I knew I’d forget to remember

Hmm. I don't remember buying string, either
Hmm. I don’t remember buying string, either

Yesterday I came up with a great subject for today’s post. It was going to be fantastic. Poignant. Relatable. Very informative. You would have loved it.

I figured there was no way I could not remember something this incredible.

And of course, just a few hours later, I totally forgot what it was. I can rack my brains all I want, but it ain’t gonna work. Maybe it’ll pop up again someday, but for now, it’s gone forever.

Jump to last evening. I did a little more work on the first quarter of Act Two of the monster spec, so I’m still up to that page 45 twist.

With my next objective now getting to the all-important Point of No Return (where your protagonist becomes fully committed to achieving their goal), the ideas for scenes between those two plot points starting popping into my head.

And I had no intention of letting them get away.

Lesson learned from earlier in the day, I immediately wrote some down, with more likely to be added later.

I probably won’t even use that many of them, but it’s still better to be able to pick and choose from a wide variety of readily-available options than to curse my lack of foresightedness and have nothing to work with.

Since we’re all creative types around here, we know full well that inspiration can hit anytime and anyplace, which is great. But are we prepared to capture it when it does?

Bet you’ll think “Oh, I’ll definitely remember.”

Please don’t, especially if it’s an idea worth keeping.

Pen and notepad in your briefcase or backpack, an app for dictating on your phone, an extra line on that document on your computer, whatever method works for you.

Taking those extra seconds to save an idea now can potentially prevent you from seemingly endless frustration in the future.

A one-man demolition & construction crew

Tear it down, then rebuild
Stuck in a vicious cycle of build, knock down, rebuild (repeat as necessary)

Due to circumstances beyond my control, actual work on revamping of the monster spec outline was practically nonexistent this week, but I’m hoping to get back into the swing of things soon.

In the meantime, there’s been a lot of thought about the next steps in terms of developing the story.

Since so many of the details have changed since the previous version, a lot of material was cut. I really hated to see it go, but it had to be done. As always, some of it may return in a modified form.

This, of course, left significant gaps in the story to be filled. Challenging, thrilling and maybe a little intimidating, all at once.

Working in my favor is knowing what the major plot points are. They’re in place, so the focus now is how to connect them in the most effective ways I can come up with.

Just putting a few empty lines between the plot points (each one represented by a dash) actually helps with getting from one to the next. Here’s Point A, so what needs to happen to get to Point B?

Simple, yet productive. Sometimes.

This also enables me to see how the various plotlines play out (protagonist, antagonist, various subplots), how they all connect and when would be the best time to show the latest developments, all while constantly striving to keep it all fun, interesting and exciting.

As always, fingers firmly crossed for progress in the coming days.

Introduce your character with character

BETTIE, mid 20s. Don't let her all-American looks fool you. Trouble goes out of its way to avoid HER.
BETTIE, mid 20s. Don’t let her all-American looks fool you. Trouble goes out of its way to avoid HER.

When we, the reader, first meet an important character in your script, how do you describe them? What are the important details?

A lot of the time, the emphasis is on their physical traits – “tall”, “imposing”, “blonde”, “handsome”, “drop-dead gorgeous”, etc.

Or maybe it’s a simple adjective or two – “bubbly”, “funny”, “a nice guy” and so on.

These are okay, but you have to admit they’re kind of dull, which makes it more challenging for us to be interested in wanting to follow their story.

So how do you fix this? Time to ramp up that creativeness and really focus on what kind of person this character is, rather than what they look like. Unless a physical description is a key character trait, don’t worry about it.

One of the most memorable intros I ever read described the best friend of the teenaged protagonist – “James Dean cool at 15.” That’s it. Pretty effective, and in only five words.

Doesn’t this give you a better idea of what this character is like than say, “cool and aloof?”?  This is the kind of writing that catches our eye AND makes an impression.

A former co-worker of mine used to describe a very talkative friend as “If you asked him what time it was, he’d tell you how to build a watch.” See how it goes beyond the good-but-simplistic “chatty know-it-all”?

Cliched as it sounds, we really are painting pictures with words – not just for the story, but the characters in it. You’re already crafting a unique and original story, so why not develop a unique and original way to tell us about the characters in it?

This isn’t saying you should always strive to be clever and witty about it, but at least try for something different. This is just a small part of showing off your writing skills.

Take a look at how you introduce the characters in your latest draft. Does it really tell us what you want us to know about them? If not, how could you rewrite it so it does?

This, rather than that

 

It's going to take a while to find the right path
It’s going to take a while to find the right path

The past several days have been all about revamping the story/outline of the monster spec. The percentage of what’s being eliminated from previous versions continues to grow on a daily basis.

A lot of what’s left still needs to be fixed, or at least changed. As much as I love the original ideas, they just weren’t working.

Part of the problem was my stubbornness to consider alternatives, and the frustration over trying to force the creativeness wasn’t helping either.

As has happened before, I had to ignore what I wanted, and concentrate on what worked for the story.  This had to be slow, calculated and meticulous, but I had one slight advantage this time around.

Remember that whole ‘previous draft’ thing? Turns out a lot of the contents are becoming just what I need by applying “What if…?” or “How about…?”

(Yet another example of why you should hold onto your previous drafts – they’re a treasure trove of of potential material)

These questions are proving to be more than adequate in creating foundations for developing new material. By taking a slightly different approach, new and previously unconsidered alternatives are making themselves known.

It has definitely yielded some positive results, including a drastic reconfiguring of the antagonist – originally conceived one way, but after finally accepting that changes were necessary and much tinkering, now fits into the story a lot better, and also provides for stronger conflict with the protagonist.

Don’t be afraid to consider new ways or different approaches to what you already have. While you may think it’s perfect the way it is, chances are it could probably use some reworking.

 

And you want to take over the world because…?

Not just the villain, but a key part of the whole story
Not just the villain, but a key part of the whole story

So you’ve got your protagonist’s story planned all the way through. Beginning to end. You know what they want and what they need. That character arc is firmly in place.

What about your antagonist?

Have you put as much effort into developing their story? Do you explain why they’re doing this? What do they seek to gain from their actions?

A lot of the time, the bad guy is the more interesting character, so why wouldn’t you make just as much of an effort on fleshing them out?

The character we identify as the villain should see themselves as the hero of their story, with your protagonist the one standing in their way of achieving their goal.

Maybe there’s a previously-existing connection between the two, which can be gradually revealed as the story progresses.

How often has a writer explained the “why” behind the antagonist with a casual “Because they’re bad”?  Readers and audiences want a little more depth than that.

This isn’t saying you need to come up with an extensive backstory about their past and what led them down this path.  A few lines of dialogue can be just the thing to provide the reason why they’re doing this.

You’ve already spent a lot of time developing your hero’s journey. It only makes sense to do the same for the villain.