see things happen as the characters grow (or at least change).
With such a vast canvas to work with, you might lose track of a lot of elements – supporting characters, subplots, etc. I remember reading a script that introduced what I thought was going to be an interesting subplot, but after that initial appearance, it never showed up again. It’s possible the writer just forgot about it, or maybe didn’t know how to develop it.
Take your time to plan things out. Yes, we all want to get done faster, but in this case, that’s the worst thing you could do.
Let’s assume you’ve got your plot points in place, so now it’s a matter of connecting them. What has to happen in each scene to move things ahead to the next one?
Remember: each scene, no matter how big or small, should advance the plot, theme and character, as well as contain some kind of conflict.
It’s easy to get lost in all the details. Maybe there’s too much focus on this part, and not enough on that one. Again, take your time to figure it out. Besides, you’ll be able to make the necessary fixes in the next batch of rewrites.
It’s okay if you don’t have all the answers right now, but there are lot of details you’re going to need to fill in as you move forward. And always keep asking “Is this the best way to have this happen?”
The journey through Act Two can definitely be a challenge, but it can be a little less daunting if you go into it prepared and knowing where you want to go.
Talk about confusing. This series was anything but easy to follow
A nice writing sprint for the monster spec outline resulted in getting to the page 45 plot point, which was great. But what it made it especially satisfying was realizing how to get there in the equivalent of a short, straight line.
No overly complicated story details. No sudden heading off in a totally different direction. Just THIS leading right into THAT, doing exactly what was intended.
One of the most important parts of presenting a story is that everything you need to know has been properly set up, and that it all flows smoothly from one scene to the next.
While you’re still in the plotting-everything-out stage, ask yourself “Is this easy to follow?” A lot of writers will defend their material as such, but that doesn’t necessarily mean it is.
This thing is practically a part of you. You’ve labored over it for what feels like forever, and you know the story inside and out.
We don’t, which means there’s a good chance someone reading it for the first time might not pick up on everything, which isn’t our fault.
Maybe you’ve thrown too much information at us, or just have too much going on that it’s hard to keep track of everything.
It happens, but it’s not the crisis you think it is. Don’t see it as laboring your way through yet another rewrite; it’s actually another chance to make your script better.
Think streamlined.
Strive to avoid unwanted bloat and confusion by constantly checking and re-checking that your story elements make sense, fit where they should and play an important part in telling the story.
As work continues with the monster spec, some of the focus has been on figuring out the backstory of how things came to be and working out the events that lead up to where the plot starts.
If this were a novel, I could just include them in the whole body of work. Not so the case for a screenplay.
In as few scenes as possible, I need to educate the reader/viewer about this world, who’s involved and what’s at stake. Once that’s done, we shift gears and dive right into the story.
A recent example – PACIFIC RIM. The opening minutes are all about what’s already happened – giant monsters showed up, we built giant robots to fight them, and we’re off.
Consider the opening crawl in STAR WARS. A few paragraphs floating in space sets everything up: here’s what’s going on, immediately followed by a space battle.
While this kind of thing is necessary for a ripping effects-laden yarn, what if your story is about normal folks in the everyday world?
Same rules apply. We still need to know what’s going on and who it’s about. Give us those parts of the story now, and pepper it with the relevant details as we move forward.
The example I keep coming back to for this is the opening of FIELD OF DREAMS: Kevin Costner narrates a thumbnail sketch about his character over a series of photographs, then we’re on the farm in Iowa.
No matter what genre you’re working in, it’s important to know what happened before page one, both regarding the story and the characters. You don’t have to go crazy with details, but at least know what needs to be known.