Let’s keep things simple, shall we?

This series was anything but easy to follow
Talk about confusing. This series was anything but easy to follow

A nice writing sprint for the monster spec outline resulted in getting to the page 45 plot point, which was great. But what it made it especially satisfying was realizing how to get there in the equivalent of a short, straight line.

No overly complicated story details. No sudden heading off in a totally different direction. Just THIS leading right into THAT, doing exactly what was intended.

One of the most important parts of presenting a story is that everything you need to know has been properly set up, and that it all flows smoothly from one scene to the next.

While you’re still in the plotting-everything-out stage, ask yourself “Is this easy to follow?” A lot of writers will defend their material as such, but that doesn’t necessarily mean it is.

This thing is practically a part of you. You’ve labored over it for what feels like forever, and you know the story inside and out.

We don’t, which means there’s a good chance someone reading it for the first time might not pick up on everything, which isn’t our fault.

Maybe you’ve thrown too much information at us, or just have too much going on that it’s hard to keep track of everything.

It happens, but it’s not the crisis you think it is. Don’t see it as laboring your way through yet another rewrite; it’s actually another chance to make your script better.

Think streamlined.

Strive to avoid unwanted bloat and confusion by constantly checking and re-checking that your story elements make sense, fit where they should and play an important part in telling the story.

A one-man demolition & construction crew

Tear it down, then rebuild
Stuck in a vicious cycle of build, knock down, rebuild (repeat as necessary)

Due to circumstances beyond my control, actual work on revamping of the monster spec outline was practically nonexistent this week, but I’m hoping to get back into the swing of things soon.

In the meantime, there’s been a lot of thought about the next steps in terms of developing the story.

Since so many of the details have changed since the previous version, a lot of material was cut. I really hated to see it go, but it had to be done. As always, some of it may return in a modified form.

This, of course, left significant gaps in the story to be filled. Challenging, thrilling and maybe a little intimidating, all at once.

Working in my favor is knowing what the major plot points are. They’re in place, so the focus now is how to connect them in the most effective ways I can come up with.

Just putting a few empty lines between the plot points (each one represented by a dash) actually helps with getting from one to the next. Here’s Point A, so what needs to happen to get to Point B?

Simple, yet productive. Sometimes.

This also enables me to see how the various plotlines play out (protagonist, antagonist, various subplots), how they all connect and when would be the best time to show the latest developments, all while constantly striving to keep it all fun, interesting and exciting.

As always, fingers firmly crossed for progress in the coming days.

I seek rewatchability

Never gets old. Never.
Never gets old. Never.

It goes without saying that any screenwriter is a movie buff. We have to be. It’s our love of movies that got us into this in the first place.

We’ve all got our favorites. Countless genres are spanned. Writers, directors or performers we can usually rely on for solid, quality work. Who hasn’t claimed to have seen a particular movie “over a hundred times”?

So what is it about them that makes us have no problem with watching them over and over, as opposed to seeing something once and being done with it, or maybe even abandoning ship around the halfway point?

A favorite film motivates repeat viewings. You’re enjoying the whole experience so much that when it’s over, you’re already looking forward to seeing it again.

Consider the films in your home collection. What is it about them that made you go so far as to want to own them?

For as much as I talk about STAR WARS, RAIDERS OF THE LOST ARK and BACK TO THE FUTURE, all of which I could watch over and over, I’m also perfectly content with something that doesn’t involve special effects, like TO KILL A MOCKINGBIRD, THE MAGNIFICENT SEVEN or SOME LIKE IT HOT.

What do all of these have in common? For me, it all boils down to fantastic storytelling with well-crafted three-dimensional characters, both of which also motivate and inspire me to be a better writer.

Which is what it all comes down to. The writing, which starts with us.

Not only are we striving to create a story, but we want to make them so amazing that they’re practically irresistible not only to the people who make the movies, but the movie-going public.

While working on that latest project, we imagine what the finished product would look like on the big screen and hope the audience is having such a blast watching it that they’ll want to come back for more.

But imagining is one thing. Actually making it compelling and involving is another.

We must continuously write, rewrite, hone and polish each individual piece of work to make it as involving and engaging as possible.

Not sure if yours is? Ask somebody. Writing group, trusted colleague, paid analyst. Doesn’t matter. Always be striving for greatness, my friends.

Our work is definitely cut out for us.  It’s hard enough to write a good script. It’s even harder to write one people want to continuously return to.

This, rather than that

 

It's going to take a while to find the right path
It’s going to take a while to find the right path

The past several days have been all about revamping the story/outline of the monster spec. The percentage of what’s being eliminated from previous versions continues to grow on a daily basis.

A lot of what’s left still needs to be fixed, or at least changed. As much as I love the original ideas, they just weren’t working.

Part of the problem was my stubbornness to consider alternatives, and the frustration over trying to force the creativeness wasn’t helping either.

As has happened before, I had to ignore what I wanted, and concentrate on what worked for the story.  This had to be slow, calculated and meticulous, but I had one slight advantage this time around.

Remember that whole ‘previous draft’ thing? Turns out a lot of the contents are becoming just what I need by applying “What if…?” or “How about…?”

(Yet another example of why you should hold onto your previous drafts – they’re a treasure trove of of potential material)

These questions are proving to be more than adequate in creating foundations for developing new material. By taking a slightly different approach, new and previously unconsidered alternatives are making themselves known.

It has definitely yielded some positive results, including a drastic reconfiguring of the antagonist – originally conceived one way, but after finally accepting that changes were necessary and much tinkering, now fits into the story a lot better, and also provides for stronger conflict with the protagonist.

Don’t be afraid to consider new ways or different approaches to what you already have. While you may think it’s perfect the way it is, chances are it could probably use some reworking.

 

Wanted: wonder, fun & excitement

Seeking this kind of vibe
Seeking this kind of vibe

This was parent-teacher conference week, so my after-school parenting schedule was shaken up a bit. As a result, not as much time to work on the mystery spec rewrite.

So in an attempt to make the most of my limited time, and without my laptop with me, I opted to tinker with the outline for the monster spec.

Like any good writer, I had my ever-present notebook and story notes with me. Seriously.  I keep them in my bag for just such a situation.

The first act is really coming together, with most of the focus now on working out the details of the gaps between the plot points of Act Two. And as happened before, I’m having a blast.

At its heart, this story is a pure pulp adventure, which is exactly the mood I’m going for. Grab you from page one and not let go as it gains momentum from there on, building and building until finally culminating in a jaw-droppingly amazing, can’t-believe-I-just-saw-that finale.

Simply put, my objective is to create a simple-yet-solid story with three-dimensional characters, using the spectacle aspect as support that keeps things interesting.

Similar to how it was with the western, I’m a huge fan of the genre and know what I as a member of the audience would want to see. I’m not looking to reinvent the wheel here; just tell a fun story. Hopefully my appreciation and knowledge of this kind of material will come through on the page.

What it really boils down to is the more I can make this a smart and exciting thrill ride, the better.

As I work out the story details, I’m keeping this in mind: If there was a free-of-plot-details trailer for this, you’d be overwhelmingly compelled to want to see it.  (Sort of what they’ve done for GODZILLA and GUARDIANS OF THE GALAXY.)