Think of it as a story renovation project

This is kind of what it feels like
They’re the writers and the house is the first draft. See? It’s a visual metaphor!

When I started this rewrite, I wanted to really shake things up and take it beyond just putting on a new coat of paint and rearranging the furniture.

This had to be really different from what it already was. Major changes require major brainstorming and planning.

The starting point was breaking down the previous outline on a scene-by-scene basis. What worked? What didn’t?

One subplot has already been cut because it just didn’t mesh with the rest of it. A more suitable replacement has been developed, and not only does it still work for the story, it opened up more possibilities.

Each scene is still evaluated to determine how it advances the story as well as how it fits in to the plot.  Yes, some darlings must be killed as work progresses, but if they don’t serve a purpose that supports the overall story, then they weren’t needed in the first place. Maybe they can be reconfigured and used another way.

Working through all of this reminded me of a significant bonus to writing on a regular basis – your creativeness gets a constant workout, which has made it slightly easier than expected to come up with ideas of how to make a scene stronger or at least more effective.

And since this is a mystery, it’s extremely important that all the intricate details are in place. Clues and red herrings are in the process of being planted, a key factor of which is making sure their place in the puzzle is organic, and not shoehorned in.

Taking a steady, methodical approach to this has made it not as imposing as originally expected.

When I started this rewrite, I had the standard fear/concern that I wouldn’t be able to figure things out and come up with solutions.

Now, not so much.

What happened to the action movie?

Often imitated, rarely equaled
Often imitated, rarely equaled

A little over a week ago, a friend posted the following question on Facebook – “Is RAIDERS OF THE LOST ARK the best action movie of all time?”

As would be expected, this led to a somewhat lengthy discussion. Several other titles were bandied about (DIE HARD, ALIENS, several John Woo HK films), and was summarized quite succinctly with “The main lesson here is that the 80s were a goldmine for high-quality action films.” (mea culpa – I’m the one who said it).

All I can think of for the 90s are TERMINATOR 2: JUDGMENT DAY and SPEED.

While you’re thinking about those, compare them to some more recent ones, such as:
-THE EXPENDABLES – a nostalgic remembering of the genre itself
-THE EXPENDABLES 2 – silly, over the top parody
-PACIFIC RIM – cool to look at, but that’s about it
-FAST & FURIOUS 6 – haven’t seen it, but I’ve heard nothing but good things about it
-THE LONE RANGER – couldn’t bring myself to see it, but will catch it on home video. Is it as bad as they say?

Now there’s this. Oy. Someday I’ll discuss how much I dislike reboots.

So why do action films from 20-30 years ago still hold up?

Looking at strong examples of the genre, they all have: Original stories. Smart writing. Three-dimensional characters. Action that enhances and supports the story.

If you’re writing an action spec, these should be your goals and objectives. Yes, it’s a lot of fun to blow shit up, but don’t use an explosion or shootout just for the sake of having one. It’s pointless.

Make the action part of the story, not what the story’s about. Use it to move things forward. Ratchet up the tension and create more conflict for your hero.

Need a refresher course in how it’s done? Pick one you’ve always liked, and watch it as a writer. Take notes. See how it all fits together. Then see if any of it can be applied to your story and rewrite accordingly.

If only all learning could be this enjoyable.

So glad I didn’t listen to myself

How I originally intended to start this writing session
How I originally intended to approach this rewrite

Since it really has been years since I last looked at my mystery-comedy spec, and not wanting to be too heavily influenced by what I’d written before, I figured this rewrite would be completely fresh. A clean slate. Blank page from the get-go. A whole new ball of wax.

I sit at my desk, all set to open those floodgates. My notebook’s open to this new set of plot points, ready to be fleshed out. Pandora cranks out the sounds of the Rat Pack and the 50s jazz club scene (appropriate mood music for the story’s setting). A hot cup of joe within reach. Overall, a perfect writing scenario.

So what thought immediately pops into my head?

Yep. I’m gonna check out what I wrote before. But just out of curiosity. It’s not like I’m going to keep the whole story. Besides, it’ll be interesting to see how far my writing’s come since then.

This is also why you should never, ever throw away old material. You never know when you might come back to it.

I open the 1-pager. Okay, I remember this part. Wait. I don’t remember that. Whoa, where did that come from? Wow, this is a lot more detailed than I remember.

Finishing that, I automatically wonder how the script reads. A few scenes stick out in my memory, but most of it is long forgotten.

I’ll just take a look at the first few pages. Promise.

Hmm. Not as bad as I thought. Some of the dialogue is a little too on-the-nose. Too many adverbs. Character descriptions could be better. Some good set-ups I instantly recall how they pay off. This subplot’s a little weak.

A quick glance to the upper right corner to see what page I’m on. 26 already? Hokey smokes, this thing is flying by.

By now I feel almost obligated to finish reading it. 35 minutes later, I did.

The overall consensus: still needs a lot of work, but a much more solid foundation to start with and there are some ideas I’d like to incorporate. It’s kind of reassuring to know I’ve already taken care of a lot of the heavy lifting.

A few days ago, I was concerned this was going to be a real slog, but now – not so much.

Hardhats required beyond this point

Safety goggles are optional, but typing in work gloves is darned near impossible
Safety goggles are optional, but typing in work gloves is darned near impossible

This is a time of overlap, chums.

The final wrap-up of the western spec draws closer, despite realizing a new wrinkle – I need to show what happens to one of my supporting characters, rather than tossing that info out via a line of dialogue. This will also require a little set-up somewhere in the latter half of Act Two, but I think I’ve found a good spot for it.  Then off it goes into the digital waiting room that is my hard drive.

As that door closes, the one into the rewrite of the mystery-comedy spec reopens. As much as I’d like to really jump into it, this is definitely going to require baby steps and lots and lots of planning. Since it’s been a very long time since I read it, I opted to start completely fresh, which meant figuring out my plot points.

I can’t recommend this enough. It doesn’t matter if you’re starting a new story or rewriting an old one: KNOW YOUR PLOT POINTS!

You know that expression about how a screenplay is like a blueprint for a building? Think of the plot points as the load-bearing support beams that hold everything up. Without them, everything will come crashing down.

So get yourself a blank page and, based on how well you know your story, jot down the following:

page 3 – statement of theme. You may not know it when you start, but having a general idea about it can help shape the story AND influence each scene
page 10 – inciting incident. Serves multiple purposes – gets your main story started, shakes up your protagonist’s world, raises the main question of the story
page 17 – a little twist in the action that continues to push your protagonist out of their comfort zone
Act 1 turning point – your protagonist enters a totally new environment; the main story question is once again raised
page 45 – another twist for your protagonist
Midpoint/Point of No Return – your protagonist becomes fully committed to achieving their goal
page 75 – another twist (yes, seems redundant, but each one of these has to make things harder for your protagonist)
Act 2 turning point – ALL IS LOST. Looks like your protagonist has no chance whatsoever of reaching their goal
Climax – your protagonist starts to turn things around, leading to a final showdown with the antagonist
Resolution – main story and assorted subplots are tied up
Denouement – how the protagonist’s life is different now

(For some great examples of these from well-known films, check out Dave Trottier’s THE SCREENWRITER’S BIBLE.)

Something else to keep in mind – MAKE SURE YOUR PROTAGONIST IS THE ONE DRIVING THE ACTION! Why would we be interested in a passive main character who just reacts to things, or even worse, does nothing at all?  Your protagonist should always have to go with the harder of two choices – don’t look for the easy way out.

Don’t get frustrated if you can’t figure it all out right away. You’re creating an original story, which isn’t easy to begin with. Take your time and think your way through it at your own pace.  Ask yourself “What’s the best way to get from HERE to HERE?”

Once you know your plot points, then it’s on to the fun stuff: filling in the spaces between them.

Simple now, fancy-schmancy later

What? This isn't what you wear when you're writing?
What? This isn’t what you wear when you’re writing?

Right now, it’s all about finishing the first draft of this spec. Just get it done. Hopefully this momentous event will occur sometime in the next couple of days.

The script as a whole will of course need a lot of tweaking and reworking – it’s foolish to think otherwise – but it’s also important to get the words on the page to paint a strong mental picture. The more picturesque your text, the more vivid it becomes inside the reader’s mind.

Despite using the “write it now, fix it later” approach, I try to work with a wide variety of words, descriptions and phrases throughout to keep things interesting.  Remember – the thesaurus is your friend. Use it wisely.

Changes will be made where necessary in forthcoming drafts. It’s more than likely a word or sentence will be modified several times, then changed back to what it originally was. This happens all the time.

As this draft was put together, the words that met my needs at the time were used. Are there ones that work better, or at least do a better job of conveying the intended mood?  Without a doubt, but rather than spend too much time now to come up with the perfect word or phrase, I’m more interested in maintaining that nice, steady momentum.  There’ll be time to spruce it up later.

You can have great language in your wide margins or dialogue, but it all boils down to this: if the story’s not rock-solid, the whole thing will fall apart.

I was especially reminded about this listening to a recent episode of Scriptnotes. One of the entries in the Three Page Challenge featured the colorful phrase describing a room:  “A dragon’s lair of treasures.” Nice, huh?

I don’t know if the writers had that in there from Day One, but it’s definitely not something I would have come up with the first time around. It’s not hard to imagine this is the result of a little brainstorming. It’s short, descriptive and effective.

Don’t worry about getting it all perfect when you start. That’s what rewrites are for.