The big difference a little something can make

Good by itself, but even better with that little extra step
A metaphor involving sprinkles – tasty and informative

For as much as we talk about crafting a story, developing characters, creating scenarios and other big-picture items, it’s also important we not forget the little things.

By ‘the little things’, I mean those tiny details that add just the right touch at that particular moment, and readers and audiences will notice them.

It might play a pivotal role in the story, but doesn’t necessarily have to. It’s hard to describe, but you definitely recognize it when you write it, read it or see it.

They can be almost anything. A one-time action. A casual line of dialogue. A fleeting glimpse of something, maybe in the background, or even the setting itself. No matter what it is, it has the amazing ability to make the story feel just a little more complete.

Just as an example, I had a scene end with a character asking for pancakes. To me, it was just a fun, throwaway line.  But to my manager’s script guy (who really knows his stuff), it was a “great example of what this character is like,” and something he could “definitely see her saying.”

All that from one line? Who knew?

This isn’t saying your script has to be chock-full of this kind of thing; more like sprinkled liberally, or at least used at your discretion.

Start out by focusing on organizing the main parts of your story so the structure’s in place. Then as you’re putting the rest of it together and filling in the gaps, you’ll discover plenty of opportunities to add in the aforementioned little things.

 

The dreaded return of a foe most formidable

Who invited these guys?
Who invited these guys?

Ah, writer’s block. So we meet again. It’s been a while.

Can’t say I’m happy to see you.

I was just sitting here, minding my own business, trying to put together the story of my new project (epic pulp adventure monster saga!) when you decided that was your opportunity to make your grand entrance.

Within seconds of your arrival, my creativeness, like Elvis before it, had left the building.

Curse you.

While I struggle with potential ideas and stare at two previous outlines in an effort to construct a third, you stifle my ability to figure out problems, think my way through scenarios and come up with how things should play out.

The ease with which I was able to previously deflect your efforts is no more. You’ve made the process tougher this time, and I do not like it.

The longer you stick around, the more frustrated I get, which makes it harder to develop a strategy that will see me triumphant and you soundly defeated.

What makes your presence even more aggravating is the off-the-charts levels of excitement I have about this project. Once the story is solid enough to my satisfaction, I will become a veritable writing machine and crank out material at a pace you wouldn’t believe.

Taunt me all you want, but I have worked way too hard and put in too much effort to let the likes of you stop me. I may be down, but I am definitely not out.

It may take a little longer than I’d like, or I could find a solution five minutes from now. Either way, I will work my way through this. I’ve done it before, and I’ll do it again.

And when that moment occurs, I will gladly show you the door and send you on your way, hoping it is a very, very long time until you even consider the idea of returning.

Wanted: wonder, fun & excitement

Seeking this kind of vibe
Seeking this kind of vibe

This was parent-teacher conference week, so my after-school parenting schedule was shaken up a bit. As a result, not as much time to work on the mystery spec rewrite.

So in an attempt to make the most of my limited time, and without my laptop with me, I opted to tinker with the outline for the monster spec.

Like any good writer, I had my ever-present notebook and story notes with me. Seriously.  I keep them in my bag for just such a situation.

The first act is really coming together, with most of the focus now on working out the details of the gaps between the plot points of Act Two. And as happened before, I’m having a blast.

At its heart, this story is a pure pulp adventure, which is exactly the mood I’m going for. Grab you from page one and not let go as it gains momentum from there on, building and building until finally culminating in a jaw-droppingly amazing, can’t-believe-I-just-saw-that finale.

Simply put, my objective is to create a simple-yet-solid story with three-dimensional characters, using the spectacle aspect as support that keeps things interesting.

Similar to how it was with the western, I’m a huge fan of the genre and know what I as a member of the audience would want to see. I’m not looking to reinvent the wheel here; just tell a fun story. Hopefully my appreciation and knowledge of this kind of material will come through on the page.

What it really boils down to is the more I can make this a smart and exciting thrill ride, the better.

As I work out the story details, I’m keeping this in mind: If there was a free-of-plot-details trailer for this, you’d be overwhelmingly compelled to want to see it.  (Sort of what they’ve done for GODZILLA and GUARDIANS OF THE GALAXY.)

Their opinion (singular) vs their opinion (plural)

Anybody else have something to say?
Anybody else have something to say?

When you get feedback on your work, you have the luxury of being able to pick and choose which comments and suggestions you’re going to use, and disregarding the rest.

It’s only one person’s thoughts, right? Maybe there’s a worthwhile nugget or two in there.

But what if more than one person makes the same comment?  If those folks mentioned it, it might be likely more are going to as well.

Take a look at what they’re saying. Can you understand why they said it, and more importantly, what can you do to fix it?

Such was the case for a pivotal plot point in my western spec. At least three people asked “Why does this character do this?”

Each claimed it didn’t make sense and felt contrived, like it was happening because the story needed it to, rather than being set up organically.

If one person had said this, I would have thought “Maybe I’ll take a look at it.”  After the second and third piped in, it quickly changed to “How can I fix this?”

It took some work (mostly with the dialogue) to set things right, so not only does this character now feel more fleshed out, but their actions come across as more believable, there’s more conflict between them and the main character, and the flow of the story is smoother.

A writer’s ego is already a sensitive thing, but what’s more important? Thinking your work is perfect as is and doesn’t need any changes, or being willing to make those changes to make it better?

Maybe it’s a little fix or maybe it requires a major overhaul. No matter what, you’ve got some work to do.

What’s wrong with PG-13?

One of the two movies which resulted in the creation of this rating
One of the two movies which resulted in the creation of this rating

In recent discussions with other writers, I’d be asked what I was currently working on. I’d mention the western and mystery specs, and give a thumbnail description for each.

Among the responses I’ve come to expect is usually the follow-up question:  “Who’s your target audience for that?”

Everybody.

While what I write would probably be too much for very small children, there’s no reason it couldn’t be enjoyed by anyone between 8 and 108, as the saying goes.

In addition to all the usual criteria, I want to make sure the story is interesting enough so it would appeal to a wide spectrum of viewers, as well as keeping the content dead-center on that fine line between “not enough” and “too much.”

One writer sent back his notes on the western. He had some very good comments, but some of them seemed to be through a DJANGO UNCHAINED filter (which he also admitted being influenced by). It was suggested I go for a more intense level of violence in some scenes.

Which would be fine if I were writing something that was a hard ‘R’, but this isn’t.

I’m just more of the family-friendly sort, and there’s absolutely nothing wrong with doing that kind of material. (FROZEN has earned $350.7 million so far. Not too shabby, with the sing-along version ready to be unleashed.)

Although I want my stories to be fun and exciting, it’s also important to me they respect the audience’s intelligence, no matter what age they are, while also being fairly easy to follow.

I appreciate it when a movie does that, and hope to keep the practice going.