This, rather than that

 

It's going to take a while to find the right path
It’s going to take a while to find the right path

The past several days have been all about revamping the story/outline of the monster spec. The percentage of what’s being eliminated from previous versions continues to grow on a daily basis.

A lot of what’s left still needs to be fixed, or at least changed. As much as I love the original ideas, they just weren’t working.

Part of the problem was my stubbornness to consider alternatives, and the frustration over trying to force the creativeness wasn’t helping either.

As has happened before, I had to ignore what I wanted, and concentrate on what worked for the story.  This had to be slow, calculated and meticulous, but I had one slight advantage this time around.

Remember that whole ‘previous draft’ thing? Turns out a lot of the contents are becoming just what I need by applying “What if…?” or “How about…?”

(Yet another example of why you should hold onto your previous drafts – they’re a treasure trove of of potential material)

These questions are proving to be more than adequate in creating foundations for developing new material. By taking a slightly different approach, new and previously unconsidered alternatives are making themselves known.

It has definitely yielded some positive results, including a drastic reconfiguring of the antagonist – originally conceived one way, but after finally accepting that changes were necessary and much tinkering, now fits into the story a lot better, and also provides for stronger conflict with the protagonist.

Don’t be afraid to consider new ways or different approaches to what you already have. While you may think it’s perfect the way it is, chances are it could probably use some reworking.

 

And you want to take over the world because…?

Not just the villain, but a key part of the whole story
Not just the villain, but a key part of the whole story

So you’ve got your protagonist’s story planned all the way through. Beginning to end. You know what they want and what they need. That character arc is firmly in place.

What about your antagonist?

Have you put as much effort into developing their story? Do you explain why they’re doing this? What do they seek to gain from their actions?

A lot of the time, the bad guy is the more interesting character, so why wouldn’t you make just as much of an effort on fleshing them out?

The character we identify as the villain should see themselves as the hero of their story, with your protagonist the one standing in their way of achieving their goal.

Maybe there’s a previously-existing connection between the two, which can be gradually revealed as the story progresses.

How often has a writer explained the “why” behind the antagonist with a casual “Because they’re bad”?  Readers and audiences want a little more depth than that.

This isn’t saying you need to come up with an extensive backstory about their past and what led them down this path.  A few lines of dialogue can be just the thing to provide the reason why they’re doing this.

You’ve already spent a lot of time developing your hero’s journey. It only makes sense to do the same for the villain.

The story behind the story

Figure out how it works before you start, or things could get messy
Step 1: Figure out how it all works

A slightly altered holiday work schedule has resulted in more hours on the air, which is always nice, but less time cranking out pages, which isn’t.

So I make the most of the handful of minutes between reports with the always-reliable working on an outline. This time – the monster script.

Despite knowing the general playing-out of the story, there was something that wasn’t clicking. Most of the items on my mental checklist had been checked off.

Most. Not all.  What was missing?

It took the constant back-and-forth between the opening sequences of the two previous outlines to make me realize what it was: I’d never fully established what happened before the story started.

Not knowing how everything came about was preventing me from moving forward. I had to create this world before I could write about it.

Think of the opening crawl in STAR WARS (“It is a period of civil war. Rebel spaceships, etc. etc…”). It establishes what we need to know. Without it, we’d be too busy trying to figure things out.

Using that as an example, I worked out my own version of the opening crawl. It won’t be in the actual script, but it’s a pretty solid foundation for setting things up – a better realization of how this world works, what the antagonist wants and how that can be accomplished, the challenges the protagonist faces, just to name a few.

The work on this is far from being over, but developing this really helped. Some important blanks have been filled in and I’ve got a firmer grasp of how the story works.

Time now to start the latest version of the outline and see how it goes.

-Regarding the recent release of this year’s Black List. There appear to be a handful that sound pretty good, but the rest don’t really do much for me.

No doubt they’re all extremely well-written (why else would they be on the list?), but a majority don’t have that “Read me!” vibe. It probably doesn’t help that the writers are not the ones providing the loglines. I suspect that would make quite a difference.

Isn’t a rock a hard place to begin with?

Gotta pick one, but which one?
Gotta pick one, but which one?

Hard choices. That’s what it comes down to for your protagonist.

Someone in my old writing group put it very succinctly: each scene should force the protagonist so they have no choice but to go with the option that makes things harder for them.

If things were easy for your protagonist and everything went right for them, it wouldn’t be much of a story, would it?  We’d be bored silly.

It all stems from the necessary key word: conflict. Something must be opposing them reaching their goal.

This doesn’t mean it’s someone or something physically blocking them, although that is one option. It could be something out of nature, like a great white shark, a hurricane or a killer virus, or something from the grand scheme of the universe, like time, fear or silence.

One of the great things about conflict is there are countless ways to present it. It comes in all forms, but it really boils down to something in the scene (as well as the overall story) preventing your protagonist from moving things forward.

Taking it one step further, not only do you have to make sure they do, but they have to be the one doing it. Anything else is a cheat, and totally negates their development as a character.  Imagine if Dumbledore said, “Here’s a step-by-step list of what you have to do, Harry.” The mentor figure is there to guide the protagonist down the right path, not take the path for them.

The protagonist has to endure all of these conflicts in order to not only accomplish their goal, but grow or change from what they were when we first met them.

So go ahead and put ’em through the ringer. It’s the way it must be.

-I had the pleasure of doing an interview with Henry Sheppard, aka Adelaide Screenwriter. Check it out here.

Hardhats required beyond this point

Safety goggles are optional, but typing in work gloves is darned near impossible
Safety goggles are optional, but typing in work gloves is darned near impossible

This is a time of overlap, chums.

The final wrap-up of the western spec draws closer, despite realizing a new wrinkle – I need to show what happens to one of my supporting characters, rather than tossing that info out via a line of dialogue. This will also require a little set-up somewhere in the latter half of Act Two, but I think I’ve found a good spot for it.  Then off it goes into the digital waiting room that is my hard drive.

As that door closes, the one into the rewrite of the mystery-comedy spec reopens. As much as I’d like to really jump into it, this is definitely going to require baby steps and lots and lots of planning. Since it’s been a very long time since I read it, I opted to start completely fresh, which meant figuring out my plot points.

I can’t recommend this enough. It doesn’t matter if you’re starting a new story or rewriting an old one: KNOW YOUR PLOT POINTS!

You know that expression about how a screenplay is like a blueprint for a building? Think of the plot points as the load-bearing support beams that hold everything up. Without them, everything will come crashing down.

So get yourself a blank page and, based on how well you know your story, jot down the following:

page 3 – statement of theme. You may not know it when you start, but having a general idea about it can help shape the story AND influence each scene
page 10 – inciting incident. Serves multiple purposes – gets your main story started, shakes up your protagonist’s world, raises the main question of the story
page 17 – a little twist in the action that continues to push your protagonist out of their comfort zone
Act 1 turning point – your protagonist enters a totally new environment; the main story question is once again raised
page 45 – another twist for your protagonist
Midpoint/Point of No Return – your protagonist becomes fully committed to achieving their goal
page 75 – another twist (yes, seems redundant, but each one of these has to make things harder for your protagonist)
Act 2 turning point – ALL IS LOST. Looks like your protagonist has no chance whatsoever of reaching their goal
Climax – your protagonist starts to turn things around, leading to a final showdown with the antagonist
Resolution – main story and assorted subplots are tied up
Denouement – how the protagonist’s life is different now

(For some great examples of these from well-known films, check out Dave Trottier’s THE SCREENWRITER’S BIBLE.)

Something else to keep in mind – MAKE SURE YOUR PROTAGONIST IS THE ONE DRIVING THE ACTION! Why would we be interested in a passive main character who just reacts to things, or even worse, does nothing at all?  Your protagonist should always have to go with the harder of two choices – don’t look for the easy way out.

Don’t get frustrated if you can’t figure it all out right away. You’re creating an original story, which isn’t easy to begin with. Take your time and think your way through it at your own pace.  Ask yourself “What’s the best way to get from HERE to HERE?”

Once you know your plot points, then it’s on to the fun stuff: filling in the spaces between them.